From b3b3475e93a9b08f9e35edbf74673728b560ad3b Mon Sep 17 00:00:00 2001 From: Christian Schneppe Date: Fri, 26 Aug 2016 23:48:48 +0200 Subject: compress videos bigger than 10 MB before sending --- src/main/jni/libwebp/dsp/enc.c | 741 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 741 insertions(+) create mode 100644 src/main/jni/libwebp/dsp/enc.c (limited to 'src/main/jni/libwebp/dsp/enc.c') diff --git a/src/main/jni/libwebp/dsp/enc.c b/src/main/jni/libwebp/dsp/enc.c new file mode 100644 index 000000000..e4ea8cb8a --- /dev/null +++ b/src/main/jni/libwebp/dsp/enc.c @@ -0,0 +1,741 @@ +// Copyright 2011 Google Inc. All Rights Reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the COPYING file in the root of the source +// tree. An additional intellectual property rights grant can be found +// in the file PATENTS. All contributing project authors may +// be found in the AUTHORS file in the root of the source tree. +// ----------------------------------------------------------------------------- +// +// Speed-critical encoding functions. +// +// Author: Skal (pascal.massimino@gmail.com) + +#include +#include // for abs() + +#include "./dsp.h" +#include "../enc/vp8enci.h" + +static WEBP_INLINE uint8_t clip_8b(int v) { + return (!(v & ~0xff)) ? v : (v < 0) ? 0 : 255; +} + +static WEBP_INLINE int clip_max(int v, int max) { + return (v > max) ? max : v; +} + +//------------------------------------------------------------------------------ +// Compute susceptibility based on DCT-coeff histograms: +// the higher, the "easier" the macroblock is to compress. + +const int VP8DspScan[16 + 4 + 4] = { + // Luma + 0 + 0 * BPS, 4 + 0 * BPS, 8 + 0 * BPS, 12 + 0 * BPS, + 0 + 4 * BPS, 4 + 4 * BPS, 8 + 4 * BPS, 12 + 4 * BPS, + 0 + 8 * BPS, 4 + 8 * BPS, 8 + 8 * BPS, 12 + 8 * BPS, + 0 + 12 * BPS, 4 + 12 * BPS, 8 + 12 * BPS, 12 + 12 * BPS, + + 0 + 0 * BPS, 4 + 0 * BPS, 0 + 4 * BPS, 4 + 4 * BPS, // U + 8 + 0 * BPS, 12 + 0 * BPS, 8 + 4 * BPS, 12 + 4 * BPS // V +}; + +static void CollectHistogram(const uint8_t* ref, const uint8_t* pred, + int start_block, int end_block, + VP8Histogram* const histo) { + int j; + for (j = start_block; j < end_block; ++j) { + int k; + int16_t out[16]; + + VP8FTransform(ref + VP8DspScan[j], pred + VP8DspScan[j], out); + + // Convert coefficients to bin. + for (k = 0; k < 16; ++k) { + const int v = abs(out[k]) >> 3; // TODO(skal): add rounding? + const int clipped_value = clip_max(v, MAX_COEFF_THRESH); + histo->distribution[clipped_value]++; + } + } +} + +//------------------------------------------------------------------------------ +// run-time tables (~4k) + +static uint8_t clip1[255 + 510 + 1]; // clips [-255,510] to [0,255] + +// We declare this variable 'volatile' to prevent instruction reordering +// and make sure it's set to true _last_ (so as to be thread-safe) +static volatile int tables_ok = 0; + +static void InitTables(void) { + if (!tables_ok) { + int i; + for (i = -255; i <= 255 + 255; ++i) { + clip1[255 + i] = clip_8b(i); + } + tables_ok = 1; + } +} + + +//------------------------------------------------------------------------------ +// Transforms (Paragraph 14.4) + +#define STORE(x, y, v) \ + dst[(x) + (y) * BPS] = clip_8b(ref[(x) + (y) * BPS] + ((v) >> 3)) + +static const int kC1 = 20091 + (1 << 16); +static const int kC2 = 35468; +#define MUL(a, b) (((a) * (b)) >> 16) + +static WEBP_INLINE void ITransformOne(const uint8_t* ref, const int16_t* in, + uint8_t* dst) { + int C[4 * 4], *tmp; + int i; + tmp = C; + for (i = 0; i < 4; ++i) { // vertical pass + const int a = in[0] + in[8]; + const int b = in[0] - in[8]; + const int c = MUL(in[4], kC2) - MUL(in[12], kC1); + const int d = MUL(in[4], kC1) + MUL(in[12], kC2); + tmp[0] = a + d; + tmp[1] = b + c; + tmp[2] = b - c; + tmp[3] = a - d; + tmp += 4; + in++; + } + + tmp = C; + for (i = 0; i < 4; ++i) { // horizontal pass + const int dc = tmp[0] + 4; + const int a = dc + tmp[8]; + const int b = dc - tmp[8]; + const int c = MUL(tmp[4], kC2) - MUL(tmp[12], kC1); + const int d = MUL(tmp[4], kC1) + MUL(tmp[12], kC2); + STORE(0, i, a + d); + STORE(1, i, b + c); + STORE(2, i, b - c); + STORE(3, i, a - d); + tmp++; + } +} + +static void ITransform(const uint8_t* ref, const int16_t* in, uint8_t* dst, + int do_two) { + ITransformOne(ref, in, dst); + if (do_two) { + ITransformOne(ref + 4, in + 16, dst + 4); + } +} + +static void FTransform(const uint8_t* src, const uint8_t* ref, int16_t* out) { + int i; + int tmp[16]; + for (i = 0; i < 4; ++i, src += BPS, ref += BPS) { + const int d0 = src[0] - ref[0]; // 9bit dynamic range ([-255,255]) + const int d1 = src[1] - ref[1]; + const int d2 = src[2] - ref[2]; + const int d3 = src[3] - ref[3]; + const int a0 = (d0 + d3); // 10b [-510,510] + const int a1 = (d1 + d2); + const int a2 = (d1 - d2); + const int a3 = (d0 - d3); + tmp[0 + i * 4] = (a0 + a1) * 8; // 14b [-8160,8160] + tmp[1 + i * 4] = (a2 * 2217 + a3 * 5352 + 1812) >> 9; // [-7536,7542] + tmp[2 + i * 4] = (a0 - a1) * 8; + tmp[3 + i * 4] = (a3 * 2217 - a2 * 5352 + 937) >> 9; + } + for (i = 0; i < 4; ++i) { + const int a0 = (tmp[0 + i] + tmp[12 + i]); // 15b + const int a1 = (tmp[4 + i] + tmp[ 8 + i]); + const int a2 = (tmp[4 + i] - tmp[ 8 + i]); + const int a3 = (tmp[0 + i] - tmp[12 + i]); + out[0 + i] = (a0 + a1 + 7) >> 4; // 12b + out[4 + i] = ((a2 * 2217 + a3 * 5352 + 12000) >> 16) + (a3 != 0); + out[8 + i] = (a0 - a1 + 7) >> 4; + out[12+ i] = ((a3 * 2217 - a2 * 5352 + 51000) >> 16); + } +} + +static void FTransformWHT(const int16_t* in, int16_t* out) { + // input is 12b signed + int32_t tmp[16]; + int i; + for (i = 0; i < 4; ++i, in += 64) { + const int a0 = (in[0 * 16] + in[2 * 16]); // 13b + const int a1 = (in[1 * 16] + in[3 * 16]); + const int a2 = (in[1 * 16] - in[3 * 16]); + const int a3 = (in[0 * 16] - in[2 * 16]); + tmp[0 + i * 4] = a0 + a1; // 14b + tmp[1 + i * 4] = a3 + a2; + tmp[2 + i * 4] = a3 - a2; + tmp[3 + i * 4] = a0 - a1; + } + for (i = 0; i < 4; ++i) { + const int a0 = (tmp[0 + i] + tmp[8 + i]); // 15b + const int a1 = (tmp[4 + i] + tmp[12+ i]); + const int a2 = (tmp[4 + i] - tmp[12+ i]); + const int a3 = (tmp[0 + i] - tmp[8 + i]); + const int b0 = a0 + a1; // 16b + const int b1 = a3 + a2; + const int b2 = a3 - a2; + const int b3 = a0 - a1; + out[ 0 + i] = b0 >> 1; // 15b + out[ 4 + i] = b1 >> 1; + out[ 8 + i] = b2 >> 1; + out[12 + i] = b3 >> 1; + } +} + +#undef MUL +#undef STORE + +//------------------------------------------------------------------------------ +// Intra predictions + +#define DST(x, y) dst[(x) + (y) * BPS] + +static WEBP_INLINE void Fill(uint8_t* dst, int value, int size) { + int j; + for (j = 0; j < size; ++j) { + memset(dst + j * BPS, value, size); + } +} + +static WEBP_INLINE void VerticalPred(uint8_t* dst, + const uint8_t* top, int size) { + int j; + if (top) { + for (j = 0; j < size; ++j) memcpy(dst + j * BPS, top, size); + } else { + Fill(dst, 127, size); + } +} + +static WEBP_INLINE void HorizontalPred(uint8_t* dst, + const uint8_t* left, int size) { + if (left) { + int j; + for (j = 0; j < size; ++j) { + memset(dst + j * BPS, left[j], size); + } + } else { + Fill(dst, 129, size); + } +} + +static WEBP_INLINE void TrueMotion(uint8_t* dst, const uint8_t* left, + const uint8_t* top, int size) { + int y; + if (left) { + if (top) { + const uint8_t* const clip = clip1 + 255 - left[-1]; + for (y = 0; y < size; ++y) { + const uint8_t* const clip_table = clip + left[y]; + int x; + for (x = 0; x < size; ++x) { + dst[x] = clip_table[top[x]]; + } + dst += BPS; + } + } else { + HorizontalPred(dst, left, size); + } + } else { + // true motion without left samples (hence: with default 129 value) + // is equivalent to VE prediction where you just copy the top samples. + // Note that if top samples are not available, the default value is + // then 129, and not 127 as in the VerticalPred case. + if (top) { + VerticalPred(dst, top, size); + } else { + Fill(dst, 129, size); + } + } +} + +static WEBP_INLINE void DCMode(uint8_t* dst, const uint8_t* left, + const uint8_t* top, + int size, int round, int shift) { + int DC = 0; + int j; + if (top) { + for (j = 0; j < size; ++j) DC += top[j]; + if (left) { // top and left present + for (j = 0; j < size; ++j) DC += left[j]; + } else { // top, but no left + DC += DC; + } + DC = (DC + round) >> shift; + } else if (left) { // left but no top + for (j = 0; j < size; ++j) DC += left[j]; + DC += DC; + DC = (DC + round) >> shift; + } else { // no top, no left, nothing. + DC = 0x80; + } + Fill(dst, DC, size); +} + +//------------------------------------------------------------------------------ +// Chroma 8x8 prediction (paragraph 12.2) + +static void IntraChromaPreds(uint8_t* dst, const uint8_t* left, + const uint8_t* top) { + // U block + DCMode(C8DC8 + dst, left, top, 8, 8, 4); + VerticalPred(C8VE8 + dst, top, 8); + HorizontalPred(C8HE8 + dst, left, 8); + TrueMotion(C8TM8 + dst, left, top, 8); + // V block + dst += 8; + if (top) top += 8; + if (left) left += 16; + DCMode(C8DC8 + dst, left, top, 8, 8, 4); + VerticalPred(C8VE8 + dst, top, 8); + HorizontalPred(C8HE8 + dst, left, 8); + TrueMotion(C8TM8 + dst, left, top, 8); +} + +//------------------------------------------------------------------------------ +// luma 16x16 prediction (paragraph 12.3) + +static void Intra16Preds(uint8_t* dst, + const uint8_t* left, const uint8_t* top) { + DCMode(I16DC16 + dst, left, top, 16, 16, 5); + VerticalPred(I16VE16 + dst, top, 16); + HorizontalPred(I16HE16 + dst, left, 16); + TrueMotion(I16TM16 + dst, left, top, 16); +} + +//------------------------------------------------------------------------------ +// luma 4x4 prediction + +#define AVG3(a, b, c) (((a) + 2 * (b) + (c) + 2) >> 2) +#define AVG2(a, b) (((a) + (b) + 1) >> 1) + +static void VE4(uint8_t* dst, const uint8_t* top) { // vertical + const uint8_t vals[4] = { + AVG3(top[-1], top[0], top[1]), + AVG3(top[ 0], top[1], top[2]), + AVG3(top[ 1], top[2], top[3]), + AVG3(top[ 2], top[3], top[4]) + }; + int i; + for (i = 0; i < 4; ++i) { + memcpy(dst + i * BPS, vals, 4); + } +} + +static void HE4(uint8_t* dst, const uint8_t* top) { // horizontal + const int X = top[-1]; + const int I = top[-2]; + const int J = top[-3]; + const int K = top[-4]; + const int L = top[-5]; + *(uint32_t*)(dst + 0 * BPS) = 0x01010101U * AVG3(X, I, J); + *(uint32_t*)(dst + 1 * BPS) = 0x01010101U * AVG3(I, J, K); + *(uint32_t*)(dst + 2 * BPS) = 0x01010101U * AVG3(J, K, L); + *(uint32_t*)(dst + 3 * BPS) = 0x01010101U * AVG3(K, L, L); +} + +static void DC4(uint8_t* dst, const uint8_t* top) { + uint32_t dc = 4; + int i; + for (i = 0; i < 4; ++i) dc += top[i] + top[-5 + i]; + Fill(dst, dc >> 3, 4); +} + +static void RD4(uint8_t* dst, const uint8_t* top) { + const int X = top[-1]; + const int I = top[-2]; + const int J = top[-3]; + const int K = top[-4]; + const int L = top[-5]; + const int A = top[0]; + const int B = top[1]; + const int C = top[2]; + const int D = top[3]; + DST(0, 3) = AVG3(J, K, L); + DST(0, 2) = DST(1, 3) = AVG3(I, J, K); + DST(0, 1) = DST(1, 2) = DST(2, 3) = AVG3(X, I, J); + DST(0, 0) = DST(1, 1) = DST(2, 2) = DST(3, 3) = AVG3(A, X, I); + DST(1, 0) = DST(2, 1) = DST(3, 2) = AVG3(B, A, X); + DST(2, 0) = DST(3, 1) = AVG3(C, B, A); + DST(3, 0) = AVG3(D, C, B); +} + +static void LD4(uint8_t* dst, const uint8_t* top) { + const int A = top[0]; + const int B = top[1]; + const int C = top[2]; + const int D = top[3]; + const int E = top[4]; + const int F = top[5]; + const int G = top[6]; + const int H = top[7]; + DST(0, 0) = AVG3(A, B, C); + DST(1, 0) = DST(0, 1) = AVG3(B, C, D); + DST(2, 0) = DST(1, 1) = DST(0, 2) = AVG3(C, D, E); + DST(3, 0) = DST(2, 1) = DST(1, 2) = DST(0, 3) = AVG3(D, E, F); + DST(3, 1) = DST(2, 2) = DST(1, 3) = AVG3(E, F, G); + DST(3, 2) = DST(2, 3) = AVG3(F, G, H); + DST(3, 3) = AVG3(G, H, H); +} + +static void VR4(uint8_t* dst, const uint8_t* top) { + const int X = top[-1]; + const int I = top[-2]; + const int J = top[-3]; + const int K = top[-4]; + const int A = top[0]; + const int B = top[1]; + const int C = top[2]; + const int D = top[3]; + DST(0, 0) = DST(1, 2) = AVG2(X, A); + DST(1, 0) = DST(2, 2) = AVG2(A, B); + DST(2, 0) = DST(3, 2) = AVG2(B, C); + DST(3, 0) = AVG2(C, D); + + DST(0, 3) = AVG3(K, J, I); + DST(0, 2) = AVG3(J, I, X); + DST(0, 1) = DST(1, 3) = AVG3(I, X, A); + DST(1, 1) = DST(2, 3) = AVG3(X, A, B); + DST(2, 1) = DST(3, 3) = AVG3(A, B, C); + DST(3, 1) = AVG3(B, C, D); +} + +static void VL4(uint8_t* dst, const uint8_t* top) { + const int A = top[0]; + const int B = top[1]; + const int C = top[2]; + const int D = top[3]; + const int E = top[4]; + const int F = top[5]; + const int G = top[6]; + const int H = top[7]; + DST(0, 0) = AVG2(A, B); + DST(1, 0) = DST(0, 2) = AVG2(B, C); + DST(2, 0) = DST(1, 2) = AVG2(C, D); + DST(3, 0) = DST(2, 2) = AVG2(D, E); + + DST(0, 1) = AVG3(A, B, C); + DST(1, 1) = DST(0, 3) = AVG3(B, C, D); + DST(2, 1) = DST(1, 3) = AVG3(C, D, E); + DST(3, 1) = DST(2, 3) = AVG3(D, E, F); + DST(3, 2) = AVG3(E, F, G); + DST(3, 3) = AVG3(F, G, H); +} + +static void HU4(uint8_t* dst, const uint8_t* top) { + const int I = top[-2]; + const int J = top[-3]; + const int K = top[-4]; + const int L = top[-5]; + DST(0, 0) = AVG2(I, J); + DST(2, 0) = DST(0, 1) = AVG2(J, K); + DST(2, 1) = DST(0, 2) = AVG2(K, L); + DST(1, 0) = AVG3(I, J, K); + DST(3, 0) = DST(1, 1) = AVG3(J, K, L); + DST(3, 1) = DST(1, 2) = AVG3(K, L, L); + DST(3, 2) = DST(2, 2) = + DST(0, 3) = DST(1, 3) = DST(2, 3) = DST(3, 3) = L; +} + +static void HD4(uint8_t* dst, const uint8_t* top) { + const int X = top[-1]; + const int I = top[-2]; + const int J = top[-3]; + const int K = top[-4]; + const int L = top[-5]; + const int A = top[0]; + const int B = top[1]; + const int C = top[2]; + + DST(0, 0) = DST(2, 1) = AVG2(I, X); + DST(0, 1) = DST(2, 2) = AVG2(J, I); + DST(0, 2) = DST(2, 3) = AVG2(K, J); + DST(0, 3) = AVG2(L, K); + + DST(3, 0) = AVG3(A, B, C); + DST(2, 0) = AVG3(X, A, B); + DST(1, 0) = DST(3, 1) = AVG3(I, X, A); + DST(1, 1) = DST(3, 2) = AVG3(J, I, X); + DST(1, 2) = DST(3, 3) = AVG3(K, J, I); + DST(1, 3) = AVG3(L, K, J); +} + +static void TM4(uint8_t* dst, const uint8_t* top) { + int x, y; + const uint8_t* const clip = clip1 + 255 - top[-1]; + for (y = 0; y < 4; ++y) { + const uint8_t* const clip_table = clip + top[-2 - y]; + for (x = 0; x < 4; ++x) { + dst[x] = clip_table[top[x]]; + } + dst += BPS; + } +} + +#undef DST +#undef AVG3 +#undef AVG2 + +// Left samples are top[-5 .. -2], top_left is top[-1], top are +// located at top[0..3], and top right is top[4..7] +static void Intra4Preds(uint8_t* dst, const uint8_t* top) { + DC4(I4DC4 + dst, top); + TM4(I4TM4 + dst, top); + VE4(I4VE4 + dst, top); + HE4(I4HE4 + dst, top); + RD4(I4RD4 + dst, top); + VR4(I4VR4 + dst, top); + LD4(I4LD4 + dst, top); + VL4(I4VL4 + dst, top); + HD4(I4HD4 + dst, top); + HU4(I4HU4 + dst, top); +} + +//------------------------------------------------------------------------------ +// Metric + +static WEBP_INLINE int GetSSE(const uint8_t* a, const uint8_t* b, + int w, int h) { + int count = 0; + int y, x; + for (y = 0; y < h; ++y) { + for (x = 0; x < w; ++x) { + const int diff = (int)a[x] - b[x]; + count += diff * diff; + } + a += BPS; + b += BPS; + } + return count; +} + +static int SSE16x16(const uint8_t* a, const uint8_t* b) { + return GetSSE(a, b, 16, 16); +} +static int SSE16x8(const uint8_t* a, const uint8_t* b) { + return GetSSE(a, b, 16, 8); +} +static int SSE8x8(const uint8_t* a, const uint8_t* b) { + return GetSSE(a, b, 8, 8); +} +static int SSE4x4(const uint8_t* a, const uint8_t* b) { + return GetSSE(a, b, 4, 4); +} + +//------------------------------------------------------------------------------ +// Texture distortion +// +// We try to match the spectral content (weighted) between source and +// reconstructed samples. + +// Hadamard transform +// Returns the weighted sum of the absolute value of transformed coefficients. +static int TTransform(const uint8_t* in, const uint16_t* w) { + int sum = 0; + int tmp[16]; + int i; + // horizontal pass + for (i = 0; i < 4; ++i, in += BPS) { + const int a0 = in[0] + in[2]; + const int a1 = in[1] + in[3]; + const int a2 = in[1] - in[3]; + const int a3 = in[0] - in[2]; + tmp[0 + i * 4] = a0 + a1; + tmp[1 + i * 4] = a3 + a2; + tmp[2 + i * 4] = a3 - a2; + tmp[3 + i * 4] = a0 - a1; + } + // vertical pass + for (i = 0; i < 4; ++i, ++w) { + const int a0 = tmp[0 + i] + tmp[8 + i]; + const int a1 = tmp[4 + i] + tmp[12+ i]; + const int a2 = tmp[4 + i] - tmp[12+ i]; + const int a3 = tmp[0 + i] - tmp[8 + i]; + const int b0 = a0 + a1; + const int b1 = a3 + a2; + const int b2 = a3 - a2; + const int b3 = a0 - a1; + + sum += w[ 0] * abs(b0); + sum += w[ 4] * abs(b1); + sum += w[ 8] * abs(b2); + sum += w[12] * abs(b3); + } + return sum; +} + +static int Disto4x4(const uint8_t* const a, const uint8_t* const b, + const uint16_t* const w) { + const int sum1 = TTransform(a, w); + const int sum2 = TTransform(b, w); + return abs(sum2 - sum1) >> 5; +} + +static int Disto16x16(const uint8_t* const a, const uint8_t* const b, + const uint16_t* const w) { + int D = 0; + int x, y; + for (y = 0; y < 16 * BPS; y += 4 * BPS) { + for (x = 0; x < 16; x += 4) { + D += Disto4x4(a + x + y, b + x + y, w); + } + } + return D; +} + +//------------------------------------------------------------------------------ +// Quantization +// + +static const uint8_t kZigzag[16] = { + 0, 1, 4, 8, 5, 2, 3, 6, 9, 12, 13, 10, 7, 11, 14, 15 +}; + +// Simple quantization +static int QuantizeBlock(int16_t in[16], int16_t out[16], + const VP8Matrix* const mtx) { + int last = -1; + int n; + for (n = 0; n < 16; ++n) { + const int j = kZigzag[n]; + const int sign = (in[j] < 0); + const uint32_t coeff = (sign ? -in[j] : in[j]) + mtx->sharpen_[j]; + if (coeff > mtx->zthresh_[j]) { + const uint32_t Q = mtx->q_[j]; + const uint32_t iQ = mtx->iq_[j]; + const uint32_t B = mtx->bias_[j]; + int level = QUANTDIV(coeff, iQ, B); + if (level > MAX_LEVEL) level = MAX_LEVEL; + if (sign) level = -level; + in[j] = level * Q; + out[n] = level; + if (level) last = n; + } else { + out[n] = 0; + in[j] = 0; + } + } + return (last >= 0); +} + +static int QuantizeBlockWHT(int16_t in[16], int16_t out[16], + const VP8Matrix* const mtx) { + int n, last = -1; + for (n = 0; n < 16; ++n) { + const int j = kZigzag[n]; + const int sign = (in[j] < 0); + const uint32_t coeff = sign ? -in[j] : in[j]; + assert(mtx->sharpen_[j] == 0); + if (coeff > mtx->zthresh_[j]) { + const uint32_t Q = mtx->q_[j]; + const uint32_t iQ = mtx->iq_[j]; + const uint32_t B = mtx->bias_[j]; + int level = QUANTDIV(coeff, iQ, B); + if (level > MAX_LEVEL) level = MAX_LEVEL; + if (sign) level = -level; + in[j] = level * Q; + out[n] = level; + if (level) last = n; + } else { + out[n] = 0; + in[j] = 0; + } + } + return (last >= 0); +} + +//------------------------------------------------------------------------------ +// Block copy + +static WEBP_INLINE void Copy(const uint8_t* src, uint8_t* dst, int size) { + int y; + for (y = 0; y < size; ++y) { + memcpy(dst, src, size); + src += BPS; + dst += BPS; + } +} + +static void Copy4x4(const uint8_t* src, uint8_t* dst) { Copy(src, dst, 4); } + +//------------------------------------------------------------------------------ +// Initialization + +// Speed-critical function pointers. We have to initialize them to the default +// implementations within VP8EncDspInit(). +VP8CHisto VP8CollectHistogram; +VP8Idct VP8ITransform; +VP8Fdct VP8FTransform; +VP8WHT VP8FTransformWHT; +VP8Intra4Preds VP8EncPredLuma4; +VP8IntraPreds VP8EncPredLuma16; +VP8IntraPreds VP8EncPredChroma8; +VP8Metric VP8SSE16x16; +VP8Metric VP8SSE8x8; +VP8Metric VP8SSE16x8; +VP8Metric VP8SSE4x4; +VP8WMetric VP8TDisto4x4; +VP8WMetric VP8TDisto16x16; +VP8QuantizeBlock VP8EncQuantizeBlock; +VP8QuantizeBlockWHT VP8EncQuantizeBlockWHT; +VP8BlockCopy VP8Copy4x4; + +extern void VP8EncDspInitSSE2(void); +extern void VP8EncDspInitAVX2(void); +extern void VP8EncDspInitNEON(void); +extern void VP8EncDspInitMIPS32(void); + +void VP8EncDspInit(void) { + VP8DspInit(); // common inverse transforms + InitTables(); + + // default C implementations + VP8CollectHistogram = CollectHistogram; + VP8ITransform = ITransform; + VP8FTransform = FTransform; + VP8FTransformWHT = FTransformWHT; + VP8EncPredLuma4 = Intra4Preds; + VP8EncPredLuma16 = Intra16Preds; + VP8EncPredChroma8 = IntraChromaPreds; + VP8SSE16x16 = SSE16x16; + VP8SSE8x8 = SSE8x8; + VP8SSE16x8 = SSE16x8; + VP8SSE4x4 = SSE4x4; + VP8TDisto4x4 = Disto4x4; + VP8TDisto16x16 = Disto16x16; + VP8EncQuantizeBlock = QuantizeBlock; + VP8EncQuantizeBlockWHT = QuantizeBlockWHT; + VP8Copy4x4 = Copy4x4; + + // If defined, use CPUInfo() to overwrite some pointers with faster versions. + if (VP8GetCPUInfo != NULL) { +#if defined(WEBP_USE_SSE2) + if (VP8GetCPUInfo(kSSE2)) { + VP8EncDspInitSSE2(); + } +#endif +#if defined(WEBP_USE_AVX2) + if (VP8GetCPUInfo(kAVX2)) { + VP8EncDspInitAVX2(); + } +#endif +#if defined(WEBP_USE_NEON) + if (VP8GetCPUInfo(kNEON)) { + VP8EncDspInitNEON(); + } +#endif +#if defined(WEBP_USE_MIPS32) + if (VP8GetCPUInfo(kMIPS32)) { + VP8EncDspInitMIPS32(); + } +#endif + } +} + -- cgit v1.2.3