mariadb/VC++Files/zlib/zlib_ia64.dsp

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# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=zlib - WinIA64 authent
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "zlib.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "zlib.mak" CFG="zlib - WinIA64 authent"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "zlib - WinIA64 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "zlib - WinIA64 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "zlib - WinIA64 authent" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "zlib - WinIA64 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "release"
# PROP Intermediate_Dir "release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /Zi /O2 /D "DBUG_OFF" /D "_WINDOWS" /D "NDEBUG" /D "_IA64_" /D "WIN64" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /G2 /EHsc /Wp64 /Zm600 /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\lib_release\zlib.lib"
!ELSEIF "$(CFG)" == "zlib - WinIA64 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "debug"
# PROP Intermediate_Dir "debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN64" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Zi /Od /D "_DEBUG" /D "__WIN64__" /D "_WINDOWS" /D "_IA64_" /D "WIN64" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /G2 /EHsc /Wp64 /Zm600 /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\lib_debug\zlib.lib"
!ELSEIF "$(CFG)" == "zlib - WinIA64 authent"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "zlib___WinIA64_authent"
# PROP BASE Intermediate_Dir "zlib___WinIA64_authent"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "zlib___WinIA64_authent"
# PROP Intermediate_Dir "zlib___WinIA64_authent"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /MT /W3 /O2 /D "DBUG_OFF" /D "_WINDOWS" /D "NDEBUG" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MT /W3 /Zi /O2 /D "DBUG_OFF" /D "_WINDOWS" /D "NDEBUG" /D "_IA64_" /D "WIN64" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /G2 /EHsc /Wp64 /Zm600 /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\lib_release\zlib.lib"
# ADD LIB32 /nologo /out:"..\lib_release\zlib.lib"
!ENDIF
# Begin Target
# Name "zlib - WinIA64 Release"
# Name "zlib - WinIA64 Debug"
# Name "zlib - WinIA64 authent"
# Begin Source File
SOURCE=.\adler32.c
# End Source File
# Begin Source File
SOURCE=.\compress.c
# End Source File
# Begin Source File
SOURCE=.\crc32.c
# End Source File
# Begin Source File
SOURCE=.\crc32.h
# End Source File
# Begin Source File
SOURCE=.\deflate.c
# End Source File
# Begin Source File
SOURCE=.\deflate.h
# End Source File
# Begin Source File
SOURCE=.\gzio.c
# End Source File
# Begin Source File
SOURCE=.\infback.c
# End Source File
# Begin Source File
SOURCE=.\inffast.c
# End Source File
# Begin Source File
SOURCE=.\inffast.h
# End Source File
# Begin Source File
SOURCE=.\inffixed.h
# End Source File
# Begin Source File
SOURCE=.\inflate.c
# End Source File
# Begin Source File
SOURCE=.\inflate.h
# End Source File
# Begin Source File
SOURCE=.\inftrees.c
# End Source File
# Begin Source File
SOURCE=.\inftrees.h
# End Source File
# Begin Source File
SOURCE=.\inftrees.h
# End Source File
# Begin Source File
SOURCE=.\trees.c
# End Source File
# Begin Source File
SOURCE=.\trees.h
# End Source File
# Begin Source File
SOURCE=.\uncompr.c
# End Source File
# Begin Source File
SOURCE=.\zconf.h
# End Source File
# Begin Source File
SOURCE=.\zlib.h
# End Source File
# Begin Source File
SOURCE=.\zutil.c
# End Source File
# Begin Source File
SOURCE=.\zutil.h
# End Source File
# End Target
# End Project