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-rw-r--r--src/main/jni/libyuv/source/scale_neon.cc764
1 files changed, 0 insertions, 764 deletions
diff --git a/src/main/jni/libyuv/source/scale_neon.cc b/src/main/jni/libyuv/source/scale_neon.cc
deleted file mode 100644
index 1b8a5ba58..000000000
--- a/src/main/jni/libyuv/source/scale_neon.cc
+++ /dev/null
@@ -1,764 +0,0 @@
-/*
- * Copyright 2011 The LibYuv Project Authors. All rights reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
-
-#include "libyuv/row.h"
-
-#ifdef __cplusplus
-namespace libyuv {
-extern "C" {
-#endif
-
-// This module is for GCC Neon.
-#if !defined(LIBYUV_DISABLE_NEON) && defined(__ARM_NEON__)
-
-// NEON downscalers with interpolation.
-// Provided by Fritz Koenig
-
-// Read 32x1 throw away even pixels, and write 16x1.
-void ScaleRowDown2_NEON(const uint8* src_ptr, ptrdiff_t src_stride,
- uint8* dst, int dst_width) {
- asm volatile (
- ".p2align 2 \n"
- "1: \n"
- // load even pixels into q0, odd into q1
- MEMACCESS(0)
- "vld2.8 {q0, q1}, [%0]! \n"
- "subs %2, %2, #16 \n" // 16 processed per loop
- MEMACCESS(1)
- "vst1.8 {q1}, [%1]! \n" // store odd pixels
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst), // %1
- "+r"(dst_width) // %2
- :
- : "q0", "q1" // Clobber List
- );
-}
-
-// Read 32x2 average down and write 16x1.
-void ScaleRowDown2Box_NEON(const uint8* src_ptr, ptrdiff_t src_stride,
- uint8* dst, int dst_width) {
- asm volatile (
- // change the stride to row 2 pointer
- "add %1, %0 \n"
- ".p2align 2 \n"
- "1: \n"
- MEMACCESS(0)
- "vld1.8 {q0, q1}, [%0]! \n" // load row 1 and post inc
- MEMACCESS(1)
- "vld1.8 {q2, q3}, [%1]! \n" // load row 2 and post inc
- "subs %3, %3, #16 \n" // 16 processed per loop
- "vpaddl.u8 q0, q0 \n" // row 1 add adjacent
- "vpaddl.u8 q1, q1 \n"
- "vpadal.u8 q0, q2 \n" // row 2 add adjacent + row1
- "vpadal.u8 q1, q3 \n"
- "vrshrn.u16 d0, q0, #2 \n" // downshift, round and pack
- "vrshrn.u16 d1, q1, #2 \n"
- MEMACCESS(2)
- "vst1.8 {q0}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(src_stride), // %1
- "+r"(dst), // %2
- "+r"(dst_width) // %3
- :
- : "q0", "q1", "q2", "q3" // Clobber List
- );
-}
-
-void ScaleRowDown4_NEON(const uint8* src_ptr, ptrdiff_t src_stride,
- uint8* dst_ptr, int dst_width) {
- asm volatile (
- ".p2align 2 \n"
- "1: \n"
- MEMACCESS(0)
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
- "subs %2, %2, #8 \n" // 8 processed per loop
- MEMACCESS(1)
- "vst1.8 {d2}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width) // %2
- :
- : "q0", "q1", "memory", "cc"
- );
-}
-
-void ScaleRowDown4Box_NEON(const uint8* src_ptr, ptrdiff_t src_stride,
- uint8* dst_ptr, int dst_width) {
- const uint8* src_ptr1 = src_ptr + src_stride;
- const uint8* src_ptr2 = src_ptr + src_stride * 2;
- const uint8* src_ptr3 = src_ptr + src_stride * 3;
-asm volatile (
- ".p2align 2 \n"
- "1: \n"
- MEMACCESS(0)
- "vld1.8 {q0}, [%0]! \n" // load up 16x4
- MEMACCESS(3)
- "vld1.8 {q1}, [%3]! \n"
- MEMACCESS(4)
- "vld1.8 {q2}, [%4]! \n"
- MEMACCESS(5)
- "vld1.8 {q3}, [%5]! \n"
- "subs %2, %2, #4 \n"
- "vpaddl.u8 q0, q0 \n"
- "vpadal.u8 q0, q1 \n"
- "vpadal.u8 q0, q2 \n"
- "vpadal.u8 q0, q3 \n"
- "vpaddl.u16 q0, q0 \n"
- "vrshrn.u32 d0, q0, #4 \n" // divide by 16 w/rounding
- "vmovn.u16 d0, q0 \n"
- MEMACCESS(1)
- "vst1.32 {d0[0]}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width), // %2
- "+r"(src_ptr1), // %3
- "+r"(src_ptr2), // %4
- "+r"(src_ptr3) // %5
- :
- : "q0", "q1", "q2", "q3", "memory", "cc"
- );
-}
-
-// Down scale from 4 to 3 pixels. Use the neon multilane read/write
-// to load up the every 4th pixel into a 4 different registers.
-// Point samples 32 pixels to 24 pixels.
-void ScaleRowDown34_NEON(const uint8* src_ptr,
- ptrdiff_t src_stride,
- uint8* dst_ptr, int dst_width) {
- asm volatile (
- ".p2align 2 \n"
- "1: \n"
- MEMACCESS(0)
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
- "subs %2, %2, #24 \n"
- "vmov d2, d3 \n" // order d0, d1, d2
- MEMACCESS(1)
- "vst3.8 {d0, d1, d2}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width) // %2
- :
- : "d0", "d1", "d2", "d3", "memory", "cc"
- );
-}
-
-void ScaleRowDown34_0_Box_NEON(const uint8* src_ptr,
- ptrdiff_t src_stride,
- uint8* dst_ptr, int dst_width) {
- asm volatile (
- "vmov.u8 d24, #3 \n"
- "add %3, %0 \n"
- ".p2align 2 \n"
- "1: \n"
- MEMACCESS(0)
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
- MEMACCESS(3)
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1
- "subs %2, %2, #24 \n"
-
- // filter src line 0 with src line 1
- // expand chars to shorts to allow for room
- // when adding lines together
- "vmovl.u8 q8, d4 \n"
- "vmovl.u8 q9, d5 \n"
- "vmovl.u8 q10, d6 \n"
- "vmovl.u8 q11, d7 \n"
-
- // 3 * line_0 + line_1
- "vmlal.u8 q8, d0, d24 \n"
- "vmlal.u8 q9, d1, d24 \n"
- "vmlal.u8 q10, d2, d24 \n"
- "vmlal.u8 q11, d3, d24 \n"
-
- // (3 * line_0 + line_1) >> 2
- "vqrshrn.u16 d0, q8, #2 \n"
- "vqrshrn.u16 d1, q9, #2 \n"
- "vqrshrn.u16 d2, q10, #2 \n"
- "vqrshrn.u16 d3, q11, #2 \n"
-
- // a0 = (src[0] * 3 + s[1] * 1) >> 2
- "vmovl.u8 q8, d1 \n"
- "vmlal.u8 q8, d0, d24 \n"
- "vqrshrn.u16 d0, q8, #2 \n"
-
- // a1 = (src[1] * 1 + s[2] * 1) >> 1
- "vrhadd.u8 d1, d1, d2 \n"
-
- // a2 = (src[2] * 1 + s[3] * 3) >> 2
- "vmovl.u8 q8, d2 \n"
- "vmlal.u8 q8, d3, d24 \n"
- "vqrshrn.u16 d2, q8, #2 \n"
-
- MEMACCESS(1)
- "vst3.8 {d0, d1, d2}, [%1]! \n"
-
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width), // %2
- "+r"(src_stride) // %3
- :
- : "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11", "d24", "memory", "cc"
- );
-}
-
-void ScaleRowDown34_1_Box_NEON(const uint8* src_ptr,
- ptrdiff_t src_stride,
- uint8* dst_ptr, int dst_width) {
- asm volatile (
- "vmov.u8 d24, #3 \n"
- "add %3, %0 \n"
- ".p2align 2 \n"
- "1: \n"
- MEMACCESS(0)
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
- MEMACCESS(3)
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1
- "subs %2, %2, #24 \n"
- // average src line 0 with src line 1
- "vrhadd.u8 q0, q0, q2 \n"
- "vrhadd.u8 q1, q1, q3 \n"
-
- // a0 = (src[0] * 3 + s[1] * 1) >> 2
- "vmovl.u8 q3, d1 \n"
- "vmlal.u8 q3, d0, d24 \n"
- "vqrshrn.u16 d0, q3, #2 \n"
-
- // a1 = (src[1] * 1 + s[2] * 1) >> 1
- "vrhadd.u8 d1, d1, d2 \n"
-
- // a2 = (src[2] * 1 + s[3] * 3) >> 2
- "vmovl.u8 q3, d2 \n"
- "vmlal.u8 q3, d3, d24 \n"
- "vqrshrn.u16 d2, q3, #2 \n"
-
- MEMACCESS(1)
- "vst3.8 {d0, d1, d2}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width), // %2
- "+r"(src_stride) // %3
- :
- : "r4", "q0", "q1", "q2", "q3", "d24", "memory", "cc"
- );
-}
-
-#define HAS_SCALEROWDOWN38_NEON
-static uvec8 kShuf38 =
- { 0, 3, 6, 8, 11, 14, 16, 19, 22, 24, 27, 30, 0, 0, 0, 0 };
-static uvec8 kShuf38_2 =
- { 0, 8, 16, 2, 10, 17, 4, 12, 18, 6, 14, 19, 0, 0, 0, 0 };
-static vec16 kMult38_Div6 =
- { 65536 / 12, 65536 / 12, 65536 / 12, 65536 / 12,
- 65536 / 12, 65536 / 12, 65536 / 12, 65536 / 12 };
-static vec16 kMult38_Div9 =
- { 65536 / 18, 65536 / 18, 65536 / 18, 65536 / 18,
- 65536 / 18, 65536 / 18, 65536 / 18, 65536 / 18 };
-
-// 32 -> 12
-void ScaleRowDown38_NEON(const uint8* src_ptr,
- ptrdiff_t src_stride,
- uint8* dst_ptr, int dst_width) {
- asm volatile (
- MEMACCESS(3)
- "vld1.8 {q3}, [%3] \n"
- ".p2align 2 \n"
- "1: \n"
- MEMACCESS(0)
- "vld1.8 {d0, d1, d2, d3}, [%0]! \n"
- "subs %2, %2, #12 \n"
- "vtbl.u8 d4, {d0, d1, d2, d3}, d6 \n"
- "vtbl.u8 d5, {d0, d1, d2, d3}, d7 \n"
- MEMACCESS(1)
- "vst1.8 {d4}, [%1]! \n"
- MEMACCESS(1)
- "vst1.32 {d5[0]}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width) // %2
- : "r"(&kShuf38) // %3
- : "d0", "d1", "d2", "d3", "d4", "d5", "memory", "cc"
- );
-}
-
-// 32x3 -> 12x1
-void OMITFP ScaleRowDown38_3_Box_NEON(const uint8* src_ptr,
- ptrdiff_t src_stride,
- uint8* dst_ptr, int dst_width) {
- const uint8* src_ptr1 = src_ptr + src_stride * 2;
-
- asm volatile (
- MEMACCESS(5)
- "vld1.16 {q13}, [%5] \n"
- MEMACCESS(6)
- "vld1.8 {q14}, [%6] \n"
- MEMACCESS(7)
- "vld1.8 {q15}, [%7] \n"
- "add %3, %0 \n"
- ".p2align 2 \n"
- "1: \n"
-
- // d0 = 00 40 01 41 02 42 03 43
- // d1 = 10 50 11 51 12 52 13 53
- // d2 = 20 60 21 61 22 62 23 63
- // d3 = 30 70 31 71 32 72 33 73
- MEMACCESS(0)
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n"
- MEMACCESS(3)
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n"
- MEMACCESS(4)
- "vld4.8 {d16, d17, d18, d19}, [%4]! \n"
- "subs %2, %2, #12 \n"
-
- // Shuffle the input data around to get align the data
- // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7
- // d0 = 00 10 01 11 02 12 03 13
- // d1 = 40 50 41 51 42 52 43 53
- "vtrn.u8 d0, d1 \n"
- "vtrn.u8 d4, d5 \n"
- "vtrn.u8 d16, d17 \n"
-
- // d2 = 20 30 21 31 22 32 23 33
- // d3 = 60 70 61 71 62 72 63 73
- "vtrn.u8 d2, d3 \n"
- "vtrn.u8 d6, d7 \n"
- "vtrn.u8 d18, d19 \n"
-
- // d0 = 00+10 01+11 02+12 03+13
- // d2 = 40+50 41+51 42+52 43+53
- "vpaddl.u8 q0, q0 \n"
- "vpaddl.u8 q2, q2 \n"
- "vpaddl.u8 q8, q8 \n"
-
- // d3 = 60+70 61+71 62+72 63+73
- "vpaddl.u8 d3, d3 \n"
- "vpaddl.u8 d7, d7 \n"
- "vpaddl.u8 d19, d19 \n"
-
- // combine source lines
- "vadd.u16 q0, q2 \n"
- "vadd.u16 q0, q8 \n"
- "vadd.u16 d4, d3, d7 \n"
- "vadd.u16 d4, d19 \n"
-
- // dst_ptr[3] = (s[6 + st * 0] + s[7 + st * 0]
- // + s[6 + st * 1] + s[7 + st * 1]
- // + s[6 + st * 2] + s[7 + st * 2]) / 6
- "vqrdmulh.s16 q2, q2, q13 \n"
- "vmovn.u16 d4, q2 \n"
-
- // Shuffle 2,3 reg around so that 2 can be added to the
- // 0,1 reg and 3 can be added to the 4,5 reg. This
- // requires expanding from u8 to u16 as the 0,1 and 4,5
- // registers are already expanded. Then do transposes
- // to get aligned.
- // q2 = xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33
- "vmovl.u8 q1, d2 \n"
- "vmovl.u8 q3, d6 \n"
- "vmovl.u8 q9, d18 \n"
-
- // combine source lines
- "vadd.u16 q1, q3 \n"
- "vadd.u16 q1, q9 \n"
-
- // d4 = xx 20 xx 30 xx 22 xx 32
- // d5 = xx 21 xx 31 xx 23 xx 33
- "vtrn.u32 d2, d3 \n"
-
- // d4 = xx 20 xx 21 xx 22 xx 23
- // d5 = xx 30 xx 31 xx 32 xx 33
- "vtrn.u16 d2, d3 \n"
-
- // 0+1+2, 3+4+5
- "vadd.u16 q0, q1 \n"
-
- // Need to divide, but can't downshift as the the value
- // isn't a power of 2. So multiply by 65536 / n
- // and take the upper 16 bits.
- "vqrdmulh.s16 q0, q0, q15 \n"
-
- // Align for table lookup, vtbl requires registers to
- // be adjacent
- "vmov.u8 d2, d4 \n"
-
- "vtbl.u8 d3, {d0, d1, d2}, d28 \n"
- "vtbl.u8 d4, {d0, d1, d2}, d29 \n"
-
- MEMACCESS(1)
- "vst1.8 {d3}, [%1]! \n"
- MEMACCESS(1)
- "vst1.32 {d4[0]}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width), // %2
- "+r"(src_stride), // %3
- "+r"(src_ptr1) // %4
- : "r"(&kMult38_Div6), // %5
- "r"(&kShuf38_2), // %6
- "r"(&kMult38_Div9) // %7
- : "q0", "q1", "q2", "q3", "q8", "q9", "q13", "q14", "q15", "memory", "cc"
- );
-}
-
-// 32x2 -> 12x1
-void ScaleRowDown38_2_Box_NEON(const uint8* src_ptr,
- ptrdiff_t src_stride,
- uint8* dst_ptr, int dst_width) {
- asm volatile (
- MEMACCESS(4)
- "vld1.16 {q13}, [%4] \n"
- MEMACCESS(5)
- "vld1.8 {q14}, [%5] \n"
- "add %3, %0 \n"
- ".p2align 2 \n"
- "1: \n"
-
- // d0 = 00 40 01 41 02 42 03 43
- // d1 = 10 50 11 51 12 52 13 53
- // d2 = 20 60 21 61 22 62 23 63
- // d3 = 30 70 31 71 32 72 33 73
- MEMACCESS(0)
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n"
- MEMACCESS(3)
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n"
- "subs %2, %2, #12 \n"
-
- // Shuffle the input data around to get align the data
- // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7
- // d0 = 00 10 01 11 02 12 03 13
- // d1 = 40 50 41 51 42 52 43 53
- "vtrn.u8 d0, d1 \n"
- "vtrn.u8 d4, d5 \n"
-
- // d2 = 20 30 21 31 22 32 23 33
- // d3 = 60 70 61 71 62 72 63 73
- "vtrn.u8 d2, d3 \n"
- "vtrn.u8 d6, d7 \n"
-
- // d0 = 00+10 01+11 02+12 03+13
- // d2 = 40+50 41+51 42+52 43+53
- "vpaddl.u8 q0, q0 \n"
- "vpaddl.u8 q2, q2 \n"
-
- // d3 = 60+70 61+71 62+72 63+73
- "vpaddl.u8 d3, d3 \n"
- "vpaddl.u8 d7, d7 \n"
-
- // combine source lines
- "vadd.u16 q0, q2 \n"
- "vadd.u16 d4, d3, d7 \n"
-
- // dst_ptr[3] = (s[6] + s[7] + s[6+st] + s[7+st]) / 4
- "vqrshrn.u16 d4, q2, #2 \n"
-
- // Shuffle 2,3 reg around so that 2 can be added to the
- // 0,1 reg and 3 can be added to the 4,5 reg. This
- // requires expanding from u8 to u16 as the 0,1 and 4,5
- // registers are already expanded. Then do transposes
- // to get aligned.
- // q2 = xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33
- "vmovl.u8 q1, d2 \n"
- "vmovl.u8 q3, d6 \n"
-
- // combine source lines
- "vadd.u16 q1, q3 \n"
-
- // d4 = xx 20 xx 30 xx 22 xx 32
- // d5 = xx 21 xx 31 xx 23 xx 33
- "vtrn.u32 d2, d3 \n"
-
- // d4 = xx 20 xx 21 xx 22 xx 23
- // d5 = xx 30 xx 31 xx 32 xx 33
- "vtrn.u16 d2, d3 \n"
-
- // 0+1+2, 3+4+5
- "vadd.u16 q0, q1 \n"
-
- // Need to divide, but can't downshift as the the value
- // isn't a power of 2. So multiply by 65536 / n
- // and take the upper 16 bits.
- "vqrdmulh.s16 q0, q0, q13 \n"
-
- // Align for table lookup, vtbl requires registers to
- // be adjacent
- "vmov.u8 d2, d4 \n"
-
- "vtbl.u8 d3, {d0, d1, d2}, d28 \n"
- "vtbl.u8 d4, {d0, d1, d2}, d29 \n"
-
- MEMACCESS(1)
- "vst1.8 {d3}, [%1]! \n"
- MEMACCESS(1)
- "vst1.32 {d4[0]}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width), // %2
- "+r"(src_stride) // %3
- : "r"(&kMult38_Div6), // %4
- "r"(&kShuf38_2) // %5
- : "q0", "q1", "q2", "q3", "q13", "q14", "memory", "cc"
- );
-}
-
-// 16x2 -> 16x1
-void ScaleFilterRows_NEON(uint8* dst_ptr,
- const uint8* src_ptr, ptrdiff_t src_stride,
- int dst_width, int source_y_fraction) {
- asm volatile (
- "cmp %4, #0 \n"
- "beq 100f \n"
- "add %2, %1 \n"
- "cmp %4, #64 \n"
- "beq 75f \n"
- "cmp %4, #128 \n"
- "beq 50f \n"
- "cmp %4, #192 \n"
- "beq 25f \n"
-
- "vdup.8 d5, %4 \n"
- "rsb %4, #256 \n"
- "vdup.8 d4, %4 \n"
- // General purpose row blend.
- "1: \n"
- MEMACCESS(1)
- "vld1.8 {q0}, [%1]! \n"
- MEMACCESS(2)
- "vld1.8 {q1}, [%2]! \n"
- "subs %3, %3, #16 \n"
- "vmull.u8 q13, d0, d4 \n"
- "vmull.u8 q14, d1, d4 \n"
- "vmlal.u8 q13, d2, d5 \n"
- "vmlal.u8 q14, d3, d5 \n"
- "vrshrn.u16 d0, q13, #8 \n"
- "vrshrn.u16 d1, q14, #8 \n"
- MEMACCESS(0)
- "vst1.8 {q0}, [%0]! \n"
- "bgt 1b \n"
- "b 99f \n"
-
- // Blend 25 / 75.
- "25: \n"
- MEMACCESS(1)
- "vld1.8 {q0}, [%1]! \n"
- MEMACCESS(2)
- "vld1.8 {q1}, [%2]! \n"
- "subs %3, %3, #16 \n"
- "vrhadd.u8 q0, q1 \n"
- "vrhadd.u8 q0, q1 \n"
- MEMACCESS(0)
- "vst1.8 {q0}, [%0]! \n"
- "bgt 25b \n"
- "b 99f \n"
-
- // Blend 50 / 50.
- "50: \n"
- MEMACCESS(1)
- "vld1.8 {q0}, [%1]! \n"
- MEMACCESS(2)
- "vld1.8 {q1}, [%2]! \n"
- "subs %3, %3, #16 \n"
- "vrhadd.u8 q0, q1 \n"
- MEMACCESS(0)
- "vst1.8 {q0}, [%0]! \n"
- "bgt 50b \n"
- "b 99f \n"
-
- // Blend 75 / 25.
- "75: \n"
- MEMACCESS(1)
- "vld1.8 {q1}, [%1]! \n"
- MEMACCESS(2)
- "vld1.8 {q0}, [%2]! \n"
- "subs %3, %3, #16 \n"
- "vrhadd.u8 q0, q1 \n"
- "vrhadd.u8 q0, q1 \n"
- MEMACCESS(0)
- "vst1.8 {q0}, [%0]! \n"
- "bgt 75b \n"
- "b 99f \n"
-
- // Blend 100 / 0 - Copy row unchanged.
- "100: \n"
- MEMACCESS(1)
- "vld1.8 {q0}, [%1]! \n"
- "subs %3, %3, #16 \n"
- MEMACCESS(0)
- "vst1.8 {q0}, [%0]! \n"
- "bgt 100b \n"
-
- "99: \n"
- MEMACCESS(0)
- "vst1.8 {d1[7]}, [%0] \n"
- : "+r"(dst_ptr), // %0
- "+r"(src_ptr), // %1
- "+r"(src_stride), // %2
- "+r"(dst_width), // %3
- "+r"(source_y_fraction) // %4
- :
- : "q0", "q1", "d4", "d5", "q13", "q14", "memory", "cc"
- );
-}
-
-void ScaleARGBRowDown2_NEON(const uint8* src_ptr, ptrdiff_t src_stride,
- uint8* dst, int dst_width) {
- asm volatile (
- ".p2align 2 \n"
- "1: \n"
- // load even pixels into q0, odd into q1
- MEMACCESS(0)
- "vld2.32 {q0, q1}, [%0]! \n"
- MEMACCESS(0)
- "vld2.32 {q2, q3}, [%0]! \n"
- "subs %2, %2, #8 \n" // 8 processed per loop
- MEMACCESS(1)
- "vst1.8 {q1}, [%1]! \n" // store odd pixels
- MEMACCESS(1)
- "vst1.8 {q3}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst), // %1
- "+r"(dst_width) // %2
- :
- : "memory", "cc", "q0", "q1", "q2", "q3" // Clobber List
- );
-}
-
-void ScaleARGBRowDown2Box_NEON(const uint8* src_ptr, ptrdiff_t src_stride,
- uint8* dst, int dst_width) {
- asm volatile (
- // change the stride to row 2 pointer
- "add %1, %1, %0 \n"
- ".p2align 2 \n"
- "1: \n"
- MEMACCESS(0)
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
- MEMACCESS(0)
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
- "subs %3, %3, #8 \n" // 8 processed per loop.
- "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
- "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
- "vpaddl.u8 q3, q3 \n" // A 16 bytes -> 8 shorts.
- MEMACCESS(1)
- "vld4.8 {d16, d18, d20, d22}, [%1]! \n" // load 8 more ARGB pixels.
- MEMACCESS(1)
- "vld4.8 {d17, d19, d21, d23}, [%1]! \n" // load last 8 ARGB pixels.
- "vpadal.u8 q0, q8 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q9 \n" // G 16 bytes -> 8 shorts.
- "vpadal.u8 q2, q10 \n" // R 16 bytes -> 8 shorts.
- "vpadal.u8 q3, q11 \n" // A 16 bytes -> 8 shorts.
- "vrshrn.u16 d0, q0, #2 \n" // downshift, round and pack
- "vrshrn.u16 d1, q1, #2 \n"
- "vrshrn.u16 d2, q2, #2 \n"
- "vrshrn.u16 d3, q3, #2 \n"
- MEMACCESS(2)
- "vst4.8 {d0, d1, d2, d3}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(src_stride), // %1
- "+r"(dst), // %2
- "+r"(dst_width) // %3
- :
- : "memory", "cc", "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11"
- );
-}
-
-// Reads 4 pixels at a time.
-// Alignment requirement: src_argb 4 byte aligned.
-void ScaleARGBRowDownEven_NEON(const uint8* src_argb, ptrdiff_t src_stride,
- int src_stepx, uint8* dst_argb, int dst_width) {
- asm volatile (
- "mov r12, %3, lsl #2 \n"
- ".p2align 2 \n"
- "1: \n"
- MEMACCESS(0)
- "vld1.32 {d0[0]}, [%0], r12 \n"
- MEMACCESS(0)
- "vld1.32 {d0[1]}, [%0], r12 \n"
- MEMACCESS(0)
- "vld1.32 {d1[0]}, [%0], r12 \n"
- MEMACCESS(0)
- "vld1.32 {d1[1]}, [%0], r12 \n"
- "subs %2, %2, #4 \n" // 4 pixels per loop.
- MEMACCESS(1)
- "vst1.8 {q0}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(dst_width) // %2
- : "r"(src_stepx) // %3
- : "memory", "cc", "r12", "q0"
- );
-}
-
-// Reads 4 pixels at a time.
-// Alignment requirement: src_argb 4 byte aligned.
-void ScaleARGBRowDownEvenBox_NEON(const uint8* src_argb, ptrdiff_t src_stride,
- int src_stepx,
- uint8* dst_argb, int dst_width) {
- asm volatile (
- "mov r12, %4, lsl #2 \n"
- "add %1, %1, %0 \n"
- ".p2align 2 \n"
- "1: \n"
- MEMACCESS(0)
- "vld1.8 {d0}, [%0], r12 \n" // Read 4 2x2 blocks -> 2x1
- MEMACCESS(1)
- "vld1.8 {d1}, [%1], r12 \n"
- MEMACCESS(0)
- "vld1.8 {d2}, [%0], r12 \n"
- MEMACCESS(1)
- "vld1.8 {d3}, [%1], r12 \n"
- MEMACCESS(0)
- "vld1.8 {d4}, [%0], r12 \n"
- MEMACCESS(1)
- "vld1.8 {d5}, [%1], r12 \n"
- MEMACCESS(0)
- "vld1.8 {d6}, [%0], r12 \n"
- MEMACCESS(1)
- "vld1.8 {d7}, [%1], r12 \n"
- "vaddl.u8 q0, d0, d1 \n"
- "vaddl.u8 q1, d2, d3 \n"
- "vaddl.u8 q2, d4, d5 \n"
- "vaddl.u8 q3, d6, d7 \n"
- "vswp.8 d1, d2 \n" // ab_cd -> ac_bd
- "vswp.8 d5, d6 \n" // ef_gh -> eg_fh
- "vadd.u16 q0, q0, q1 \n" // (a+b)_(c+d)
- "vadd.u16 q2, q2, q3 \n" // (e+f)_(g+h)
- "vrshrn.u16 d0, q0, #2 \n" // first 2 pixels.
- "vrshrn.u16 d1, q2, #2 \n" // next 2 pixels.
- "subs %3, %3, #4 \n" // 4 pixels per loop.
- MEMACCESS(2)
- "vst1.8 {q0}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(src_stride), // %1
- "+r"(dst_argb), // %2
- "+r"(dst_width) // %3
- : "r"(src_stepx) // %4
- : "memory", "cc", "r12", "q0", "q1", "q2", "q3"
- );
-}
-
-#endif // __ARM_NEON__
-
-#ifdef __cplusplus
-} // extern "C"
-} // namespace libyuv
-#endif