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Diffstat (limited to 'themes/default/js/ui/jquery.ui.effect-bounce.js')
-rw-r--r-- | themes/default/js/ui/jquery.ui.effect-bounce.js | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/themes/default/js/ui/jquery.ui.effect-bounce.js b/themes/default/js/ui/jquery.ui.effect-bounce.js new file mode 100644 index 000000000..a3f4fe698 --- /dev/null +++ b/themes/default/js/ui/jquery.ui.effect-bounce.js @@ -0,0 +1,113 @@ +/*! + * jQuery UI Effects Bounce 1.9.0 + * http://jqueryui.com + * + * Copyright 2012 jQuery Foundation and other contributors + * Released under the MIT license. + * http://jquery.org/license + * + * http://api.jqueryui.com/bounce-effect/ + * + * Depends: + * jquery.ui.effect.js + */ +(function( $, undefined ) { + +$.effects.effect.bounce = function( o, done ) { + var el = $( this ), + props = [ "position", "top", "bottom", "left", "right", "height", "width" ], + + // defaults: + mode = $.effects.setMode( el, o.mode || "effect" ), + hide = mode === "hide", + show = mode === "show", + direction = o.direction || "up", + distance = o.distance, + times = o.times || 5, + + // number of internal animations + anims = times * 2 + ( show || hide ? 1 : 0 ), + speed = o.duration / anims, + easing = o.easing, + + // utility: + ref = ( direction === "up" || direction === "down" ) ? "top" : "left", + motion = ( direction === "up" || direction === "left" ), + i, + upAnim, + downAnim, + + // we will need to re-assemble the queue to stack our animations in place + queue = el.queue(), + queuelen = queue.length; + + // Avoid touching opacity to prevent clearType and PNG issues in IE + if ( show || hide ) { + props.push( "opacity" ); + } + + $.effects.save( el, props ); + el.show(); + $.effects.createWrapper( el ); // Create Wrapper + + // default distance for the BIGGEST bounce is the outer Distance / 3 + if ( !distance ) { + distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3; + } + + if ( show ) { + downAnim = { opacity: 1 }; + downAnim[ ref ] = 0; + + // if we are showing, force opacity 0 and set the initial position + // then do the "first" animation + el.css( "opacity", 0 ) + .css( ref, motion ? -distance * 2 : distance * 2 ) + .animate( downAnim, speed, easing ); + } + + // start at the smallest distance if we are hiding + if ( hide ) { + distance = distance / Math.pow( 2, times - 1 ); + } + + downAnim = {}; + downAnim[ ref ] = 0; + // Bounces up/down/left/right then back to 0 -- times * 2 animations happen here + for ( i = 0; i < times; i++ ) { + upAnim = {}; + upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; + + el.animate( upAnim, speed, easing ) + .animate( downAnim, speed, easing ); + + distance = hide ? distance * 2 : distance / 2; + } + + // Last Bounce when Hiding + if ( hide ) { + upAnim = { opacity: 0 }; + upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; + + el.animate( upAnim, speed, easing ); + } + + el.queue(function() { + if ( hide ) { + el.hide(); + } + $.effects.restore( el, props ); + $.effects.removeWrapper( el ); + done(); + }); + + // inject all the animations we just queued to be first in line (after "inprogress") + if ( queuelen > 1) { + queue.splice.apply( queue, + [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); + } + el.dequeue(); + +}; + +})(jQuery); |