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authorrvelices <rv-github@modusoptimus.com>2012-11-06 21:00:59 +0000
committerrvelices <rv-github@modusoptimus.com>2012-11-06 21:00:59 +0000
commitf0d061d613497ccfb20765a81e85dbaa4de74484 (patch)
tree1e73d778468a0d07515908499e6ba7ce8d11f717 /themes/default/js/ui/jquery.ui.effect-shake.js
parent8ec9fb34c76af8ec1e6bbe1a647f3ad0dd78f407 (diff)
feature 2771 upgrade jquery ui - forgot to add non minimified files (not used anywhere in the code, but for the sake of coherence)
git-svn-id: http://piwigo.org/svn/trunk@18953 68402e56-0260-453c-a942-63ccdbb3a9ee
Diffstat (limited to 'themes/default/js/ui/jquery.ui.effect-shake.js')
-rw-r--r--themes/default/js/ui/jquery.ui.effect-shake.js74
1 files changed, 74 insertions, 0 deletions
diff --git a/themes/default/js/ui/jquery.ui.effect-shake.js b/themes/default/js/ui/jquery.ui.effect-shake.js
new file mode 100644
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+++ b/themes/default/js/ui/jquery.ui.effect-shake.js
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+/*!
+ * jQuery UI Effects Shake 1.9.0
+ * http://jqueryui.com
+ *
+ * Copyright 2012 jQuery Foundation and other contributors
+ * Released under the MIT license.
+ * http://jquery.org/license
+ *
+ * http://api.jqueryui.com/shake-effect/
+ *
+ * Depends:
+ * jquery.ui.effect.js
+ */
+(function( $, undefined ) {
+
+$.effects.effect.shake = function( o, done ) {
+
+ var el = $( this ),
+ props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
+ mode = $.effects.setMode( el, o.mode || "effect" ),
+ direction = o.direction || "left",
+ distance = o.distance || 20,
+ times = o.times || 3,
+ anims = times * 2 + 1,
+ speed = Math.round(o.duration/anims),
+ ref = (direction === "up" || direction === "down") ? "top" : "left",
+ positiveMotion = (direction === "up" || direction === "left"),
+ animation = {},
+ animation1 = {},
+ animation2 = {},
+ i,
+
+ // we will need to re-assemble the queue to stack our animations in place
+ queue = el.queue(),
+ queuelen = queue.length;
+
+ $.effects.save( el, props );
+ el.show();
+ $.effects.createWrapper( el );
+
+ // Animation
+ animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance;
+ animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2;
+ animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2;
+
+ // Animate
+ el.animate( animation, speed, o.easing );
+
+ // Shakes
+ for ( i = 1; i < times; i++ ) {
+ el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing );
+ }
+ el
+ .animate( animation1, speed, o.easing )
+ .animate( animation, speed / 2, o.easing )
+ .queue(function() {
+ if ( mode === "hide" ) {
+ el.hide();
+ }
+ $.effects.restore( el, props );
+ $.effects.removeWrapper( el );
+ done();
+ });
+
+ // inject all the animations we just queued to be first in line (after "inprogress")
+ if ( queuelen > 1) {
+ queue.splice.apply( queue,
+ [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
+ }
+ el.dequeue();
+
+};
+
+})(jQuery);