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// $XKeyboardConfig$
// $XFree86: xc/programs/xkbcomp/types/extra,v 1.3 2002/11/26 02:14:02 dawes Exp $

partial default xkb_types "default" {
    // Definition for a key type used for the czech keymap, for instance.
    // Defines style a with four level shift. It is similar to three_level
    // type used for iso9995 but it lets the shift key behave "normally".

    virtual_modifiers LevelThree,ScrollLock,LevelFive;

    type "EIGHT_LEVEL" {
        modifiers = Shift+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";  
	level_name[Level4] = "Shift Alt";  
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

    type "EIGHT_LEVEL_ALPHABETIC" {
	modifiers = Shift+Lock+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock]  = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] =  Level4;
        map[Lock+Shift+LevelThree] = Level3;

	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[Lock+LevelFive]  = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	map[Lock+LevelThree+LevelFive] =  Level8;
        map[Lock+Shift+LevelThree+LevelFive] = Level7;

	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Shift Alt";
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

    type "EIGHT_LEVEL_NEO_LOCKS" {
        // 'NumLock' is used for the (Neo-)Mod4-Lock.
        modifiers = Shift + LevelThree + NumLock + LevelFive;

        map[None]                                        = Level1;
        map[Shift]                                       = Level2;
        map[LevelThree]                                  = Level3;
        map[LevelThree+Shift]                            = Level4;
        map[NumLock]                                     = Level3;
        map[NumLock+Shift]                               = Level4;
        map[NumLock+LevelThree]                          = Level1;
        map[NumLock+LevelThree+Shift]                    = Level2;
        map[LevelFive]                                   = Level5;
        map[LevelFive+Shift]                             = Level6;
        map[LevelFive+LevelThree]                        = Level7;
        map[LevelFive+LevelThree+Shift]                  = Level8;
        map[LevelFive+NumLock]                           = Level7;
        map[LevelFive+NumLock+Shift]                     = Level8;
        map[LevelFive+NumLock+LevelThree]                = Level5;
        map[LevelFive+NumLock+LevelThree+Shift]          = Level6;

        level_name[Level1] = "Neo Level1";
        level_name[Level2] = "Neo Level2";
        level_name[Level3] = "Neo Level4";
        level_name[Level4] = "Neo Level4 Shift";
        level_name[Level5] = "Neo Level3";
        level_name[Level6] = "Neo Level5";
        level_name[Level7] = "Neo Level6";
        level_name[Level8] = "Neo Level6 Shift";
    };

    type "EIGHT_LEVEL_NEO_LOCKS_QUARTERALPHABETIC" {
        // 'NumLock' is used for the (Neo-)Mod4-Lock.
        modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;

        map[None]                                        = Level1;
        map[Shift]                                       = Level2;
        map[LevelThree]                                  = Level3;
        map[LevelThree+Shift]                            = Level4;
        map[NumLock]                                     = Level3;
        map[NumLock+Shift]                               = Level4;
        map[NumLock+LevelThree]                          = Level1;
        map[NumLock+LevelThree+Shift]                    = Level2;
        map[LevelFive]                                   = Level5;
        map[LevelFive+Shift]                             = Level6;
        map[LevelFive+LevelThree]                        = Level7;
        map[LevelFive+LevelThree+Shift]                  = Level8;
        map[LevelFive+NumLock]                           = Level7;
        map[LevelFive+NumLock+Shift]                     = Level8;
        map[LevelFive+NumLock+LevelThree]                = Level5;
        map[LevelFive+NumLock+LevelThree+Shift]          = Level6;
        // Lock interchanges Level1 and Level2
        map[Lock]                                        = Level2;
        map[Lock+Shift]                                  = Level1;
        map[Lock+LevelThree]                             = Level3;
        map[Lock+LevelThree+Shift]                       = Level4;
        map[Lock+NumLock]                                = Level3;
        map[Lock+NumLock+Shift]                          = Level4;
        map[Lock+NumLock+LevelThree]                     = Level2;
        map[Lock+NumLock+LevelThree+Shift]               = Level1;
        map[Lock+LevelFive]                              = Level5;
        map[Lock+LevelFive+Shift]                        = Level6;
        map[Lock+LevelFive+LevelThree]                   = Level7;
        map[Lock+LevelFive+LevelThree+Shift]             = Level8;
        map[Lock+LevelFive+NumLock]                      = Level7;
        map[Lock+LevelFive+NumLock+Shift]                = Level8;
        map[Lock+LevelFive+NumLock+LevelThree]           = Level5;
        map[Lock+LevelFive+NumLock+LevelThree+Shift]     = Level6;

        level_name[Level1] = "Neo Level1";
        level_name[Level2] = "Neo Level2";
        level_name[Level3] = "Neo Level4";
        level_name[Level4] = "Neo Level4 Shift";
        level_name[Level5] = "Neo Level3";
        level_name[Level6] = "Neo Level5";
        level_name[Level7] = "Neo Level6";
        level_name[Level8] = "Neo Level6 Shift";
    };

    type "EIGHT_LEVEL_SEMIALPHABETIC" {
	modifiers = Shift+Lock+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock]  = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] =  Level3;
        map[Lock+Shift+LevelThree] = Level4;

	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[Lock+LevelFive]  = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	map[Lock+LevelThree+LevelFive] =  Level7;
        map[Lock+Shift+LevelThree+LevelFive] = Level8;

	preserve[Lock+LevelThree] = Lock;
	preserve[Lock+Shift+LevelThree] = Lock;
	preserve[Lock+LevelFive] = Lock;
	preserve[Lock+Shift+LevelFive] = Lock;
	preserve[Lock+LevelThree+LevelFive] = Lock;
	preserve[Lock+Shift+LevelThree+LevelFive] = Lock;

	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Shift Alt";
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

};