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-rw-r--r--src/main/jni/libwebp/enc/picture_tools.c206
1 files changed, 0 insertions, 206 deletions
diff --git a/src/main/jni/libwebp/enc/picture_tools.c b/src/main/jni/libwebp/enc/picture_tools.c
deleted file mode 100644
index 7c7364639..000000000
--- a/src/main/jni/libwebp/enc/picture_tools.c
+++ /dev/null
@@ -1,206 +0,0 @@
-// Copyright 2014 Google Inc. All Rights Reserved.
-//
-// Use of this source code is governed by a BSD-style license
-// that can be found in the COPYING file in the root of the source
-// tree. An additional intellectual property rights grant can be found
-// in the file PATENTS. All contributing project authors may
-// be found in the AUTHORS file in the root of the source tree.
-// -----------------------------------------------------------------------------
-//
-// WebPPicture tools: alpha handling, etc.
-//
-// Author: Skal (pascal.massimino@gmail.com)
-
-#include "./vp8enci.h"
-#include "../dsp/yuv.h"
-
-static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
- return (0xff000000u | (r << 16) | (g << 8) | b);
-}
-
-//------------------------------------------------------------------------------
-// Helper: clean up fully transparent area to help compressibility.
-
-#define SIZE 8
-#define SIZE2 (SIZE / 2)
-static int is_transparent_area(const uint8_t* ptr, int stride, int size) {
- int y, x;
- for (y = 0; y < size; ++y) {
- for (x = 0; x < size; ++x) {
- if (ptr[x]) {
- return 0;
- }
- }
- ptr += stride;
- }
- return 1;
-}
-
-static int is_transparent_argb_area(const uint32_t* ptr, int stride, int size) {
- int y, x;
- for (y = 0; y < size; ++y) {
- for (x = 0; x < size; ++x) {
- if (ptr[x] & 0xff000000u) {
- return 0;
- }
- }
- ptr += stride;
- }
- return 1;
-}
-
-static void flatten(uint8_t* ptr, int v, int stride, int size) {
- int y;
- for (y = 0; y < size; ++y) {
- memset(ptr, v, size);
- ptr += stride;
- }
-}
-
-static void flatten_argb(uint32_t* ptr, uint32_t v, int stride, int size) {
- int x, y;
- for (y = 0; y < size; ++y) {
- for (x = 0; x < size; ++x) ptr[x] = v;
- ptr += stride;
- }
-}
-
-void WebPCleanupTransparentArea(WebPPicture* pic) {
- int x, y, w, h;
- if (pic == NULL) return;
- w = pic->width / SIZE;
- h = pic->height / SIZE;
-
- // note: we ignore the left-overs on right/bottom
- if (pic->use_argb) {
- uint32_t argb_value = 0;
- for (y = 0; y < h; ++y) {
- int need_reset = 1;
- for (x = 0; x < w; ++x) {
- const int off = (y * pic->argb_stride + x) * SIZE;
- if (is_transparent_argb_area(pic->argb + off, pic->argb_stride, SIZE)) {
- if (need_reset) {
- argb_value = pic->argb[off];
- need_reset = 0;
- }
- flatten_argb(pic->argb + off, argb_value, pic->argb_stride, SIZE);
- } else {
- need_reset = 1;
- }
- }
- }
- } else {
- const uint8_t* const a_ptr = pic->a;
- int values[3] = { 0 };
- if (a_ptr == NULL) return; // nothing to do
- for (y = 0; y < h; ++y) {
- int need_reset = 1;
- for (x = 0; x < w; ++x) {
- const int off_a = (y * pic->a_stride + x) * SIZE;
- const int off_y = (y * pic->y_stride + x) * SIZE;
- const int off_uv = (y * pic->uv_stride + x) * SIZE2;
- if (is_transparent_area(a_ptr + off_a, pic->a_stride, SIZE)) {
- if (need_reset) {
- values[0] = pic->y[off_y];
- values[1] = pic->u[off_uv];
- values[2] = pic->v[off_uv];
- need_reset = 0;
- }
- flatten(pic->y + off_y, values[0], pic->y_stride, SIZE);
- flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2);
- flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2);
- } else {
- need_reset = 1;
- }
- }
- }
- }
-}
-
-#undef SIZE
-#undef SIZE2
-
-//------------------------------------------------------------------------------
-// Blend color and remove transparency info
-
-#define BLEND(V0, V1, ALPHA) \
- ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16)
-#define BLEND_10BIT(V0, V1, ALPHA) \
- ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18)
-
-void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
- const int red = (background_rgb >> 16) & 0xff;
- const int green = (background_rgb >> 8) & 0xff;
- const int blue = (background_rgb >> 0) & 0xff;
- int x, y;
- if (pic == NULL) return;
- if (!pic->use_argb) {
- const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop
- const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
- // VP8RGBToU/V expects the u/v values summed over four pixels
- const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
- const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
- const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
- if (!has_alpha || pic->a == NULL) return; // nothing to do
- for (y = 0; y < pic->height; ++y) {
- // Luma blending
- uint8_t* const y_ptr = pic->y + y * pic->y_stride;
- uint8_t* const a_ptr = pic->a + y * pic->a_stride;
- for (x = 0; x < pic->width; ++x) {
- const int alpha = a_ptr[x];
- if (alpha < 0xff) {
- y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]);
- }
- }
- // Chroma blending every even line
- if ((y & 1) == 0) {
- uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride;
- uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride;
- uint8_t* const a_ptr2 =
- (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
- for (x = 0; x < uv_width; ++x) {
- // Average four alpha values into a single blending weight.
- // TODO(skal): might lead to visible contouring. Can we do better?
- const int alpha =
- a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
- a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
- u[x] = BLEND_10BIT(U0, u[x], alpha);
- v[x] = BLEND_10BIT(V0, v[x], alpha);
- }
- if (pic->width & 1) { // rightmost pixel
- const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
- u[x] = BLEND_10BIT(U0, u[x], alpha);
- v[x] = BLEND_10BIT(V0, v[x], alpha);
- }
- }
- memset(a_ptr, 0xff, pic->width);
- }
- } else {
- uint32_t* argb = pic->argb;
- const uint32_t background = MakeARGB32(red, green, blue);
- for (y = 0; y < pic->height; ++y) {
- for (x = 0; x < pic->width; ++x) {
- const int alpha = (argb[x] >> 24) & 0xff;
- if (alpha != 0xff) {
- if (alpha > 0) {
- int r = (argb[x] >> 16) & 0xff;
- int g = (argb[x] >> 8) & 0xff;
- int b = (argb[x] >> 0) & 0xff;
- r = BLEND(red, r, alpha);
- g = BLEND(green, g, alpha);
- b = BLEND(blue, b, alpha);
- argb[x] = MakeARGB32(r, g, b);
- } else {
- argb[x] = background;
- }
- }
- }
- argb += pic->argb_stride;
- }
- }
-}
-
-#undef BLEND
-#undef BLEND_10BIT
-
-//------------------------------------------------------------------------------