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diff --git a/src/main/jni/libyuv/source/row_neon64.cc b/src/main/jni/libyuv/source/row_neon64.cc
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+++ b/src/main/jni/libyuv/source/row_neon64.cc
@@ -0,0 +1,3327 @@
+/*
+ * Copyright 2014 The LibYuv Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "libyuv/row.h"
+
+#ifdef __cplusplus
+namespace libyuv {
+extern "C" {
+#endif
+
+// This module is for GCC Neon
+#if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)
+
+// Read 8 Y, 4 U and 4 V from 422
+#define READYUV422 \
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ MEMACCESS(1) \
+ "vld1.32 {d2[0]}, [%1]! \n" \
+ MEMACCESS(2) \
+ "vld1.32 {d2[1]}, [%2]! \n"
+
+// Read 8 Y, 2 U and 2 V from 422
+#define READYUV411 \
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ MEMACCESS(1) \
+ "vld1.16 {d2[0]}, [%1]! \n" \
+ MEMACCESS(2) \
+ "vld1.16 {d2[1]}, [%2]! \n" \
+ "vmov.u8 d3, d2 \n" \
+ "vzip.u8 d2, d3 \n"
+
+// Read 8 Y, 8 U and 8 V from 444
+#define READYUV444 \
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ MEMACCESS(1) \
+ "vld1.8 {d2}, [%1]! \n" \
+ MEMACCESS(2) \
+ "vld1.8 {d3}, [%2]! \n" \
+ "vpaddl.u8 q1, q1 \n" \
+ "vrshrn.u16 d2, q1, #1 \n"
+
+// Read 8 Y, and set 4 U and 4 V to 128
+#define READYUV400 \
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ "vmov.u8 d2, #128 \n"
+
+// Read 8 Y and 4 UV from NV12
+#define READNV12 \
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ MEMACCESS(1) \
+ "vld1.8 {d2}, [%1]! \n" \
+ "vmov.u8 d3, d2 \n"/* split odd/even uv apart */\
+ "vuzp.u8 d2, d3 \n" \
+ "vtrn.u32 d2, d3 \n"
+
+// Read 8 Y and 4 VU from NV21
+#define READNV21 \
+ MEMACCESS(0) \
+ "vld1.8 {d0}, [%0]! \n" \
+ MEMACCESS(1) \
+ "vld1.8 {d2}, [%1]! \n" \
+ "vmov.u8 d3, d2 \n"/* split odd/even uv apart */\
+ "vuzp.u8 d3, d2 \n" \
+ "vtrn.u32 d2, d3 \n"
+
+// Read 8 YUY2
+#define READYUY2 \
+ MEMACCESS(0) \
+ "vld2.8 {d0, d2}, [%0]! \n" \
+ "vmov.u8 d3, d2 \n" \
+ "vuzp.u8 d2, d3 \n" \
+ "vtrn.u32 d2, d3 \n"
+
+// Read 8 UYVY
+#define READUYVY \
+ MEMACCESS(0) \
+ "vld2.8 {d2, d3}, [%0]! \n" \
+ "vmov.u8 d0, d3 \n" \
+ "vmov.u8 d3, d2 \n" \
+ "vuzp.u8 d2, d3 \n" \
+ "vtrn.u32 d2, d3 \n"
+
+#define YUV422TORGB \
+ "veor.u8 d2, d26 \n"/*subtract 128 from u and v*/\
+ "vmull.s8 q8, d2, d24 \n"/* u/v B/R component */\
+ "vmull.s8 q9, d2, d25 \n"/* u/v G component */\
+ "vmov.u8 d1, #0 \n"/* split odd/even y apart */\
+ "vtrn.u8 d0, d1 \n" \
+ "vsub.s16 q0, q0, q15 \n"/* offset y */\
+ "vmul.s16 q0, q0, q14 \n" \
+ "vadd.s16 d18, d19 \n" \
+ "vqadd.s16 d20, d0, d16 \n" /* B */ \
+ "vqadd.s16 d21, d1, d16 \n" \
+ "vqadd.s16 d22, d0, d17 \n" /* R */ \
+ "vqadd.s16 d23, d1, d17 \n" \
+ "vqadd.s16 d16, d0, d18 \n" /* G */ \
+ "vqadd.s16 d17, d1, d18 \n" \
+ "vqshrun.s16 d0, q10, #6 \n" /* B */ \
+ "vqshrun.s16 d1, q11, #6 \n" /* G */ \
+ "vqshrun.s16 d2, q8, #6 \n" /* R */ \
+ "vmovl.u8 q10, d0 \n"/* set up for reinterleave*/\
+ "vmovl.u8 q11, d1 \n" \
+ "vmovl.u8 q8, d2 \n" \
+ "vtrn.u8 d20, d21 \n" \
+ "vtrn.u8 d22, d23 \n" \
+ "vtrn.u8 d16, d17 \n" \
+ "vmov.u8 d21, d16 \n"
+
+static vec8 kUVToRB = { 127, 127, 127, 127, 102, 102, 102, 102,
+ 0, 0, 0, 0, 0, 0, 0, 0 };
+static vec8 kUVToG = { -25, -25, -25, -25, -52, -52, -52, -52,
+ 0, 0, 0, 0, 0, 0, 0, 0 };
+
+#ifdef HAS_I444TOARGBROW_NEON
+void I444ToARGBRow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_argb,
+ int width) {
+ asm volatile (
+ MEMACCESS(5)
+ "vld1.8 {d24}, [%5] \n"
+ MEMACCESS(6)
+ "vld1.8 {d25}, [%6] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV444
+ YUV422TORGB
+ "subs %4, %4, #8 \n"
+ "vmov.u8 d23, #255 \n"
+ MEMACCESS(3)
+ "vst4.8 {d20, d21, d22, d23}, [%3]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_argb), // %3
+ "+r"(width) // %4
+ : "r"(&kUVToRB), // %5
+ "r"(&kUVToG) // %6
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_I444TOARGBROW_NEON
+
+#ifdef HAS_I422TOARGBROW_NEON
+void I422ToARGBRow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_argb,
+ int width) {
+ asm volatile (
+ MEMACCESS(5)
+ "vld1.8 {d24}, [%5] \n"
+ MEMACCESS(6)
+ "vld1.8 {d25}, [%6] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV422
+ YUV422TORGB
+ "subs %4, %4, #8 \n"
+ "vmov.u8 d23, #255 \n"
+ MEMACCESS(3)
+ "vst4.8 {d20, d21, d22, d23}, [%3]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_argb), // %3
+ "+r"(width) // %4
+ : "r"(&kUVToRB), // %5
+ "r"(&kUVToG) // %6
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_I422TOARGBROW_NEON
+
+#ifdef HAS_I411TOARGBROW_NEON
+void I411ToARGBRow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_argb,
+ int width) {
+ asm volatile (
+ MEMACCESS(5)
+ "vld1.8 {d24}, [%5] \n"
+ MEMACCESS(6)
+ "vld1.8 {d25}, [%6] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV411
+ YUV422TORGB
+ "subs %4, %4, #8 \n"
+ "vmov.u8 d23, #255 \n"
+ MEMACCESS(3)
+ "vst4.8 {d20, d21, d22, d23}, [%3]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_argb), // %3
+ "+r"(width) // %4
+ : "r"(&kUVToRB), // %5
+ "r"(&kUVToG) // %6
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_I411TOARGBROW_NEON
+
+#ifdef HAS_I422TOBGRAROW_NEON
+void I422ToBGRARow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_bgra,
+ int width) {
+ asm volatile (
+ MEMACCESS(5)
+ "vld1.8 {d24}, [%5] \n"
+ MEMACCESS(6)
+ "vld1.8 {d25}, [%6] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV422
+ YUV422TORGB
+ "subs %4, %4, #8 \n"
+ "vswp.u8 d20, d22 \n"
+ "vmov.u8 d19, #255 \n"
+ MEMACCESS(3)
+ "vst4.8 {d19, d20, d21, d22}, [%3]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_bgra), // %3
+ "+r"(width) // %4
+ : "r"(&kUVToRB), // %5
+ "r"(&kUVToG) // %6
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_I422TOBGRAROW_NEON
+
+#ifdef HAS_I422TOABGRROW_NEON
+void I422ToABGRRow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_abgr,
+ int width) {
+ asm volatile (
+ MEMACCESS(5)
+ "vld1.8 {d24}, [%5] \n"
+ MEMACCESS(6)
+ "vld1.8 {d25}, [%6] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV422
+ YUV422TORGB
+ "subs %4, %4, #8 \n"
+ "vswp.u8 d20, d22 \n"
+ "vmov.u8 d23, #255 \n"
+ MEMACCESS(3)
+ "vst4.8 {d20, d21, d22, d23}, [%3]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_abgr), // %3
+ "+r"(width) // %4
+ : "r"(&kUVToRB), // %5
+ "r"(&kUVToG) // %6
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_I422TOABGRROW_NEON
+
+#ifdef HAS_I422TORGBAROW_NEON
+void I422ToRGBARow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_rgba,
+ int width) {
+ asm volatile (
+ MEMACCESS(5)
+ "vld1.8 {d24}, [%5] \n"
+ MEMACCESS(6)
+ "vld1.8 {d25}, [%6] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV422
+ YUV422TORGB
+ "subs %4, %4, #8 \n"
+ "vmov.u8 d19, #255 \n"
+ MEMACCESS(3)
+ "vst4.8 {d19, d20, d21, d22}, [%3]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_rgba), // %3
+ "+r"(width) // %4
+ : "r"(&kUVToRB), // %5
+ "r"(&kUVToG) // %6
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_I422TORGBAROW_NEON
+
+#ifdef HAS_I422TORGB24ROW_NEON
+void I422ToRGB24Row_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_rgb24,
+ int width) {
+ asm volatile (
+ MEMACCESS(5)
+ "vld1.8 {d24}, [%5] \n"
+ MEMACCESS(6)
+ "vld1.8 {d25}, [%6] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV422
+ YUV422TORGB
+ "subs %4, %4, #8 \n"
+ MEMACCESS(3)
+ "vst3.8 {d20, d21, d22}, [%3]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_rgb24), // %3
+ "+r"(width) // %4
+ : "r"(&kUVToRB), // %5
+ "r"(&kUVToG) // %6
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_I422TORGB24ROW_NEON
+
+#ifdef HAS_I422TORAWROW_NEON
+void I422ToRAWRow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_raw,
+ int width) {
+ asm volatile (
+ MEMACCESS(5)
+ "vld1.8 {d24}, [%5] \n"
+ MEMACCESS(6)
+ "vld1.8 {d25}, [%6] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV422
+ YUV422TORGB
+ "subs %4, %4, #8 \n"
+ "vswp.u8 d20, d22 \n"
+ MEMACCESS(3)
+ "vst3.8 {d20, d21, d22}, [%3]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_raw), // %3
+ "+r"(width) // %4
+ : "r"(&kUVToRB), // %5
+ "r"(&kUVToG) // %6
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_I422TORAWROW_NEON
+
+#define ARGBTORGB565 \
+ "vshr.u8 d20, d20, #3 \n" /* B */ \
+ "vshr.u8 d21, d21, #2 \n" /* G */ \
+ "vshr.u8 d22, d22, #3 \n" /* R */ \
+ "vmovl.u8 q8, d20 \n" /* B */ \
+ "vmovl.u8 q9, d21 \n" /* G */ \
+ "vmovl.u8 q10, d22 \n" /* R */ \
+ "vshl.u16 q9, q9, #5 \n" /* G */ \
+ "vshl.u16 q10, q10, #11 \n" /* R */ \
+ "vorr q0, q8, q9 \n" /* BG */ \
+ "vorr q0, q0, q10 \n" /* BGR */
+
+#ifdef HAS_I422TORGB565ROW_NEON
+void I422ToRGB565Row_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_rgb565,
+ int width) {
+ asm volatile (
+ MEMACCESS(5)
+ "vld1.8 {d24}, [%5] \n"
+ MEMACCESS(6)
+ "vld1.8 {d25}, [%6] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV422
+ YUV422TORGB
+ "subs %4, %4, #8 \n"
+ ARGBTORGB565
+ MEMACCESS(3)
+ "vst1.8 {q0}, [%3]! \n" // store 8 pixels RGB565.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_rgb565), // %3
+ "+r"(width) // %4
+ : "r"(&kUVToRB), // %5
+ "r"(&kUVToG) // %6
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_I422TORGB565ROW_NEON
+
+#define ARGBTOARGB1555 \
+ "vshr.u8 q10, q10, #3 \n" /* B */ \
+ "vshr.u8 d22, d22, #3 \n" /* R */ \
+ "vshr.u8 d23, d23, #7 \n" /* A */ \
+ "vmovl.u8 q8, d20 \n" /* B */ \
+ "vmovl.u8 q9, d21 \n" /* G */ \
+ "vmovl.u8 q10, d22 \n" /* R */ \
+ "vmovl.u8 q11, d23 \n" /* A */ \
+ "vshl.u16 q9, q9, #5 \n" /* G */ \
+ "vshl.u16 q10, q10, #10 \n" /* R */ \
+ "vshl.u16 q11, q11, #15 \n" /* A */ \
+ "vorr q0, q8, q9 \n" /* BG */ \
+ "vorr q1, q10, q11 \n" /* RA */ \
+ "vorr q0, q0, q1 \n" /* BGRA */
+
+#ifdef HAS_I422TOARGB1555ROW_NEON
+void I422ToARGB1555Row_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_argb1555,
+ int width) {
+ asm volatile (
+ MEMACCESS(5)
+ "vld1.8 {d24}, [%5] \n"
+ MEMACCESS(6)
+ "vld1.8 {d25}, [%6] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV422
+ YUV422TORGB
+ "subs %4, %4, #8 \n"
+ "vmov.u8 d23, #255 \n"
+ ARGBTOARGB1555
+ MEMACCESS(3)
+ "vst1.8 {q0}, [%3]! \n" // store 8 pixels ARGB1555.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_argb1555), // %3
+ "+r"(width) // %4
+ : "r"(&kUVToRB), // %5
+ "r"(&kUVToG) // %6
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_I422TOARGB1555ROW_NEON
+
+#define ARGBTOARGB4444 \
+ "vshr.u8 d20, d20, #4 \n" /* B */ \
+ "vbic.32 d21, d21, d4 \n" /* G */ \
+ "vshr.u8 d22, d22, #4 \n" /* R */ \
+ "vbic.32 d23, d23, d4 \n" /* A */ \
+ "vorr d0, d20, d21 \n" /* BG */ \
+ "vorr d1, d22, d23 \n" /* RA */ \
+ "vzip.u8 d0, d1 \n" /* BGRA */
+
+#ifdef HAS_I422TOARGB4444ROW_NEON
+void I422ToARGB4444Row_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_argb4444,
+ int width) {
+ asm volatile (
+ MEMACCESS(5)
+ "vld1.8 {d24}, [%5] \n"
+ MEMACCESS(6)
+ "vld1.8 {d25}, [%6] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ "vmov.u8 d4, #0x0f \n" // bits to clear with vbic.
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV422
+ YUV422TORGB
+ "subs %4, %4, #8 \n"
+ "vmov.u8 d23, #255 \n"
+ ARGBTOARGB4444
+ MEMACCESS(3)
+ "vst1.8 {q0}, [%3]! \n" // store 8 pixels ARGB4444.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_argb4444), // %3
+ "+r"(width) // %4
+ : "r"(&kUVToRB), // %5
+ "r"(&kUVToG) // %6
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_I422TOARGB4444ROW_NEON
+
+#ifdef HAS_YTOARGBROW_NEON
+void YToARGBRow_NEON(const uint8* src_y,
+ uint8* dst_argb,
+ int width) {
+ asm volatile (
+ MEMACCESS(3)
+ "vld1.8 {d24}, [%3] \n"
+ MEMACCESS(4)
+ "vld1.8 {d25}, [%4] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUV400
+ YUV422TORGB
+ "subs %2, %2, #8 \n"
+ "vmov.u8 d23, #255 \n"
+ MEMACCESS(1)
+ "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(&kUVToRB), // %3
+ "r"(&kUVToG) // %4
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_YTOARGBROW_NEON
+
+#ifdef HAS_I400TOARGBROW_NEON
+void I400ToARGBRow_NEON(const uint8* src_y,
+ uint8* dst_argb,
+ int width) {
+ asm volatile (
+ ".p2align 2 \n"
+ "vmov.u8 d23, #255 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {d20}, [%0]! \n"
+ "vmov d21, d20 \n"
+ "vmov d22, d20 \n"
+ "subs %2, %2, #8 \n"
+ MEMACCESS(1)
+ "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "d20", "d21", "d22", "d23"
+ );
+}
+#endif // HAS_I400TOARGBROW_NEON
+
+#ifdef HAS_NV12TOARGBROW_NEON
+void NV12ToARGBRow_NEON(const uint8* src_y,
+ const uint8* src_uv,
+ uint8* dst_argb,
+ int width) {
+ asm volatile (
+ MEMACCESS(4)
+ "vld1.8 {d24}, [%4] \n"
+ MEMACCESS(5)
+ "vld1.8 {d25}, [%5] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READNV12
+ YUV422TORGB
+ "subs %3, %3, #8 \n"
+ "vmov.u8 d23, #255 \n"
+ MEMACCESS(2)
+ "vst4.8 {d20, d21, d22, d23}, [%2]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_uv), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ : "r"(&kUVToRB), // %4
+ "r"(&kUVToG) // %5
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_NV12TOARGBROW_NEON
+
+#ifdef HAS_NV21TOARGBROW_NEON
+void NV21ToARGBRow_NEON(const uint8* src_y,
+ const uint8* src_uv,
+ uint8* dst_argb,
+ int width) {
+ asm volatile (
+ MEMACCESS(4)
+ "vld1.8 {d24}, [%4] \n"
+ MEMACCESS(5)
+ "vld1.8 {d25}, [%5] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READNV21
+ YUV422TORGB
+ "subs %3, %3, #8 \n"
+ "vmov.u8 d23, #255 \n"
+ MEMACCESS(2)
+ "vst4.8 {d20, d21, d22, d23}, [%2]! \n"
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_uv), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ : "r"(&kUVToRB), // %4
+ "r"(&kUVToG) // %5
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_NV21TOARGBROW_NEON
+
+#ifdef HAS_NV12TORGB565ROW_NEON
+void NV12ToRGB565Row_NEON(const uint8* src_y,
+ const uint8* src_uv,
+ uint8* dst_rgb565,
+ int width) {
+ asm volatile (
+ MEMACCESS(4)
+ "vld1.8 {d24}, [%4] \n"
+ MEMACCESS(5)
+ "vld1.8 {d25}, [%5] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READNV12
+ YUV422TORGB
+ "subs %3, %3, #8 \n"
+ ARGBTORGB565
+ MEMACCESS(2)
+ "vst1.8 {q0}, [%2]! \n" // store 8 pixels RGB565.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_uv), // %1
+ "+r"(dst_rgb565), // %2
+ "+r"(width) // %3
+ : "r"(&kUVToRB), // %4
+ "r"(&kUVToG) // %5
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_NV12TORGB565ROW_NEON
+
+#ifdef HAS_NV21TORGB565ROW_NEON
+void NV21ToRGB565Row_NEON(const uint8* src_y,
+ const uint8* src_uv,
+ uint8* dst_rgb565,
+ int width) {
+ asm volatile (
+ MEMACCESS(4)
+ "vld1.8 {d24}, [%4] \n"
+ MEMACCESS(5)
+ "vld1.8 {d25}, [%5] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READNV21
+ YUV422TORGB
+ "subs %3, %3, #8 \n"
+ ARGBTORGB565
+ MEMACCESS(2)
+ "vst1.8 {q0}, [%2]! \n" // store 8 pixels RGB565.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_uv), // %1
+ "+r"(dst_rgb565), // %2
+ "+r"(width) // %3
+ : "r"(&kUVToRB), // %4
+ "r"(&kUVToG) // %5
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_NV21TORGB565ROW_NEON
+
+#ifdef HAS_YUY2TOARGBROW_NEON
+void YUY2ToARGBRow_NEON(const uint8* src_yuy2,
+ uint8* dst_argb,
+ int width) {
+ asm volatile (
+ MEMACCESS(3)
+ "vld1.8 {d24}, [%3] \n"
+ MEMACCESS(4)
+ "vld1.8 {d25}, [%4] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READYUY2
+ YUV422TORGB
+ "subs %2, %2, #8 \n"
+ "vmov.u8 d23, #255 \n"
+ MEMACCESS(1)
+ "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
+ "bgt 1b \n"
+ : "+r"(src_yuy2), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(&kUVToRB), // %3
+ "r"(&kUVToG) // %4
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_YUY2TOARGBROW_NEON
+
+#ifdef HAS_UYVYTOARGBROW_NEON
+void UYVYToARGBRow_NEON(const uint8* src_uyvy,
+ uint8* dst_argb,
+ int width) {
+ asm volatile (
+ MEMACCESS(3)
+ "vld1.8 {d24}, [%3] \n"
+ MEMACCESS(4)
+ "vld1.8 {d25}, [%4] \n"
+ "vmov.u8 d26, #128 \n"
+ "vmov.u16 q14, #74 \n"
+ "vmov.u16 q15, #16 \n"
+ ".p2align 2 \n"
+ "1: \n"
+ READUYVY
+ YUV422TORGB
+ "subs %2, %2, #8 \n"
+ "vmov.u8 d23, #255 \n"
+ MEMACCESS(1)
+ "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
+ "bgt 1b \n"
+ : "+r"(src_uyvy), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(&kUVToRB), // %3
+ "r"(&kUVToG) // %4
+ : "cc", "memory", "q0", "q1", "q2", "q3",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_UYVYTOARGBROW_NEON
+
+// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
+#ifdef HAS_SPLITUVROW_NEON
+void SplitUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
+ int width) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld2 {v0.16b, v1.16b}, [%0], #32 \n" // load 16 pairs of UV
+ "subs %3, %3, #16 \n" // 16 processed per loop
+ MEMACCESS(1)
+ "st1 {v0.16b}, [%1], #16 \n" // store U
+ MEMACCESS(2)
+ "st1 {v1.16b}, [%2], #16 \n" // store V
+ "bgt 1b \n"
+ : "+r"(src_uv), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3 // Output registers
+ : // Input registers
+ : "cc", "memory", "v0", "v1" // Clobber List
+ );
+}
+#endif // HAS_SPLITUVROW_NEON
+
+// Reads 16 U's and V's and writes out 16 pairs of UV.
+#ifdef HAS_MERGEUVROW_NEON
+void MergeUVRow_NEON(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
+ int width) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v0.16b}, [%0], #16 \n" // load U
+ MEMACCESS(1)
+ "ld1 {v1.16b}, [%1], #16 \n" // load V
+ "subs %3, %3, #16 \n" // 16 processed per loop
+ MEMACCESS(2)
+ "st2 {v0.16b, v1.16b}, [%2], #32 \n" // store 16 pairs of UV
+ "bgt 1b \n"
+ :
+ "+r"(src_u), // %0
+ "+r"(src_v), // %1
+ "+r"(dst_uv), // %2
+ "+r"(width) // %3 // Output registers
+ : // Input registers
+ : "cc", "memory", "v0", "v1" // Clobber List
+ );
+}
+#endif // HAS_MERGEUVROW_NEON
+
+// Copy multiple of 32. vld4.8 allow unaligned and is fastest on a15.
+#ifdef HAS_COPYROW_NEON
+void CopyRow_NEON(const uint8* src, uint8* dst, int count) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v0.8b-v3.8b}, [%0], #32 \n" // load 32
+ "subs %2, %2, #32 \n" // 32 processed per loop
+ MEMACCESS(1)
+ "st1 {v0.8b-v3.8b}, [%1], #32 \n" // store 32
+ "bgt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(count) // %2 // Output registers
+ : // Input registers
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+#endif // HAS_COPYROW_NEON
+
+// SetRow8 writes 'count' bytes using a 32 bit value repeated.
+#ifdef HAS_SETROW_NEON
+void SetRow_NEON(uint8* dst, uint32 v32, int count) {
+ asm volatile (
+ "dup v0.4s, %w2 \n" // duplicate 4 ints
+ "1: \n"
+ "subs %1, %1, #16 \n" // 16 bytes per loop
+ MEMACCESS(0)
+ "st1 {v0.16b}, [%0], #16 \n" // store
+ "bgt 1b \n"
+ : "+r"(dst), // %0
+ "+r"(count) // %1
+ : "r"(v32) // %2
+ : "cc", "memory", "v0"
+ );
+}
+#endif // HAS_SETROW_NEON
+
+// TODO(fbarchard): Make fully assembler
+// SetRow32 writes 'count' words using a 32 bit value repeated.
+#ifdef HAS_ARGBSETROWS_NEON
+void ARGBSetRows_NEON(uint8* dst, uint32 v32, int width,
+ int dst_stride, int height) {
+ for (int y = 0; y < height; ++y) {
+ SetRow_NEON(dst, v32, width << 2);
+ dst += dst_stride;
+ }
+}
+#endif // HAS_ARGBSETROWS_NEON
+
+#ifdef HAS_MIRRORROW_NEON
+void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
+ asm volatile (
+ // Start at end of source row.
+ "add %0, %0, %2 \n"
+ "sub %0, %0, #16 \n"
+
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v0.16b}, [%0], %3 \n" // src -= 16
+ "subs %2, %2, #16 \n" // 16 pixels per loop.
+ "rev64 v0.16b, v0.16b \n"
+ MEMACCESS(1)
+ "st1 {v0.D}[1], [%1], #8 \n" // dst += 16
+ MEMACCESS(1)
+ "st1 {v0.D}[0], [%1], #8 \n"
+ "bgt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
+ : "r"((ptrdiff_t)-16) // %3
+ : "cc", "memory", "v0"
+ );
+}
+#endif // HAS_MIRRORROW_NEON
+
+#ifdef HAS_MIRRORUVROW_NEON
+void MirrorUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
+ int width) {
+ asm volatile (
+ // Start at end of source row.
+ "add %0, %0, %3, lsl #1 \n"
+ "sub %0, %0, #16 \n"
+
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld2 {v0.8b, v1.8b}, [%0], %4 \n" // src -= 16
+ "subs %3, %3, #8 \n" // 8 pixels per loop.
+ "rev64 v0.8b, v0.8b \n"
+ "rev64 v1.8b, v1.8b \n"
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // dst += 8
+ MEMACCESS(2)
+ "st1 {v1.8b}, [%2], #8 \n"
+ "bgt 1b \n"
+ : "+r"(src_uv), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(width) // %3
+ : "r"((ptrdiff_t)-16) // %4
+ : "cc", "memory", "v0", "v1"
+ );
+}
+#endif // HAS_MIRRORUVROW_NEON
+
+#ifdef HAS_ARGBMIRRORROW_NEON
+void ARGBMirrorRow_NEON(const uint8* src, uint8* dst, int width) {
+ asm volatile (
+ // Start at end of source row.
+ "add %0, %0, %2, lsl #2 \n"
+ "sub %0, %0, #16 \n"
+
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v0.16b}, [%0], %3 \n" // src -= 16
+ "subs %2, %2, #4 \n" // 4 pixels per loop.
+ "rev64 v0.4s, v0.4s \n"
+ MEMACCESS(1)
+ "st1 {v0.D}[1], [%1], #8 \n" // dst += 16
+ MEMACCESS(1)
+ "st1 {v0.D}[0], [%1], #8 \n"
+ "bgt 1b \n"
+ : "+r"(src), // %0
+ "+r"(dst), // %1
+ "+r"(width) // %2
+ : "r"((ptrdiff_t)-16) // %3
+ : "cc", "memory", "v0"
+ );
+}
+#endif // HAS_ARGBMIRRORROW_NEON
+
+#ifdef HAS_RGB24TOARGBROW_NEON
+void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int pix) {
+ asm volatile (
+ "movi v4.8b, #255 \n" // Alpha
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld3 {v1.8b-v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ MEMACCESS(1)
+ "st4 {v1.8b-v4.8b}, [%1], #32 \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(src_rgb24), // %0
+ "+r"(dst_argb), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
+ );
+}
+#endif // HAS_RGB24TOARGBROW_NEON
+
+#ifdef HAS_RAWTOARGBROW_NEON
+void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int pix) {
+ asm volatile (
+ "movi v5.8b, #255 \n" // Alpha
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld3 {v0.8b-v2.8b}, [%0], #24 \n" // read r g b
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "mov v3.8b, v1.8b \n" // move g
+ "mov v4.8b, v0.8b \n" // move r
+ MEMACCESS(1)
+ "st4 {v2.8b-v5.8b}, [%1], #32 \n" // store b g r a
+ "bgt 1b \n"
+ : "+r"(src_raw), // %0
+ "+r"(dst_argb), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List
+ );
+}
+#endif // HAS_RAWTOARGBROW_NEON
+
+#define RGB565TOARGB \
+ "vshrn.u16 d6, q0, #5 \n" /* G xxGGGGGG */ \
+ "vuzp.u8 d0, d1 \n" /* d0 xxxBBBBB RRRRRxxx */ \
+ "vshl.u8 d6, d6, #2 \n" /* G GGGGGG00 upper 6 */ \
+ "vshr.u8 d1, d1, #3 \n" /* R 000RRRRR lower 5 */ \
+ "vshl.u8 q0, q0, #3 \n" /* B,R BBBBB000 upper 5 */ \
+ "vshr.u8 q2, q0, #5 \n" /* B,R 00000BBB lower 3 */ \
+ "vorr.u8 d0, d0, d4 \n" /* B */ \
+ "vshr.u8 d4, d6, #6 \n" /* G 000000GG lower 2 */ \
+ "vorr.u8 d2, d1, d5 \n" /* R */ \
+ "vorr.u8 d1, d4, d6 \n" /* G */
+
+#ifdef HAS_RGB565TOARGBROW_NEON
+void RGB565ToARGBRow_NEON(const uint8* src_rgb565, uint8* dst_argb, int pix) {
+ asm volatile (
+ "vmov.u8 d3, #255 \n" // Alpha
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ RGB565TOARGB
+ MEMACCESS(1)
+ "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(src_rgb565), // %0
+ "+r"(dst_argb), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3" // Clobber List
+ );
+}
+#endif // HAS_RGB565TOARGBROW_NEON
+
+#define ARGB1555TOARGB \
+ "vshrn.u16 d7, q0, #8 \n" /* A Arrrrrxx */ \
+ "vshr.u8 d6, d7, #2 \n" /* R xxxRRRRR */ \
+ "vshrn.u16 d5, q0, #5 \n" /* G xxxGGGGG */ \
+ "vmovn.u16 d4, q0 \n" /* B xxxBBBBB */ \
+ "vshr.u8 d7, d7, #7 \n" /* A 0000000A */ \
+ "vneg.s8 d7, d7 \n" /* A AAAAAAAA upper 8 */ \
+ "vshl.u8 d6, d6, #3 \n" /* R RRRRR000 upper 5 */ \
+ "vshr.u8 q1, q3, #5 \n" /* R,A 00000RRR lower 3 */ \
+ "vshl.u8 q0, q2, #3 \n" /* B,G BBBBB000 upper 5 */ \
+ "vshr.u8 q2, q0, #5 \n" /* B,G 00000BBB lower 3 */ \
+ "vorr.u8 q1, q1, q3 \n" /* R,A */ \
+ "vorr.u8 q0, q0, q2 \n" /* B,G */ \
+
+// RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha.
+#define RGB555TOARGB \
+ "vshrn.u16 d6, q0, #5 \n" /* G xxxGGGGG */ \
+ "vuzp.u8 d0, d1 \n" /* d0 xxxBBBBB xRRRRRxx */ \
+ "vshl.u8 d6, d6, #3 \n" /* G GGGGG000 upper 5 */ \
+ "vshr.u8 d1, d1, #2 \n" /* R 00xRRRRR lower 5 */ \
+ "vshl.u8 q0, q0, #3 \n" /* B,R BBBBB000 upper 5 */ \
+ "vshr.u8 q2, q0, #5 \n" /* B,R 00000BBB lower 3 */ \
+ "vorr.u8 d0, d0, d4 \n" /* B */ \
+ "vshr.u8 d4, d6, #5 \n" /* G 00000GGG lower 3 */ \
+ "vorr.u8 d2, d1, d5 \n" /* R */ \
+ "vorr.u8 d1, d4, d6 \n" /* G */
+
+#ifdef HAS_ARGB1555TOARGBROW_NEON
+void ARGB1555ToARGBRow_NEON(const uint8* src_argb1555, uint8* dst_argb,
+ int pix) {
+ asm volatile (
+ "vmov.u8 d3, #255 \n" // Alpha
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGB1555TOARGB
+ MEMACCESS(1)
+ "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(src_argb1555), // %0
+ "+r"(dst_argb), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3" // Clobber List
+ );
+}
+#endif // HAS_ARGB1555TOARGBROW_NEON
+
+#define ARGB4444TOARGB \
+ "vuzp.u8 d0, d1 \n" /* d0 BG, d1 RA */ \
+ "vshl.u8 q2, q0, #4 \n" /* B,R BBBB0000 */ \
+ "vshr.u8 q1, q0, #4 \n" /* G,A 0000GGGG */ \
+ "vshr.u8 q0, q2, #4 \n" /* B,R 0000BBBB */ \
+ "vorr.u8 q0, q0, q2 \n" /* B,R BBBBBBBB */ \
+ "vshl.u8 q2, q1, #4 \n" /* G,A GGGG0000 */ \
+ "vorr.u8 q1, q1, q2 \n" /* G,A GGGGGGGG */ \
+ "vswp.u8 d1, d2 \n" /* B,R,G,A -> B,G,R,A */
+
+#ifdef HAS_ARGB4444TOARGBROW_NEON
+void ARGB4444ToARGBRow_NEON(const uint8* src_argb4444, uint8* dst_argb,
+ int pix) {
+ asm volatile (
+ "vmov.u8 d3, #255 \n" // Alpha
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGB4444TOARGB
+ MEMACCESS(1)
+ "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(src_argb4444), // %0
+ "+r"(dst_argb), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2" // Clobber List
+ );
+}
+#endif // HAS_ARGB4444TOARGBROW_NEON
+
+#ifdef HAS_ARGBTORGB24ROW_NEON
+void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int pix) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v1.8b-v4.8b}, [%0], #32 \n" // load 8 pixels of ARGB.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ MEMACCESS(1)
+ "st3 {v1.8b-v3.8b}, [%1], #24 \n" // store 8 pixels of RGB24.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_rgb24), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
+ );
+}
+#endif // HAS_ARGBTORGB24ROW_NEON
+
+#ifdef HAS_ARGBTORAWROW_NEON
+void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int pix) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v1.8b-v4.8b}, [%0], #32 \n" // load b g r a
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "mov v4.8b, v2.8b \n" // mov g
+ "mov v5.8b, v1.8b \n" // mov b
+ MEMACCESS(1)
+ "st3 {v3.8b-v5.8b}, [%1], #24 \n" // store r g b
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_raw), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v1", "v2", "v3", "v4", "v5" // Clobber List
+ );
+}
+#endif // HAS_ARGBTORAWROW_NEON
+
+#ifdef HAS_YUY2TOYROW_NEON
+void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int pix) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld2 {v0.16b, v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2.
+ "subs %2, %2, #16 \n" // 16 processed per loop.
+ MEMACCESS(1)
+ "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y.
+ "bgt 1b \n"
+ : "+r"(src_yuy2), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v0", "v1" // Clobber List
+ );
+}
+#endif // HAS_YUY2TOYROW_NEON
+
+#ifdef HAS_UYVYTOYROW_NEON
+void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int pix) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld2 {v0.16b, v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY.
+ "subs %2, %2, #16 \n" // 16 processed per loop.
+ MEMACCESS(1)
+ "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y.
+ "bgt 1b \n"
+ : "+r"(src_uyvy), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v0", "v1" // Clobber List
+ );
+}
+#endif // HAS_UYVYTOYROW_NEON
+
+#ifdef HAS_YUY2TOUV422ROW_NEON
+void YUY2ToUV422Row_NEON(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v,
+ int pix) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 16 pixels of YUY2.
+ "subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
+ MEMACCESS(1)
+ "st1 {v1.8b}, [%1], #8 \n" // store 8 U.
+ MEMACCESS(2)
+ "st1 {v3.8b}, [%2], #8 \n" // store 8 V.
+ "bgt 1b \n"
+ : "+r"(src_yuy2), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(pix) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+#endif // HAS_YUY2TOUV422ROW_NEON
+
+#ifdef HAS_UYVYTOUV422ROW_NEON
+void UYVYToUV422Row_NEON(const uint8* src_uyvy, uint8* dst_u, uint8* dst_v,
+ int pix) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 16 pixels of UYVY.
+ "subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 U.
+ MEMACCESS(2)
+ "st1 {v2.8b}, [%2], #8 \n" // store 8 V.
+ "bgt 1b \n"
+ : "+r"(src_uyvy), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(pix) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+#endif // HAS_UYVYTOUV422ROW_NEON
+
+#ifdef HAS_YUY2TOUVROW_NEON
+void YUY2ToUVRow_NEON(const uint8* src_yuy2, int stride_yuy2,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %x1, %x0, %w1, sxtw \n" // stride + src_yuy2
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 16 pixels of YUY2.
+ "subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
+ MEMACCESS(1)
+ "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load next row YUY2.
+ "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U
+ "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V
+ MEMACCESS(2)
+ "st1 {v1.8b}, [%2], #8 \n" // store 8 U.
+ MEMACCESS(3)
+ "st1 {v3.8b}, [%3], #8 \n" // store 8 V.
+ "bgt 1b \n"
+ : "+r"(src_yuy2), // %0
+ "+r"(stride_yuy2), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7" // Clobber List
+ );
+}
+#endif // HAS_YUY2TOUVROW_NEON
+
+#ifdef HAS_UYVYTOUVROW_NEON
+void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %x1, %x0, %w1, sxtw \n" // stride + src_uyvy
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 16 pixels of UYVY.
+ "subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
+ MEMACCESS(1)
+ "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load next row UYVY.
+ "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U
+ "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V
+ MEMACCESS(2)
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 U.
+ MEMACCESS(3)
+ "st1 {v2.8b}, [%3], #8 \n" // store 8 V.
+ "bgt 1b \n"
+ : "+r"(src_uyvy), // %0
+ "+r"(stride_uyvy), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7" // Clobber List
+ );
+}
+#endif // HAS_UYVYTOUVROW_NEON
+
+#ifdef HAS_HALFROW_NEON
+void HalfRow_NEON(const uint8* src_uv, int src_uv_stride,
+ uint8* dst_uv, int pix) {
+ asm volatile (
+ // change the stride to row 2 pointer
+ "add %x1, %x0, %w1, sxtw \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v0.16b}, [%0], #16 \n" // load row 1 16 pixels.
+ "subs %3, %3, #16 \n" // 16 processed per loop
+ MEMACCESS(1)
+ "ld1 {v1.16b}, [%1], #16 \n" // load row 2 16 pixels.
+ "urhadd v0.16b, v0.16b, v1.16b \n" // average row 1 and 2
+ MEMACCESS(2)
+ "st1 {v0.16b}, [%2], #16 \n"
+ "bgt 1b \n"
+ : "+r"(src_uv), // %0
+ "+r"(src_uv_stride), // %1
+ "+r"(dst_uv), // %2
+ "+r"(pix) // %3
+ :
+ : "cc", "memory", "v0", "v1" // Clobber List
+ );
+}
+#endif // HAS_HALFROW_NEON
+
+// Select 2 channels from ARGB on alternating pixels. e.g. BGBGBGBG
+#ifdef HAS_ARGBTOBAYERROW_NEON
+void ARGBToBayerRow_NEON(const uint8* src_argb, uint8* dst_bayer,
+ uint32 selector, int pix) {
+ asm volatile (
+ "mov v2.s[0], %w3 \n" // selector
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v0.16b, v1.16b}, [%0], 32 \n" // load row 8 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop
+ "tbl v4.8b, {v0.16b}, v2.8b \n" // look up 4 pixels
+ "tbl v5.8b, {v1.16b}, v2.8b \n" // look up 4 pixels
+ "trn1 v4.4s, v4.4s, v5.4s \n" // combine 8 pixels
+ MEMACCESS(1)
+ "st1 {v4.8b}, [%1], #8 \n" // store 8.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_bayer), // %1
+ "+r"(pix) // %2
+ : "r"(selector) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v4", "v5" // Clobber List
+ );
+}
+#endif // HAS_ARGBTOBAYERROW_NEON
+
+// Select G channels from ARGB. e.g. GGGGGGGG
+#ifdef HAS_ARGBTOBAYERGGROW_NEON
+void ARGBToBayerGGRow_NEON(const uint8* src_argb, uint8* dst_bayer,
+ uint32 /*selector*/, int pix) {
+ asm volatile (
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load row 8 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop
+ MEMACCESS(1)
+ "st1 {v1.8b}, [%1], #8 \n" // store 8 G's.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_bayer), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+#endif // HAS_ARGBTOBAYERGGROW_NEON
+
+// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
+#ifdef HAS_ARGBSHUFFLEROW_NEON
+void ARGBShuffleRow_NEON(const uint8* src_argb, uint8* dst_argb,
+ const uint8* shuffler, int pix) {
+ asm volatile (
+ MEMACCESS(3)
+ "ld1 {v2.16b}, [%3] \n" // shuffler
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels.
+ "subs %2, %2, #4 \n" // 4 processed per loop
+ "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels
+ MEMACCESS(1)
+ "st1 {v1.16b}, [%1], #16 \n" // store 4.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(pix) // %2
+ : "r"(shuffler) // %3
+ : "cc", "memory", "v0", "v1", "v2" // Clobber List
+ );
+}
+#endif // HAS_ARGBSHUFFLEROW_NEON
+
+#ifdef HAS_I422TOYUY2ROW_NEON
+void I422ToYUY2Row_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_yuy2, int width) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys
+ "mov v2.8b, v1.8b \n"
+ MEMACCESS(1)
+ "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us
+ MEMACCESS(2)
+ "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs
+ "subs %4, %4, #16 \n" // 16 pixels
+ MEMACCESS(3)
+ "st4 {v0.8b-v3.8b}, [%3], #32 \n" // Store 8 YUY2/16 pixels.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_yuy2), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3"
+ );
+}
+#endif // HAS_I422TOYUY2ROW_NEON
+
+#ifdef HAS_I422TOUYVYROW_NEON
+void I422ToUYVYRow_NEON(const uint8* src_y,
+ const uint8* src_u,
+ const uint8* src_v,
+ uint8* dst_uyvy, int width) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld2 {v1.8b, v2.8b}, [%0], #16 \n" // load 16 Ys
+ "mov v3.8b, v2.8b \n"
+ MEMACCESS(1)
+ "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us
+ MEMACCESS(2)
+ "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs
+ "subs %4, %4, #16 \n" // 16 pixels
+ MEMACCESS(3)
+ "st4 {v0.8b-v3.8b}, [%3], #32 \n" // Store 8 UYVY/16 pixels.
+ "bgt 1b \n"
+ : "+r"(src_y), // %0
+ "+r"(src_u), // %1
+ "+r"(src_v), // %2
+ "+r"(dst_uyvy), // %3
+ "+r"(width) // %4
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3"
+ );
+}
+#endif // HAS_I422TOUYVYROW_NEON
+
+#ifdef HAS_ARGBTORGB565ROW_NEON
+void ARGBToRGB565Row_NEON(const uint8* src_argb, uint8* dst_rgb565, int pix) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGBTORGB565
+ MEMACCESS(1)
+ "vst1.8 {q0}, [%1]! \n" // store 8 pixels RGB565.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_rgb565), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "q0", "q8", "q9", "q10", "q11"
+ );
+}
+#endif // HAS_ARGBTORGB565ROW_NEON
+
+#ifdef HAS_ARGBTOARGB1555ROW_NEON
+void ARGBToARGB1555Row_NEON(const uint8* src_argb, uint8* dst_argb1555,
+ int pix) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGBTOARGB1555
+ MEMACCESS(1)
+ "vst1.8 {q0}, [%1]! \n" // store 8 pixels ARGB1555.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb1555), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "q0", "q8", "q9", "q10", "q11"
+ );
+}
+#endif // HAS_ARGBTOARGB1555ROW_NEON
+
+#ifdef HAS_ARGBTOARGB4444ROW_NEON
+void ARGBToARGB4444Row_NEON(const uint8* src_argb, uint8* dst_argb4444,
+ int pix) {
+ asm volatile (
+ "vmov.u8 d4, #0x0f \n" // bits to clear with vbic.
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGBTOARGB4444
+ MEMACCESS(1)
+ "vst1.8 {q0}, [%1]! \n" // store 8 pixels ARGB4444.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb4444), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "q0", "q8", "q9", "q10", "q11"
+ );
+}
+#endif // HAS_ARGBTOARGB4444ROW_NEON
+
+#ifdef HAS_ARGBTOYROW_NEON
+void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) {
+ asm volatile (
+ "movi v4.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "umull v3.8h, v0.8b, v4.8b \n" // B
+ "umlal v3.8h, v1.8b, v5.8b \n" // G
+ "umlal v3.8h, v2.8b, v6.8b \n" // R
+ "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
+ );
+}
+#endif // HAS_ARGBTOYROW_NEON
+
+#ifdef HAS_ARGBTOYJROW_NEON
+void ARGBToYJRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) {
+ asm volatile (
+ "movi v4.8b, #15 \n" // B * 0.11400 coefficient
+ "movi v5.8b, #75 \n" // G * 0.58700 coefficient
+ "movi v6.8b, #38 \n" // R * 0.29900 coefficient
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "umull v3.8h, v0.8b, v4.8b \n" // B
+ "umlal v3.8h, v1.8b, v5.8b \n" // G
+ "umlal v3.8h, v2.8b, v6.8b \n" // R
+ "sqrshrun v0.8b, v3.8h, #7 \n" // 15 bit to 8 bit Y
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"
+ );
+}
+#endif // HAS_ARGBTOYJROW_NEON
+
+// 8x1 pixels.
+#ifdef HAS_ARGBTOUV444ROW_NEON
+void ARGBToUV444Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
+ int pix) {
+ asm volatile (
+ "movi v24.8b, #112 \n" // UB / VR 0.875 coefficient
+ "movi v25.8b, #74 \n" // UG -0.5781 coefficient
+ "movi v26.8b, #38 \n" // UR -0.2969 coefficient
+ "movi v27.8b, #18 \n" // VB -0.1406 coefficient
+ "movi v28.8b, #94 \n" // VG -0.7344 coefficient
+ "movi v29.16b,#0x80 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v24.8b \n" // B
+ "umlsl v4.8h, v1.8b, v25.8b \n" // G
+ "umlsl v4.8h, v2.8b, v26.8b \n" // R
+ "add v4.8h, v4.8h, v29.8h \n" // +128 -> unsigned
+
+ "umull v3.8h, v2.8b, v24.8b \n" // R
+ "umlsl v3.8h, v1.8b, v28.8b \n" // G
+ "umlsl v3.8h, v0.8b, v27.8b \n" // B
+ "add v3.8h, v3.8h, v29.8h \n" // +128 -> unsigned
+
+ "uqshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit U
+ "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
+
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
+ MEMACCESS(2)
+ "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(pix) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4",
+ "v24", "v25", "v26", "v27", "v28", "v29"
+ );
+}
+#endif // HAS_ARGBTOUV444ROW_NEON
+
+// 16x1 pixels -> 8x1. pix is number of argb pixels. e.g. 16.
+#ifdef HAS_ARGBTOUV422ROW_NEON
+void ARGBToUV422Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
+ int pix) {
+ asm volatile (
+ "movi v20.8h, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "movi v21.8h, #74 / 2 \n" // UG -0.5781 coefficient
+ "movi v22.8h, #38 / 2 \n" // UR -0.2969 coefficient
+ "movi v23.8h, #18 / 2 \n" // VB -0.1406 coefficient
+ "movi v24.8h, #94 / 2 \n" // VG -0.7344 coefficient
+ "movi v25.16b, #0x80 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.16b-v3.16b}, [%0], #64 \n" // load 16 ARGB pixels.
+
+ "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
+ "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
+
+ "subs %3, %3, #16 \n" // 16 processed per loop.
+ "mul v3.8h, v0.8h, v20.8h \n" // B
+ "mls v3.8h, v1.8h, v21.8h \n" // G
+ "mls v3.8h, v2.8h, v22.8h \n" // R
+ "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
+
+ "mul v4.8h, v2.8h, v20.8h \n" // R
+ "mls v4.8h, v1.8h, v24.8h \n" // G
+ "mls v4.8h, v0.8h, v23.8h \n" // B
+ "add v4.8h, v4.8h, v25.8h \n" // +128 -> unsigned
+
+ "uqshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit U
+ "uqshrn v1.8b, v4.8h, #8 \n" // 16 bit to 8 bit V
+
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
+ MEMACCESS(2)
+ "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(pix) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
+ "v20", "v21", "v22", "v23", "v24", "v25"
+ );
+}
+#endif // HAS_ARGBTOUV422ROW_NEON
+
+// 32x1 pixels -> 8x1. pix is number of argb pixels. e.g. 32.
+#ifdef HAS_ARGBTOUV411ROW_NEON
+void ARGBToUV411Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
+ int pix) {
+ asm volatile (
+ "movi v20.8h, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "movi v21.8h, #74 / 2 \n" // UG -0.5781 coefficient
+ "movi v22.8h, #38 / 2 \n" // UR -0.2969 coefficient
+ "movi v23.8h, #18 / 2 \n" // VB -0.1406 coefficient
+ "movi v24.8h, #94 / 2 \n" // VG -0.7344 coefficient
+ "movi v25.16b, #0x80 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.16b-v3.16b}, [%0], #64 \n" // load 16 ARGB pixels.
+ "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
+ "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(0)
+ "ld4 {v4.16b-v7.16b}, [%0], #64 \n" // load next 16 ARGB pixels.
+ "uaddlp v4.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
+ "uaddlp v5.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
+ "uaddlp v6.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
+
+ "addp v0.8h, v0.8h, v4.8h \n" // B 16 shorts -> 8 shorts.
+ "addp v1.8h, v1.8h, v5.8h \n" // G 16 shorts -> 8 shorts.
+ "addp v2.8h, v2.8h, v6.8h \n" // R 16 shorts -> 8 shorts.
+
+ "urshr v0.8h, v0.8h, #1 \n" // 2x average
+ "urshr v1.8h, v1.8h, #1 \n"
+ "urshr v2.8h, v2.8h, #1 \n"
+
+ "subs %3, %3, #32 \n" // 32 processed per loop.
+ "mul v3.8h, v0.8h, v20.8h \n" // B
+ "mls v3.8h, v1.8h, v21.8h \n" // G
+ "mls v3.8h, v2.8h, v22.8h \n" // R
+ "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
+ "mul v4.8h, v2.8h, v20.8h \n" // R
+ "mls v4.8h, v1.8h, v24.8h \n" // G
+ "mls v4.8h, v0.8h, v23.8h \n" // B
+ "add v4.8h, v4.8h, v25.8h \n" // +128 -> unsigned
+ "uqshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit U
+ "uqshrn v1.8b, v4.8h, #8 \n" // 16 bit to 8 bit V
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
+ MEMACCESS(2)
+ "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_u), // %1
+ "+r"(dst_v), // %2
+ "+r"(pix) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
+ "v20", "v21", "v22", "v23", "v24", "v25"
+ );
+}
+#endif // HAS_ARGBTOUV411ROW_NEON
+
+// 16x2 pixels -> 8x1. pix is number of argb pixels. e.g. 16.
+#define RGBTOUV(QB, QG, QR) \
+ "vmul.s16 q8, " #QB ", q10 \n" /* B */ \
+ "vmls.s16 q8, " #QG ", q11 \n" /* G */ \
+ "vmls.s16 q8, " #QR ", q12 \n" /* R */ \
+ "vadd.u16 q8, q8, q15 \n" /* +128 -> unsigned */ \
+ "vmul.s16 q9, " #QR ", q10 \n" /* R */ \
+ "vmls.s16 q9, " #QG ", q14 \n" /* G */ \
+ "vmls.s16 q9, " #QB ", q13 \n" /* B */ \
+ "vadd.u16 q9, q9, q15 \n" /* +128 -> unsigned */ \
+ "vqshrn.u16 d0, q8, #8 \n" /* 16 bit to 8 bit U */ \
+ "vqshrn.u16 d1, q9, #8 \n" /* 16 bit to 8 bit V */
+
+// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
+#ifdef HAS_ARGBTOUVROW_NEON
+void ARGBToUVRow_NEON(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_argb
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
+ MEMACCESS(0)
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
+ "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ARGB pixels.
+ MEMACCESS(1)
+ "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ARGB pixels.
+ "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q0, q1, q2)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(src_stride_argb), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_ARGBTOUVROW_NEON
+
+// TODO(fbarchard): Subsample match C code.
+#ifdef HAS_ARGBTOUVJROW_NEON
+void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_argb
+ "vmov.s16 q10, #127 / 2 \n" // UB / VR 0.500 coefficient
+ "vmov.s16 q11, #84 / 2 \n" // UG -0.33126 coefficient
+ "vmov.s16 q12, #43 / 2 \n" // UR -0.16874 coefficient
+ "vmov.s16 q13, #20 / 2 \n" // VB -0.08131 coefficient
+ "vmov.s16 q14, #107 / 2 \n" // VG -0.41869 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
+ MEMACCESS(0)
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
+ "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ARGB pixels.
+ MEMACCESS(1)
+ "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ARGB pixels.
+ "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q0, q1, q2)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(src_stride_argb), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_ARGBTOUVJROW_NEON
+
+#ifdef HAS_BGRATOUVROW_NEON
+void BGRAToUVRow_NEON(const uint8* src_bgra, int src_stride_bgra,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_bgra
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 BGRA pixels.
+ MEMACCESS(0)
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 BGRA pixels.
+ "vpaddl.u8 q3, q3 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q2, q2 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more BGRA pixels.
+ MEMACCESS(1)
+ "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 BGRA pixels.
+ "vpadal.u8 q3, q7 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q2, q6 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q1, q1, #1 \n" // 2x average
+ "vrshr.u16 q2, q2, #1 \n"
+ "vrshr.u16 q3, q3, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q3, q2, q1)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_bgra), // %0
+ "+r"(src_stride_bgra), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_BGRATOUVROW_NEON
+
+#ifdef HAS_ABGRTOUVROW_NEON
+void ABGRToUVRow_NEON(const uint8* src_abgr, int src_stride_abgr,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_abgr
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ABGR pixels.
+ MEMACCESS(0)
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ABGR pixels.
+ "vpaddl.u8 q2, q2 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q0, q0 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ABGR pixels.
+ MEMACCESS(1)
+ "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ABGR pixels.
+ "vpadal.u8 q2, q6 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q0, q4 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q2, q1, q0)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_abgr), // %0
+ "+r"(src_stride_abgr), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_ABGRTOUVROW_NEON
+
+#ifdef HAS_RGBATOUVROW_NEON
+void RGBAToUVRow_NEON(const uint8* src_rgba, int src_stride_rgba,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_rgba
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 RGBA pixels.
+ MEMACCESS(0)
+ "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 RGBA pixels.
+ "vpaddl.u8 q0, q1 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q2 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q2, q3 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more RGBA pixels.
+ MEMACCESS(1)
+ "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 RGBA pixels.
+ "vpadal.u8 q0, q5 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q6 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q2, q7 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q0, q1, q2)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_rgba), // %0
+ "+r"(src_stride_rgba), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_RGBATOUVROW_NEON
+
+#ifdef HAS_RGB24TOUVROW_NEON
+void RGB24ToUVRow_NEON(const uint8* src_rgb24, int src_stride_rgb24,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_rgb24
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RGB24 pixels.
+ MEMACCESS(0)
+ "vld3.8 {d1, d3, d5}, [%0]! \n" // load next 8 RGB24 pixels.
+ "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld3.8 {d8, d10, d12}, [%1]! \n" // load 8 more RGB24 pixels.
+ MEMACCESS(1)
+ "vld3.8 {d9, d11, d13}, [%1]! \n" // load last 8 RGB24 pixels.
+ "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q0, q1, q2)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_rgb24), // %0
+ "+r"(src_stride_rgb24), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_RGB24TOUVROW_NEON
+
+#ifdef HAS_RAWTOUVROW_NEON
+void RAWToUVRow_NEON(const uint8* src_raw, int src_stride_raw,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_raw
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RAW pixels.
+ MEMACCESS(0)
+ "vld3.8 {d1, d3, d5}, [%0]! \n" // load next 8 RAW pixels.
+ "vpaddl.u8 q2, q2 \n" // B 16 bytes -> 8 shorts.
+ "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
+ "vpaddl.u8 q0, q0 \n" // R 16 bytes -> 8 shorts.
+ MEMACCESS(1)
+ "vld3.8 {d8, d10, d12}, [%1]! \n" // load 8 more RAW pixels.
+ MEMACCESS(1)
+ "vld3.8 {d9, d11, d13}, [%1]! \n" // load last 8 RAW pixels.
+ "vpadal.u8 q2, q6 \n" // B 16 bytes -> 8 shorts.
+ "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
+ "vpadal.u8 q0, q4 \n" // R 16 bytes -> 8 shorts.
+
+ "vrshr.u16 q0, q0, #1 \n" // 2x average
+ "vrshr.u16 q1, q1, #1 \n"
+ "vrshr.u16 q2, q2, #1 \n"
+
+ "subs %4, %4, #16 \n" // 32 processed per loop.
+ RGBTOUV(q2, q1, q0)
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_raw), // %0
+ "+r"(src_stride_raw), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_RAWTOUVROW_NEON
+
+// 16x2 pixels -> 8x1. pix is number of argb pixels. e.g. 16.
+#ifdef HAS_RGB565TOUVROW_NEON
+void RGB565ToUVRow_NEON(const uint8* src_rgb565, int src_stride_rgb565,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_argb
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels.
+ RGB565TOARGB
+ "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // next 8 RGB565 pixels.
+ RGB565TOARGB
+ "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // load 8 RGB565 pixels.
+ RGB565TOARGB
+ "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // next 8 RGB565 pixels.
+ RGB565TOARGB
+ "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ "vrshr.u16 q4, q4, #1 \n" // 2x average
+ "vrshr.u16 q5, q5, #1 \n"
+ "vrshr.u16 q6, q6, #1 \n"
+
+ "subs %4, %4, #16 \n" // 16 processed per loop.
+ "vmul.s16 q8, q4, q10 \n" // B
+ "vmls.s16 q8, q5, q11 \n" // G
+ "vmls.s16 q8, q6, q12 \n" // R
+ "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned
+ "vmul.s16 q9, q6, q10 \n" // R
+ "vmls.s16 q9, q5, q14 \n" // G
+ "vmls.s16 q9, q4, q13 \n" // B
+ "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned
+ "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U
+ "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_rgb565), // %0
+ "+r"(src_stride_rgb565), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_RGB565TOUVROW_NEON
+
+// 16x2 pixels -> 8x1. pix is number of argb pixels. e.g. 16.
+#ifdef HAS_ARGB1555TOUVROW_NEON
+void ARGB1555ToUVRow_NEON(const uint8* src_argb1555, int src_stride_argb1555,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_argb
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // next 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // load 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // next 8 ARGB1555 pixels.
+ RGB555TOARGB
+ "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ "vrshr.u16 q4, q4, #1 \n" // 2x average
+ "vrshr.u16 q5, q5, #1 \n"
+ "vrshr.u16 q6, q6, #1 \n"
+
+ "subs %4, %4, #16 \n" // 16 processed per loop.
+ "vmul.s16 q8, q4, q10 \n" // B
+ "vmls.s16 q8, q5, q11 \n" // G
+ "vmls.s16 q8, q6, q12 \n" // R
+ "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned
+ "vmul.s16 q9, q6, q10 \n" // R
+ "vmls.s16 q9, q5, q14 \n" // G
+ "vmls.s16 q9, q4, q13 \n" // B
+ "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned
+ "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U
+ "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb1555), // %0
+ "+r"(src_stride_argb1555), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_ARGB1555TOUVROW_NEON
+
+// 16x2 pixels -> 8x1. pix is number of argb pixels. e.g. 16.
+#ifdef HAS_ARGB4444TOUVROW_NEON
+void ARGB4444ToUVRow_NEON(const uint8* src_argb4444, int src_stride_argb4444,
+ uint8* dst_u, uint8* dst_v, int pix) {
+ asm volatile (
+ "add %1, %0, %1 \n" // src_stride + src_argb
+ "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
+ "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
+ "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
+ "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
+ "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
+ "vmov.u16 q15, #0x8080 \n" // 128.5
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // next 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // load 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
+ MEMACCESS(1)
+ "vld1.8 {q0}, [%1]! \n" // next 8 ARGB4444 pixels.
+ ARGB4444TOARGB
+ "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
+ "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
+ "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
+
+ "vrshr.u16 q4, q4, #1 \n" // 2x average
+ "vrshr.u16 q5, q5, #1 \n"
+ "vrshr.u16 q6, q6, #1 \n"
+
+ "subs %4, %4, #16 \n" // 16 processed per loop.
+ "vmul.s16 q8, q4, q10 \n" // B
+ "vmls.s16 q8, q5, q11 \n" // G
+ "vmls.s16 q8, q6, q12 \n" // R
+ "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned
+ "vmul.s16 q9, q6, q10 \n" // R
+ "vmls.s16 q9, q5, q14 \n" // G
+ "vmls.s16 q9, q4, q13 \n" // B
+ "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned
+ "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U
+ "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V
+ MEMACCESS(2)
+ "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
+ MEMACCESS(3)
+ "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
+ "bgt 1b \n"
+ : "+r"(src_argb4444), // %0
+ "+r"(src_stride_argb4444), // %1
+ "+r"(dst_u), // %2
+ "+r"(dst_v), // %3
+ "+r"(pix) // %4
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
+ "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
+ );
+}
+#endif // HAS_ARGB4444TOUVROW_NEON
+
+#ifdef HAS_RGB565TOYROW_NEON
+void RGB565ToYRow_NEON(const uint8* src_rgb565, uint8* dst_y, int pix) {
+ asm volatile (
+ "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d27, #16 \n" // Add 16 constant
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ RGB565TOARGB
+ "vmull.u8 q2, d0, d24 \n" // B
+ "vmlal.u8 q2, d1, d25 \n" // G
+ "vmlal.u8 q2, d2, d26 \n" // R
+ "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d27 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_rgb565), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13"
+ );
+}
+#endif // HAS_RGB565TOYROW_NEON
+
+#ifdef HAS_ARGB1555TOYROW_NEON
+void ARGB1555ToYRow_NEON(const uint8* src_argb1555, uint8* dst_y, int pix) {
+ asm volatile (
+ "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d27, #16 \n" // Add 16 constant
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGB1555TOARGB
+ "vmull.u8 q2, d0, d24 \n" // B
+ "vmlal.u8 q2, d1, d25 \n" // G
+ "vmlal.u8 q2, d2, d26 \n" // R
+ "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d27 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_argb1555), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13"
+ );
+}
+#endif // HAS_ARGB1555TOYROW_NEON
+
+#ifdef HAS_ARGB4444TOYROW_NEON
+void ARGB4444ToYRow_NEON(const uint8* src_argb4444, uint8* dst_y, int pix) {
+ asm volatile (
+ "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient
+ "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient
+ "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient
+ "vmov.u8 d27, #16 \n" // Add 16 constant
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ ARGB4444TOARGB
+ "vmull.u8 q2, d0, d24 \n" // B
+ "vmlal.u8 q2, d1, d25 \n" // G
+ "vmlal.u8 q2, d2, d26 \n" // R
+ "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y
+ "vqadd.u8 d0, d27 \n"
+ MEMACCESS(1)
+ "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_argb4444), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13"
+ );
+}
+#endif // HAS_ARGB4444TOYROW_NEON
+
+#ifdef HAS_BGRATOYROW_NEON
+void BGRAToYRow_NEON(const uint8* src_bgra, uint8* dst_y, int pix) {
+ asm volatile (
+ "movi v4.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 pixels of BGRA.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v1.8b, v4.8b \n" // R
+ "umlal v16.8h, v2.8b, v5.8b \n" // G
+ "umlal v16.8h, v3.8b, v6.8b \n" // B
+ "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_bgra), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
+ );
+}
+#endif // HAS_BGRATOYROW_NEON
+
+#ifdef HAS_ABGRTOYROW_NEON
+void ABGRToYRow_NEON(const uint8* src_abgr, uint8* dst_y, int pix) {
+ asm volatile (
+ "movi v4.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 pixels of ABGR.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v0.8b, v4.8b \n" // R
+ "umlal v16.8h, v1.8b, v5.8b \n" // G
+ "umlal v16.8h, v2.8b, v6.8b \n" // B
+ "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_abgr), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
+ );
+}
+#endif // HAS_ABGRTOYROW_NEON
+
+#ifdef HAS_RGBATOYROW_NEON
+void RGBAToYRow_NEON(const uint8* src_rgba, uint8* dst_y, int pix) {
+ asm volatile (
+ "movi v4.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 pixels of RGBA.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v1.8b, v4.8b \n" // B
+ "umlal v16.8h, v2.8b, v5.8b \n" // G
+ "umlal v16.8h, v3.8b, v6.8b \n" // R
+ "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_rgba), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
+ );
+}
+#endif // HAS_RGBATOYROW_NEON
+
+#ifdef HAS_RGB24TOYROW_NEON
+void RGB24ToYRow_NEON(const uint8* src_rgb24, uint8* dst_y, int pix) {
+ asm volatile (
+ "movi v4.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld3 {v0.8b-v2.8b}, [%0], #24 \n" // load 8 pixels of RGB24.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v0.8b, v4.8b \n" // B
+ "umlal v16.8h, v1.8b, v5.8b \n" // G
+ "umlal v16.8h, v2.8b, v6.8b \n" // R
+ "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_rgb24), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
+ );
+}
+#endif // HAS_RGB24TOYROW_NEON
+
+#ifdef HAS_RAWTOYROW_NEON
+void RAWToYRow_NEON(const uint8* src_raw, uint8* dst_y, int pix) {
+ asm volatile (
+ "movi v4.8b, #33 \n" // R * 0.2578 coefficient
+ "movi v5.8b, #65 \n" // G * 0.5078 coefficient
+ "movi v6.8b, #13 \n" // B * 0.1016 coefficient
+ "movi v7.8b, #16 \n" // Add 16 constant
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld3 {v0.8b-v2.8b}, [%0], #24 \n" // load 8 pixels of RAW.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v0.8b, v4.8b \n" // B
+ "umlal v16.8h, v1.8b, v5.8b \n" // G
+ "umlal v16.8h, v2.8b, v6.8b \n" // R
+ "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
+ "uqadd v0.8b, v0.8b, v7.8b \n"
+ MEMACCESS(1)
+ "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
+ "bgt 1b \n"
+ : "+r"(src_raw), // %0
+ "+r"(dst_y), // %1
+ "+r"(pix) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
+ );
+}
+#endif // HAS_RAWTOYROW_NEON
+
+// Bilinear filter 16x2 -> 16x1
+#ifdef HAS_INTERPOLATEROW_NEON
+void InterpolateRow_NEON(uint8* dst_ptr,
+ const uint8* src_ptr, ptrdiff_t src_stride,
+ int dst_width, int source_y_fraction) {
+ int y1_fraction = source_y_fraction;
+ int y0_fraction = 256 - y1_fraction;
+ const uint8* src_ptr1 = src_ptr + src_stride;
+ asm volatile (
+ "cmp %4, #0 \n"
+ "beq 100f \n"
+ "cmp %4, #64 \n"
+ "beq 75f \n"
+ "cmp %4, #128 \n"
+ "beq 50f \n"
+ "cmp %4, #192 \n"
+ "beq 25f \n"
+
+ "dup v5.16b, %w4 \n"
+ "dup v4.16b, %w5 \n"
+ // General purpose row blend.
+ "1: \n"
+ MEMACCESS(1)
+ "ld1 {v0.16b}, [%1], #16 \n"
+ MEMACCESS(2)
+ "ld1 {v1.16b}, [%2], #16 \n"
+ "subs %3, %3, #16 \n"
+ "umull v2.8h, v0.8b, v4.8b \n"
+ "umull2 v3.8h, v0.16b, v4.16b \n"
+ "umlal v2.8h, v1.8b, v5.8b \n"
+ "umlal2 v3.8h, v1.16b, v5.16b \n"
+ "rshrn v0.8b, v2.8h, #8 \n"
+ "rshrn2 v0.16b, v3.8h, #8 \n"
+ MEMACCESS(0)
+ "st1 {v0.16b}, [%0], #16 \n"
+ "bgt 1b \n"
+ "b 99f \n"
+
+ // Blend 25 / 75.
+ "25: \n"
+ MEMACCESS(1)
+ "ld1 {v0.16b}, [%1], #16 \n"
+ MEMACCESS(2)
+ "ld1 {v1.16b}, [%2], #16 \n"
+ "subs %3, %3, #16 \n"
+ "urhadd v0.16b, v0.16b, v1.16b \n"
+ "urhadd v0.16b, v0.16b, v1.16b \n"
+ MEMACCESS(0)
+ "st1 {v0.16b}, [%0], #16 \n"
+ "bgt 25b \n"
+ "b 99f \n"
+
+ // Blend 50 / 50.
+ "50: \n"
+ MEMACCESS(1)
+ "ld1 {v0.16b}, [%1], #16 \n"
+ MEMACCESS(2)
+ "ld1 {v1.16b}, [%2], #16 \n"
+ "subs %3, %3, #16 \n"
+ "urhadd v0.16b, v0.16b, v1.16b \n"
+ MEMACCESS(0)
+ "st1 {v0.16b}, [%0], #16 \n"
+ "bgt 50b \n"
+ "b 99f \n"
+
+ // Blend 75 / 25.
+ "75: \n"
+ MEMACCESS(1)
+ "ld1 {v1.16b}, [%1], #16 \n"
+ MEMACCESS(2)
+ "ld1 {v0.16b}, [%2], #16 \n"
+ "subs %3, %3, #16 \n"
+ "urhadd v0.16b, v0.16b, v1.16b \n"
+ "urhadd v0.16b, v0.16b, v1.16b \n"
+ MEMACCESS(0)
+ "st1 {v0.16b}, [%0], #16 \n"
+ "bgt 75b \n"
+ "b 99f \n"
+
+ // Blend 100 / 0 - Copy row unchanged.
+ "100: \n"
+ MEMACCESS(1)
+ "ld1 {v0.16b}, [%1], #16 \n"
+ "subs %3, %3, #16 \n"
+ MEMACCESS(0)
+ "st1 {v0.16b}, [%0], #16 \n"
+ "bgt 100b \n"
+
+ "99: \n"
+ : "+r"(dst_ptr), // %0
+ "+r"(src_ptr), // %1
+ "+r"(src_ptr1), // %2
+ "+r"(dst_width), // %3
+ "+r"(y1_fraction), // %4
+ "+r"(y0_fraction) // %5
+ :
+ : "cc", "memory", "v0", "v1", "v3", "v4", "v5"
+ );
+}
+#endif // HAS_INTERPOLATEROW_NEON
+
+// dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr
+#ifdef HAS_ARGBBLENDROW_NEON
+void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ "subs %3, %3, #8 \n"
+ "blt 89f \n"
+ // Blend 8 pixels.
+ "8: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 pixels of ARGB0.
+ MEMACCESS(1)
+ "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load 8 pixels of ARGB1.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "umull v16.8h, v4.8b, v3.8b \n" // db * a
+ "umull v17.8h, v5.8b, v3.8b \n" // dg * a
+ "umull v18.8h, v6.8b, v3.8b \n" // dr * a
+ "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
+ "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
+ "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
+ "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
+ "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
+ "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
+ "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
+ "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
+ "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
+ "movi v3.8b, #255 \n" // a = 255
+ MEMACCESS(2)
+ "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 pixels of ARGB.
+ "bge 8b \n"
+
+ "89: \n"
+ "adds %3, %3, #8-1 \n"
+ "blt 99f \n"
+
+ // Blend 1 pixels.
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.b-v3.b}[0], [%0], #4 \n" // load 1 pixel ARGB0.
+ MEMACCESS(1)
+ "ld4 {v4.b-v7.b}[0], [%1], #4 \n" // load 1 pixel ARGB1.
+ "subs %3, %3, #1 \n" // 1 processed per loop.
+ "umull v16.8h, v4.8b, v3.8b \n" // db * a
+ "umull v17.8h, v5.8b, v3.8b \n" // dg * a
+ "umull v18.8h, v6.8b, v3.8b \n" // dr * a
+ "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
+ "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
+ "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
+ "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
+ "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
+ "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
+ "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
+ "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
+ "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
+ "movi v3.8b, #255 \n" // a = 255
+ MEMACCESS(2)
+ "st4 {v0.b-v3.b}[0], [%2], #4 \n" // store 1 pixel.
+ "bge 1b \n"
+
+ "99: \n"
+
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
+ "v16", "v17", "v18"
+ );
+}
+#endif // HAS_ARGBBLENDROW_NEON
+
+// Attenuate 8 pixels at a time.
+#ifdef HAS_ARGBATTENUATEROW_NEON
+void ARGBAttenuateRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
+ asm volatile (
+ // Attenuate 8 pixels.
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 pixels of ARGB.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v3.8b \n" // b * a
+ "umull v5.8h, v1.8b, v3.8b \n" // g * a
+ "umull v6.8h, v2.8b, v3.8b \n" // r * a
+ "uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8
+ "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8
+ "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8
+ MEMACCESS(1)
+ "st4 {v0.8b-v3.8b}, [%1], #32 \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"
+ );
+}
+#endif // HAS_ARGBATTENUATEROW_NEON
+
+// Quantize 8 ARGB pixels (32 bytes).
+// dst = (dst * scale >> 16) * interval_size + interval_offset;
+#ifdef HAS_ARGBQUANTIZEROW_NEON
+void ARGBQuantizeRow_NEON(uint8* dst_argb, int scale, int interval_size,
+ int interval_offset, int width) {
+ asm volatile (
+ "dup v4.8h, %w2 \n"
+ "ushr v4.8h, v4.8h, #1 \n" // scale >>= 1
+ "dup v5.8h, %w3 \n" // interval multiply.
+ "dup v6.8h, %w4 \n" // interval add
+
+ // 8 pixel loop.
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0] \n" // load 8 pixels of ARGB.
+ "subs %1, %1, #8 \n" // 8 processed per loop.
+ "uxtl v0.8h, v0.8b \n" // b (0 .. 255)
+ "uxtl v1.8h, v1.8b \n"
+ "uxtl v2.8h, v2.8b \n"
+ "sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale
+ "sqdmulh v1.8h, v1.8h, v4.8h \n" // g
+ "sqdmulh v2.8h, v2.8h, v4.8h \n" // r
+ "mul v0.8h, v0.8h, v5.8h \n" // b * interval_size
+ "mul v1.8h, v1.8h, v5.8h \n" // g
+ "mul v2.8h, v2.8h, v5.8h \n" // r
+ "add v0.8h, v0.8h, v6.8h \n" // b + interval_offset
+ "add v1.8h, v1.8h, v6.8h \n" // g
+ "add v2.8h, v2.8h, v6.8h \n" // r
+ "uqxtn v0.8b, v0.8h \n"
+ "uqxtn v1.8b, v1.8h \n"
+ "uqxtn v2.8b, v2.8h \n"
+ MEMACCESS(0)
+ "st4 {v0.8b-v3.8b}, [%0], #32 \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(dst_argb), // %0
+ "+r"(width) // %1
+ : "r"(scale), // %2
+ "r"(interval_size), // %3
+ "r"(interval_offset) // %4
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"
+ );
+}
+#endif // HAS_ARGBQUANTIZEROW_NEON
+
+// Shade 8 pixels at a time by specified value.
+// NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8.
+// Rounding in vqrdmulh does +1 to high if high bit of low s16 is set.
+#ifdef HAS_ARGBSHADEROW_NEON
+void ARGBShadeRow_NEON(const uint8* src_argb, uint8* dst_argb, int width,
+ uint32 value) {
+ asm volatile (
+ "dup v0.4s, %w3 \n" // duplicate scale value.
+ "zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb.
+ "ushr v0.8h, v0.8h, #1 \n" // scale / 2.
+
+ // 8 pixel loop.
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v4.8b-v7.8b}, [%0], #32 \n" // load 8 pixels of ARGB.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "uxtl v4.8h, v4.8b \n" // b (0 .. 255)
+ "uxtl v5.8h, v5.8b \n"
+ "uxtl v6.8h, v6.8b \n"
+ "uxtl v7.8h, v7.8b \n"
+ "sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2
+ "sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g
+ "sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r
+ "sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a
+ "uqxtn v4.8b, v4.8h \n"
+ "uqxtn v5.8b, v5.8h \n"
+ "uqxtn v6.8b, v6.8h \n"
+ "uqxtn v7.8b, v7.8h \n"
+ MEMACCESS(1)
+ "st4 {v4.8b-v7.8b}, [%1], #32 \n" // store 8 pixels of ARGB.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(value) // %3
+ : "cc", "memory", "v0", "v4", "v5", "v6", "v7"
+ );
+}
+#endif // HAS_ARGBSHADEROW_NEON
+
+// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
+// Similar to ARGBToYJ but stores ARGB.
+// C code is (15 * b + 75 * g + 38 * r + 64) >> 7;
+#ifdef HAS_ARGBGRAYROW_NEON
+void ARGBGrayRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
+ asm volatile (
+ "movi v24.8b, #15 \n" // B * 0.11400 coefficient
+ "movi v25.8b, #75 \n" // G * 0.58700 coefficient
+ "movi v26.8b, #38 \n" // R * 0.29900 coefficient
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v24.8b \n" // B
+ "umlal v4.8h, v1.8b, v25.8b \n" // G
+ "umlal v4.8h, v2.8b, v26.8b \n" // R
+ "sqrshrun v0.8b, v4.8h, #7 \n" // 15 bit to 8 bit B
+ "mov v1.8b, v0.8b \n" // G
+ "mov v2.8b, v0.8b \n" // R
+ MEMACCESS(1)
+ "st4 {v0.8b-v3.8b}, [%1], #32 \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26"
+ );
+}
+#endif // HAS_ARGBGRAYROW_NEON
+
+// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
+// b = (r * 35 + g * 68 + b * 17) >> 7
+// g = (r * 45 + g * 88 + b * 22) >> 7
+// r = (r * 50 + g * 98 + b * 24) >> 7
+
+#ifdef HAS_ARGBSEPIAROW_NEON
+void ARGBSepiaRow_NEON(uint8* dst_argb, int width) {
+ asm volatile (
+ "movi v20.8b, #17 \n" // BB coefficient
+ "movi v21.8b, #68 \n" // BG coefficient
+ "movi v22.8b, #35 \n" // BR coefficient
+ "movi v24.8b, #22 \n" // GB coefficient
+ "movi v25.8b, #88 \n" // GG coefficient
+ "movi v26.8b, #45 \n" // GR coefficient
+ "movi v28.8b, #24 \n" // BB coefficient
+ "movi v29.8b, #98 \n" // BG coefficient
+ "movi v30.8b, #50 \n" // BR coefficient
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0] \n" // load 8 ARGB pixels.
+ "subs %1, %1, #8 \n" // 8 processed per loop.
+ "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B
+ "umlal v4.8h, v1.8b, v21.8b \n" // G
+ "umlal v4.8h, v2.8b, v22.8b \n" // R
+ "umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G
+ "umlal v5.8h, v1.8b, v25.8b \n" // G
+ "umlal v5.8h, v2.8b, v26.8b \n" // R
+ "umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R
+ "umlal v6.8h, v1.8b, v29.8b \n" // G
+ "umlal v6.8h, v2.8b, v30.8b \n" // R
+ "uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B
+ "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G
+ "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R
+ MEMACCESS(0)
+ "st4 {v0.8b-v3.8b}, [%0], #32 \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+ : "+r"(dst_argb), // %0
+ "+r"(width) // %1
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
+ "v20", "v21", "v22", "v24", "v25", "v26", "v28", "v29", "v30"
+ );
+}
+#endif // HAS_ARGBSEPIAROW_NEON
+
+// Tranform 8 ARGB pixels (32 bytes) with color matrix.
+// TODO(fbarchard): Was same as Sepia except matrix is provided. This function
+// needs to saturate. Consider doing a non-saturating version.
+#ifdef HAS_ARGBCOLORMATRIXROW_NEON
+void ARGBColorMatrixRow_NEON(const uint8* src_argb, uint8* dst_argb,
+ const int8* matrix_argb, int width) {
+ asm volatile (
+ MEMACCESS(3)
+ "ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors.
+ "sxtl v0.8h, v2.8b \n" // B,G coefficients s16.
+ "sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16.
+
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v16.8b-v19.8b}, [%0], #32 \n" // load 8 ARGB pixels.
+ "subs %2, %2, #8 \n" // 8 processed per loop.
+ "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit
+ "uxtl v17.8h, v17.8b \n" // g
+ "uxtl v18.8h, v18.8b \n" // r
+ "uxtl v19.8h, v19.8b \n" // a
+ "mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B
+ "mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G
+ "mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R
+ "mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A
+ "mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B
+ "mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G
+ "mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R
+ "mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A
+ "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
+ "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
+ "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
+ "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
+ "mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B
+ "mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G
+ "mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R
+ "mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A
+ "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
+ "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
+ "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
+ "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
+ "mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B
+ "mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G
+ "mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R
+ "mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A
+ "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
+ "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
+ "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
+ "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
+ "sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B
+ "sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G
+ "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R
+ "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A
+ MEMACCESS(1)
+ "st4 {v16.8b-v19.8b}, [%1], #32 \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+ : "+r"(src_argb), // %0
+ "+r"(dst_argb), // %1
+ "+r"(width) // %2
+ : "r"(matrix_argb) // %3
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17",
+ "v18", "v19", "v22", "v23", "v24", "v25"
+ );
+}
+#endif // HAS_ARGBCOLORMATRIXROW_NEON
+
+// TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable.
+// Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
+#ifdef HAS_ARGBMULTIPLYROW_NEON
+void ARGBMultiplyRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ // 8 pixel loop.
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
+ MEMACCESS(1)
+ "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load 8 more ARGB pixels.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "umull v0.8h, v0.8b, v4.8b \n" // multiply B
+ "umull v1.8h, v1.8b, v5.8b \n" // multiply G
+ "umull v2.8h, v2.8b, v6.8b \n" // multiply R
+ "umull v3.8h, v3.8b, v7.8b \n" // multiply A
+ "rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B
+ "rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G
+ "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R
+ "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A
+ MEMACCESS(2)
+ "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
+ );
+}
+#endif // HAS_ARGBMULTIPLYROW_NEON
+
+// Add 2 rows of ARGB pixels together, 8 pixels at a time.
+#ifdef HAS_ARGBADDROW_NEON
+void ARGBAddRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ // 8 pixel loop.
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
+ MEMACCESS(1)
+ "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load 8 more ARGB pixels.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "uqadd v0.8b, v0.8b, v4.8b \n"
+ "uqadd v1.8b, v1.8b, v5.8b \n"
+ "uqadd v2.8b, v2.8b, v6.8b \n"
+ "uqadd v3.8b, v3.8b, v7.8b \n"
+ MEMACCESS(2)
+ "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
+ );
+}
+#endif // HAS_ARGBADDROW_NEON
+
+// Subtract 2 rows of ARGB pixels, 8 pixels at a time.
+#ifdef HAS_ARGBSUBTRACTROW_NEON
+void ARGBSubtractRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ // 8 pixel loop.
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
+ MEMACCESS(1)
+ "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load 8 more ARGB pixels.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "uqsub v0.8b, v0.8b, v4.8b \n"
+ "uqsub v1.8b, v1.8b, v5.8b \n"
+ "uqsub v2.8b, v2.8b, v6.8b \n"
+ "uqsub v3.8b, v3.8b, v7.8b \n"
+ MEMACCESS(2)
+ "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+
+ : "+r"(src_argb0), // %0
+ "+r"(src_argb1), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
+ );
+}
+#endif // HAS_ARGBSUBTRACTROW_NEON
+
+// Adds Sobel X and Sobel Y and stores Sobel into ARGB.
+// A = 255
+// R = Sobel
+// G = Sobel
+// B = Sobel
+#ifdef HAS_SOBELROW_NEON
+void SobelRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ "movi v3.8b, #255 \n" // alpha
+ // 8 pixel loop.
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx.
+ MEMACCESS(1)
+ "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "uqadd v0.8b, v0.8b, v1.8b \n" // add
+ "mov v1.8b, v0.8b \n"
+ "mov v2.8b, v0.8b \n"
+ MEMACCESS(2)
+ "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+ : "+r"(src_sobelx), // %0
+ "+r"(src_sobely), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3"
+ );
+}
+#endif // HAS_SOBELROW_NEON
+
+// Adds Sobel X and Sobel Y and stores Sobel into plane.
+#ifdef HAS_SOBELTOPLANEROW_NEON
+void SobelToPlaneRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
+ uint8* dst_y, int width) {
+ asm volatile (
+ // 16 pixel loop.
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx.
+ MEMACCESS(1)
+ "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely.
+ "subs %3, %3, #16 \n" // 16 processed per loop.
+ "uqadd v0.16b, v0.16b, v1.16b \n" // add
+ MEMACCESS(2)
+ "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels.
+ "bgt 1b \n"
+ : "+r"(src_sobelx), // %0
+ "+r"(src_sobely), // %1
+ "+r"(dst_y), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1"
+ );
+}
+#endif // HAS_SOBELTOPLANEROW_NEON
+
+// Mixes Sobel X, Sobel Y and Sobel into ARGB.
+// A = 255
+// R = Sobel X
+// G = Sobel
+// B = Sobel Y
+#ifdef HAS_SOBELXYROW_NEON
+void SobelXYRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
+ uint8* dst_argb, int width) {
+ asm volatile (
+ "movi v3.8b, #255 \n" // alpha
+ // 8 pixel loop.
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx.
+ MEMACCESS(1)
+ "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely.
+ "subs %3, %3, #8 \n" // 8 processed per loop.
+ "uqadd v1.8b, v0.8b, v2.8b \n" // add
+ MEMACCESS(2)
+ "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 ARGB pixels.
+ "bgt 1b \n"
+ : "+r"(src_sobelx), // %0
+ "+r"(src_sobely), // %1
+ "+r"(dst_argb), // %2
+ "+r"(width) // %3
+ :
+ : "cc", "memory", "v0", "v1", "v2", "v3"
+ );
+}
+#endif // HAS_SOBELXYROW_NEON
+
+// SobelX as a matrix is
+// -1 0 1
+// -2 0 2
+// -1 0 1
+#ifdef HAS_SOBELXROW_NEON
+void SobelXRow_NEON(const uint8* src_y0, const uint8* src_y1,
+ const uint8* src_y2, uint8* dst_sobelx, int width) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v0.8b}, [%0],%5 \n" // top
+ MEMACCESS(0)
+ "ld1 {v1.8b}, [%0],%6 \n"
+ "usubl v0.8h, v0.8b, v1.8b \n"
+ MEMACCESS(1)
+ "ld1 {v2.8b}, [%1],%5 \n" // center * 2
+ MEMACCESS(1)
+ "ld1 {v3.8b}, [%1],%6 \n"
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ MEMACCESS(2)
+ "ld1 {v2.8b}, [%2],%5 \n" // bottom
+ MEMACCESS(2)
+ "ld1 {v3.8b}, [%2],%6 \n"
+ "subs %4, %4, #8 \n" // 8 pixels
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "abs v0.8h, v0.8h \n"
+ "uqxtn v0.8b, v0.8h \n"
+ MEMACCESS(3)
+ "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx
+ "bgt 1b \n"
+ : "+r"(src_y0), // %0
+ "+r"(src_y1), // %1
+ "+r"(src_y2), // %2
+ "+r"(dst_sobelx), // %3
+ "+r"(width) // %4
+ : "r"(2), // %5
+ "r"(6) // %6
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+#endif // HAS_SOBELXROW_NEON
+
+// SobelY as a matrix is
+// -1 -2 -1
+// 0 0 0
+// 1 2 1
+#ifdef HAS_SOBELYROW_NEON
+void SobelYRow_NEON(const uint8* src_y0, const uint8* src_y1,
+ uint8* dst_sobely, int width) {
+ asm volatile (
+ ".p2align 2 \n"
+ "1: \n"
+ MEMACCESS(0)
+ "ld1 {v0.8b}, [%0],%4 \n" // left
+ MEMACCESS(1)
+ "ld1 {v1.8b}, [%1],%4 \n"
+ "usubl v0.8h, v0.8b, v1.8b \n"
+ MEMACCESS(0)
+ "ld1 {v2.8b}, [%0],%4 \n" // center * 2
+ MEMACCESS(1)
+ "ld1 {v3.8b}, [%1],%4 \n"
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ MEMACCESS(0)
+ "ld1 {v2.8b}, [%0],%5 \n" // right
+ MEMACCESS(1)
+ "ld1 {v3.8b}, [%1],%5 \n"
+ "subs %3, %3, #8 \n" // 8 pixels
+ "usubl v1.8h, v2.8b, v3.8b \n"
+ "add v0.8h, v0.8h, v1.8h \n"
+ "abs v0.8h, v0.8h \n"
+ "uqxtn v0.8b, v0.8h \n"
+ MEMACCESS(2)
+ "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely
+ "bgt 1b \n"
+ : "+r"(src_y0), // %0
+ "+r"(src_y1), // %1
+ "+r"(dst_sobely), // %2
+ "+r"(width) // %3
+ : "r"(1), // %4
+ "r"(6) // %5
+ : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
+ );
+}
+#endif // HAS_SOBELYROW_NEON
+#endif // !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)
+
+#ifdef __cplusplus
+} // extern "C"
+} // namespace libyuv
+#endif