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24be84384c
Wsrep-lib is now guaranteed to hold the underlying mutex which is wrapped in lock object passed to Wsrep_client_service interrupted() call. The library part will now take care of checking the wsrep::transaction specific state, so it is enough to check the thd->killed state for the result.
63 lines
2 KiB
C++
63 lines
2 KiB
C++
/* Copyright 2018 Codership Oy <info@codership.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
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/** @file wsrep_client_service.h
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This file provides declaratios for client service implementation.
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See wsrep/client_service.hpp for interface documentation.
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*/
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#ifndef WSREP_CLIENT_SERVICE_H
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#define WSREP_CLIENT_SERVICE_H
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/* wsrep-lib */
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#include "wsrep/client_service.hpp"
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#include "wsrep/client_state.hpp"
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#include "wsrep/exception.hpp" /* not_implemented_error, remove when finished */
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class THD;
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class Wsrep_client_state;
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class Wsrep_high_priority_context;
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class Wsrep_client_service : public wsrep::client_service
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{
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public:
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Wsrep_client_service(THD*, Wsrep_client_state&);
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bool interrupted(wsrep::unique_lock<wsrep::mutex>&) const;
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void reset_globals();
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void store_globals();
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int prepare_data_for_replication();
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void cleanup_transaction();
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bool statement_allowed_for_streaming() const;
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size_t bytes_generated() const;
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int prepare_fragment_for_replication(wsrep::mutable_buffer&);
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int remove_fragments();
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void emergency_shutdown()
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{ throw wsrep::not_implemented_error(); }
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void will_replay();
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enum wsrep::provider::status replay();
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void wait_for_replayers(wsrep::unique_lock<wsrep::mutex>&);
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void debug_sync(const char*);
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void debug_crash(const char*);
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int bf_rollback();
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private:
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friend class Wsrep_server_service;
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THD* m_thd;
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Wsrep_client_state& m_client_state;
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};
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#endif /* WSREP_CLIENT_SERVICE_H */
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