mariadb/toku_include/memory.h

126 lines
5.8 KiB
C++

/* -*- mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
// vim: ft=cpp:expandtab:ts=8:sw=4:softtabstop=4:
#ident "$Id$"
#ifndef MEMORY_H
#define MEMORY_H
#ident "Copyright (c) 2007 Tokutek Inc. All rights reserved."
#include <stdlib.h>
#include <toku_portability.h>
/* Tokutek memory allocation functions and macros.
* These are functions for malloc and free */
int toku_memory_startup(void) __attribute__((constructor));
void toku_memory_shutdown(void) __attribute__((destructor));
/* Generally: errno is set to 0 or a value to indicate problems. */
/* Everything should call toku_malloc() instead of malloc(), and toku_calloc() instead of calloc() */
void *toku_calloc(size_t nmemb, size_t size) __attribute__((__visibility__("default")));
void *toku_xcalloc(size_t nmemb, size_t size) __attribute__((__visibility__("default")));
void *toku_malloc(size_t size) __attribute__((__visibility__("default")));
// xmalloc aborts instead of return NULL if we run out of memory
void *toku_xmalloc(size_t size);
void *toku_xrealloc(void*, size_t size) __attribute__((__visibility__("default")));
void toku_free(void*) __attribute__((__visibility__("default")));
/* toku_free_n() should be used if the caller knows the size of the malloc'd object. */
void toku_free_n(void*, size_t size);
void *toku_realloc(void *, size_t size) __attribute__((__visibility__("default")));
size_t toku_malloc_usable_size(void *p) __attribute__((__visibility__("default")));
/* MALLOC is a macro that helps avoid a common error:
* Suppose I write
* struct foo *x = malloc(sizeof(struct foo));
* That works fine. But if I change it to this, I've probably made an mistake:
* struct foo *x = malloc(sizeof(struct bar));
* It can get worse, since one might have something like
* struct foo *x = malloc(sizeof(struct foo *))
* which looks reasonable, but it allocoates enough to hold a pointer instead of the amount needed for the struct.
* So instead, write
* struct foo *MALLOC(x);
* and you cannot go wrong.
*/
#define MALLOC(v) CAST_FROM_VOIDP(v, toku_malloc(sizeof(*v)))
/* MALLOC_N is like calloc(Except no 0ing of data): It makes an array. Write
* int *MALLOC_N(5,x);
* to make an array of 5 integers.
*/
#define MALLOC_N(n,v) CAST_FROM_VOIDP(v, toku_malloc((n)*sizeof(*v)))
//CALLOC_N is like calloc with auto-figuring out size of members
#define CALLOC_N(n,v) CAST_FROM_VOIDP(v, toku_calloc((n), sizeof(*v)))
#define CALLOC(v) CALLOC_N(1,v)
#define REALLOC_N(n,v) CAST_FROM_VOIDP(v, toku_realloc(v, (n)*sizeof(*v)))
// XMALLOC macros are like MALLOC except they abort if the operation fails
#define XMALLOC(v) CAST_FROM_VOIDP(v, toku_xmalloc(sizeof(*v)))
#define XMALLOC_N(n,v) CAST_FROM_VOIDP(v, toku_xmalloc((n)*sizeof(*v)))
#define XCALLOC_N(n,v) CAST_FROM_VOIDP(v, toku_xcalloc((n), (sizeof(*v))))
#define XCALLOC(v) XCALLOC_N(1,(v))
#define XREALLOC(v,s) CAST_FROM_VOIDP(v, toku_xrealloc(v, s))
#define XREALLOC_N(n,v) CAST_FROM_VOIDP(v, toku_xrealloc(v, (n)*sizeof(*v)))
#define XMEMDUP(dst, src) CAST_FROM_VOIDP(dst, toku_xmemdup(src, sizeof(*src)))
#define XMEMDUP_N(dst, src, len) CAST_FROM_VOIDP(dst, toku_xmemdup(src, len))
// ZERO_ARRAY writes zeroes to a stack-allocated array
#define ZERO_ARRAY(o) do { memset((o), 0, sizeof (o)); } while (0)
// ZERO_STRUCT writes zeroes to a stack-allocated struct
#define ZERO_STRUCT(o) do { memset(&(o), 0, sizeof (o)); } while (0)
/* Copy memory. Analogous to strdup() */
void *toku_memdup (const void *v, size_t len);
/* Toku-version of strdup. Use this so that it calls toku_malloc() */
char *toku_strdup (const char *s) __attribute__((__visibility__("default")));
/* Copy memory. Analogous to strdup() Crashes instead of returning NULL */
void *toku_xmemdup (const void *v, size_t len) __attribute__((__visibility__("default")));
/* Toku-version of strdup. Use this so that it calls toku_xmalloc() Crashes instead of returning NULL */
char *toku_xstrdup (const char *s) __attribute__((__visibility__("default")));
void toku_malloc_cleanup (void); /* Before exiting, call this function to free up any internal data structures from toku_malloc. Otherwise valgrind will complain of memory leaks. */
/* Check to see if everything malloc'd was free. Might be a no-op depending on how memory.c is configured. */
void toku_memory_check_all_free (void);
/* Check to see if memory is "sane". Might be a no-op. Probably better to simply use valgrind. */
void toku_do_memory_check(void);
typedef void *(*malloc_fun_t)(size_t);
typedef void (*free_fun_t)(void*);
typedef void *(*realloc_fun_t)(void*,size_t);
void toku_set_func_malloc(malloc_fun_t f);
void toku_set_func_xmalloc_only(malloc_fun_t f);
void toku_set_func_malloc_only(malloc_fun_t f);
void toku_set_func_realloc(realloc_fun_t f);
void toku_set_func_xrealloc_only(realloc_fun_t f);
void toku_set_func_realloc_only(realloc_fun_t f);
void toku_set_func_free(free_fun_t f);
typedef struct memory_status {
uint64_t malloc_count; // number of malloc operations
uint64_t free_count; // number of free operations
uint64_t realloc_count; // number of realloc operations
uint64_t malloc_fail; // number of malloc operations that failed
uint64_t realloc_fail; // number of realloc operations that failed
uint64_t requested; // number of bytes requested
uint64_t used; // number of bytes used (requested + overhead), obtained from malloc_usable_size()
uint64_t freed; // number of bytes freed;
volatile uint64_t max_in_use; // maximum memory footprint (used - freed), approximate (not worth threadsafety overhead for exact)
const char *mallocator_version;
uint64_t mmap_threshold;
} LOCAL_MEMORY_STATUS_S, *LOCAL_MEMORY_STATUS;
void toku_memory_get_status(LOCAL_MEMORY_STATUS s);
size_t toku_memory_footprint(void * p, size_t touched);
#endif