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Diffstat (limited to 'src/main/java/de/pixart/messenger/utils/video/TextureRenderer.java')
-rw-r--r--src/main/java/de/pixart/messenger/utils/video/TextureRenderer.java213
1 files changed, 213 insertions, 0 deletions
diff --git a/src/main/java/de/pixart/messenger/utils/video/TextureRenderer.java b/src/main/java/de/pixart/messenger/utils/video/TextureRenderer.java
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index 000000000..aa4542fa3
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+++ b/src/main/java/de/pixart/messenger/utils/video/TextureRenderer.java
@@ -0,0 +1,213 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package de.pixart.messenger.utils.video;
+
+import android.annotation.TargetApi;
+import android.graphics.SurfaceTexture;
+import android.opengl.GLES11Ext;
+import android.opengl.GLES20;
+import android.opengl.Matrix;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+
+@TargetApi(16)
+public class TextureRenderer {
+
+ private static final int FLOAT_SIZE_BYTES = 4;
+ private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
+ private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
+ private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
+ private static final float[] mTriangleVerticesData = {
+ -1.0f, -1.0f, 0, 0.f, 0.f,
+ 1.0f, -1.0f, 0, 1.f, 0.f,
+ -1.0f, 1.0f, 0, 0.f, 1.f,
+ 1.0f, 1.0f, 0, 1.f, 1.f,
+ };
+ private FloatBuffer mTriangleVertices;
+
+ private static final String VERTEX_SHADER =
+ "uniform mat4 uMVPMatrix;\n" +
+ "uniform mat4 uSTMatrix;\n" +
+ "attribute vec4 aPosition;\n" +
+ "attribute vec4 aTextureCoord;\n" +
+ "varying vec2 vTextureCoord;\n" +
+ "void main() {\n" +
+ " gl_Position = uMVPMatrix * aPosition;\n" +
+ " vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" +
+ "}\n";
+
+ private static final String FRAGMENT_SHADER =
+ "#extension GL_OES_EGL_image_external : require\n" +
+ "precision mediump float;\n" +
+ "varying vec2 vTextureCoord;\n" +
+ "uniform samplerExternalOES sTexture;\n" +
+ "void main() {\n" +
+ " gl_FragColor = texture2D(sTexture, vTextureCoord);\n" +
+ "}\n";
+
+ private float[] mMVPMatrix = new float[16];
+ private float[] mSTMatrix = new float[16];
+ private int mProgram;
+ private int mTextureID = -12345;
+ private int muMVPMatrixHandle;
+ private int muSTMatrixHandle;
+ private int maPositionHandle;
+ private int maTextureHandle;
+ private int rotationAngle = 0;
+
+ public TextureRenderer(int rotation) {
+ rotationAngle = rotation;
+ mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
+ mTriangleVertices.put(mTriangleVerticesData).position(0);
+ Matrix.setIdentityM(mSTMatrix, 0);
+ }
+
+ public int getTextureId() {
+ return mTextureID;
+ }
+
+ public void drawFrame(SurfaceTexture st, boolean invert) {
+ checkGlError("onDrawFrame start");
+ st.getTransformMatrix(mSTMatrix);
+
+ if (invert) {
+ mSTMatrix[5] = -mSTMatrix[5];
+ mSTMatrix[13] = 1.0f - mSTMatrix[13];
+ }
+
+ GLES20.glUseProgram(mProgram);
+ checkGlError("glUseProgram");
+ GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
+ GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);
+ mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
+ GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
+ checkGlError("glVertexAttribPointer maPosition");
+ GLES20.glEnableVertexAttribArray(maPositionHandle);
+ checkGlError("glEnableVertexAttribArray maPositionHandle");
+ mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
+ GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
+ checkGlError("glVertexAttribPointer maTextureHandle");
+ GLES20.glEnableVertexAttribArray(maTextureHandle);
+ checkGlError("glEnableVertexAttribArray maTextureHandle");
+ GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
+ GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
+ GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
+ checkGlError("glDrawArrays");
+ GLES20.glFinish();
+ }
+
+ public void surfaceCreated() {
+ mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
+ if (mProgram == 0) {
+ throw new RuntimeException("failed creating program");
+ }
+ maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
+ checkGlError("glGetAttribLocation aPosition");
+ if (maPositionHandle == -1) {
+ throw new RuntimeException("Could not get attrib location for aPosition");
+ }
+ maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord");
+ checkGlError("glGetAttribLocation aTextureCoord");
+ if (maTextureHandle == -1) {
+ throw new RuntimeException("Could not get attrib location for aTextureCoord");
+ }
+ muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
+ checkGlError("glGetUniformLocation uMVPMatrix");
+ if (muMVPMatrixHandle == -1) {
+ throw new RuntimeException("Could not get attrib location for uMVPMatrix");
+ }
+ muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
+ checkGlError("glGetUniformLocation uSTMatrix");
+ if (muSTMatrixHandle == -1) {
+ throw new RuntimeException("Could not get attrib location for uSTMatrix");
+ }
+ int[] textures = new int[1];
+ GLES20.glGenTextures(1, textures, 0);
+ mTextureID = textures[0];
+ GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);
+ checkGlError("glBindTexture mTextureID");
+ GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
+ GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
+ GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
+ GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
+ checkGlError("glTexParameter");
+
+ Matrix.setIdentityM(mMVPMatrix, 0);
+ if (rotationAngle != 0) {
+ Matrix.rotateM(mMVPMatrix, 0, rotationAngle, 0, 0, 1);
+ }
+ }
+
+ public void changeFragmentShader(String fragmentShader) {
+ GLES20.glDeleteProgram(mProgram);
+ mProgram = createProgram(VERTEX_SHADER, fragmentShader);
+ if (mProgram == 0) {
+ throw new RuntimeException("failed creating program");
+ }
+ }
+
+ private int loadShader(int shaderType, String source) {
+ int shader = GLES20.glCreateShader(shaderType);
+ checkGlError("glCreateShader type=" + shaderType);
+ GLES20.glShaderSource(shader, source);
+ GLES20.glCompileShader(shader);
+ int[] compiled = new int[1];
+ GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
+ if (compiled[0] == 0) {
+ GLES20.glDeleteShader(shader);
+ shader = 0;
+ }
+ return shader;
+ }
+
+ private int createProgram(String vertexSource, String fragmentSource) {
+ int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
+ if (vertexShader == 0) {
+ return 0;
+ }
+ int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
+ if (pixelShader == 0) {
+ return 0;
+ }
+ int program = GLES20.glCreateProgram();
+ checkGlError("glCreateProgram");
+ if (program == 0) {
+ return 0;
+ }
+ GLES20.glAttachShader(program, vertexShader);
+ checkGlError("glAttachShader");
+ GLES20.glAttachShader(program, pixelShader);
+ checkGlError("glAttachShader");
+ GLES20.glLinkProgram(program);
+ int[] linkStatus = new int[1];
+ GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
+ if (linkStatus[0] != GLES20.GL_TRUE) {
+ GLES20.glDeleteProgram(program);
+ program = 0;
+ }
+ return program;
+ }
+
+ public void checkGlError(String op) {
+ int error;
+ if ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
+ throw new RuntimeException(op + ": glError " + error);
+ }
+ }
+}