fdroiddata/metadata/com.ranger.blastoff.yml
2025-04-11 14:08:28 +00:00

185 lines
7.9 KiB
YAML

Categories:
- Games
License: GPL-3.0-only
AuthorName: Ranger
AuthorEmail: ranger.traction707@aleeas.com
AuthorWebSite: https://thebreakthrough.netlify.app/
WebSite: https://ranger-nf.itch.io/blastoff
SourceCode: https://github.com/Ranger-NF/BlastOff
IssueTracker: https://github.com/Ranger-NF/BlastOff/issues
Changelog: https://github.com/Ranger-NF/BlastOff/blob/HEAD/CHANGELOG.md
Liberapay: Ranger-NF
RepoType: git
Repo: https://github.com/Ranger-NF/BlastOff.git
Builds:
- versionName: 1.2.0
versionCode: 100011
commit: 757057d4ff2e9be165fc4336a142d0c9b3f04bad
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: blastoff.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- scons --clean platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android' blastoff.apk
ndk: 25.1.8937393
- versionName: 1.3.0
versionCode: 100012
commit: efa399ac8a7eebec15269f058e8d6dd0f6f88221
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: blastoff.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- scons --clean platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android' blastoff.apk
ndk: 25.1.8937393
- versionName: 1.4.1
versionCode: 100014
commit: f219ebc1ef4e8283ee855033323cfc56af633497
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: blastoff.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- scons --clean platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android' blastoff.apk
ndk: 25.1.8937393
- versionName: 1.5.1
versionCode: 100016
commit: 51e060d02206d8414a315c9b9b2033b445d5f6c2
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: blastoff.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- scons --clean platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android' blastoff.apk
ndk: 25.1.8937393
AutoUpdateMode: Version
UpdateCheckMode: Tags
UpdateCheckData: export_presets.cfg|version/code=(\d+)||
CurrentVersion: 1.5.1
CurrentVersionCode: 100016