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synced 2025-01-16 20:12:31 +01:00
Refactored get_role_access into a generic traverse function.
The function now performs a DEPTH FIRST SEARCH on the role graph. At various key points: on_start, on_open, on_cycle, on_finish, the function calls one of the corresponding functions passed as parameters.
This commit is contained in:
parent
1bfc610dc7
commit
3436691899
1 changed files with 158 additions and 52 deletions
210
sql/sql_acl.cc
210
sql/sql_acl.cc
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@ -673,11 +673,16 @@ static void init_role_grant_pair(MEM_ROOT *mem, ROLE_GRANT_PAIR *entry,
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#define IS_ROLE (1L << 0)
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/* Flag to mark that a ROLE has been visited in a DEPTH_FIRST_SEARCH */
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#define ROLE_VISITED (1L << 1)
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/*
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Flag to mark that a ROLE and all it's children (granted roles) have
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been visited
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*/
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#define ROLE_EXPLORED (1L << 2)
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/*
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Flag to mark that the ROLE's access bits are final, having been inherited
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from other granted roles
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*/
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#define ROLE_GRANTS_FINAL (1L << 2)
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#define ROLE_GRANTS_FINAL (1L << 3)
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static DYNAMIC_ARRAY acl_hosts, acl_users, acl_dbs, acl_proxy_users;
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@ -722,7 +727,25 @@ static my_bool acl_role_reset_grant(ACL_ROLE *role,
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static my_bool acl_role_propagate_grants(ACL_ROLE *role,
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void * not_used __attribute__((unused)));
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static int add_role_user_mapping(ROLE_GRANT_PAIR *mapping);
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static my_bool get_role_access(ACL_ROLE *role, ulong *access);
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static void role_explore_create_list(ACL_ROLE *role, void *context_data);
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static bool role_explore_start_access_check(ACL_ROLE *role, void *unused);
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static bool role_explore_merge_if_final(ACL_ROLE *current, ACL_ROLE *neighbour,
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void *unused);
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static void role_explore_set_final_access_bits(ACL_ROLE *current, void *unused);
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static int traverse_role_graph(ACL_ROLE *role,
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void *context_data,
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bool (*on_start) (ACL_ROLE *role,
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void *context_data),
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bool (*on_open) (ACL_ROLE *current,
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ACL_ROLE *neighbour,
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void *context_data),
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bool (*on_cycle) (ACL_ROLE *current,
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ACL_ROLE *neighbour,
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void *context_data),
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void (*on_finish)(ACL_ROLE *current,
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void *context_data));
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static void merge_role_grant_privileges(ACL_ROLE *target, ACL_ROLE *source);
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/*
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@ -1891,7 +1914,6 @@ static void acl_update_role(const char *rolename,
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ulong privileges)
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{
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ACL_ROLE *role;
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ulong unused;
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mysql_mutex_assert_owner(&acl_cache->lock);
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role= find_acl_role(rolename);
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@ -1910,7 +1932,11 @@ static void acl_update_role(const char *rolename,
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role->initial_role_access= privileges;
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role->flags&= ~ROLE_GRANTS_FINAL;
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role->access= role->initial_role_access;
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get_role_access(role, &unused);
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traverse_role_graph(role,
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NULL,
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role_explore_start_access_check,
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role_explore_merge_if_final, NULL,
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role_explore_set_final_access_bits);
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for (uint i= 0; i < role->parent_grantee.elements; i++)
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{
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@ -1931,7 +1957,7 @@ static void acl_update_role(const char *rolename,
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Example: RoleA -> RoleB; RoleA -> RoleC; RoleB -> RoleC;
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We are updating RoleC, and we reset RoleA first. If we were to run
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get_role_access without resetting RoleB on RoleA, we would get the old
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traverse_role_graph without resetting RoleB on RoleA, we would get the old
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privileges from RoleC via RoleB into RoleA.
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*/
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for (uint i= 0; i < role->parent_grantee.elements; i++)
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@ -1942,7 +1968,11 @@ static void acl_update_role(const char *rolename,
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if (acl_user_base->flags & IS_ROLE)
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{
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grantee= (ACL_ROLE *)acl_user_base;
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get_role_access(grantee, &unused);
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traverse_role_graph(grantee,
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NULL,
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role_explore_start_access_check,
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role_explore_merge_if_final, NULL,
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role_explore_set_final_access_bits);
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}
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}
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}
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@ -2332,8 +2362,11 @@ void rebuild_check_host(void)
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static my_bool acl_role_propagate_grants(ACL_ROLE *role,
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void * not_used __attribute__((unused)))
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{
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ulong access;
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get_role_access(role, &access);
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traverse_role_graph(role,
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NULL,
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role_explore_start_access_check,
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role_explore_merge_if_final, NULL,
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role_explore_set_final_access_bits);
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return 0;
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}
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@ -2441,37 +2474,99 @@ void merge_role_grant_privileges(ACL_ROLE *target, ACL_ROLE *source)
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/* TODO */
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}
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/*
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The function scans through all roles granted to the role passed as argument
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and places the permissions in the access variable.
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Return values:
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TRUE: Error or invalid parameteres
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FALSE: All ok;
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*/
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my_bool get_role_access(ACL_ROLE *role, ulong *access)
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static void role_explore_create_list(ACL_ROLE *role, void *context_data)
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{
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DBUG_ENTER("get_role_access");
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DBUG_PRINT("enter",("role: '%s'", role->user.str));
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DBUG_ASSERT(role);
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DBUG_ASSERT(access);
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/*
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The search operation should always leave the ROLE_VISITED flag clean
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for all nodes involved in the search
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*/
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DBUG_ASSERT(!(role->flags & ROLE_VISITED));
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DYNAMIC_ARRAY *list= (DYNAMIC_ARRAY *)context_data;
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push_dynamic(list, (uchar*)&role);
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}
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static bool role_explore_start_access_check(ACL_ROLE *role,
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void *unused __attribute__((unused)))
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{
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/*
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There exists the possibility that the role's access bits are final
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and we can just get the access bits without doing the more expensive
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search operation
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*/
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if (role->flags & ROLE_GRANTS_FINAL)
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return TRUE;
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return FALSE;
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}
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static bool role_explore_merge_if_final(ACL_ROLE *current, ACL_ROLE *neighbour,
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void *unused __attribute__((unused)))
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{
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if (neighbour->flags & ROLE_GRANTS_FINAL)
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{
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*access= role->access;
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DBUG_PRINT("exit", ("Role access: %lu", *access));
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DBUG_RETURN(FALSE);
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DBUG_PRINT("info", ("Neighbour access is final, merging"));
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merge_role_grant_privileges(current, neighbour);
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return TRUE;
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}
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return FALSE;
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}
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static void role_explore_set_final_access_bits(ACL_ROLE *current,
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void *unused __attribute__((unused)))
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{
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current->flags|= ROLE_GRANTS_FINAL;
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/* Add the own role's rights once it's finished exploring */
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current->access|= current->initial_role_access;
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DBUG_PRINT("info",
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("Setting final access for node: %s %lu",
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current->user.str, current->access));
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}
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/*
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The function scans through all roles granted to the role passed as argument
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and places the permissions in the access variable. The traverse method is
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a DEPTH FIRST SEARCH.
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The functions passed as parameters (if they are not NULL) are called during
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specific events:
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on_start - called before initializing the stack.
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on_open - called the first time a neighbour is opened.
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on_cycle - called when an an attempt was made to open an already opened
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neighbour
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on_finish - called when a node has had all it's neighbours explored
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NOTES:
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If on_start returns TRUE, the whole exploration stops.
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If on_open returns TRUE, the neighbour is ignored and not placed on the stack
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If on_cycle returns TRUE, the whole exploration stops.
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Return values:
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0: Exploration finished after complete exploration;
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1: Exploration finished due to on_start returning TRUE;
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2: Exploration finished due to on_cycle returning TRUE;
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*/
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static int traverse_role_graph(ACL_ROLE *role,
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void *context_data,
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bool (*on_start) (ACL_ROLE *role,
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void *context_data),
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bool (*on_open) (ACL_ROLE *current,
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ACL_ROLE *neighbour,
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void *context_data),
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bool (*on_cycle) (ACL_ROLE *current,
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ACL_ROLE *neighbour,
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void *context_data),
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void (*on_finish)(ACL_ROLE *current,
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void *context_data))
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{
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DBUG_ENTER("traverse_role_graph");
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DBUG_ASSERT(role);
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DBUG_PRINT("enter",("role: '%s'", role->user.str));
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/*
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The search operation should always leave the ROLE_VISITED and ROLE_EXPLORED
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flags clean for all nodes involved in the search
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*/
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DBUG_ASSERT(!(role->flags & ROLE_VISITED));
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DBUG_ASSERT(!(role->flags & ROLE_EXPLORED));
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if (on_start && on_start(role, context_data))
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DBUG_RETURN(1);
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/*
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Stack used to simulate the recursive calls of DFS.
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malloc calls to a minimum
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*/
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DYNAMIC_ARRAY stack;
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DYNAMIC_ARRAY to_clear;
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NODE_STATE state; /* variable used to insert elements in the stack */
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uint result= 0;
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state.neigh_idx= 0;
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state.node_data= role;
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role->flags|= ROLE_VISITED;
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(void) my_init_dynamic_array(&stack, sizeof(NODE_STATE), 20, 50, MYF(0));
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(void) my_init_dynamic_array(&to_clear, sizeof(ACL_ROLE *), 20, 50, MYF(0));
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push_dynamic(&stack, (uchar*)&state);
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while (stack.elements)
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*/
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my_bool found= FALSE;
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uint i;
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for (i= curr_state->neigh_idx;
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i < current->role_grants.elements && found == FALSE; i++)
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for (i= curr_state->neigh_idx; i < current->role_grants.elements; i++)
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{
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neighbour= *(dynamic_element(¤t->role_grants, i, ACL_ROLE**));
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DBUG_PRINT("info", ("Examining neighbour role %s", neighbour->user.str));
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/* check if it forms a cycle */
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if (neighbour->flags & ROLE_VISITED)
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{
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/* TODO the edge needs to be ignored */
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DBUG_PRINT("info", ("Found cycle"));
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/* TODO the edge needs to be ignored */
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if (on_cycle && on_cycle(current, neighbour, context_data))
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{
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result= 2;
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goto end;
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}
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continue;
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}
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/*
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Check if it was already explored, in that case, just set the rights
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and move on
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Check if it was already explored, in that case, move on
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*/
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if (neighbour->flags & ROLE_GRANTS_FINAL)
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{
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DBUG_PRINT("info", ("Neighbour access is final, merging"));
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merge_role_grant_privileges(current, neighbour);
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if (neighbour->flags & ROLE_EXPLORED)
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continue;
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}
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/*
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Set the current state search index to the next index
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this needs to be done before inserting, so as to make sure that the
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/* some sanity checks */
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DBUG_ASSERT(!(neighbour->flags & ROLE_VISITED));
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DBUG_ASSERT(!(neighbour->flags & ROLE_GRANTS_FINAL));
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if (on_open && on_open(current, neighbour, context_data))
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{
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/* on_open returned TRUE, mark the neighbour as being explored */
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neighbour->flags|= ROLE_EXPLORED;
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push_dynamic(&to_clear, (uchar*)&neighbour);
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continue;
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}
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/* add the neighbour on the stack */
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neighbour->flags|= ROLE_VISITED;
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state.neigh_idx= 0;
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else
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{
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/* Make sure we got a correct node */
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DBUG_ASSERT(!(curr_state->node_data->flags & ROLE_GRANTS_FINAL));
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DBUG_ASSERT(curr_state->node_data->flags & ROLE_VISITED);
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/* Finished with exploring the current node, pop it off the stack */
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curr_state= (NODE_STATE *)pop_dynamic(&stack);
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curr_state->node_data->flags&= ~ROLE_VISITED; /* clear the visited bit */
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curr_state->node_data->flags|= ROLE_GRANTS_FINAL;
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/* Add the own role's rights once it's finished exploring */
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curr_state->node_data->access|= curr_state->node_data->initial_role_access;
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DBUG_PRINT("info",
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("Setting final access for node: %s %lu",
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curr_state->node_data->user.str, curr_state->node_data->access));
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curr_state->node_data->flags|= ROLE_EXPLORED;
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push_dynamic(&to_clear, (uchar*)&curr_state->node_data);
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if (on_finish)
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on_finish(curr_state->node_data, context_data);
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}
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}
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end:
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/* Cleanup */
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for (uint i= 0; i < to_clear.elements; i++)
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{
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ACL_ROLE *current= *dynamic_element(&to_clear, i,
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ACL_ROLE **);
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DBUG_ASSERT(current->flags & ROLE_EXPLORED);
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current->flags&= ~ROLE_EXPLORED;
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}
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delete_dynamic(&stack);
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/* Finally set the access */
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*access= role->access;
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DBUG_PRINT("exit", ("Role access: %lu", *access));
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DBUG_RETURN(FALSE);
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delete_dynamic(&to_clear);
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DBUG_RETURN(result);
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}
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/*
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