BUG#9678: Client library hangs after network communication failure

Socket timeouts in client library were used only on Windows.

The solution is to use socket timeouts in client library on all
systems were they are supported.

No test case is provided because it is impossible to simulate network
failure in current test suit.
This commit is contained in:
kroki/tomash@moonlight.intranet 2006-08-14 20:01:19 +04:00
parent 01f5bc3a83
commit c746c08af9
2 changed files with 23 additions and 9 deletions

View file

@ -747,7 +747,7 @@ my_real_read(NET *net, ulong *complen)
#endif /* EXTRA_DEBUG */
}
#if defined(THREAD_SAFE_CLIENT) && !defined(MYSQL_SERVER)
if (vio_should_retry(net->vio))
if (vio_errno(net->vio) == SOCKET_EINTR)
{
DBUG_PRINT("warning",("Interrupted read. Retrying..."));
continue;

View file

@ -333,16 +333,30 @@ my_bool vio_poll_read(Vio *vio,uint timeout)
}
void vio_timeout(Vio *vio __attribute__((unused)),
uint which __attribute__((unused)),
uint timeout __attribute__((unused)))
void vio_timeout(Vio *vio, uint which, uint timeout)
{
/* TODO: some action should be taken if socket timeouts are not supported. */
#if defined(SO_SNDTIMEO) && defined(SO_RCVTIMEO)
#ifdef __WIN__
ulong wait_timeout= (ulong) timeout * 1000;
(void) setsockopt(vio->sd, SOL_SOCKET,
which ? SO_SNDTIMEO : SO_RCVTIMEO, (char*) &wait_timeout,
sizeof(wait_timeout));
#endif /* __WIN__ */
/* Windows expects time in milliseconds as int. */
int wait_timeout= (int) timeout * 1000;
#else /* ! __WIN__ */
/* POSIX specifies time as struct timeval. */
struct timeval wait_timeout;
wait_timeout.tv_sec= timeout;
wait_timeout.tv_usec= 0;
#endif /* ! __WIN__ */
/* TODO: return value should be checked. */
(void) setsockopt(vio->sd, SOL_SOCKET, which ? SO_SNDTIMEO : SO_RCVTIMEO,
(char*) &wait_timeout, sizeof(wait_timeout));
#endif /* defined(SO_SNDTIMEO) && defined(SO_RCVTIMEO) */
}