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deadAsc(val1, val2, a) {
  global
  if !DeadSilence
    OutputChar(val1, val2)
  else CheckComp(val2)
  DeadKey := a
}

deadUni(val1, val2, a) {
  global
  if !DeadSilence
    SendUnicodeChar(val1, val2)
  else CheckComp(val2)
  DeadKey := a
}

undeadAsc(val) {
  global
  if DeadSilence
    send % val
  else
    send % "{bs}" . val
}

undeadUni(val){
  global
  if !DeadSilence
    send {bs}
  SendUnicodeChar(val, "")
}

CheckDeadAsc(d,val) {
  global
  if (PriorDeadKey == d) {
    undeadAsc(val)
    return 1
  }
}

CheckDeadUni(d,val) {
  global
  if (PriorDeadKey == d) {
    undeadUni(val)
    return 1
  }
}

CheckDeadAsc12(d,val1,val2) {
  global
  if (PriorDeadKey == d){
    if (Ebene = 1) and (val1 != "") {
      undeadAsc(val1)
      return 1
    } else if (Ebene = 2) and (val2 != "") {
      undeadAsc(val2)
      return 1
    }
  }
}

CheckDeadUni12(d,val1,val2) {
  global
  if(PriorDeadKey == d) {
    if (Ebene = 1) and (val1 != "") {
      undeadUni(val1)
      return 1
    } else if (Ebene = 2) and (val2 != "") {
      undeadUni(val2)
      return 1
    }
  }
}

CheckCompUni(d,val) {
  global
  if (CompKey == d) {
    PriorCompKey =
    CompKey =
    if !DeadCompose
      send {bs}
    isFurtherCompkey = 0
    SendUnicodeChar(val, "")
    return 1
  }
}

OutputChar(val1,val2) {
  global
  if !(CheckComp(val2) and DeadCompose)
    send % "{blind}" . val1
}

OutputChar12(val1,val2,val3,val4) {
  global
  if (Ebene = 1)
    c := val1
  else c := val2
  if (Ebene = 1)
    d := val3
  else d := val4
  if !(CheckComp(d) and DeadCompose)
    if GetKeyState("Shift","P") and isMod2Locked
      send % "{blind}{Shift Up}" . c . "{Shift Down}"
    else send % "{blind}" . c
}

;Folgende Funktion pr�ft, ob das eben geschriebene Zeichen eine g�ltige Coko 
;fortsetzen K�NNTE � falls ja, wird 1 zur�ckgegeben (die Eingabe soll blind erfolgen), 
;andernfalls wird 0 zur�ckgegeben (das Zeichen soll ausgegeben werden).

CheckComp(d) {
  global
  if (PriorDeadKey = "comp") {
    CompKey := "<" . d . ">"
    PriorDeadKey := DeadKey =
    CheckCompose()
    TryThirdCompKey = 0
    return 1
  } else if TryFourthCompKey {
    TryFourthCompKey = 0
    CompKey := ThreeCompKeys . " " . "<" . d . ">"
    ThreeCompKeys =
    CheckCompose()
    if !(CompKey) {
      send {left}{bs}{right}
      return 1
    } else CompKey =
  } else if TryThirdCompKey {
    TryThirdCompKey = 0
    CompKey := PriorCompKey . " " . "<" . d . ">"
    CheckCompose()
    if CompKey {
      TryFourthCompKey = 1
      ThreeCompKeys := CompKey
      CompKey =
    } else return 1
  } else if PriorCompKey {
    CompKey := PriorCompKey . " " . "<" . d . ">"
    CheckCompose()
    if CompKey
      TryThirdCompKey = 1
    return 1
  }
}

CumulateDeadKey(a) {
  if DeadKey = a5
  { if a = g1
      DeadKey = a5g1
    else if a = a1
      DeadKey = a5a1
    else if a = a2
      DeadKey = a5a2
    else if a = g1a2
      DeadKey = a5g1a2
    else if a = a1a2
      DeadKey = a5a1a2
    else if a = c1a2
      DeadKey = a5c1a2
  } else if DeadKey = g5
  { if a = g1
      DeadKey = g5g1
    else if a = a1
      DeadKey = g5a1
    else if a = a2
      DeadKey = g5a2
    else if a = g1a2
      DeadKey = g5g1a2
    else if a = a1a2
      DeadKey = g5a1a2
    else if a = c1a2
      DeadKey = g5c1a2
  } else if DeadKey = g1
  { if a = a5
      DeadKey = a5g1
    else if a = g5
      DeadKey = g5g1
    else if a = a2
      DeadKey = g1a2
    else if a = a5a2
      DeadKey = a5g1a2
    else if a = g5a2
      DeadKey = g5g1a2
  }
}