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de109e463b
delete is declared. As we don't use exceptions placement delete is never called and the fix only affects numerous warnings when compiling with MS Visual C++. For more info see http://www.gotw.ca/gotw/010.htm. sql/item.h: Fix the signature of placement operator delete for class Item. sql/sql_class.cc: Add placement delete operator to suppress a warning under Windows. sql/sql_lex.h: Fix the signature of placement operator delete for class LEX sql/sql_list.h: Fix the signature of placement operator delete for class Sql_alloc sql/sql_string.h: Fix the signature of placement operator delete for class Sql_string
419 lines
10 KiB
C++
419 lines
10 KiB
C++
/* Copyright (C) 2000-2003 MySQL AB
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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#ifdef __GNUC__
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#pragma interface /* gcc class implementation */
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#endif
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/* mysql standard class memory allocator */
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#ifdef SAFEMALLOC
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#define TRASH(XX,YY) bfill((XX), (YY), 0x8F)
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#else
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#define TRASH(XX,YY) /* no-op */
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#endif
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class Sql_alloc
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{
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public:
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static void *operator new(size_t size)
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{
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return (void*) sql_alloc((uint) size);
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}
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static void *operator new[](size_t size)
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{
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return (void*) sql_alloc((uint) size);
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}
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static void *operator new(size_t size, MEM_ROOT *mem_root)
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{ return (void*) alloc_root(mem_root, (uint) size); }
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static void operator delete(void *ptr, size_t size) { TRASH(ptr, size); }
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static void operator delete(void *ptr, MEM_ROOT *mem_root)
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{ /* never called */ }
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static void operator delete[](void *ptr, size_t size) { TRASH(ptr, size); }
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#ifdef HAVE_purify
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bool dummy;
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inline Sql_alloc() :dummy(0) {}
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inline ~Sql_alloc() {}
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#else
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inline Sql_alloc() {}
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inline ~Sql_alloc() {}
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#endif
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};
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/*
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Basic single linked list
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Used for item and item_buffs.
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All list ends with a pointer to the 'end_of_list' element, which
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data pointer is a null pointer and the next pointer points to itself.
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This makes it very fast to traverse lists as we don't have to
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test for a specialend condition for list that can't contain a null
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pointer.
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*/
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class list_node :public Sql_alloc
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{
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public:
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list_node *next;
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void *info;
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list_node(void *info_par,list_node *next_par)
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:next(next_par),info(info_par)
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{}
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list_node() /* For end_of_list */
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{
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info=0;
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next= this;
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}
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friend class base_list;
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friend class base_list_iterator;
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};
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extern list_node end_of_list;
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class base_list :public Sql_alloc
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{
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protected:
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list_node *first,**last;
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public:
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uint elements;
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inline void empty() { elements=0; first= &end_of_list; last=&first;}
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inline base_list() { empty(); }
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inline base_list(const base_list &tmp) :Sql_alloc()
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{
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elements=tmp.elements;
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first=tmp.first;
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last=tmp.last;
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}
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inline base_list(bool error) { }
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inline bool push_back(void *info)
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{
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if (((*last)=new list_node(info, &end_of_list)))
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{
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last= &(*last)->next;
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elements++;
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return 0;
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}
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return 1;
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}
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inline bool push_front(void *info)
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{
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list_node *node=new list_node(info,first);
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if (node)
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{
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if (last == &first)
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last= &node->next;
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first=node;
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elements++;
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return 0;
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}
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return 1;
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}
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void remove(list_node **prev)
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{
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list_node *node=(*prev)->next;
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delete *prev;
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*prev=node;
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if (!--elements)
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last= &first;
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}
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inline void concat(base_list *list)
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{
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if (!list->is_empty())
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{
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*last= list->first;
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last= list->last;
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elements+= list->elements;
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}
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}
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inline void *pop(void)
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{
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if (first == &end_of_list) return 0;
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list_node *tmp=first;
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first=first->next;
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if (!--elements)
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last= &first;
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return tmp->info;
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}
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inline list_node* last_node() { return *last; }
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inline list_node* first_node() { return first;}
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inline void *head() { return first->info; }
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inline void **head_ref() { return first != &end_of_list ? &first->info : 0; }
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inline bool is_empty() { return first == &end_of_list ; }
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inline list_node *last_ref() { return &end_of_list; }
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friend class base_list_iterator;
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friend class error_list;
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friend class error_list_iterator;
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protected:
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void after(void *info,list_node *node)
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{
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list_node *new_node=new list_node(info,node->next);
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node->next=new_node;
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elements++;
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if (last == &(node->next))
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last= &new_node->next;
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}
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};
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class base_list_iterator
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{
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protected:
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base_list *list;
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list_node **el,**prev,*current;
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void sublist(base_list &ls, uint elm)
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{
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ls.first= *el;
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ls.last= list->last;
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ls.elements= elm;
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}
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public:
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base_list_iterator(base_list &list_par)
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:list(&list_par), el(&list_par.first), prev(0), current(0)
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{}
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inline void *next(void)
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{
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prev=el;
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current= *el;
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el= ¤t->next;
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return current->info;
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}
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inline void *next_fast(void)
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{
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list_node *tmp;
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tmp= *el;
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el= &tmp->next;
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return tmp->info;
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}
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inline void rewind(void)
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{
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el= &list->first;
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}
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inline void *replace(void *element)
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{ // Return old element
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void *tmp=current->info;
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DBUG_ASSERT(current->info != 0);
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current->info=element;
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return tmp;
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}
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void *replace(base_list &new_list)
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{
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void *ret_value=current->info;
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if (!new_list.is_empty())
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{
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*new_list.last=current->next;
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current->info=new_list.first->info;
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current->next=new_list.first->next;
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if ((list->last == ¤t->next) && (new_list.elements > 1))
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list->last= new_list.last;
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list->elements+=new_list.elements-1;
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}
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return ret_value; // return old element
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}
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inline void remove(void) // Remove current
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{
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list->remove(prev);
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el=prev;
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current=0; // Safeguard
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}
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void after(void *element) // Insert element after current
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{
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list->after(element,current);
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current=current->next;
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el= ¤t->next;
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}
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inline void **ref(void) // Get reference pointer
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{
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return ¤t->info;
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}
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inline bool is_last(void)
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{
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return el == &list->last_ref()->next;
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}
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friend class error_list_iterator;
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};
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template <class T> class List :public base_list
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{
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public:
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inline List() :base_list() {}
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inline List(const List<T> &tmp) :base_list(tmp) {}
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inline bool push_back(T *a) { return base_list::push_back(a); }
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inline bool push_front(T *a) { return base_list::push_front(a); }
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inline T* head() {return (T*) base_list::head(); }
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inline T** head_ref() {return (T**) base_list::head_ref(); }
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inline T* pop() {return (T*) base_list::pop(); }
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void delete_elements(void)
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{
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list_node *element,*next;
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for (element=first; element != &end_of_list; element=next)
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{
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next=element->next;
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delete (T*) element->info;
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}
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empty();
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}
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};
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template <class T> class List_iterator :public base_list_iterator
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{
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public:
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List_iterator(List<T> &a) : base_list_iterator(a) {}
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inline T* operator++(int) { return (T*) base_list_iterator::next(); }
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inline T *replace(T *a) { return (T*) base_list_iterator::replace(a); }
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inline T *replace(List<T> &a) { return (T*) base_list_iterator::replace(a); }
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inline void after(T *a) { base_list_iterator::after(a); }
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inline T** ref(void) { return (T**) base_list_iterator::ref(); }
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};
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template <class T> class List_iterator_fast :public base_list_iterator
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{
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protected:
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inline T *replace(T *a) { return (T*) 0; }
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inline T *replace(List<T> &a) { return (T*) 0; }
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inline void remove(void) { }
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inline void after(T *a) { }
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inline T** ref(void) { return (T**) 0; }
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public:
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inline List_iterator_fast(List<T> &a) : base_list_iterator(a) {}
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inline T* operator++(int) { return (T*) base_list_iterator::next_fast(); }
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inline void rewind(void) { base_list_iterator::rewind(); }
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void sublist(List<T> &list_arg, uint el_arg)
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{
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base_list_iterator::sublist(list_arg, el_arg);
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}
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};
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/*
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A simple intrusive list which automaticly removes element from list
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on delete (for THD element)
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*/
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struct ilink
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{
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struct ilink **prev,*next;
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static void *operator new(size_t size)
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{
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return (void*)my_malloc((uint)size, MYF(MY_WME | MY_FAE));
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}
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static void operator delete(void* ptr_arg, size_t size)
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{
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my_free((gptr)ptr_arg, MYF(MY_WME|MY_ALLOW_ZERO_PTR));
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}
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inline ilink()
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{
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prev=0; next=0;
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}
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inline void unlink()
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{
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/* Extra tests because element doesn't have to be linked */
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if (prev) *prev= next;
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if (next) next->prev=prev;
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prev=0 ; next=0;
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}
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virtual ~ilink() { unlink(); } /*lint -e1740 */
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};
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template <class T> class I_List_iterator;
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class base_ilist
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{
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public:
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struct ilink *first,last;
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inline void empty() { first= &last; last.prev= &first; }
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base_ilist() { empty(); }
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inline bool is_empty() { return first == &last; }
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inline void append(ilink *a)
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{
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first->prev= &a->next;
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a->next=first; a->prev= &first; first=a;
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}
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inline void push_back(ilink *a)
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{
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*last.prev= a;
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a->next= &last;
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a->prev= last.prev;
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last.prev= &a->next;
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}
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inline struct ilink *get()
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{
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struct ilink *first_link=first;
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if (first_link == &last)
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return 0;
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first_link->unlink(); // Unlink from list
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return first_link;
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}
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inline struct ilink *head()
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{
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return (first != &last) ? first : 0;
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}
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friend class base_list_iterator;
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};
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class base_ilist_iterator
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{
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base_ilist *list;
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struct ilink **el,*current;
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public:
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base_ilist_iterator(base_ilist &list_par) :list(&list_par),
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el(&list_par.first),current(0) {}
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void *next(void)
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{
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/* This is coded to allow push_back() while iterating */
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current= *el;
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if (current == &list->last) return 0;
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el= ¤t->next;
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return current;
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}
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};
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template <class T>
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class I_List :private base_ilist
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{
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public:
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I_List() :base_ilist() {}
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inline void empty() { base_ilist::empty(); }
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inline bool is_empty() { return base_ilist::is_empty(); }
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inline void append(T* a) { base_ilist::append(a); }
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inline void push_back(T* a) { base_ilist::push_back(a); }
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inline T* get() { return (T*) base_ilist::get(); }
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inline T* head() { return (T*) base_ilist::head(); }
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#ifndef _lint
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friend class I_List_iterator<T>;
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#endif
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};
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template <class T> class I_List_iterator :public base_ilist_iterator
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{
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public:
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I_List_iterator(I_List<T> &a) : base_ilist_iterator(a) {}
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inline T* operator++(int) { return (T*) base_ilist_iterator::next(); }
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};
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