mirror of
https://gitlab.com/fdroid/fdroiddata.git
synced 2025-11-01 01:26:05 +01:00
185 lines
7.9 KiB
YAML
185 lines
7.9 KiB
YAML
Categories:
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- Games
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License: GPL-3.0-only
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AuthorName: Ranger
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AuthorEmail: ranger.traction707@aleeas.com
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AuthorWebSite: https://thebreakthrough.netlify.app/
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WebSite: https://ranger-nf.itch.io/blastoff
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SourceCode: https://github.com/Ranger-NF/BlastOff
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IssueTracker: https://github.com/Ranger-NF/BlastOff/issues
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Changelog: https://github.com/Ranger-NF/BlastOff/blob/HEAD/CHANGELOG.md
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Liberapay: Ranger-NF
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RepoType: git
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Repo: https://github.com/Ranger-NF/BlastOff.git
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Builds:
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- versionName: 1.2.0
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versionCode: 100011
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commit: 757057d4ff2e9be165fc4336a142d0c9b3f04bad
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timeout: 10800
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sudo:
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- apt-get update
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- apt-get install -y pkgconf clang scons
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output: blastoff.apk
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srclibs:
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- Godot@4.2.2-stable
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prebuild:
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- pushd $$Godot$$
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- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
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- scons --clean platform=android arch=armv7 production=yes target=template_release
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- scons --clean platform=android arch=arm64v8 production=yes target=template_release
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- cd platform/android/java
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- gradle cleanGodotTemplates
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- popd
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build:
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- export ANDROID_SDK_ROOT=$$SDK$$
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- export ANDROID_NDK_ROOT=$$NDK$$
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- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
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- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
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- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
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- cd platform/android/java
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- gradle generateGodotTemplates
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- popd
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
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- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
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- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
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$GODOT_CFG
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- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
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- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
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export_presets.cfg
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
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'Android' blastoff.apk
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ndk: 25.1.8937393
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- versionName: 1.3.0
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versionCode: 100012
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commit: efa399ac8a7eebec15269f058e8d6dd0f6f88221
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timeout: 10800
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sudo:
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- apt-get update
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- apt-get install -y pkgconf clang scons
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output: blastoff.apk
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srclibs:
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- Godot@4.2.2-stable
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prebuild:
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- pushd $$Godot$$
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- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
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- scons --clean platform=android arch=armv7 production=yes target=template_release
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- scons --clean platform=android arch=arm64v8 production=yes target=template_release
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- cd platform/android/java
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- gradle cleanGodotTemplates
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- popd
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build:
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- export ANDROID_SDK_ROOT=$$SDK$$
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- export ANDROID_NDK_ROOT=$$NDK$$
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- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
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- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
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- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
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- cd platform/android/java
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- gradle generateGodotTemplates
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- popd
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
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- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
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- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
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$GODOT_CFG
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- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
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- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
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export_presets.cfg
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
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'Android' blastoff.apk
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ndk: 25.1.8937393
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- versionName: 1.4.1
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versionCode: 100014
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commit: f219ebc1ef4e8283ee855033323cfc56af633497
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timeout: 10800
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sudo:
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- apt-get update
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- apt-get install -y pkgconf clang scons
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output: blastoff.apk
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srclibs:
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- Godot@4.2.2-stable
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prebuild:
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- pushd $$Godot$$
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- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
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- scons --clean platform=android arch=armv7 production=yes target=template_release
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- scons --clean platform=android arch=arm64v8 production=yes target=template_release
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- cd platform/android/java
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- gradle cleanGodotTemplates
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- popd
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build:
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- export ANDROID_SDK_ROOT=$$SDK$$
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- export ANDROID_NDK_ROOT=$$NDK$$
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- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
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- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
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- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
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- cd platform/android/java
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- gradle generateGodotTemplates
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- popd
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
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- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
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- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
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$GODOT_CFG
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- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
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- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
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export_presets.cfg
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
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'Android' blastoff.apk
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ndk: 25.1.8937393
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- versionName: 1.5.1
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versionCode: 100016
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commit: 51e060d02206d8414a315c9b9b2033b445d5f6c2
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timeout: 10800
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sudo:
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- apt-get update
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- apt-get install -y pkgconf clang scons
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output: blastoff.apk
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srclibs:
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- Godot@4.2.2-stable
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prebuild:
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- pushd $$Godot$$
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- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
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- scons --clean platform=android arch=armv7 production=yes target=template_release
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- scons --clean platform=android arch=arm64v8 production=yes target=template_release
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- cd platform/android/java
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- gradle cleanGodotTemplates
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- popd
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build:
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- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
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- export ANDROID_SDK_ROOT=$$SDK$$
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- export ANDROID_NDK_ROOT=$$NDK$$
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- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
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- pushd $$Godot$$
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- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
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- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
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- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
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- cd platform/android/java
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- gradle generateGodotTemplates
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- popd
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
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- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
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- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
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$GODOT_CFG
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- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
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- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
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export_presets.cfg
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- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
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'Android' blastoff.apk
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ndk: 25.1.8937393
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AutoUpdateMode: Version
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UpdateCheckMode: Tags
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UpdateCheckData: export_presets.cfg|version/code=(\d+)||
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CurrentVersion: 1.5.1
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CurrentVersionCode: 100016
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