/* -*- mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ // vim: ft=cpp:expandtab:ts=8:sw=4:softtabstop=4: #ident "$Id$" #ident "Copyright (c) 2007-2012 Tokutek Inc. All rights reserved." #ifndef TOKU_TIME_H #define TOKU_TIME_H #include "config.h" #include #include static inline float toku_tdiff (struct timeval *a, struct timeval *b) { return (float)((a->tv_sec - b->tv_sec) + 1e-6 * (a->tv_usec - b->tv_usec)); } #if !defined(HAVE_CLOCK_REALTIME) // OS X does not have clock_gettime, use clock_get_time # include # include # include typedef int clockid_t; # define CLOCK_REALTIME 0x01867234 // just something bogus, it doesn't matter #endif static inline int toku_clock_gettime(clockid_t clk_id, struct timespec *ts) { #if !defined(HAVE_CLOCK_REALTIME) if (clk_id != CLOCK_REALTIME) { // dunno how to fake any of the other ones on osx return EINVAL; } clock_serv_t cclock; mach_timespec_t mts; host_get_clock_service(mach_host_self(), REALTIME_CLOCK, &cclock); clock_get_time(cclock, &mts); mach_port_deallocate(mach_task_self(), cclock); ts->tv_sec = mts.tv_sec; ts->tv_nsec = mts.tv_nsec; return 0; #else return clock_gettime(clk_id, ts); #endif } // *************** Performance timers ************************ // What do you really want from a performance timer: // (1) Can determine actual time of day from the performance time. // (2) Time goes forward, never backward. // (3) Same time on different processors (or even different machines). // (4) Time goes forward at a constant rate (doesn't get faster and slower) // (5) Portable. // (6) Getting the time is cheap. // Unfortuately it seems tough to get Properties 1-5. So we go for Property 6,, but we abstract it. // We offer a type tokutime_t which can hold the time. // This type can be subtracted to get a time difference. // We can get the present time cheaply. // We can convert this type to seconds (but that can be expensive). // The implementation is to use RDTSC (hence we lose property 3: not portable). // Recent machines have constant_tsc in which case we get property (4). // Recent OSs on recent machines (that have RDTSCP) fix the per-processor clock skew, so we get property (3). // We get property 2 with RDTSC (as long as there's not any skew). // We don't even try to get propety 1, since we don't need it. // The decision here is that these times are really accurate only on modern machines with modern OSs. typedef uint64_t tokutime_t; // Time type used in by tokutek timers. // The value of tokutime_t is not specified here. // It might be microseconds since 1/1/1970 (if gettimeofday() is // used), or clock cycles since boot (if rdtsc is used). Or something // else. // Two tokutime_t values can be subtracted to get a time difference. // Use tokutime_to_seconds to that convert difference to seconds. // We want get_tokutime() to be fast, but don't care so much about tokutime_to_seconds(); // // For accurate time calculations do the subtraction in the right order: // Right: tokutime_to_seconds(t1-t2); // Wrong tokutime_to_seconds(t1)-toku_time_to_seconds(t2); // Doing it the wrong way is likely to result in loss of precision. // A double can hold numbers up to about 53 bits. RDTSC which uses about 33 bits every second, so that leaves // 2^20 seconds from booting (about 2 weeks) before the RDTSC value cannot be represented accurately as a double. // double tokutime_to_seconds(tokutime_t) __attribute__((__visibility__("default"))); // Convert tokutime to seconds. // Get the value of tokutime for right now. We want this to be fast, so we expose the implementation as RDTSC. static inline tokutime_t toku_time_now(void) { uint32_t lo, hi; __asm__ __volatile__ ("rdtsc" : "=a" (lo), "=d" (hi)); return (uint64_t)hi << 32 | lo; } static inline uint64_t toku_current_time_microsec(void) { struct timeval t; gettimeofday(&t, NULL); return t.tv_sec * (1UL * 1000 * 1000) + t.tv_usec; } #endif