Changed connect with timeout to use poll() instead if socket() to avoid problems with many open files

This commit is contained in:
monty@narttu.mysql.fi 2003-06-23 23:32:07 +03:00
parent 28e96d95c5
commit 039554f38b

View file

@ -40,14 +40,17 @@
#include <arpa/inet.h>
#include <netdb.h>
#ifdef HAVE_SELECT_H
# include <select.h>
#include <select.h>
#endif
#ifdef HAVE_SYS_SELECT_H
#include <sys/select.h>
#endif
#ifdef HAVE_POLL
#include <sys/poll.h>
#endif
#endif /* !defined(MSDOS) && !defined(__WIN__) */
#ifdef HAVE_SYS_UN_H
# include <sys/un.h>
#include <sys/un.h>
#endif
#if defined(THREAD) && !defined(__WIN__)
#include <my_pthread.h> /* because of signal() */
@ -148,9 +151,12 @@ static MYSQL* spawn_init(MYSQL* parent, const char* host,
const char* user,
const char* passwd);
#if !(defined(__WIN__) || defined(OS2) || defined(__NETWARE__))
static int wait_for_data(my_socket fd, uint timeout);
#endif
/****************************************************************************
A modified version of connect(). connect2() allows you to specify
A modified version of connect(). my_connect() allows you to specify
a timeout value, in seconds, that we should wait until we
derermine we can't connect to a particular host. If timeout is 0,
my_connect() will behave exactly like connect().
@ -158,17 +164,13 @@ static MYSQL* spawn_init(MYSQL* parent, const char* host,
Base version coded by Steve Bernacki, Jr. <steve@navinet.net>
*****************************************************************************/
int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
int my_connect(my_socket fd, const struct sockaddr *name, uint namelen,
uint timeout)
{
#if defined(__WIN__) || defined(OS2) || defined(__NETWARE__)
return connect(s, (struct sockaddr*) name, namelen);
return connect(fd, (struct sockaddr*) name, namelen);
#else
int flags, res, s_err;
SOCKOPT_OPTLEN_TYPE s_err_size = sizeof(uint);
fd_set sfds;
struct timeval tv;
time_t start_time, now_time;
/*
If they passed us a timeout of zero, we should behave
@ -176,30 +178,68 @@ int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
*/
if (timeout == 0)
return connect(s, (struct sockaddr*) name, namelen);
return connect(fd, (struct sockaddr*) name, namelen);
flags = fcntl(s, F_GETFL, 0); /* Set socket to not block */
flags = fcntl(fd, F_GETFL, 0); /* Set socket to not block */
#ifdef O_NONBLOCK
fcntl(s, F_SETFL, flags | O_NONBLOCK); /* and save the flags.. */
fcntl(fd, F_SETFL, flags | O_NONBLOCK); /* and save the flags.. */
#endif
res = connect(s, (struct sockaddr*) name, namelen);
s_err = errno; /* Save the error... */
fcntl(s, F_SETFL, flags);
res= connect(fd, (struct sockaddr*) name, namelen);
s_err= errno; /* Save the error... */
fcntl(fd, F_SETFL, flags);
if ((res != 0) && (s_err != EINPROGRESS))
{
errno = s_err; /* Restore it */
errno= s_err; /* Restore it */
return(-1);
}
if (res == 0) /* Connected quickly! */
return(0);
return wait_for_data(fd, timeout);
#endif
}
/*
Wait up to timeout seconds for a connection to be established.
We prefer to do this with poll() as there is no limitations with this.
If not, we will use select()
*/
#if !(defined(__WIN__) || defined(OS2) || defined(__NETWARE__))
static int wait_for_data(my_socket fd, uint timeout)
{
#ifdef HAVE_POLL
struct pollfd ufds;
int res;
ufds.fd= fd;
ufds.events= POLLIN | POLLPRI;
if (!(res= poll(&ufds, 1, (int) timeout*1000)))
{
errno= EINTR;
return -1;
}
if (res < 0 || !(ufds.revents & (POLLIN | POLLPRI)))
return -1;
return 0;
#else
SOCKOPT_OPTLEN_TYPE s_err_size = sizeof(uint);
fd_set sfds;
struct timeval tv;
time_t start_time, now_time;
int res, s_err;
if (fd >= FD_SETSIZE) /* Check if wrong error */
return 0; /* Can't use timeout */
/*
Otherwise, our connection is "in progress." We can use
the select() call to wait up to a specified period of time
for the connection to suceed. If select() returns 0
(after waiting howevermany seconds), our socket never became
writable (host is probably unreachable.) Otherwise, if
Our connection is "in progress." We can use the select() call to wait
up to a specified period of time for the connection to suceed.
If select() returns 0 (after waiting howevermany seconds), our socket
never became writable (host is probably unreachable.) Otherwise, if
select() returns 1, then one of two conditions exist:
1. An error occured. We use getsockopt() to check for this.
@ -212,7 +252,7 @@ int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
*/
FD_ZERO(&sfds);
FD_SET(s, &sfds);
FD_SET(fd, &sfds);
/*
select could be interrupted by a signal, and if it is,
the timeout should be adjusted and the select restarted
@ -226,10 +266,10 @@ int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
tv.tv_sec = (long) timeout;
tv.tv_usec = 0;
#if defined(HPUX10) && defined(THREAD)
if ((res = select(s+1, NULL, (int*) &sfds, NULL, &tv)) > 0)
if ((res = select(fd+1, NULL, (int*) &sfds, NULL, &tv)) > 0)
break;
#else
if ((res = select(s+1, NULL, &sfds, NULL, &tv)) > 0)
if ((res = select(fd+1, NULL, &sfds, NULL, &tv)) > 0)
break;
#endif
if (res == 0) /* timeout */
@ -247,7 +287,7 @@ int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
*/
s_err=0;
if (getsockopt(s, SOL_SOCKET, SO_ERROR, (char*) &s_err, &s_err_size) != 0)
if (getsockopt(fd, SOL_SOCKET, SO_ERROR, (char*) &s_err, &s_err_size) != 0)
return(-1);
if (s_err)
@ -256,9 +296,9 @@ int my_connect(my_socket s, const struct sockaddr *name, uint namelen,
return(-1); /* but return an error... */
}
return (0); /* ok */
#endif
#endif /* HAVE_POLL */
}
#endif /* defined(__WIN__) || defined(OS2) || defined(__NETWARE__) */
/*
Create a named pipe connection