diff options
author | stephan <stephan@b9310e46-f624-0410-8ea1-cfbb3a30dc96> | 2009-05-26 10:05:37 +0000 |
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committer | stephan <stephan@b9310e46-f624-0410-8ea1-cfbb3a30dc96> | 2009-05-26 10:05:37 +0000 |
commit | afe0d6f78d29e28505e712c15b39fa150ce3d331 (patch) | |
tree | fac00a33120fd6ef68466badbccd235a94711eb2 /linux/X/symbols/level5 | |
parent | d31d725e777f5bc5758109bb8182459853579b35 (diff) |
rules-xml mit Neo-Optionen hinzugefügt
rules auch für evdev hinzugefügt
Optionen für de(neo) werden nun von symbols/de anstatt von rules gehandhabt (Vorschlag von Erik: 141#comment:16 )
Levelnamen in types/level5 zurückgesetzt.
git-svn-id: https://svn.neo-layout.org@1877 b9310e46-f624-0410-8ea1-cfbb3a30dc96
Diffstat (limited to '')
-rw-r--r-- | linux/X/symbols/level5 | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/linux/X/symbols/level5 b/linux/X/symbols/level5 index 8bda615..35b8186 100644 --- a/linux/X/symbols/level5 +++ b/linux/X/symbols/level5 @@ -23,13 +23,13 @@ xkb_symbols "rctrl_switch" { partial modifier_keys xkb_symbols "lsgt_switch_numlock" { - key <LVL3> { + key <MDSW> { type[Group1] = "ONE_LEVEL", vmods[Group1] = LevelFive, symbols[Group1] = [ NoSymbol ], actions[Group1] = [ SetMods(modifiers=LevelFive) ] }; - modifier_map Mod3 { <LVL3> }; + modifier_map Mod3 { <MDSW> }; key <LSGT> { vmods= NumLock, key.type[Group1] = "EIGHT_LEVEL", @@ -41,13 +41,13 @@ xkb_symbols "lsgt_switch_numlock" { partial modifier_keys xkb_symbols "lwin_switch_numlock" { - key <LVL3> { + key <MDSW> { type[Group1] = "ONE_LEVEL", vmods[Group1] = LevelFive, symbols[Group1] = [ NoSymbol ], actions[Group1] = [ SetMods(modifiers=LevelFive) ] }; - modifier_map Mod3 { <LVL3> }; + modifier_map Mod3 { <MDSW> }; key <LWIN> { vmods= NumLock, key.type[Group1] = "EIGHT_LEVEL", @@ -59,13 +59,13 @@ xkb_symbols "lwin_switch_numlock" { partial modifier_keys xkb_symbols "ralt_switch_numlock" { - key <LVL3> { + key <MDSW> { type[Group1] = "ONE_LEVEL", vmods[Group1] = LevelFive, symbols[Group1] = [ NoSymbol ], actions[Group1] = [ SetMods(modifiers=LevelFive) ] }; - modifier_map Mod3 { <LVL3> }; + modifier_map Mod3 { <MDSW> }; key <RALT> { vmods= NumLock, key.type[Group1] = "EIGHT_LEVEL", @@ -77,13 +77,13 @@ xkb_symbols "ralt_switch_numlock" { partial modifier_keys xkb_symbols "rwin_switch_numlock" { - key <LVL3> { + key <MDSW> { type[Group1] = "ONE_LEVEL", vmods[Group1] = LevelFive, symbols[Group1] = [ NoSymbol ], actions[Group1] = [ SetMods(modifiers=LevelFive) ] }; - modifier_map Mod3 { <LVL3> }; + modifier_map Mod3 { <MDSW> }; key <RWIN> { vmods= NumLock, key.type[Group1] = "EIGHT_LEVEL", @@ -95,13 +95,13 @@ xkb_symbols "rwin_switch_numlock" { partial modifier_keys xkb_symbols "lsgt_switch_numlock_cancel" { - key <LVL3> { + key <MDSW> { type[Group1] = "ONE_LEVEL", vmods[Group1] = LevelFive, symbols[Group1] = [ NoSymbol ], actions[Group1] = [ SetMods(modifiers=LevelFive) ] }; - modifier_map Mod3 { <LVL3> }; + modifier_map Mod3 { <MDSW> }; key <LSGT> { vmods= NumLock, key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS", @@ -113,13 +113,13 @@ xkb_symbols "lsgt_switch_numlock_cancel" { partial modifier_keys xkb_symbols "lwin_switch_numlock_cancel" { - key <LVL3> { + key <MDSW> { type[Group1] = "ONE_LEVEL", vmods[Group1] = LevelFive, symbols[Group1] = [ NoSymbol ], actions[Group1] = [ SetMods(modifiers=LevelFive) ] }; - modifier_map Mod3 { <LVL3> }; + modifier_map Mod3 { <MDSW> }; key <LWIN> { vmods= NumLock, key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS", @@ -131,13 +131,13 @@ xkb_symbols "lwin_switch_numlock_cancel" { partial modifier_keys xkb_symbols "ralt_switch_numlock_cancel" { - key <LVL3> { + key <MDSW> { type[Group1] = "ONE_LEVEL", vmods[Group1] = LevelFive, symbols[Group1] = [ NoSymbol ], actions[Group1] = [ SetMods(modifiers=LevelFive) ] }; - modifier_map Mod3 { <LVL3> }; + modifier_map Mod3 { <MDSW> }; key <RALT> { vmods= NumLock, key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS", @@ -149,13 +149,13 @@ xkb_symbols "ralt_switch_numlock_cancel" { partial modifier_keys xkb_symbols "rwin_switch_numlock_cancel" { - key <LVL3> { + key <MDSW> { type[Group1] = "ONE_LEVEL", vmods[Group1] = LevelFive, symbols[Group1] = [ NoSymbol ], actions[Group1] = [ SetMods(modifiers=LevelFive) ] }; - modifier_map Mod3 { <LVL3> }; + modifier_map Mod3 { <MDSW> }; key <RWIN> { vmods= NumLock, key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS", |