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Diffstat (limited to 'template-common/lib/jquery.tablednd.js')
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diff --git a/template-common/lib/jquery.tablednd.js b/template-common/lib/jquery.tablednd.js deleted file mode 100644 index d4c9fec29..000000000 --- a/template-common/lib/jquery.tablednd.js +++ /dev/null @@ -1,382 +0,0 @@ -/** - * TableDnD plug-in for JQuery, allows you to drag and drop table rows - * You can set up various options to control how the system will work - * Copyright (c) Denis Howlett <denish@isocra.com> - * Licensed like jQuery, see http://docs.jquery.com/License. - * - * Configuration options: - * - * onDragStyle - * This is the style that is assigned to the row during drag. There are limitations to the styles that can be - * associated with a row (such as you can't assign a border--well you can, but it won't be - * displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as - * a map (as used in the jQuery css(...) function). - * onDropStyle - * This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations - * to what you can do. Also this replaces the original style, so again consider using onDragClass which - * is simply added and then removed on drop. - * onDragClass - * This class is added for the duration of the drag and then removed when the row is dropped. It is more - * flexible than using onDragStyle since it can be inherited by the row cells and other content. The default - * is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your - * stylesheet. - * onDrop - * Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table - * and the row that was dropped. You can work out the new order of the rows by using - * table.rows. - * onDragStart - * Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the - * table and the row which the user has started to drag. - * onAllowDrop - * Pass a function that will be called as a row is over another row. If the function returns true, allow - * dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under - * the cursor. It returns a boolean: true allows the drop, false doesn't allow it. - * scrollAmount - * This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the - * window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2, - * FF3 beta - * dragHandle - * This is the name of a class that you assign to one or more cells in each row that is draggable. If you - * specify this class, then you are responsible for setting cursor: move in the CSS and only these cells - * will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where - * the whole row is draggable. - * - * Other ways to control behaviour: - * - * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows - * that you don't want to be draggable. - * - * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form - * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have - * an ID as must all the rows. - * - * Other methods: - * - * $("...").tableDnDUpdate() - * Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells). - * This is useful if you have updated the table rows using Ajax and you want to make the table draggable again. - * The table maintains the original configuration (so you don't have to specify it again). - * - * $("...").tableDnDSerialize() - * Will serialize and return the serialized string as above, but for each of the matching tables--so it can be - * called from anywhere and isn't dependent on the currentTable being set up correctly before calling - * - * Known problems: - * - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0 - * - * Version 0.2: 2008-02-20 First public version - * Version 0.3: 2008-02-07 Added onDragStart option - * Made the scroll amount configurable (default is 5 as before) - * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes - * Added onAllowDrop to control dropping - * Fixed a bug which meant that you couldn't set the scroll amount in both directions - * Added serialize method - * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row - * draggable - * Improved the serialize method to use a default (and settable) regular expression. - * Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table - */ -jQuery.tableDnD = { - /** Keep hold of the current table being dragged */ - currentTable : null, - /** Keep hold of the current drag object if any */ - dragObject: null, - /** The current mouse offset */ - mouseOffset: null, - /** Remember the old value of Y so that we don't do too much processing */ - oldY: 0, - - /** Actually build the structure */ - build: function(options) { - // Set up the defaults if any - - this.each(function() { - // This is bound to each matching table, set up the defaults and override with user options - this.tableDnDConfig = jQuery.extend({ - onDragStyle: null, - onDropStyle: null, - // Add in the default class for whileDragging - onDragClass: "tDnD_whileDrag", - onDrop: null, - onDragStart: null, - scrollAmount: 5, - serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs - serializeParamName: null, // If you want to specify another parameter name instead of the table ID - dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable - }, options || {}); - // Now make the rows draggable - jQuery.tableDnD.makeDraggable(this); - }); - - // Now we need to capture the mouse up and mouse move event - // We can use bind so that we don't interfere with other event handlers - jQuery(document) - .bind('mousemove', jQuery.tableDnD.mousemove) - .bind('mouseup', jQuery.tableDnD.mouseup); - - // Don't break the chain - return this; - }, - - /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */ - makeDraggable: function(table) { - var config = table.tableDnDConfig; - if (table.tableDnDConfig.dragHandle) { - // We only need to add the event to the specified cells - var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table); - cells.each(function() { - // The cell is bound to "this" - jQuery(this).mousedown(function(ev) { - jQuery.tableDnD.dragObject = this.parentNode; - jQuery.tableDnD.currentTable = table; - jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); - if (config.onDragStart) { - // Call the onDrop method if there is one - config.onDragStart(table, this); - } - return false; - }); - }) - } else { - // For backwards compatibility, we add the event to the whole row - var rows = jQuery("tr", table); // get all the rows as a wrapped set - rows.each(function() { - // Iterate through each row, the row is bound to "this" - var row = jQuery(this); - if (! row.hasClass("nodrag")) { - row.mousedown(function(ev) { - if (ev.target.tagName == "TD") { - jQuery.tableDnD.dragObject = this; - jQuery.tableDnD.currentTable = table; - jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); - if (config.onDragStart) { - // Call the onDrop method if there is one - config.onDragStart(table, this); - } - return false; - } - }).css("cursor", "move"); // Store the tableDnD object - } - }); - } - }, - - updateTables: function() { - this.each(function() { - // this is now bound to each matching table - if (this.tableDnDConfig) { - jQuery.tableDnD.makeDraggable(this); - } - }) - }, - - /** Get the mouse coordinates from the event (allowing for browser differences) */ - mouseCoords: function(ev){ - if(ev.pageX || ev.pageY){ - return {x:ev.pageX, y:ev.pageY}; - } - return { - x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, - y:ev.clientY + document.body.scrollTop - document.body.clientTop - }; - }, - - /** Given a target element and a mouse event, get the mouse offset from that element. - To do this we need the element's position and the mouse position */ - getMouseOffset: function(target, ev) { - ev = ev || window.event; - - var docPos = this.getPosition(target); - var mousePos = this.mouseCoords(ev); - return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; - }, - - /** Get the position of an element by going up the DOM tree and adding up all the offsets */ - getPosition: function(e){ - var left = 0; - var top = 0; - /** Safari fix -- thanks to Luis Chato for this! */ - if (e.offsetHeight == 0) { - /** Safari 2 doesn't correctly grab the offsetTop of a table row - this is detailed here: - http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/ - the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild. - note that firefox will return a text node as a first child, so designing a more thorough - solution may need to take that into account, for now this seems to work in firefox, safari, ie */ - e = e.firstChild; // a table cell - } - - while (e.offsetParent){ - left += e.offsetLeft; - top += e.offsetTop; - e = e.offsetParent; - } - - left += e.offsetLeft; - top += e.offsetTop; - - return {x:left, y:top}; - }, - - mousemove: function(ev) { - if (jQuery.tableDnD.dragObject == null) { - return; - } - - var dragObj = jQuery(jQuery.tableDnD.dragObject); - var config = jQuery.tableDnD.currentTable.tableDnDConfig; - var mousePos = jQuery.tableDnD.mouseCoords(ev); - var y = mousePos.y - jQuery.tableDnD.mouseOffset.y; - //auto scroll the window - var yOffset = window.pageYOffset; - if (document.all) { - // Windows version - //yOffset=document.body.scrollTop; - if (typeof document.compatMode != 'undefined' && - document.compatMode != 'BackCompat') { - yOffset = document.documentElement.scrollTop; - } - else if (typeof document.body != 'undefined') { - yOffset=document.body.scrollTop; - } - - } - - if (mousePos.y-yOffset < config.scrollAmount) { - window.scrollBy(0, -config.scrollAmount); - } else { - var windowHeight = window.innerHeight ? window.innerHeight - : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight; - if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) { - window.scrollBy(0, config.scrollAmount); - } - } - - - if (y != jQuery.tableDnD.oldY) { - // work out if we're going up or down... - var movingDown = y > jQuery.tableDnD.oldY; - // update the old value - jQuery.tableDnD.oldY = y; - // update the style to show we're dragging - if (config.onDragClass) { - dragObj.addClass(config.onDragClass); - } else { - dragObj.css(config.onDragStyle); - } - // If we're over a row then move the dragged row to there so that the user sees the - // effect dynamically - var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y); - if (currentRow) { - // TODO worry about what happens when there are multiple TBODIES - if (movingDown && jQuery.tableDnD.dragObject != currentRow) { - jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling); - } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) { - jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow); - } - } - } - - return false; - }, - - /** We're only worried about the y position really, because we can only move rows up and down */ - findDropTargetRow: function(draggedRow, y) { - var rows = jQuery.tableDnD.currentTable.rows; - for (var i=0; i<rows.length; i++) { - var row = rows[i]; - var rowY = this.getPosition(row).y; - var rowHeight = parseInt(row.offsetHeight)/2; - if (row.offsetHeight == 0) { - rowY = this.getPosition(row.firstChild).y; - rowHeight = parseInt(row.firstChild.offsetHeight)/2; - } - // Because we always have to insert before, we need to offset the height a bit - if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) { - // that's the row we're over - // If it's the same as the current row, ignore it - if (row == draggedRow) {return null;} - var config = jQuery.tableDnD.currentTable.tableDnDConfig; - if (config.onAllowDrop) { - if (config.onAllowDrop(draggedRow, row)) { - return row; - } else { - return null; - } - } else { - // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic) - var nodrop = jQuery(row).hasClass("nodrop"); - if (! nodrop) { - return row; - } else { - return null; - } - } - return row; - } - } - return null; - }, - - mouseup: function(e) { - if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) { - var droppedRow = jQuery.tableDnD.dragObject; - var config = jQuery.tableDnD.currentTable.tableDnDConfig; - // If we have a dragObject, then we need to release it, - // The row will already have been moved to the right place so we just reset stuff - if (config.onDragClass) { - jQuery(droppedRow).removeClass(config.onDragClass); - } else { - jQuery(droppedRow).css(config.onDropStyle); - } - jQuery.tableDnD.dragObject = null; - if (config.onDrop) { - // Call the onDrop method if there is one - config.onDrop(jQuery.tableDnD.currentTable, droppedRow); - } - jQuery.tableDnD.currentTable = null; // let go of the table too - } - }, - - serialize: function() { - if (jQuery.tableDnD.currentTable) { - return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable); - } else { - return "Error: No Table id set, you need to set an id on your table and every row"; - } - }, - - serializeTable: function(table) { - var result = ""; - var tableId = table.id; - var rows = table.rows; - for (var i=0; i<rows.length; i++) { - if (result.length > 0) result += "&"; - var rowId = rows[i].id; - if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) { - rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0]; - } - - result += tableId + '[]=' + rowId; - } - return result; - }, - - serializeTables: function() { - var result = ""; - this.each(function() { - // this is now bound to each matching table - result += jQuery.tableDnD.serializeTable(this); - }); - return result; - } - -} - -jQuery.fn.extend( - { - tableDnD : jQuery.tableDnD.build, - tableDnDUpdate : jQuery.tableDnD.updateTables, - tableDnDSerialize: jQuery.tableDnD.serializeTables - } -);
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