/*- * See the file LICENSE for redistribution information. * * Copyright (c) 2001-2005 * Sleepycat Software. All rights reserved. * * $Id: os_id.c,v 12.15 2005/11/10 18:44:02 bostic Exp $ */ #include "db_config.h" #ifndef NO_SYSTEM_INCLUDES #include #include #endif #include "db_int.h" #include "dbinc/mutex_int.h" /* Required to load appropriate header files for thread functions. */ /* * __os_id -- * Return the current process ID. * * PUBLIC: void __os_id __P((DB_ENV *, pid_t *, db_threadid_t*)); */ void __os_id(dbenv, pidp, tidp) DB_ENV *dbenv; pid_t *pidp; db_threadid_t *tidp; { /* * We can't depend on dbenv not being NULL, this routine is called * from places where there's no DB_ENV handle. It takes a DB_ENV * handle as an arg because it's the default DB_ENV->thread_id function. * * We cache the pid in the DB_ENV handle, it's a fairly slow call on * lots of systems. */ if (pidp != NULL) { if (dbenv == NULL) { #if defined(HAVE_VXWORKS) *pidp = taskIdSelf(); #else *pidp = getpid(); #endif } else *pidp = dbenv->pid_cache; } if (tidp != NULL) { #if defined(DB_WIN32) *tidp = GetCurrentThreadId(); #elif defined(HAVE_MUTEX_UI_THREADS) *tidp = thr_self(); #elif defined(HAVE_MUTEX_SOLARIS_LWP) || \ defined(HAVE_MUTEX_PTHREADS) || defined(HAVE_PTHREAD_SELF) *tidp = pthread_self(); #else /* * Default to just getpid. */ *tidp = 0; #endif } } /* * __os_unique_id -- * Return a unique 32-bit value. * * PUBLIC: void __os_unique_id __P((DB_ENV *, u_int32_t *)); */ void __os_unique_id(dbenv, idp) DB_ENV *dbenv; u_int32_t *idp; { static int first = 1; pid_t pid; db_threadid_t tid; u_int32_t id, sec, usec; *idp = 0; /* * Our randomized value is comprised of our process ID, the current * time of day and a couple of a stack addresses, all XOR'd together. */ __os_id(dbenv, &pid, &tid); __os_clock(dbenv, &sec, &usec); id = (u_int32_t)pid ^ sec ^ usec ^ P_TO_UINT32(&pid); /* * We could try and find a reasonable random-number generator, but * that's not all that easy to do. Seed and use srand()/rand(), if * we can find them. */ #if HAVE_SRAND if (first == 1) srand((u_int)id); #endif first = 0; #if HAVE_RAND id ^= (u_int)rand(); #endif *idp = id; }