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|
BSTNguiErstellt := 0
BSTNalwaysOnTop := 1
CP3F2 := "P_BSTNt"
UnZipLocalFile := ApplicationFolder . "\unzip.exe"
UnZipSourceLink := "http://stahlworks.com/dev/unzip.exe"
UniFontVersion := "2.30"
UniFontFilename := "DejaVuSans-Bold.ttf"
UniFontName := "DejaVu Sans"
UniFontZipFilename := "dejavu-fonts-ttf-" . UniFontVersion . ".zip"
UniFontZipLocalFile := ApplicationFolder . "\" . UniFontZipFilename
UniFontZipSourceLink := "http://downloads.sourceforge.net/project/dejavu/dejavu/" . UniFontVersion . "/" . UniFontZipFilename
UniFontLocalFile := ApplicationFolder . "/" . UniFontFilename
UniFontZipFontPath := "dejavu-fonts-ttf-" . UniFontVersion . "/ttf/" . UniFontFilename
BSTNUpdate() {
global
static WM_SETTEXT := 0x0C
{
VarSetCapacity(ptrU,20)
loop,parse,GuiKeyList,`,
{
sc := A_LoopField
GuiPhysKey := vksc%sc%
if (EbeneC<3) {
if (NOC%GuiPhysKey%==1) {
GuiEb := EbeneNC
} else {
GuiEb := EbeneC
}
} else
GuiEb := EbeneC
GuiComp := Comp . CP%GuiEb%%GuiPhysKey%
if (CD%GuiComp% != "") {
GuiComp := CD%GuiComp%
} else if (CM%GuiComp% == 1) {
GuiComp := "U00002A"
} else if (Comp != "") {
GuiComp := ""
}
GuiPos := 0
loop {
if (GuiComp=="")
break
if (SubStr(GuiComp,1,1)=="U") {
Charcode := "0x" . Substr(GuiComp,2,6)
if (charCode < 0x10000) {
NumPut(CharCode, ptrU, GuiPos, "UShort")
} else {
; surrogates
NumPut(0xD800|((charCode-0x10000)/1024) , ptrU, GuiPos, "UShort")
GuiPos := GuiPos + 2
NumPut(0xDC00|((charCode-0x10000)&0x3FF), ptrU, GuiPos, "UShort")
}
GuiPos := GuiPos + 2
}
GuiComp := SubStr(GuiComp,8)
}
NumPut(0x0 ,ptrU,GuiPos,"UShort") ; End of string
DllCall("SendMessageW", "UInt",GuiKey%sc%, "UInt",WM_SETTEXT, "UInt",0, "Uint",&ptrU)
}
}
}
GuiAddKey(sc,x,y) {
global
Gui, Add, Text, x%x% y%y% Center hwndGuiKey%sc%, MM
GuiKeyList := GuiKeyList . sc . ","
}
BSTNToggle() {
global
if (BSTNguiErstellt) {
BSTNguiErstellt := 0
Gui, Destroy
} else {
if (FileExist(ResourceFolder)!="") {
FileInstall,ebene0.png,%ResourceFolder%\ebene0.png,1
}
if (FileExist(UniFontLocalFile)=="") {
if (FileExist(UnZipLocalFile)=="") {
Progress,0,,Herunterladen des Entpack-Programms ...
UrlDownloadToFile,%UnZipSourceLink%,%UnZipLocalFile%
if (FileExist(UnZipLocalFile)=="") {
Msgbox,Konnte Unzip-Programm nicht finden und nicht installieren!
}
}
if (FileExist(UniFontZipLocalFile)=="") {
Progress,20,Herunterladen des Fonts ...
UrlDownloadToFile,%UniFontZipSourceLink%,%UniFontZipLocalFile%
}
Progress,80,Entpacken des Archivs ...
RunWait,% """" . UnZipLocalFile . """ -j """ . UniFontZipLocalFile . """ """ . UniFontZipFontPath . """",%ApplicationFolder%,Hide
Progress,OFF
}
DllCall( "GDI32.DLL\AddFontResourceEx", Str, UniFontLocalFile ,UInt,(FR_PRIVATE:=0x10), Int,0)
SysGet, WorkArea, MonitorWorkArea
yPosition := WorkAreaBottom - 230
Gui, Color, FFFFFF
Gui, Add, Picture,AltSubmit x0 y0 vPicture0, % ResourceFolder . "\ebene0.png"
Gui, Font, s10 bold, %UniFontName%
GuiKeyList := ""
GuiAddKey("029",12,8)
GuiAddKey("002",52,8)
GuiAddKey("003",90,8)
GuiAddKey("004",128,8)
GuiAddKey("005",166,8)
GuiAddKey("006",204,8)
GuiAddKey("007",242,8)
GuiAddKey("008",280,8)
GuiAddKey("009",318,8)
GuiAddKey("00A",356,8)
GuiAddKey("00B",394,8)
GuiAddKey("00C",432,8)
GuiAddKey("00D",470,8)
GuiAddKey("010",64,48)
GuiAddKey("011",102,48)
GuiAddKey("012",140,48)
GuiAddKey("013",178,48)
GuiAddKey("014",216,48)
GuiAddKey("015",254,48)
GuiAddKey("016",292,48)
GuiAddKey("017",330,48)
GuiAddKey("018",368,48)
GuiAddKey("019",406,48)
GuiAddKey("01A",444,48)
GuiAddKey("01B",484,48)
GuiAddKey("00D",532,48)
GuiAddKey("01E",82,88)
GuiAddKey("01F",120,88)
GuiAddKey("020",158,88)
GuiAddKey("021",196,88)
GuiAddKey("022",234,88)
GuiAddKey("023",272,88)
GuiAddKey("024",310,88)
GuiAddKey("025",348,88)
GuiAddKey("026",386,88)
GuiAddKey("027",424,88)
GuiAddKey("028",462,88)
GuiAddKey("02C",94,128)
GuiAddKey("02D",132,128)
GuiAddKey("02E",170,128)
GuiAddKey("02F",208,128)
GuiAddKey("030",246,128)
GuiAddKey("031",284,128)
GuiAddKey("032",322,128)
GuiAddKey("033",360,128)
GuiAddKey("034",398,128)
GuiAddKey("035",436,128)
Gui, +AlwaysOnTop +ToolWindow
Gui, Show, y%yposition% w776 h200 NoActivate, NEO-Bildschirmtastatur (neu!)
BSTNguiErstellt := 1
BSTNUpdate()
BSTNalwaysOnTop := 1
}
}
BSTNToggleAlwaysOnTop() {
global
if (BSTNalwaysOnTop) {
Gui, -AlwaysOnTop
BSTNalwaysOnTop := 0
} else {
Gui, +AlwaysOnTop
BSTNalwaysOnTop := 1
}
}
CharProc_BSTNt() {
global
; Bildschirmtastatur Ein/Aus
BSTNToggle()
}
CharProc_BSTNA() {
global
; Bildschirmtastatur AlwaysOnTop
if (BSTNguiErstellt)
BSTNToggleAlwaysOnTop()
}
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