mariadb/newbrt/mdict-test.c
Bradley C. Kuszmaul 2f8ec84fb8 Rename
git-svn-id: file:///svn/tokudb@4 c7de825b-a66e-492c-adef-691d508d4ae1
2007-07-13 19:37:47 +00:00

89 lines
2.1 KiB
C

#include "mdict.h"
#include <stdlib.h>
#include <assert.h>
#include <stdio.h>
#include <string.h>
void verify_mdict_instance (bytevec kv_v, ITEMLEN kl, bytevec dv_v, ITEMLEN dl,
int N, int *data, char *saw) {
char *kv = (char*)kv_v;
char *dv = (char*)dv_v;
int num, k;
assert(kv[0]=='k');
assert(dv[0]=='d');
assert(strcmp(kv+1, dv+1)==0);
assert(strlen(kv)+1==kl);
assert(strlen(dv)+1==dl);
num = atoi(kv+1);
for (k=0; k<N; k++) {
if (data[k]==num) {
assert(!saw[k]);
saw[k]=1;
return;
}
}
fprintf(stderr, "%s isn't there\n", kv); abort();
}
void verify_mdict (MDICT mdict, int N, int *data, char *saw) {
int j;
for (j=0; j<N; j++) {
saw[j]=0;
}
MDICT_ITERATE(mdict, kv, kl, dv, dl,
verify_mdict_instance (kv, kl, dv, dl,
N, data, saw));
for (j=0; j<N; j++) {
assert(saw[j]);
}
}
void test0 (void) {
int r, i, j;
MDICT mdict;
int n_ops=1000;
int *data=malloc(sizeof(*data)*n_ops);
char*saw =malloc(sizeof(*saw)*n_ops);
int data_n = 0;
assert(data!=0);
r = mdict_create(&mdict); assert(r==0);
assert(mdict_n_entries(mdict)==0);
{
bytevec kv=(void*)0xdeadbeef;
bytevec dv=(void*)0xbeefdead;
ITEMLEN kl=42, dl=43;
r = mdict_find_last(mdict,&kv,&kl,&dv,&dl);
assert(r!=0);
assert((unsigned long)kv==0xdeadbeef);
assert((unsigned long)dv==0xbeefdead);
assert(kl==42);
assert(dl==43);
}
for (i=0; i<n_ops; i++) {
if (random()%4==1) {
// Delete something random
} else if (random()%2 == 0) {
// Insert something
try_another_random:
{
int ra = random()%(1<<30);
char kv[100], dv[100];
for (j=0; j<data_n; j++) {
if (ra==data[j]) goto try_another_random;
}
snprintf(kv, 99, "k%d", ra);
snprintf(dv, 99, "d%d", ra);
mdict_insert(mdict, kv, strlen(kv)+1, dv, strlen(dv)+1);
data[data_n++]=ra;
}
} else {
// Look up something
}
verify_mdict(mdict, data_n, data, saw);
}
}
int main (int argc __attribute__((__unused__)), char *argv[] __attribute__((__unused__))) {
test0();
return 0;
}