# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=zlib - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "zlib.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "zlib.mak" CFG="zlib - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "zlib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "zlib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=xicl6.exe
RSC=rc.exe

!IF  "$(CFG)" == "zlib - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "release"
# PROP Intermediate_Dir "release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /O2 /D "NDEBUG" /D "DBUG_OFF" /D "_WINDOWS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=xilink6.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\lib_release\zlib.lib"

!ELSEIF  "$(CFG)" == "zlib - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "debug"
# PROP Intermediate_Dir "debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /MTd /W3 /Z7 /Od /D "_DEBUG" /D "__WIN32__" /D "_WINDOWS" /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=xilink6.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\lib_debug\zlib.lib"

!ENDIF

# Begin Target

# Name "zlib - Win32 Release"
# Name "zlib - Win32 Debug"
# Begin Source File

SOURCE=.\adler32.c
# End Source File
# Begin Source File

SOURCE=.\compress.c
# End Source File
# Begin Source File

SOURCE=.\crc32.c
# End Source File
# Begin Source File

SOURCE=.\deflate.c
# End Source File
# Begin Source File

SOURCE=.\deflate.h
# End Source File
# Begin Source File

SOURCE=.\gzio.c
# End Source File
# Begin Source File

SOURCE=.\infblock.c
# End Source File
# Begin Source File

SOURCE=.\infblock.h
# End Source File
# Begin Source File

SOURCE=.\infcodes.c
# End Source File
# Begin Source File

SOURCE=.\infcodes.h
# End Source File
# Begin Source File

SOURCE=.\inffast.c
# End Source File
# Begin Source File

SOURCE=.\inffast.h
# End Source File
# Begin Source File

SOURCE=.\inffixed.h
# End Source File
# Begin Source File

SOURCE=.\inflate.c
# End Source File
# Begin Source File

SOURCE=.\inftrees.c
# End Source File
# Begin Source File

SOURCE=.\inftrees.h
# End Source File
# Begin Source File

SOURCE=.\infutil.c
# End Source File
# Begin Source File

SOURCE=.\infutil.h
# End Source File
# Begin Source File

SOURCE=.\trees.c
# End Source File
# Begin Source File

SOURCE=.\trees.h
# End Source File
# Begin Source File

SOURCE=.\uncompr.c
# End Source File
# Begin Source File

SOURCE=.\zconf.h
# End Source File
# Begin Source File

SOURCE=.\zlib.h
# End Source File
# Begin Source File

SOURCE=.\zutil.c
# End Source File
# Begin Source File

SOURCE=.\zutil.h
# End Source File
# End Target
# End Project
