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diff --git a/themes/default/js/ui/jquery.effects.bounce.js b/themes/default/js/ui/jquery.effects.bounce.js
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-/*
- * jQuery UI Effects Bounce 1.8.16
- *
- * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
- * Dual licensed under the MIT or GPL Version 2 licenses.
- * http://jquery.org/license
- *
- * http://docs.jquery.com/UI/Effects/Bounce
- *
- * Depends:
- * jquery.effects.core.js
- */
-(function( $, undefined ) {
-
-$.effects.bounce = function(o) {
-
- return this.queue(function() {
-
- // Create element
- var el = $(this), props = ['position','top','bottom','left','right'];
-
- // Set options
- var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode
- var direction = o.options.direction || 'up'; // Default direction
- var distance = o.options.distance || 20; // Default distance
- var times = o.options.times || 5; // Default # of times
- var speed = o.duration || 250; // Default speed per bounce
- if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE
-
- // Adjust
- $.effects.save(el, props); el.show(); // Save & Show
- $.effects.createWrapper(el); // Create Wrapper
- var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';
- var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';
- var distance = o.options.distance || (ref == 'top' ? el.outerHeight({margin:true}) / 3 : el.outerWidth({margin:true}) / 3);
- if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift
- if (mode == 'hide') distance = distance / (times * 2);
- if (mode != 'hide') times--;
-
- // Animate
- if (mode == 'show') { // Show Bounce
- var animation = {opacity: 1};
- animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
- el.animate(animation, speed / 2, o.options.easing);
- distance = distance / 2;
- times--;
- };
- for (var i = 0; i < times; i++) { // Bounces
- var animation1 = {}, animation2 = {};
- animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
- animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
- el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing);
- distance = (mode == 'hide') ? distance * 2 : distance / 2;
- };
- if (mode == 'hide') { // Last Bounce
- var animation = {opacity: 0};
- animation[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
- el.animate(animation, speed / 2, o.options.easing, function(){
- el.hide(); // Hide
- $.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
- if(o.callback) o.callback.apply(this, arguments); // Callback
- });
- } else {
- var animation1 = {}, animation2 = {};
- animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
- animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
- el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing, function(){
- $.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
- if(o.callback) o.callback.apply(this, arguments); // Callback
- });
- };
- el.queue('fx', function() { el.dequeue(); });
- el.dequeue();
- });
-
-};
-
-})(jQuery);