From f540a2d76f68bb1567b04432fb4de38118a3ba5d Mon Sep 17 00:00:00 2001 From: erik Date: Sun, 10 May 2009 09:45:37 +0000 Subject: =?UTF-8?q?test-Version=20ist=20angesichts=20der=20wenigen=20Zeit?= =?UTF-8?q?=20bis=20zum=20xkeyboard-config-freeze=20(http://wiki.neo-layou?= =?UTF-8?q?t.org/roadmap)=20nicht=20mehr=20sinnvoll.=20alle=20fehler=20dor?= =?UTF-8?q?t=20sollten=20so=20schnell=20wie=20m=C3=B6glich=20von=20vielen?= =?UTF-8?q?=20getestet=20und=20behoben=20werden.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit git-svn-id: https://svn.neo-layout.org@1827 b9310e46-f624-0410-8ea1-cfbb3a30dc96 --- linux/X/level5 | 174 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 linux/X/level5 (limited to 'linux/X/level5') diff --git a/linux/X/level5 b/linux/X/level5 new file mode 100644 index 0000000..9a6b22a --- /dev/null +++ b/linux/X/level5 @@ -0,0 +1,174 @@ +// $XKeyboardConfig$ +// $XFree86: xc/programs/xkbcomp/types/extra,v 1.3 2002/11/26 02:14:02 dawes Exp $ + +partial default xkb_types "default" { + // Definition for a key type used for the czech keymap, for instance. + // Defines style a with four level shift. It is similar to three_level + // type used for iso9995 but it lets the shift key behave "normally". + + virtual_modifiers LevelThree,ScrollLock,LevelFive; + + type "EIGHT_LEVEL" { + modifiers = Shift+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + + type "EIGHT_LEVEL_ALPHABETIC" { + modifiers = Shift+Lock+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[Lock] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[Lock+LevelThree] = Level4; + map[Lock+Shift+LevelThree] = Level3; + + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[Lock+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + map[Lock+LevelThree+LevelFive] = Level8; + map[Lock+Shift+LevelThree+LevelFive] = Level7; + + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + + type "EIGHT_LEVEL_NEO_LOCKS" { + // 'NumLock' is used for the (Neo-)Mod4-Lock. + modifiers = Shift + LevelThree + NumLock + LevelFive; + + map[None] = Level1; + map[Shift] = Level2; + map[LevelThree] = Level3; + map[LevelThree+Shift] = Level4; + map[NumLock] = Level3; + map[NumLock+Shift] = Level4; + map[NumLock+LevelThree] = Level1; + map[NumLock+LevelThree+Shift] = Level2; + map[LevelFive] = Level5; + map[LevelFive+Shift] = Level6; + map[LevelFive+LevelThree] = Level7; + map[LevelFive+LevelThree+Shift] = Level8; + map[LevelFive+NumLock] = Level7; + map[LevelFive+NumLock+Shift] = Level8; + map[LevelFive+NumLock+LevelThree] = Level5; + map[LevelFive+NumLock+LevelThree+Shift] = Level6; + + level_name[Level1] = "Neo Level1"; + level_name[Level2] = "Neo Level2"; + level_name[Level3] = "Neo Level4"; + level_name[Level4] = "Neo Level4 Shift"; + level_name[Level5] = "Neo Level3"; + level_name[Level6] = "Neo Level5"; + level_name[Level7] = "Neo Level6"; + level_name[Level8] = "Neo Level6 Shift"; + }; + + type "EIGHT_LEVEL_NEO_LOCKS_QUATERALPHABETIC" { + // 'NumLock' is used for the (Neo-)Mod4-Lock. + modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; + + map[None] = Level1; + map[Shift] = Level2; + map[LevelThree] = Level3; + map[LevelThree+Shift] = Level4; + map[NumLock] = Level3; + map[NumLock+Shift] = Level4; + map[NumLock+LevelThree] = Level1; + map[NumLock+LevelThree+Shift] = Level2; + map[LevelFive] = Level5; + map[LevelFive+Shift] = Level6; + map[LevelFive+LevelThree] = Level7; + map[LevelFive+LevelThree+Shift] = Level8; + map[LevelFive+NumLock] = Level7; + map[LevelFive+NumLock+Shift] = Level8; + map[LevelFive+NumLock+LevelThree] = Level5; + map[LevelFive+NumLock+LevelThree+Shift] = Level6; + // Lock interchanges Level1 and Level2 + map[Lock] = Level2; + map[Lock+Shift] = Level1; + map[Lock+LevelThree] = Level3; + map[Lock+LevelThree+Shift] = Level4; + map[Lock+NumLock] = Level3; + map[Lock+NumLock+Shift] = Level4; + map[Lock+NumLock+LevelThree] = Level2; + map[Lock+NumLock+LevelThree+Shift] = Level1; + map[Lock+LevelFive] = Level5; + map[Lock+LevelFive+Shift] = Level6; + map[Lock+LevelFive+LevelThree] = Level7; + map[Lock+LevelFive+LevelThree+Shift] = Level8; + map[Lock+LevelFive+NumLock] = Level7; + map[Lock+LevelFive+NumLock+Shift] = Level8; + map[Lock+LevelFive+NumLock+LevelThree] = Level5; + map[Lock+LevelFive+NumLock+LevelThree+Shift] = Level6; + + level_name[Level1] = "Neo Level1"; + level_name[Level2] = "Neo Level2"; + level_name[Level3] = "Neo Level4"; + level_name[Level4] = "Neo Level4 Shift"; + level_name[Level5] = "Neo Level3"; + level_name[Level6] = "Neo Level5"; + level_name[Level7] = "Neo Level6"; + level_name[Level8] = "Neo Level6 Shift"; + }; + + type "EIGHT_LEVEL_SEMIALPHABETIC" { + modifiers = Shift+Lock+LevelThree+LevelFive; + map[None] = Level1; + map[Shift] = Level2; + map[Lock] = Level2; + map[LevelThree] = Level3; + map[Shift+LevelThree] = Level4; + map[Lock+LevelThree] = Level3; + map[Lock+Shift+LevelThree] = Level4; + + map[LevelFive] = Level5; + map[Shift+LevelFive] = Level6; + map[Lock+LevelFive] = Level6; + map[LevelThree+LevelFive] = Level7; + map[Shift+LevelThree+LevelFive] = Level8; + map[Lock+LevelThree+LevelFive] = Level7; + map[Lock+Shift+LevelThree+LevelFive] = Level8; + + preserve[Lock+LevelThree] = Lock; + preserve[Lock+Shift+LevelThree] = Lock; + preserve[Lock+LevelFive] = Lock; + preserve[Lock+Shift+LevelFive] = Lock; + preserve[Lock+LevelThree+LevelFive] = Lock; + preserve[Lock+Shift+LevelThree+LevelFive] = Lock; + + level_name[Level1] = "Base"; + level_name[Level2] = "Shift"; + level_name[Level3] = "Alt Base"; + level_name[Level4] = "Shift Alt"; + level_name[Level5] = "X"; + level_name[Level6] = "X Shift"; + level_name[Level7] = "X Alt Base"; + level_name[Level8] = "X Shift Alt"; + }; + +}; + -- cgit v1.2.3