diff options
author | rvelices <rv-github@modusoptimus.com> | 2012-10-12 20:32:30 +0000 |
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committer | rvelices <rv-github@modusoptimus.com> | 2012-10-12 20:32:30 +0000 |
commit | 97294dac5ac27b43cb6a116d2852578376efa58d (patch) | |
tree | a983e1fd5930a65d2c750278c84f768b59cc70c5 /themes/default/js/ui/jquery.effects.bounce.js | |
parent | 267c548896d1e16ace40b6c1cb4df5913ac0bfa4 (diff) |
feature 2771: upgrade jquery from 1.7.2 to 1.8.2 and jquery.ui from 1.8.16 to 1.9.0
Attention plugins: jquery ui effect script ids change when using combine_script because file names changed ...
git-svn-id: http://piwigo.org/svn/trunk@18630 68402e56-0260-453c-a942-63ccdbb3a9ee
Diffstat (limited to '')
-rw-r--r-- | themes/default/js/ui/jquery.effects.bounce.js | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/themes/default/js/ui/jquery.effects.bounce.js b/themes/default/js/ui/jquery.effects.bounce.js deleted file mode 100644 index e9c1f16a2..000000000 --- a/themes/default/js/ui/jquery.effects.bounce.js +++ /dev/null @@ -1,78 +0,0 @@ -/* - * jQuery UI Effects Bounce 1.8.16 - * - * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about) - * Dual licensed under the MIT or GPL Version 2 licenses. - * http://jquery.org/license - * - * http://docs.jquery.com/UI/Effects/Bounce - * - * Depends: - * jquery.effects.core.js - */ -(function( $, undefined ) { - -$.effects.bounce = function(o) { - - return this.queue(function() { - - // Create element - var el = $(this), props = ['position','top','bottom','left','right']; - - // Set options - var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode - var direction = o.options.direction || 'up'; // Default direction - var distance = o.options.distance || 20; // Default distance - var times = o.options.times || 5; // Default # of times - var speed = o.duration || 250; // Default speed per bounce - if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE - - // Adjust - $.effects.save(el, props); el.show(); // Save & Show - $.effects.createWrapper(el); // Create Wrapper - var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left'; - var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg'; - var distance = o.options.distance || (ref == 'top' ? el.outerHeight({margin:true}) / 3 : el.outerWidth({margin:true}) / 3); - if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift - if (mode == 'hide') distance = distance / (times * 2); - if (mode != 'hide') times--; - - // Animate - if (mode == 'show') { // Show Bounce - var animation = {opacity: 1}; - animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance; - el.animate(animation, speed / 2, o.options.easing); - distance = distance / 2; - times--; - }; - for (var i = 0; i < times; i++) { // Bounces - var animation1 = {}, animation2 = {}; - animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance; - animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance; - el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing); - distance = (mode == 'hide') ? distance * 2 : distance / 2; - }; - if (mode == 'hide') { // Last Bounce - var animation = {opacity: 0}; - animation[ref] = (motion == 'pos' ? '-=' : '+=') + distance; - el.animate(animation, speed / 2, o.options.easing, function(){ - el.hide(); // Hide - $.effects.restore(el, props); $.effects.removeWrapper(el); // Restore - if(o.callback) o.callback.apply(this, arguments); // Callback - }); - } else { - var animation1 = {}, animation2 = {}; - animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance; - animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance; - el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing, function(){ - $.effects.restore(el, props); $.effects.removeWrapper(el); // Restore - if(o.callback) o.callback.apply(this, arguments); // Callback - }); - }; - el.queue('fx', function() { el.dequeue(); }); - el.dequeue(); - }); - -}; - -})(jQuery); |