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Fixing this bugs improves performance by 40% for very small read statements and with 12-13 % for very simple updating transactions (flexBench -o 10000) in single threaded application. Removes a fixed cost of around 100.000 cycles every time the ndbd process wakes up to execute some queries. ndb/src/kernel/vm/FastScheduler.cpp: Integrate sendPacked into doJob The lack of integration meant that several loops in ipControlLoop were executed each time the ndbd process woke up, also for reads it meant that response was divided in two TCP/IP packets Is necessary to integrate this with overload protection ndb/src/kernel/vm/ThreadConfig.cpp: Integrate sendPacked into doJob The lack of integration meant that several loops in ipControlLoop were executed each time the ndbd process woke up, also for reads it meant that response was divided in two TCP/IP packets Is necessary to integrate this with overload protection
204 lines
7.5 KiB
C++
204 lines
7.5 KiB
C++
/* Copyright (C) 2003 MySQL AB
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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#include "ThreadConfig.hpp"
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#include "Emulator.hpp"
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#include "GlobalData.hpp"
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#include "TimeQueue.hpp"
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#include "TransporterRegistry.hpp"
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#include "FastScheduler.hpp"
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#include "pc.hpp"
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#include <GlobalSignalNumbers.h>
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#include <BlockNumbers.h>
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#include <NdbSleep.h>
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#include <NdbTick.h>
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#include <NdbOut.hpp>
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#include <signaldata/StartOrd.hpp>
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ThreadConfig::ThreadConfig()
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{
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}
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ThreadConfig::~ThreadConfig()
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{
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}
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/**
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* For each millisecond that has passed since this function was last called:
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* Scan the job buffer and increment the internalMillisecCounter
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* with 1 to keep track of where we are
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*/
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inline
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void
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ThreadConfig::scanTimeQueue()
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{
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unsigned int maxCounter;
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Uint64 currMilliSecond;
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maxCounter = 0;
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currMilliSecond = NdbTick_CurrentMillisecond();
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if (currMilliSecond < globalData.internalMillisecCounter) {
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//--------------------------------------------------------------------
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// This could occur around 2036 or if the operator decides to change
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// time backwards. We cannot know how long time has past since last
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// time and we make a best try with 0 milliseconds.
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//--------------------------------------------------------------------
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#ifdef VM_TRACE
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ndbout << "Time moved backwards with ";
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ndbout << (globalData.internalMillisecCounter - currMilliSecond);
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ndbout << " milliseconds" << endl;
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#endif
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globalData.internalMillisecCounter = currMilliSecond;
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}//if
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if (currMilliSecond > (globalData.internalMillisecCounter + 1500)) {
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//--------------------------------------------------------------------
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// Time has moved forward more than a second. Either it could happen
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// if operator changed the time or if the OS has misbehaved badly.
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// We set the new time to one second from the past.
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//--------------------------------------------------------------------
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#ifdef VM_TRACE
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ndbout << "Time moved forward with ";
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ndbout << (currMilliSecond - globalData.internalMillisecCounter);
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ndbout << " milliseconds" << endl;
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#endif
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globalData.internalMillisecCounter = currMilliSecond - 1000;
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}//if
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while (((currMilliSecond - globalData.internalMillisecCounter) > 0) &&
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(maxCounter < 20)){
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globalData.internalMillisecCounter++;
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maxCounter++;
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globalTimeQueue.scanTable();
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}//while
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}//ThreadConfig::scanTimeQueue()
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//--------------------------------------------------------------------
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// ipControlLoop -- The main loop of ndb.
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// Handles the scheduling of signal execution and input/output
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// One lap in the loop should take approximately 10 milli seconds
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// If the jobbuffer is empty and the laptime is less than 10 milliseconds
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// at the end of the loop
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// the TransporterRegistry is called in order to sleep on the IO ports
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// waiting for another incoming signal to wake us up.
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// The timeout value in this call is calculated as (10 ms - laptime)
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// This would make ndb use less cpu while improving response time.
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//--------------------------------------------------------------------
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void ThreadConfig::ipControlLoop()
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{
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#if defined NDB_OSE || defined NDB_SOFTOSE
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//--------------------------------------------------------------------
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// To let the Cello Watchdog do it's work NDB must sleep a short
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// period every 10 minutes. If this is not done, the watchdog will
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// reboot the board NDB is running on when the load is high.
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//--------------------------------------------------------------------
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int loopCounter = 0;
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#endif
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//--------------------------------------------------------------------
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// initialise the counter that keeps track of the current millisecond
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//--------------------------------------------------------------------
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globalData.internalMillisecCounter = NdbTick_CurrentMillisecond();
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Uint32 i = 0;
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while (globalData.theRestartFlag != perform_stop) {
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#if defined NDB_OSE || defined NDB_SOFTOSE
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loopCounter++;
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if(loopCounter > 1000){
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//--------------------------------------------------------------------
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// This is done to allow OSE do a context switch to let the watchdog
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// do it's stuff.
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//--------------------------------------------------------------------
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NdbSleep_MilliSleep(1);
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loopCounter = 0;
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}
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#endif
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Uint32 timeOutMillis = 0;
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if (LEVEL_IDLE == globalData.highestAvailablePrio) {
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//--------------------------------------------------------------------
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// The buffers are empty, we need to wait for a while until we continue.
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// We cannot wait forever since we can also have timed events.
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Set the time we will sleep on the sockets before waking up
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// unconditionally to 10 ms. Will never sleep more than 10 milliseconds
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// on a socket.
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//--------------------------------------------------------------------
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timeOutMillis = 10;
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}//if
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//--------------------------------------------------------------------
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// Now it is time to check all interfaces. We will send all buffers
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// plus checking for any received messages.
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//--------------------------------------------------------------------
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if (i++ >= 20) {
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globalTransporterRegistry.update_connections();
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globalData.incrementWatchDogCounter(5);
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i = 0;
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}//if
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globalData.incrementWatchDogCounter(6);
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globalTransporterRegistry.performSend();
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globalData.incrementWatchDogCounter(7);
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if (globalTransporterRegistry.pollReceive(timeOutMillis)) {
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globalData.incrementWatchDogCounter(8);
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globalTransporterRegistry.performReceive();
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}
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//--------------------------------------------------------------------
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// We scan the time queue to see if there are any timed signals that
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// is now ready to be executed.
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//--------------------------------------------------------------------
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globalData.incrementWatchDogCounter(2);
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scanTimeQueue();
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//--------------------------------------------------------------------
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// This is where the actual execution of signals occur. We execute
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// until all buffers are empty or until we have executed 2048 signals.
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//--------------------------------------------------------------------
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globalScheduler.doJob();
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}//while
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globalData.incrementWatchDogCounter(6);
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globalTransporterRegistry.performSend();
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}//ThreadConfig::ipControlLoop()
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int
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ThreadConfig::doStart(NodeState::StartLevel startLevel){
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SignalHeader sh;
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memset(&sh, 0, sizeof(SignalHeader));
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sh.theVerId_signalNumber = GSN_START_ORD;
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sh.theReceiversBlockNumber = CMVMI;
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sh.theSendersBlockRef = 0;
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sh.theTrace = 0;
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sh.theSignalId = 0;
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sh.theLength = StartOrd::SignalLength;
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Uint32 theData[25];
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StartOrd * const startOrd = (StartOrd *)&theData[0];
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startOrd->restartInfo = 0;
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Uint32 secPtrI[3];
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globalScheduler.execute(&sh, JBA, theData, secPtrI);
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return 0;
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}
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