diff options
Diffstat (limited to 'src/main/jni/libwebp/enc/picture_tools.c')
-rw-r--r-- | src/main/jni/libwebp/enc/picture_tools.c | 206 |
1 files changed, 0 insertions, 206 deletions
diff --git a/src/main/jni/libwebp/enc/picture_tools.c b/src/main/jni/libwebp/enc/picture_tools.c deleted file mode 100644 index 7c7364639..000000000 --- a/src/main/jni/libwebp/enc/picture_tools.c +++ /dev/null @@ -1,206 +0,0 @@ -// Copyright 2014 Google Inc. All Rights Reserved. -// -// Use of this source code is governed by a BSD-style license -// that can be found in the COPYING file in the root of the source -// tree. An additional intellectual property rights grant can be found -// in the file PATENTS. All contributing project authors may -// be found in the AUTHORS file in the root of the source tree. -// ----------------------------------------------------------------------------- -// -// WebPPicture tools: alpha handling, etc. -// -// Author: Skal (pascal.massimino@gmail.com) - -#include "./vp8enci.h" -#include "../dsp/yuv.h" - -static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) { - return (0xff000000u | (r << 16) | (g << 8) | b); -} - -//------------------------------------------------------------------------------ -// Helper: clean up fully transparent area to help compressibility. - -#define SIZE 8 -#define SIZE2 (SIZE / 2) -static int is_transparent_area(const uint8_t* ptr, int stride, int size) { - int y, x; - for (y = 0; y < size; ++y) { - for (x = 0; x < size; ++x) { - if (ptr[x]) { - return 0; - } - } - ptr += stride; - } - return 1; -} - -static int is_transparent_argb_area(const uint32_t* ptr, int stride, int size) { - int y, x; - for (y = 0; y < size; ++y) { - for (x = 0; x < size; ++x) { - if (ptr[x] & 0xff000000u) { - return 0; - } - } - ptr += stride; - } - return 1; -} - -static void flatten(uint8_t* ptr, int v, int stride, int size) { - int y; - for (y = 0; y < size; ++y) { - memset(ptr, v, size); - ptr += stride; - } -} - -static void flatten_argb(uint32_t* ptr, uint32_t v, int stride, int size) { - int x, y; - for (y = 0; y < size; ++y) { - for (x = 0; x < size; ++x) ptr[x] = v; - ptr += stride; - } -} - -void WebPCleanupTransparentArea(WebPPicture* pic) { - int x, y, w, h; - if (pic == NULL) return; - w = pic->width / SIZE; - h = pic->height / SIZE; - - // note: we ignore the left-overs on right/bottom - if (pic->use_argb) { - uint32_t argb_value = 0; - for (y = 0; y < h; ++y) { - int need_reset = 1; - for (x = 0; x < w; ++x) { - const int off = (y * pic->argb_stride + x) * SIZE; - if (is_transparent_argb_area(pic->argb + off, pic->argb_stride, SIZE)) { - if (need_reset) { - argb_value = pic->argb[off]; - need_reset = 0; - } - flatten_argb(pic->argb + off, argb_value, pic->argb_stride, SIZE); - } else { - need_reset = 1; - } - } - } - } else { - const uint8_t* const a_ptr = pic->a; - int values[3] = { 0 }; - if (a_ptr == NULL) return; // nothing to do - for (y = 0; y < h; ++y) { - int need_reset = 1; - for (x = 0; x < w; ++x) { - const int off_a = (y * pic->a_stride + x) * SIZE; - const int off_y = (y * pic->y_stride + x) * SIZE; - const int off_uv = (y * pic->uv_stride + x) * SIZE2; - if (is_transparent_area(a_ptr + off_a, pic->a_stride, SIZE)) { - if (need_reset) { - values[0] = pic->y[off_y]; - values[1] = pic->u[off_uv]; - values[2] = pic->v[off_uv]; - need_reset = 0; - } - flatten(pic->y + off_y, values[0], pic->y_stride, SIZE); - flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2); - flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2); - } else { - need_reset = 1; - } - } - } - } -} - -#undef SIZE -#undef SIZE2 - -//------------------------------------------------------------------------------ -// Blend color and remove transparency info - -#define BLEND(V0, V1, ALPHA) \ - ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16) -#define BLEND_10BIT(V0, V1, ALPHA) \ - ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18) - -void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) { - const int red = (background_rgb >> 16) & 0xff; - const int green = (background_rgb >> 8) & 0xff; - const int blue = (background_rgb >> 0) & 0xff; - int x, y; - if (pic == NULL) return; - if (!pic->use_argb) { - const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop - const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF); - // VP8RGBToU/V expects the u/v values summed over four pixels - const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); - const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); - const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT; - if (!has_alpha || pic->a == NULL) return; // nothing to do - for (y = 0; y < pic->height; ++y) { - // Luma blending - uint8_t* const y_ptr = pic->y + y * pic->y_stride; - uint8_t* const a_ptr = pic->a + y * pic->a_stride; - for (x = 0; x < pic->width; ++x) { - const int alpha = a_ptr[x]; - if (alpha < 0xff) { - y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]); - } - } - // Chroma blending every even line - if ((y & 1) == 0) { - uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride; - uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride; - uint8_t* const a_ptr2 = - (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride; - for (x = 0; x < uv_width; ++x) { - // Average four alpha values into a single blending weight. - // TODO(skal): might lead to visible contouring. Can we do better? - const int alpha = - a_ptr[2 * x + 0] + a_ptr[2 * x + 1] + - a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1]; - u[x] = BLEND_10BIT(U0, u[x], alpha); - v[x] = BLEND_10BIT(V0, v[x], alpha); - } - if (pic->width & 1) { // rightmost pixel - const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]); - u[x] = BLEND_10BIT(U0, u[x], alpha); - v[x] = BLEND_10BIT(V0, v[x], alpha); - } - } - memset(a_ptr, 0xff, pic->width); - } - } else { - uint32_t* argb = pic->argb; - const uint32_t background = MakeARGB32(red, green, blue); - for (y = 0; y < pic->height; ++y) { - for (x = 0; x < pic->width; ++x) { - const int alpha = (argb[x] >> 24) & 0xff; - if (alpha != 0xff) { - if (alpha > 0) { - int r = (argb[x] >> 16) & 0xff; - int g = (argb[x] >> 8) & 0xff; - int b = (argb[x] >> 0) & 0xff; - r = BLEND(red, r, alpha); - g = BLEND(green, g, alpha); - b = BLEND(blue, b, alpha); - argb[x] = MakeARGB32(r, g, b); - } else { - argb[x] = background; - } - } - } - argb += pic->argb_stride; - } - } -} - -#undef BLEND -#undef BLEND_10BIT - -//------------------------------------------------------------------------------ |