# Microsoft Developer Studio Project File - Name="strings" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=strings - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "strings.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "strings.mak" CFG="strings - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "strings - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "strings - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=xicl6.exe RSC=rc.exe !IF "$(CFG)" == "strings - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "release" # PROP Intermediate_Dir "release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /MT /W3 /O2 /I "../include" /D "NDEBUG" /D "DBUG_OFF" /D "_WINDOWS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=xilink6.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib_release\strings.lib" !ELSEIF "$(CFG)" == "strings - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "debug" # PROP Intermediate_Dir "debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /MTd /W3 /Z7 /Od /Gf /I "../include" /D "_DEBUG" /D "SAFEMALLOC" /D "SAFE_MUTEX" /D "_WINDOWS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=xilink6.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib_debug\strings.lib" !ENDIF # Begin Target # Name "strings - Win32 Release" # Name "strings - Win32 Debug" # Begin Source File SOURCE=.\atof.c # End Source File # Begin Source File SOURCE=.\bchange.c # End Source File # Begin Source File SOURCE=.\bcmp.c # End Source File # Begin Source File SOURCE=.\bfill.c # End Source File # Begin Source File SOURCE=.\bmove512.c # End Source File # Begin Source File SOURCE=".\ctype-big5.c" # End Source File # Begin Source File SOURCE=".\ctype-bin.c" # End Source File # Begin Source File SOURCE=".\ctype-czech.c" # End Source File # Begin Source File SOURCE=".\ctype-euc_kr.c" # End Source File # Begin Source File SOURCE=".\ctype-gb2312.c" # End Source File # Begin Source File SOURCE=".\ctype-gbk.c" # End Source File # Begin Source File SOURCE=".\ctype-latin1_de.c" # End Source File # Begin Source File SOURCE=".\ctype-mb.c" # End Source File # Begin Source File SOURCE=".\ctype-simple.c" # End Source File # Begin Source File SOURCE=".\ctype-sjis.c" # End Source File # Begin Source File SOURCE=".\ctype-tis620.c" # End Source File # Begin Source File SOURCE=".\ctype-ujis.c" # End Source File # Begin Source File SOURCE=".\ctype-utf8.c" # End Source File # Begin Source File SOURCE=".\ctype-win1250ch.c" # End Source File # Begin Source File SOURCE=.\ctype.c # End Source File # Begin Source File SOURCE=.\int2str.c # End Source File # Begin Source File SOURCE=.\llstr.c # End Source File # Begin Source File SOURCE=.\longlong2str.c # End Source File # Begin Source File SOURCE=.\my_vsnprintf.c # End Source File # Begin Source File SOURCE=.\r_strinstr.c # End Source File # Begin Source File SOURCE=.\str2int.c # End Source File # Begin Source File SOURCE=.\Strings.asm !IF "$(CFG)" == "strings - Win32 Release" # Begin Custom Build OutDir=.\release InputPath=.\Strings.asm InputName=Strings "$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" ml /Cx /nologo /DDOS386 /DM_I386 /Zm /coff /c /Fo $(Outdir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "strings - Win32 Debug" # Begin Custom Build OutDir=.\debug InputPath=.\Strings.asm InputName=Strings "$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" ml /Cx /nologo /DDOS386 /DM_I386 /Zm /coff /c /Fo $(Outdir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\strtol.c # End Source File # Begin Source File SOURCE=.\strtoll.c # End Source File # Begin Source File SOURCE=.\strtoul.c # End Source File # Begin Source File SOURCE=.\strtoull.c # End Source File # Begin Source File SOURCE=.\Strxmov.asm !IF "$(CFG)" == "strings - Win32 Release" # Begin Custom Build OutDir=.\release InputPath=.\Strxmov.asm InputName=Strxmov "$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" ml /Cx /nologo /DDOS386 /DM_I386 /Zm /coff /c /Fo $(Outdir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "strings - 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