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68d1ea5ef4
git-svn-id: file:///svn/toku/tokudb@50926 c7de825b-a66e-492c-adef-691d508d4ae1
80 lines
3.7 KiB
C++
80 lines
3.7 KiB
C++
/* -*- mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
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// vim: ft=cpp:expandtab:ts=8:sw=4:softtabstop=4:
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#ident "$Id$"
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#ident "Copyright (c) 2007-2012 Tokutek Inc. All rights reserved."
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#ifndef TOKU_TIME_H
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#define TOKU_TIME_H
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#include "config.h"
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#include <time.h>
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#include <sys/time.h>
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#include <stdint.h>
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static inline float toku_tdiff (struct timeval *a, struct timeval *b) {
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return (float)((a->tv_sec - b->tv_sec) + 1e-6 * (a->tv_usec - b->tv_usec));
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}
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#if !defined(HAVE_CLOCK_REALTIME)
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// OS X does not have clock_gettime, we fake clockid_t for the interface, and we'll implement it with clock_get_time.
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typedef int clockid_t;
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// just something bogus, it doesn't matter, we just want to make sure we're
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// only supporting this mode because we're not sure we can support other modes
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// without a real clock_gettime()
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#define CLOCK_REALTIME 0x01867234
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#endif
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int toku_clock_gettime(clockid_t clk_id, struct timespec *ts) __attribute__((__visibility__("default")));
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// *************** Performance timers ************************
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// What do you really want from a performance timer:
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// (1) Can determine actual time of day from the performance time.
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// (2) Time goes forward, never backward.
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// (3) Same time on different processors (or even different machines).
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// (4) Time goes forward at a constant rate (doesn't get faster and slower)
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// (5) Portable.
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// (6) Getting the time is cheap.
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// Unfortuately it seems tough to get Properties 1-5. So we go for Property 6,, but we abstract it.
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// We offer a type tokutime_t which can hold the time.
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// This type can be subtracted to get a time difference.
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// We can get the present time cheaply.
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// We can convert this type to seconds (but that can be expensive).
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// The implementation is to use RDTSC (hence we lose property 3: not portable).
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// Recent machines have constant_tsc in which case we get property (4).
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// Recent OSs on recent machines (that have RDTSCP) fix the per-processor clock skew, so we get property (3).
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// We get property 2 with RDTSC (as long as there's not any skew).
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// We don't even try to get propety 1, since we don't need it.
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// The decision here is that these times are really accurate only on modern machines with modern OSs.
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typedef uint64_t tokutime_t; // Time type used in by tokutek timers.
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// The value of tokutime_t is not specified here.
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// It might be microseconds since 1/1/1970 (if gettimeofday() is
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// used), or clock cycles since boot (if rdtsc is used). Or something
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// else.
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// Two tokutime_t values can be subtracted to get a time difference.
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// Use tokutime_to_seconds to that convert difference to seconds.
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// We want get_tokutime() to be fast, but don't care so much about tokutime_to_seconds();
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//
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// For accurate time calculations do the subtraction in the right order:
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// Right: tokutime_to_seconds(t1-t2);
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// Wrong tokutime_to_seconds(t1)-toku_time_to_seconds(t2);
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// Doing it the wrong way is likely to result in loss of precision.
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// A double can hold numbers up to about 53 bits. RDTSC which uses about 33 bits every second, so that leaves
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// 2^20 seconds from booting (about 2 weeks) before the RDTSC value cannot be represented accurately as a double.
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//
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double tokutime_to_seconds(tokutime_t) __attribute__((__visibility__("default"))); // Convert tokutime to seconds.
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// Get the value of tokutime for right now. We want this to be fast, so we expose the implementation as RDTSC.
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static inline tokutime_t toku_time_now(void) {
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uint32_t lo, hi;
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__asm__ __volatile__ ("rdtsc" : "=a" (lo), "=d" (hi));
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return (uint64_t)hi << 32 | lo;
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}
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static inline uint64_t toku_current_time_microsec(void) {
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struct timeval t;
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gettimeofday(&t, NULL);
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return t.tv_sec * (1UL * 1000 * 1000) + t.tv_usec;
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}
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#endif
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