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authorpatdenice <patdenice@piwigo.org>2011-02-11 15:57:04 +0000
committerpatdenice <patdenice@piwigo.org>2011-02-11 15:57:04 +0000
commitd37ec3ddfd467f4b268086828440757133d0457e (patch)
tree39bea580f47578580151d334a2f9e3e23937a3ad /themes/default/js/ui/jquery.effects.shake.js
parent1d6681d9b00024290ed565f60ba52e9a234474fc (diff)
Update jQuery to 1.5 and jQuery UI to 1.8.9
git-svn-id: http://piwigo.org/svn/trunk@9172 68402e56-0260-453c-a942-63ccdbb3a9ee
Diffstat (limited to 'themes/default/js/ui/jquery.effects.shake.js')
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diff --git a/themes/default/js/ui/jquery.effects.shake.js b/themes/default/js/ui/jquery.effects.shake.js
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+++ b/themes/default/js/ui/jquery.effects.shake.js
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+/*
+ * jQuery UI Effects Shake 1.8.9
+ *
+ * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
+ * Dual licensed under the MIT or GPL Version 2 licenses.
+ * http://jquery.org/license
+ *
+ * http://docs.jquery.com/UI/Effects/Shake
+ *
+ * Depends:
+ * jquery.effects.core.js
+ */
+(function( $, undefined ) {
+
+$.effects.shake = function(o) {
+
+ return this.queue(function() {
+
+ // Create element
+ var el = $(this), props = ['position','top','bottom','left','right'];
+
+ // Set options
+ var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode
+ var direction = o.options.direction || 'left'; // Default direction
+ var distance = o.options.distance || 20; // Default distance
+ var times = o.options.times || 3; // Default # of times
+ var speed = o.duration || o.options.duration || 140; // Default speed per shake
+
+ // Adjust
+ $.effects.save(el, props); el.show(); // Save & Show
+ $.effects.createWrapper(el); // Create Wrapper
+ var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';
+ var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';
+
+ // Animation
+ var animation = {}, animation1 = {}, animation2 = {};
+ animation[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
+ animation1[ref] = (motion == 'pos' ? '+=' : '-=') + distance * 2;
+ animation2[ref] = (motion == 'pos' ? '-=' : '+=') + distance * 2;
+
+ // Animate
+ el.animate(animation, speed, o.options.easing);
+ for (var i = 1; i < times; i++) { // Shakes
+ el.animate(animation1, speed, o.options.easing).animate(animation2, speed, o.options.easing);
+ };
+ el.animate(animation1, speed, o.options.easing).
+ animate(animation, speed / 2, o.options.easing, function(){ // Last shake
+ $.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
+ if(o.callback) o.callback.apply(this, arguments); // Callback
+ });
+ el.queue('fx', function() { el.dequeue(); });
+ el.dequeue();
+ });
+
+};
+
+})(jQuery);