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Changed connect with timeout to use poll() instead if socket() to avoid problems with many open files
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parent
28e96d95c5
commit
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1 changed files with 67 additions and 27 deletions
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@ -40,14 +40,17 @@
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#include <arpa/inet.h>
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#include <netdb.h>
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#ifdef HAVE_SELECT_H
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# include <select.h>
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#include <select.h>
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#endif
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#ifdef HAVE_SYS_SELECT_H
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#include <sys/select.h>
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#endif
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#ifdef HAVE_POLL
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#include <sys/poll.h>
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#endif
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#endif /* !defined(MSDOS) && !defined(__WIN__) */
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#ifdef HAVE_SYS_UN_H
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# include <sys/un.h>
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#include <sys/un.h>
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#endif
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#if defined(THREAD) && !defined(__WIN__)
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#include <my_pthread.h> /* because of signal() */
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@ -148,9 +151,12 @@ static MYSQL* spawn_init(MYSQL* parent, const char* host,
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const char* user,
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const char* passwd);
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#if !(defined(__WIN__) || defined(OS2) || defined(__NETWARE__))
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static int wait_for_data(my_socket fd, uint timeout);
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#endif
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/****************************************************************************
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A modified version of connect(). connect2() allows you to specify
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A modified version of connect(). my_connect() allows you to specify
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a timeout value, in seconds, that we should wait until we
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derermine we can't connect to a particular host. If timeout is 0,
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my_connect() will behave exactly like connect().
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@ -158,17 +164,13 @@ static MYSQL* spawn_init(MYSQL* parent, const char* host,
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Base version coded by Steve Bernacki, Jr. <steve@navinet.net>
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*****************************************************************************/
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int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
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int my_connect(my_socket fd, const struct sockaddr *name, uint namelen,
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uint timeout)
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{
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#if defined(__WIN__) || defined(OS2) || defined(__NETWARE__)
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return connect(s, (struct sockaddr*) name, namelen);
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return connect(fd, (struct sockaddr*) name, namelen);
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#else
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int flags, res, s_err;
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SOCKOPT_OPTLEN_TYPE s_err_size = sizeof(uint);
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fd_set sfds;
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struct timeval tv;
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time_t start_time, now_time;
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/*
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If they passed us a timeout of zero, we should behave
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@ -176,30 +178,68 @@ int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
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*/
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if (timeout == 0)
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return connect(s, (struct sockaddr*) name, namelen);
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return connect(fd, (struct sockaddr*) name, namelen);
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flags = fcntl(s, F_GETFL, 0); /* Set socket to not block */
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flags = fcntl(fd, F_GETFL, 0); /* Set socket to not block */
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#ifdef O_NONBLOCK
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fcntl(s, F_SETFL, flags | O_NONBLOCK); /* and save the flags.. */
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fcntl(fd, F_SETFL, flags | O_NONBLOCK); /* and save the flags.. */
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#endif
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res = connect(s, (struct sockaddr*) name, namelen);
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s_err = errno; /* Save the error... */
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fcntl(s, F_SETFL, flags);
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res= connect(fd, (struct sockaddr*) name, namelen);
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s_err= errno; /* Save the error... */
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fcntl(fd, F_SETFL, flags);
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if ((res != 0) && (s_err != EINPROGRESS))
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{
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errno = s_err; /* Restore it */
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errno= s_err; /* Restore it */
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return(-1);
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}
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if (res == 0) /* Connected quickly! */
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return(0);
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return wait_for_data(fd, timeout);
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#endif
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}
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/*
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Wait up to timeout seconds for a connection to be established.
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We prefer to do this with poll() as there is no limitations with this.
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If not, we will use select()
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*/
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#if !(defined(__WIN__) || defined(OS2) || defined(__NETWARE__))
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static int wait_for_data(my_socket fd, uint timeout)
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{
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#ifdef HAVE_POLL
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struct pollfd ufds;
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int res;
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ufds.fd= fd;
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ufds.events= POLLIN | POLLPRI;
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if (!(res= poll(&ufds, 1, (int) timeout*1000)))
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{
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errno= EINTR;
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return -1;
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}
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if (res < 0 || !(ufds.revents & (POLLIN | POLLPRI)))
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return -1;
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return 0;
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#else
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SOCKOPT_OPTLEN_TYPE s_err_size = sizeof(uint);
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fd_set sfds;
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struct timeval tv;
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time_t start_time, now_time;
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int res, s_err;
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if (fd >= FD_SETSIZE) /* Check if wrong error */
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return 0; /* Can't use timeout */
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/*
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Otherwise, our connection is "in progress." We can use
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the select() call to wait up to a specified period of time
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for the connection to suceed. If select() returns 0
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(after waiting howevermany seconds), our socket never became
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writable (host is probably unreachable.) Otherwise, if
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Our connection is "in progress." We can use the select() call to wait
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up to a specified period of time for the connection to suceed.
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If select() returns 0 (after waiting howevermany seconds), our socket
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never became writable (host is probably unreachable.) Otherwise, if
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select() returns 1, then one of two conditions exist:
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1. An error occured. We use getsockopt() to check for this.
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@ -212,7 +252,7 @@ int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
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*/
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FD_ZERO(&sfds);
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FD_SET(s, &sfds);
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FD_SET(fd, &sfds);
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/*
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select could be interrupted by a signal, and if it is,
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the timeout should be adjusted and the select restarted
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@ -226,10 +266,10 @@ int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
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tv.tv_sec = (long) timeout;
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tv.tv_usec = 0;
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#if defined(HPUX10) && defined(THREAD)
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if ((res = select(s+1, NULL, (int*) &sfds, NULL, &tv)) > 0)
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if ((res = select(fd+1, NULL, (int*) &sfds, NULL, &tv)) > 0)
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break;
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#else
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if ((res = select(s+1, NULL, &sfds, NULL, &tv)) > 0)
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if ((res = select(fd+1, NULL, &sfds, NULL, &tv)) > 0)
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break;
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#endif
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if (res == 0) /* timeout */
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@ -247,7 +287,7 @@ int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
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*/
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s_err=0;
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if (getsockopt(s, SOL_SOCKET, SO_ERROR, (char*) &s_err, &s_err_size) != 0)
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if (getsockopt(fd, SOL_SOCKET, SO_ERROR, (char*) &s_err, &s_err_size) != 0)
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return(-1);
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if (s_err)
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@ -256,9 +296,9 @@ int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
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return(-1); /* but return an error... */
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}
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return (0); /* ok */
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#endif
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#endif /* HAVE_POLL */
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}
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#endif /* defined(__WIN__) || defined(OS2) || defined(__NETWARE__) */
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/*
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Create a named pipe connection
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