mariadb/sql/sql_list.h
unknown de109e463b Fix signatures of placement operator delete in places where placement
delete is declared. As we don't use exceptions placement delete is never 
called and the fix only affects numerous warnings when
compiling with MS Visual C++.
For more info see http://www.gotw.ca/gotw/010.htm.


sql/item.h:
  Fix the signature of placement operator delete for class Item.
sql/sql_class.cc:
  Add placement delete operator to suppress a warning under Windows.
sql/sql_lex.h:
  Fix the signature of placement operator delete for class LEX
sql/sql_list.h:
  Fix the signature of placement operator delete for class Sql_alloc
sql/sql_string.h:
  Fix the signature of placement operator delete for class Sql_string
2005-02-15 03:55:44 +03:00

419 lines
10 KiB
C++

/* Copyright (C) 2000-2003 MySQL AB
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
#ifdef __GNUC__
#pragma interface /* gcc class implementation */
#endif
/* mysql standard class memory allocator */
#ifdef SAFEMALLOC
#define TRASH(XX,YY) bfill((XX), (YY), 0x8F)
#else
#define TRASH(XX,YY) /* no-op */
#endif
class Sql_alloc
{
public:
static void *operator new(size_t size)
{
return (void*) sql_alloc((uint) size);
}
static void *operator new[](size_t size)
{
return (void*) sql_alloc((uint) size);
}
static void *operator new(size_t size, MEM_ROOT *mem_root)
{ return (void*) alloc_root(mem_root, (uint) size); }
static void operator delete(void *ptr, size_t size) { TRASH(ptr, size); }
static void operator delete(void *ptr, MEM_ROOT *mem_root)
{ /* never called */ }
static void operator delete[](void *ptr, size_t size) { TRASH(ptr, size); }
#ifdef HAVE_purify
bool dummy;
inline Sql_alloc() :dummy(0) {}
inline ~Sql_alloc() {}
#else
inline Sql_alloc() {}
inline ~Sql_alloc() {}
#endif
};
/*
Basic single linked list
Used for item and item_buffs.
All list ends with a pointer to the 'end_of_list' element, which
data pointer is a null pointer and the next pointer points to itself.
This makes it very fast to traverse lists as we don't have to
test for a specialend condition for list that can't contain a null
pointer.
*/
class list_node :public Sql_alloc
{
public:
list_node *next;
void *info;
list_node(void *info_par,list_node *next_par)
:next(next_par),info(info_par)
{}
list_node() /* For end_of_list */
{
info=0;
next= this;
}
friend class base_list;
friend class base_list_iterator;
};
extern list_node end_of_list;
class base_list :public Sql_alloc
{
protected:
list_node *first,**last;
public:
uint elements;
inline void empty() { elements=0; first= &end_of_list; last=&first;}
inline base_list() { empty(); }
inline base_list(const base_list &tmp) :Sql_alloc()
{
elements=tmp.elements;
first=tmp.first;
last=tmp.last;
}
inline base_list(bool error) { }
inline bool push_back(void *info)
{
if (((*last)=new list_node(info, &end_of_list)))
{
last= &(*last)->next;
elements++;
return 0;
}
return 1;
}
inline bool push_front(void *info)
{
list_node *node=new list_node(info,first);
if (node)
{
if (last == &first)
last= &node->next;
first=node;
elements++;
return 0;
}
return 1;
}
void remove(list_node **prev)
{
list_node *node=(*prev)->next;
delete *prev;
*prev=node;
if (!--elements)
last= &first;
}
inline void concat(base_list *list)
{
if (!list->is_empty())
{
*last= list->first;
last= list->last;
elements+= list->elements;
}
}
inline void *pop(void)
{
if (first == &end_of_list) return 0;
list_node *tmp=first;
first=first->next;
if (!--elements)
last= &first;
return tmp->info;
}
inline list_node* last_node() { return *last; }
inline list_node* first_node() { return first;}
inline void *head() { return first->info; }
inline void **head_ref() { return first != &end_of_list ? &first->info : 0; }
inline bool is_empty() { return first == &end_of_list ; }
inline list_node *last_ref() { return &end_of_list; }
friend class base_list_iterator;
friend class error_list;
friend class error_list_iterator;
protected:
void after(void *info,list_node *node)
{
list_node *new_node=new list_node(info,node->next);
node->next=new_node;
elements++;
if (last == &(node->next))
last= &new_node->next;
}
};
class base_list_iterator
{
protected:
base_list *list;
list_node **el,**prev,*current;
void sublist(base_list &ls, uint elm)
{
ls.first= *el;
ls.last= list->last;
ls.elements= elm;
}
public:
base_list_iterator(base_list &list_par)
:list(&list_par), el(&list_par.first), prev(0), current(0)
{}
inline void *next(void)
{
prev=el;
current= *el;
el= &current->next;
return current->info;
}
inline void *next_fast(void)
{
list_node *tmp;
tmp= *el;
el= &tmp->next;
return tmp->info;
}
inline void rewind(void)
{
el= &list->first;
}
inline void *replace(void *element)
{ // Return old element
void *tmp=current->info;
DBUG_ASSERT(current->info != 0);
current->info=element;
return tmp;
}
void *replace(base_list &new_list)
{
void *ret_value=current->info;
if (!new_list.is_empty())
{
*new_list.last=current->next;
current->info=new_list.first->info;
current->next=new_list.first->next;
if ((list->last == &current->next) && (new_list.elements > 1))
list->last= new_list.last;
list->elements+=new_list.elements-1;
}
return ret_value; // return old element
}
inline void remove(void) // Remove current
{
list->remove(prev);
el=prev;
current=0; // Safeguard
}
void after(void *element) // Insert element after current
{
list->after(element,current);
current=current->next;
el= &current->next;
}
inline void **ref(void) // Get reference pointer
{
return &current->info;
}
inline bool is_last(void)
{
return el == &list->last_ref()->next;
}
friend class error_list_iterator;
};
template <class T> class List :public base_list
{
public:
inline List() :base_list() {}
inline List(const List<T> &tmp) :base_list(tmp) {}
inline bool push_back(T *a) { return base_list::push_back(a); }
inline bool push_front(T *a) { return base_list::push_front(a); }
inline T* head() {return (T*) base_list::head(); }
inline T** head_ref() {return (T**) base_list::head_ref(); }
inline T* pop() {return (T*) base_list::pop(); }
void delete_elements(void)
{
list_node *element,*next;
for (element=first; element != &end_of_list; element=next)
{
next=element->next;
delete (T*) element->info;
}
empty();
}
};
template <class T> class List_iterator :public base_list_iterator
{
public:
List_iterator(List<T> &a) : base_list_iterator(a) {}
inline T* operator++(int) { return (T*) base_list_iterator::next(); }
inline T *replace(T *a) { return (T*) base_list_iterator::replace(a); }
inline T *replace(List<T> &a) { return (T*) base_list_iterator::replace(a); }
inline void after(T *a) { base_list_iterator::after(a); }
inline T** ref(void) { return (T**) base_list_iterator::ref(); }
};
template <class T> class List_iterator_fast :public base_list_iterator
{
protected:
inline T *replace(T *a) { return (T*) 0; }
inline T *replace(List<T> &a) { return (T*) 0; }
inline void remove(void) { }
inline void after(T *a) { }
inline T** ref(void) { return (T**) 0; }
public:
inline List_iterator_fast(List<T> &a) : base_list_iterator(a) {}
inline T* operator++(int) { return (T*) base_list_iterator::next_fast(); }
inline void rewind(void) { base_list_iterator::rewind(); }
void sublist(List<T> &list_arg, uint el_arg)
{
base_list_iterator::sublist(list_arg, el_arg);
}
};
/*
A simple intrusive list which automaticly removes element from list
on delete (for THD element)
*/
struct ilink
{
struct ilink **prev,*next;
static void *operator new(size_t size)
{
return (void*)my_malloc((uint)size, MYF(MY_WME | MY_FAE));
}
static void operator delete(void* ptr_arg, size_t size)
{
my_free((gptr)ptr_arg, MYF(MY_WME|MY_ALLOW_ZERO_PTR));
}
inline ilink()
{
prev=0; next=0;
}
inline void unlink()
{
/* Extra tests because element doesn't have to be linked */
if (prev) *prev= next;
if (next) next->prev=prev;
prev=0 ; next=0;
}
virtual ~ilink() { unlink(); } /*lint -e1740 */
};
template <class T> class I_List_iterator;
class base_ilist
{
public:
struct ilink *first,last;
inline void empty() { first= &last; last.prev= &first; }
base_ilist() { empty(); }
inline bool is_empty() { return first == &last; }
inline void append(ilink *a)
{
first->prev= &a->next;
a->next=first; a->prev= &first; first=a;
}
inline void push_back(ilink *a)
{
*last.prev= a;
a->next= &last;
a->prev= last.prev;
last.prev= &a->next;
}
inline struct ilink *get()
{
struct ilink *first_link=first;
if (first_link == &last)
return 0;
first_link->unlink(); // Unlink from list
return first_link;
}
inline struct ilink *head()
{
return (first != &last) ? first : 0;
}
friend class base_list_iterator;
};
class base_ilist_iterator
{
base_ilist *list;
struct ilink **el,*current;
public:
base_ilist_iterator(base_ilist &list_par) :list(&list_par),
el(&list_par.first),current(0) {}
void *next(void)
{
/* This is coded to allow push_back() while iterating */
current= *el;
if (current == &list->last) return 0;
el= &current->next;
return current;
}
};
template <class T>
class I_List :private base_ilist
{
public:
I_List() :base_ilist() {}
inline void empty() { base_ilist::empty(); }
inline bool is_empty() { return base_ilist::is_empty(); }
inline void append(T* a) { base_ilist::append(a); }
inline void push_back(T* a) { base_ilist::push_back(a); }
inline T* get() { return (T*) base_ilist::get(); }
inline T* head() { return (T*) base_ilist::head(); }
#ifndef _lint
friend class I_List_iterator<T>;
#endif
};
template <class T> class I_List_iterator :public base_ilist_iterator
{
public:
I_List_iterator(I_List<T> &a) : base_ilist_iterator(a) {}
inline T* operator++(int) { return (T*) base_ilist_iterator::next(); }
};