diff options
Diffstat (limited to 'src/main/jni/libyuv/source/row_neon64.cc')
-rw-r--r-- | src/main/jni/libyuv/source/row_neon64.cc | 3327 |
1 files changed, 0 insertions, 3327 deletions
diff --git a/src/main/jni/libyuv/source/row_neon64.cc b/src/main/jni/libyuv/source/row_neon64.cc deleted file mode 100644 index 952e10d73..000000000 --- a/src/main/jni/libyuv/source/row_neon64.cc +++ /dev/null @@ -1,3327 +0,0 @@ -/* - * Copyright 2014 The LibYuv Project Authors. All rights reserved. - * - * Use of this source code is governed by a BSD-style license - * that can be found in the LICENSE file in the root of the source - * tree. An additional intellectual property rights grant can be found - * in the file PATENTS. All contributing project authors may - * be found in the AUTHORS file in the root of the source tree. - */ - -#include "libyuv/row.h" - -#ifdef __cplusplus -namespace libyuv { -extern "C" { -#endif - -// This module is for GCC Neon -#if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__) - -// Read 8 Y, 4 U and 4 V from 422 -#define READYUV422 \ - MEMACCESS(0) \ - "vld1.8 {d0}, [%0]! \n" \ - MEMACCESS(1) \ - "vld1.32 {d2[0]}, [%1]! \n" \ - MEMACCESS(2) \ - "vld1.32 {d2[1]}, [%2]! \n" - -// Read 8 Y, 2 U and 2 V from 422 -#define READYUV411 \ - MEMACCESS(0) \ - "vld1.8 {d0}, [%0]! \n" \ - MEMACCESS(1) \ - "vld1.16 {d2[0]}, [%1]! \n" \ - MEMACCESS(2) \ - "vld1.16 {d2[1]}, [%2]! \n" \ - "vmov.u8 d3, d2 \n" \ - "vzip.u8 d2, d3 \n" - -// Read 8 Y, 8 U and 8 V from 444 -#define READYUV444 \ - MEMACCESS(0) \ - "vld1.8 {d0}, [%0]! \n" \ - MEMACCESS(1) \ - "vld1.8 {d2}, [%1]! \n" \ - MEMACCESS(2) \ - "vld1.8 {d3}, [%2]! \n" \ - "vpaddl.u8 q1, q1 \n" \ - "vrshrn.u16 d2, q1, #1 \n" - -// Read 8 Y, and set 4 U and 4 V to 128 -#define READYUV400 \ - MEMACCESS(0) \ - "vld1.8 {d0}, [%0]! \n" \ - "vmov.u8 d2, #128 \n" - -// Read 8 Y and 4 UV from NV12 -#define READNV12 \ - MEMACCESS(0) \ - "vld1.8 {d0}, [%0]! \n" \ - MEMACCESS(1) \ - "vld1.8 {d2}, [%1]! \n" \ - "vmov.u8 d3, d2 \n"/* split odd/even uv apart */\ - "vuzp.u8 d2, d3 \n" \ - "vtrn.u32 d2, d3 \n" - -// Read 8 Y and 4 VU from NV21 -#define READNV21 \ - MEMACCESS(0) \ - "vld1.8 {d0}, [%0]! \n" \ - MEMACCESS(1) \ - "vld1.8 {d2}, [%1]! \n" \ - "vmov.u8 d3, d2 \n"/* split odd/even uv apart */\ - "vuzp.u8 d3, d2 \n" \ - "vtrn.u32 d2, d3 \n" - -// Read 8 YUY2 -#define READYUY2 \ - MEMACCESS(0) \ - "vld2.8 {d0, d2}, [%0]! \n" \ - "vmov.u8 d3, d2 \n" \ - "vuzp.u8 d2, d3 \n" \ - "vtrn.u32 d2, d3 \n" - -// Read 8 UYVY -#define READUYVY \ - MEMACCESS(0) \ - "vld2.8 {d2, d3}, [%0]! \n" \ - "vmov.u8 d0, d3 \n" \ - "vmov.u8 d3, d2 \n" \ - "vuzp.u8 d2, d3 \n" \ - "vtrn.u32 d2, d3 \n" - -#define YUV422TORGB \ - "veor.u8 d2, d26 \n"/*subtract 128 from u and v*/\ - "vmull.s8 q8, d2, d24 \n"/* u/v B/R component */\ - "vmull.s8 q9, d2, d25 \n"/* u/v G component */\ - "vmov.u8 d1, #0 \n"/* split odd/even y apart */\ - "vtrn.u8 d0, d1 \n" \ - "vsub.s16 q0, q0, q15 \n"/* offset y */\ - "vmul.s16 q0, q0, q14 \n" \ - "vadd.s16 d18, d19 \n" \ - "vqadd.s16 d20, d0, d16 \n" /* B */ \ - "vqadd.s16 d21, d1, d16 \n" \ - "vqadd.s16 d22, d0, d17 \n" /* R */ \ - "vqadd.s16 d23, d1, d17 \n" \ - "vqadd.s16 d16, d0, d18 \n" /* G */ \ - "vqadd.s16 d17, d1, d18 \n" \ - "vqshrun.s16 d0, q10, #6 \n" /* B */ \ - "vqshrun.s16 d1, q11, #6 \n" /* G */ \ - "vqshrun.s16 d2, q8, #6 \n" /* R */ \ - "vmovl.u8 q10, d0 \n"/* set up for reinterleave*/\ - "vmovl.u8 q11, d1 \n" \ - "vmovl.u8 q8, d2 \n" \ - "vtrn.u8 d20, d21 \n" \ - "vtrn.u8 d22, d23 \n" \ - "vtrn.u8 d16, d17 \n" \ - "vmov.u8 d21, d16 \n" - -static vec8 kUVToRB = { 127, 127, 127, 127, 102, 102, 102, 102, - 0, 0, 0, 0, 0, 0, 0, 0 }; -static vec8 kUVToG = { -25, -25, -25, -25, -52, -52, -52, -52, - 0, 0, 0, 0, 0, 0, 0, 0 }; - -#ifdef HAS_I444TOARGBROW_NEON -void I444ToARGBRow_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_argb, - int width) { - asm volatile ( - MEMACCESS(5) - "vld1.8 {d24}, [%5] \n" - MEMACCESS(6) - "vld1.8 {d25}, [%6] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUV444 - YUV422TORGB - "subs %4, %4, #8 \n" - "vmov.u8 d23, #255 \n" - MEMACCESS(3) - "vst4.8 {d20, d21, d22, d23}, [%3]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_argb), // %3 - "+r"(width) // %4 - : "r"(&kUVToRB), // %5 - "r"(&kUVToG) // %6 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_I444TOARGBROW_NEON - -#ifdef HAS_I422TOARGBROW_NEON -void I422ToARGBRow_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_argb, - int width) { - asm volatile ( - MEMACCESS(5) - "vld1.8 {d24}, [%5] \n" - MEMACCESS(6) - "vld1.8 {d25}, [%6] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUV422 - YUV422TORGB - "subs %4, %4, #8 \n" - "vmov.u8 d23, #255 \n" - MEMACCESS(3) - "vst4.8 {d20, d21, d22, d23}, [%3]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_argb), // %3 - "+r"(width) // %4 - : "r"(&kUVToRB), // %5 - "r"(&kUVToG) // %6 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_I422TOARGBROW_NEON - -#ifdef HAS_I411TOARGBROW_NEON -void I411ToARGBRow_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_argb, - int width) { - asm volatile ( - MEMACCESS(5) - "vld1.8 {d24}, [%5] \n" - MEMACCESS(6) - "vld1.8 {d25}, [%6] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUV411 - YUV422TORGB - "subs %4, %4, #8 \n" - "vmov.u8 d23, #255 \n" - MEMACCESS(3) - "vst4.8 {d20, d21, d22, d23}, [%3]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_argb), // %3 - "+r"(width) // %4 - : "r"(&kUVToRB), // %5 - "r"(&kUVToG) // %6 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_I411TOARGBROW_NEON - -#ifdef HAS_I422TOBGRAROW_NEON -void I422ToBGRARow_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_bgra, - int width) { - asm volatile ( - MEMACCESS(5) - "vld1.8 {d24}, [%5] \n" - MEMACCESS(6) - "vld1.8 {d25}, [%6] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUV422 - YUV422TORGB - "subs %4, %4, #8 \n" - "vswp.u8 d20, d22 \n" - "vmov.u8 d19, #255 \n" - MEMACCESS(3) - "vst4.8 {d19, d20, d21, d22}, [%3]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_bgra), // %3 - "+r"(width) // %4 - : "r"(&kUVToRB), // %5 - "r"(&kUVToG) // %6 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_I422TOBGRAROW_NEON - -#ifdef HAS_I422TOABGRROW_NEON -void I422ToABGRRow_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_abgr, - int width) { - asm volatile ( - MEMACCESS(5) - "vld1.8 {d24}, [%5] \n" - MEMACCESS(6) - "vld1.8 {d25}, [%6] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUV422 - YUV422TORGB - "subs %4, %4, #8 \n" - "vswp.u8 d20, d22 \n" - "vmov.u8 d23, #255 \n" - MEMACCESS(3) - "vst4.8 {d20, d21, d22, d23}, [%3]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_abgr), // %3 - "+r"(width) // %4 - : "r"(&kUVToRB), // %5 - "r"(&kUVToG) // %6 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_I422TOABGRROW_NEON - -#ifdef HAS_I422TORGBAROW_NEON -void I422ToRGBARow_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_rgba, - int width) { - asm volatile ( - MEMACCESS(5) - "vld1.8 {d24}, [%5] \n" - MEMACCESS(6) - "vld1.8 {d25}, [%6] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUV422 - YUV422TORGB - "subs %4, %4, #8 \n" - "vmov.u8 d19, #255 \n" - MEMACCESS(3) - "vst4.8 {d19, d20, d21, d22}, [%3]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_rgba), // %3 - "+r"(width) // %4 - : "r"(&kUVToRB), // %5 - "r"(&kUVToG) // %6 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_I422TORGBAROW_NEON - -#ifdef HAS_I422TORGB24ROW_NEON -void I422ToRGB24Row_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_rgb24, - int width) { - asm volatile ( - MEMACCESS(5) - "vld1.8 {d24}, [%5] \n" - MEMACCESS(6) - "vld1.8 {d25}, [%6] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUV422 - YUV422TORGB - "subs %4, %4, #8 \n" - MEMACCESS(3) - "vst3.8 {d20, d21, d22}, [%3]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_rgb24), // %3 - "+r"(width) // %4 - : "r"(&kUVToRB), // %5 - "r"(&kUVToG) // %6 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_I422TORGB24ROW_NEON - -#ifdef HAS_I422TORAWROW_NEON -void I422ToRAWRow_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_raw, - int width) { - asm volatile ( - MEMACCESS(5) - "vld1.8 {d24}, [%5] \n" - MEMACCESS(6) - "vld1.8 {d25}, [%6] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUV422 - YUV422TORGB - "subs %4, %4, #8 \n" - "vswp.u8 d20, d22 \n" - MEMACCESS(3) - "vst3.8 {d20, d21, d22}, [%3]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_raw), // %3 - "+r"(width) // %4 - : "r"(&kUVToRB), // %5 - "r"(&kUVToG) // %6 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_I422TORAWROW_NEON - -#define ARGBTORGB565 \ - "vshr.u8 d20, d20, #3 \n" /* B */ \ - "vshr.u8 d21, d21, #2 \n" /* G */ \ - "vshr.u8 d22, d22, #3 \n" /* R */ \ - "vmovl.u8 q8, d20 \n" /* B */ \ - "vmovl.u8 q9, d21 \n" /* G */ \ - "vmovl.u8 q10, d22 \n" /* R */ \ - "vshl.u16 q9, q9, #5 \n" /* G */ \ - "vshl.u16 q10, q10, #11 \n" /* R */ \ - "vorr q0, q8, q9 \n" /* BG */ \ - "vorr q0, q0, q10 \n" /* BGR */ - -#ifdef HAS_I422TORGB565ROW_NEON -void I422ToRGB565Row_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_rgb565, - int width) { - asm volatile ( - MEMACCESS(5) - "vld1.8 {d24}, [%5] \n" - MEMACCESS(6) - "vld1.8 {d25}, [%6] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUV422 - YUV422TORGB - "subs %4, %4, #8 \n" - ARGBTORGB565 - MEMACCESS(3) - "vst1.8 {q0}, [%3]! \n" // store 8 pixels RGB565. - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_rgb565), // %3 - "+r"(width) // %4 - : "r"(&kUVToRB), // %5 - "r"(&kUVToG) // %6 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_I422TORGB565ROW_NEON - -#define ARGBTOARGB1555 \ - "vshr.u8 q10, q10, #3 \n" /* B */ \ - "vshr.u8 d22, d22, #3 \n" /* R */ \ - "vshr.u8 d23, d23, #7 \n" /* A */ \ - "vmovl.u8 q8, d20 \n" /* B */ \ - "vmovl.u8 q9, d21 \n" /* G */ \ - "vmovl.u8 q10, d22 \n" /* R */ \ - "vmovl.u8 q11, d23 \n" /* A */ \ - "vshl.u16 q9, q9, #5 \n" /* G */ \ - "vshl.u16 q10, q10, #10 \n" /* R */ \ - "vshl.u16 q11, q11, #15 \n" /* A */ \ - "vorr q0, q8, q9 \n" /* BG */ \ - "vorr q1, q10, q11 \n" /* RA */ \ - "vorr q0, q0, q1 \n" /* BGRA */ - -#ifdef HAS_I422TOARGB1555ROW_NEON -void I422ToARGB1555Row_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_argb1555, - int width) { - asm volatile ( - MEMACCESS(5) - "vld1.8 {d24}, [%5] \n" - MEMACCESS(6) - "vld1.8 {d25}, [%6] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUV422 - YUV422TORGB - "subs %4, %4, #8 \n" - "vmov.u8 d23, #255 \n" - ARGBTOARGB1555 - MEMACCESS(3) - "vst1.8 {q0}, [%3]! \n" // store 8 pixels ARGB1555. - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_argb1555), // %3 - "+r"(width) // %4 - : "r"(&kUVToRB), // %5 - "r"(&kUVToG) // %6 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_I422TOARGB1555ROW_NEON - -#define ARGBTOARGB4444 \ - "vshr.u8 d20, d20, #4 \n" /* B */ \ - "vbic.32 d21, d21, d4 \n" /* G */ \ - "vshr.u8 d22, d22, #4 \n" /* R */ \ - "vbic.32 d23, d23, d4 \n" /* A */ \ - "vorr d0, d20, d21 \n" /* BG */ \ - "vorr d1, d22, d23 \n" /* RA */ \ - "vzip.u8 d0, d1 \n" /* BGRA */ - -#ifdef HAS_I422TOARGB4444ROW_NEON -void I422ToARGB4444Row_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_argb4444, - int width) { - asm volatile ( - MEMACCESS(5) - "vld1.8 {d24}, [%5] \n" - MEMACCESS(6) - "vld1.8 {d25}, [%6] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - "vmov.u8 d4, #0x0f \n" // bits to clear with vbic. - ".p2align 2 \n" - "1: \n" - READYUV422 - YUV422TORGB - "subs %4, %4, #8 \n" - "vmov.u8 d23, #255 \n" - ARGBTOARGB4444 - MEMACCESS(3) - "vst1.8 {q0}, [%3]! \n" // store 8 pixels ARGB4444. - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_argb4444), // %3 - "+r"(width) // %4 - : "r"(&kUVToRB), // %5 - "r"(&kUVToG) // %6 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_I422TOARGB4444ROW_NEON - -#ifdef HAS_YTOARGBROW_NEON -void YToARGBRow_NEON(const uint8* src_y, - uint8* dst_argb, - int width) { - asm volatile ( - MEMACCESS(3) - "vld1.8 {d24}, [%3] \n" - MEMACCESS(4) - "vld1.8 {d25}, [%4] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUV400 - YUV422TORGB - "subs %2, %2, #8 \n" - "vmov.u8 d23, #255 \n" - MEMACCESS(1) - "vst4.8 {d20, d21, d22, d23}, [%1]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(dst_argb), // %1 - "+r"(width) // %2 - : "r"(&kUVToRB), // %3 - "r"(&kUVToG) // %4 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_YTOARGBROW_NEON - -#ifdef HAS_I400TOARGBROW_NEON -void I400ToARGBRow_NEON(const uint8* src_y, - uint8* dst_argb, - int width) { - asm volatile ( - ".p2align 2 \n" - "vmov.u8 d23, #255 \n" - "1: \n" - MEMACCESS(0) - "vld1.8 {d20}, [%0]! \n" - "vmov d21, d20 \n" - "vmov d22, d20 \n" - "subs %2, %2, #8 \n" - MEMACCESS(1) - "vst4.8 {d20, d21, d22, d23}, [%1]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(dst_argb), // %1 - "+r"(width) // %2 - : - : "cc", "memory", "d20", "d21", "d22", "d23" - ); -} -#endif // HAS_I400TOARGBROW_NEON - -#ifdef HAS_NV12TOARGBROW_NEON -void NV12ToARGBRow_NEON(const uint8* src_y, - const uint8* src_uv, - uint8* dst_argb, - int width) { - asm volatile ( - MEMACCESS(4) - "vld1.8 {d24}, [%4] \n" - MEMACCESS(5) - "vld1.8 {d25}, [%5] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READNV12 - YUV422TORGB - "subs %3, %3, #8 \n" - "vmov.u8 d23, #255 \n" - MEMACCESS(2) - "vst4.8 {d20, d21, d22, d23}, [%2]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_uv), // %1 - "+r"(dst_argb), // %2 - "+r"(width) // %3 - : "r"(&kUVToRB), // %4 - "r"(&kUVToG) // %5 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_NV12TOARGBROW_NEON - -#ifdef HAS_NV21TOARGBROW_NEON -void NV21ToARGBRow_NEON(const uint8* src_y, - const uint8* src_uv, - uint8* dst_argb, - int width) { - asm volatile ( - MEMACCESS(4) - "vld1.8 {d24}, [%4] \n" - MEMACCESS(5) - "vld1.8 {d25}, [%5] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READNV21 - YUV422TORGB - "subs %3, %3, #8 \n" - "vmov.u8 d23, #255 \n" - MEMACCESS(2) - "vst4.8 {d20, d21, d22, d23}, [%2]! \n" - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_uv), // %1 - "+r"(dst_argb), // %2 - "+r"(width) // %3 - : "r"(&kUVToRB), // %4 - "r"(&kUVToG) // %5 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_NV21TOARGBROW_NEON - -#ifdef HAS_NV12TORGB565ROW_NEON -void NV12ToRGB565Row_NEON(const uint8* src_y, - const uint8* src_uv, - uint8* dst_rgb565, - int width) { - asm volatile ( - MEMACCESS(4) - "vld1.8 {d24}, [%4] \n" - MEMACCESS(5) - "vld1.8 {d25}, [%5] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READNV12 - YUV422TORGB - "subs %3, %3, #8 \n" - ARGBTORGB565 - MEMACCESS(2) - "vst1.8 {q0}, [%2]! \n" // store 8 pixels RGB565. - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_uv), // %1 - "+r"(dst_rgb565), // %2 - "+r"(width) // %3 - : "r"(&kUVToRB), // %4 - "r"(&kUVToG) // %5 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_NV12TORGB565ROW_NEON - -#ifdef HAS_NV21TORGB565ROW_NEON -void NV21ToRGB565Row_NEON(const uint8* src_y, - const uint8* src_uv, - uint8* dst_rgb565, - int width) { - asm volatile ( - MEMACCESS(4) - "vld1.8 {d24}, [%4] \n" - MEMACCESS(5) - "vld1.8 {d25}, [%5] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READNV21 - YUV422TORGB - "subs %3, %3, #8 \n" - ARGBTORGB565 - MEMACCESS(2) - "vst1.8 {q0}, [%2]! \n" // store 8 pixels RGB565. - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_uv), // %1 - "+r"(dst_rgb565), // %2 - "+r"(width) // %3 - : "r"(&kUVToRB), // %4 - "r"(&kUVToG) // %5 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_NV21TORGB565ROW_NEON - -#ifdef HAS_YUY2TOARGBROW_NEON -void YUY2ToARGBRow_NEON(const uint8* src_yuy2, - uint8* dst_argb, - int width) { - asm volatile ( - MEMACCESS(3) - "vld1.8 {d24}, [%3] \n" - MEMACCESS(4) - "vld1.8 {d25}, [%4] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READYUY2 - YUV422TORGB - "subs %2, %2, #8 \n" - "vmov.u8 d23, #255 \n" - MEMACCESS(1) - "vst4.8 {d20, d21, d22, d23}, [%1]! \n" - "bgt 1b \n" - : "+r"(src_yuy2), // %0 - "+r"(dst_argb), // %1 - "+r"(width) // %2 - : "r"(&kUVToRB), // %3 - "r"(&kUVToG) // %4 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_YUY2TOARGBROW_NEON - -#ifdef HAS_UYVYTOARGBROW_NEON -void UYVYToARGBRow_NEON(const uint8* src_uyvy, - uint8* dst_argb, - int width) { - asm volatile ( - MEMACCESS(3) - "vld1.8 {d24}, [%3] \n" - MEMACCESS(4) - "vld1.8 {d25}, [%4] \n" - "vmov.u8 d26, #128 \n" - "vmov.u16 q14, #74 \n" - "vmov.u16 q15, #16 \n" - ".p2align 2 \n" - "1: \n" - READUYVY - YUV422TORGB - "subs %2, %2, #8 \n" - "vmov.u8 d23, #255 \n" - MEMACCESS(1) - "vst4.8 {d20, d21, d22, d23}, [%1]! \n" - "bgt 1b \n" - : "+r"(src_uyvy), // %0 - "+r"(dst_argb), // %1 - "+r"(width) // %2 - : "r"(&kUVToRB), // %3 - "r"(&kUVToG) // %4 - : "cc", "memory", "q0", "q1", "q2", "q3", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_UYVYTOARGBROW_NEON - -// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v. -#ifdef HAS_SPLITUVROW_NEON -void SplitUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v, - int width) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld2 {v0.16b, v1.16b}, [%0], #32 \n" // load 16 pairs of UV - "subs %3, %3, #16 \n" // 16 processed per loop - MEMACCESS(1) - "st1 {v0.16b}, [%1], #16 \n" // store U - MEMACCESS(2) - "st1 {v1.16b}, [%2], #16 \n" // store V - "bgt 1b \n" - : "+r"(src_uv), // %0 - "+r"(dst_u), // %1 - "+r"(dst_v), // %2 - "+r"(width) // %3 // Output registers - : // Input registers - : "cc", "memory", "v0", "v1" // Clobber List - ); -} -#endif // HAS_SPLITUVROW_NEON - -// Reads 16 U's and V's and writes out 16 pairs of UV. -#ifdef HAS_MERGEUVROW_NEON -void MergeUVRow_NEON(const uint8* src_u, const uint8* src_v, uint8* dst_uv, - int width) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.16b}, [%0], #16 \n" // load U - MEMACCESS(1) - "ld1 {v1.16b}, [%1], #16 \n" // load V - "subs %3, %3, #16 \n" // 16 processed per loop - MEMACCESS(2) - "st2 {v0.16b, v1.16b}, [%2], #32 \n" // store 16 pairs of UV - "bgt 1b \n" - : - "+r"(src_u), // %0 - "+r"(src_v), // %1 - "+r"(dst_uv), // %2 - "+r"(width) // %3 // Output registers - : // Input registers - : "cc", "memory", "v0", "v1" // Clobber List - ); -} -#endif // HAS_MERGEUVROW_NEON - -// Copy multiple of 32. vld4.8 allow unaligned and is fastest on a15. -#ifdef HAS_COPYROW_NEON -void CopyRow_NEON(const uint8* src, uint8* dst, int count) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.8b-v3.8b}, [%0], #32 \n" // load 32 - "subs %2, %2, #32 \n" // 32 processed per loop - MEMACCESS(1) - "st1 {v0.8b-v3.8b}, [%1], #32 \n" // store 32 - "bgt 1b \n" - : "+r"(src), // %0 - "+r"(dst), // %1 - "+r"(count) // %2 // Output registers - : // Input registers - : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List - ); -} -#endif // HAS_COPYROW_NEON - -// SetRow8 writes 'count' bytes using a 32 bit value repeated. -#ifdef HAS_SETROW_NEON -void SetRow_NEON(uint8* dst, uint32 v32, int count) { - asm volatile ( - "dup v0.4s, %w2 \n" // duplicate 4 ints - "1: \n" - "subs %1, %1, #16 \n" // 16 bytes per loop - MEMACCESS(0) - "st1 {v0.16b}, [%0], #16 \n" // store - "bgt 1b \n" - : "+r"(dst), // %0 - "+r"(count) // %1 - : "r"(v32) // %2 - : "cc", "memory", "v0" - ); -} -#endif // HAS_SETROW_NEON - -// TODO(fbarchard): Make fully assembler -// SetRow32 writes 'count' words using a 32 bit value repeated. -#ifdef HAS_ARGBSETROWS_NEON -void ARGBSetRows_NEON(uint8* dst, uint32 v32, int width, - int dst_stride, int height) { - for (int y = 0; y < height; ++y) { - SetRow_NEON(dst, v32, width << 2); - dst += dst_stride; - } -} -#endif // HAS_ARGBSETROWS_NEON - -#ifdef HAS_MIRRORROW_NEON -void MirrorRow_NEON(const uint8* src, uint8* dst, int width) { - asm volatile ( - // Start at end of source row. - "add %0, %0, %2 \n" - "sub %0, %0, #16 \n" - - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.16b}, [%0], %3 \n" // src -= 16 - "subs %2, %2, #16 \n" // 16 pixels per loop. - "rev64 v0.16b, v0.16b \n" - MEMACCESS(1) - "st1 {v0.D}[1], [%1], #8 \n" // dst += 16 - MEMACCESS(1) - "st1 {v0.D}[0], [%1], #8 \n" - "bgt 1b \n" - : "+r"(src), // %0 - "+r"(dst), // %1 - "+r"(width) // %2 - : "r"((ptrdiff_t)-16) // %3 - : "cc", "memory", "v0" - ); -} -#endif // HAS_MIRRORROW_NEON - -#ifdef HAS_MIRRORUVROW_NEON -void MirrorUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v, - int width) { - asm volatile ( - // Start at end of source row. - "add %0, %0, %3, lsl #1 \n" - "sub %0, %0, #16 \n" - - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld2 {v0.8b, v1.8b}, [%0], %4 \n" // src -= 16 - "subs %3, %3, #8 \n" // 8 pixels per loop. - "rev64 v0.8b, v0.8b \n" - "rev64 v1.8b, v1.8b \n" - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // dst += 8 - MEMACCESS(2) - "st1 {v1.8b}, [%2], #8 \n" - "bgt 1b \n" - : "+r"(src_uv), // %0 - "+r"(dst_u), // %1 - "+r"(dst_v), // %2 - "+r"(width) // %3 - : "r"((ptrdiff_t)-16) // %4 - : "cc", "memory", "v0", "v1" - ); -} -#endif // HAS_MIRRORUVROW_NEON - -#ifdef HAS_ARGBMIRRORROW_NEON -void ARGBMirrorRow_NEON(const uint8* src, uint8* dst, int width) { - asm volatile ( - // Start at end of source row. - "add %0, %0, %2, lsl #2 \n" - "sub %0, %0, #16 \n" - - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.16b}, [%0], %3 \n" // src -= 16 - "subs %2, %2, #4 \n" // 4 pixels per loop. - "rev64 v0.4s, v0.4s \n" - MEMACCESS(1) - "st1 {v0.D}[1], [%1], #8 \n" // dst += 16 - MEMACCESS(1) - "st1 {v0.D}[0], [%1], #8 \n" - "bgt 1b \n" - : "+r"(src), // %0 - "+r"(dst), // %1 - "+r"(width) // %2 - : "r"((ptrdiff_t)-16) // %3 - : "cc", "memory", "v0" - ); -} -#endif // HAS_ARGBMIRRORROW_NEON - -#ifdef HAS_RGB24TOARGBROW_NEON -void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int pix) { - asm volatile ( - "movi v4.8b, #255 \n" // Alpha - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld3 {v1.8b-v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24. - "subs %2, %2, #8 \n" // 8 processed per loop. - MEMACCESS(1) - "st4 {v1.8b-v4.8b}, [%1], #32 \n" // store 8 pixels of ARGB. - "bgt 1b \n" - : "+r"(src_rgb24), // %0 - "+r"(dst_argb), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List - ); -} -#endif // HAS_RGB24TOARGBROW_NEON - -#ifdef HAS_RAWTOARGBROW_NEON -void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int pix) { - asm volatile ( - "movi v5.8b, #255 \n" // Alpha - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld3 {v0.8b-v2.8b}, [%0], #24 \n" // read r g b - "subs %2, %2, #8 \n" // 8 processed per loop. - "mov v3.8b, v1.8b \n" // move g - "mov v4.8b, v0.8b \n" // move r - MEMACCESS(1) - "st4 {v2.8b-v5.8b}, [%1], #32 \n" // store b g r a - "bgt 1b \n" - : "+r"(src_raw), // %0 - "+r"(dst_argb), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List - ); -} -#endif // HAS_RAWTOARGBROW_NEON - -#define RGB565TOARGB \ - "vshrn.u16 d6, q0, #5 \n" /* G xxGGGGGG */ \ - "vuzp.u8 d0, d1 \n" /* d0 xxxBBBBB RRRRRxxx */ \ - "vshl.u8 d6, d6, #2 \n" /* G GGGGGG00 upper 6 */ \ - "vshr.u8 d1, d1, #3 \n" /* R 000RRRRR lower 5 */ \ - "vshl.u8 q0, q0, #3 \n" /* B,R BBBBB000 upper 5 */ \ - "vshr.u8 q2, q0, #5 \n" /* B,R 00000BBB lower 3 */ \ - "vorr.u8 d0, d0, d4 \n" /* B */ \ - "vshr.u8 d4, d6, #6 \n" /* G 000000GG lower 2 */ \ - "vorr.u8 d2, d1, d5 \n" /* R */ \ - "vorr.u8 d1, d4, d6 \n" /* G */ - -#ifdef HAS_RGB565TOARGBROW_NEON -void RGB565ToARGBRow_NEON(const uint8* src_rgb565, uint8* dst_argb, int pix) { - asm volatile ( - "vmov.u8 d3, #255 \n" // Alpha - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels. - "subs %2, %2, #8 \n" // 8 processed per loop. - RGB565TOARGB - MEMACCESS(1) - "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB. - "bgt 1b \n" - : "+r"(src_rgb565), // %0 - "+r"(dst_argb), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "q0", "q1", "q2", "q3" // Clobber List - ); -} -#endif // HAS_RGB565TOARGBROW_NEON - -#define ARGB1555TOARGB \ - "vshrn.u16 d7, q0, #8 \n" /* A Arrrrrxx */ \ - "vshr.u8 d6, d7, #2 \n" /* R xxxRRRRR */ \ - "vshrn.u16 d5, q0, #5 \n" /* G xxxGGGGG */ \ - "vmovn.u16 d4, q0 \n" /* B xxxBBBBB */ \ - "vshr.u8 d7, d7, #7 \n" /* A 0000000A */ \ - "vneg.s8 d7, d7 \n" /* A AAAAAAAA upper 8 */ \ - "vshl.u8 d6, d6, #3 \n" /* R RRRRR000 upper 5 */ \ - "vshr.u8 q1, q3, #5 \n" /* R,A 00000RRR lower 3 */ \ - "vshl.u8 q0, q2, #3 \n" /* B,G BBBBB000 upper 5 */ \ - "vshr.u8 q2, q0, #5 \n" /* B,G 00000BBB lower 3 */ \ - "vorr.u8 q1, q1, q3 \n" /* R,A */ \ - "vorr.u8 q0, q0, q2 \n" /* B,G */ \ - -// RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha. -#define RGB555TOARGB \ - "vshrn.u16 d6, q0, #5 \n" /* G xxxGGGGG */ \ - "vuzp.u8 d0, d1 \n" /* d0 xxxBBBBB xRRRRRxx */ \ - "vshl.u8 d6, d6, #3 \n" /* G GGGGG000 upper 5 */ \ - "vshr.u8 d1, d1, #2 \n" /* R 00xRRRRR lower 5 */ \ - "vshl.u8 q0, q0, #3 \n" /* B,R BBBBB000 upper 5 */ \ - "vshr.u8 q2, q0, #5 \n" /* B,R 00000BBB lower 3 */ \ - "vorr.u8 d0, d0, d4 \n" /* B */ \ - "vshr.u8 d4, d6, #5 \n" /* G 00000GGG lower 3 */ \ - "vorr.u8 d2, d1, d5 \n" /* R */ \ - "vorr.u8 d1, d4, d6 \n" /* G */ - -#ifdef HAS_ARGB1555TOARGBROW_NEON -void ARGB1555ToARGBRow_NEON(const uint8* src_argb1555, uint8* dst_argb, - int pix) { - asm volatile ( - "vmov.u8 d3, #255 \n" // Alpha - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels. - "subs %2, %2, #8 \n" // 8 processed per loop. - ARGB1555TOARGB - MEMACCESS(1) - "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB. - "bgt 1b \n" - : "+r"(src_argb1555), // %0 - "+r"(dst_argb), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "q0", "q1", "q2", "q3" // Clobber List - ); -} -#endif // HAS_ARGB1555TOARGBROW_NEON - -#define ARGB4444TOARGB \ - "vuzp.u8 d0, d1 \n" /* d0 BG, d1 RA */ \ - "vshl.u8 q2, q0, #4 \n" /* B,R BBBB0000 */ \ - "vshr.u8 q1, q0, #4 \n" /* G,A 0000GGGG */ \ - "vshr.u8 q0, q2, #4 \n" /* B,R 0000BBBB */ \ - "vorr.u8 q0, q0, q2 \n" /* B,R BBBBBBBB */ \ - "vshl.u8 q2, q1, #4 \n" /* G,A GGGG0000 */ \ - "vorr.u8 q1, q1, q2 \n" /* G,A GGGGGGGG */ \ - "vswp.u8 d1, d2 \n" /* B,R,G,A -> B,G,R,A */ - -#ifdef HAS_ARGB4444TOARGBROW_NEON -void ARGB4444ToARGBRow_NEON(const uint8* src_argb4444, uint8* dst_argb, - int pix) { - asm volatile ( - "vmov.u8 d3, #255 \n" // Alpha - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels. - "subs %2, %2, #8 \n" // 8 processed per loop. - ARGB4444TOARGB - MEMACCESS(1) - "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB. - "bgt 1b \n" - : "+r"(src_argb4444), // %0 - "+r"(dst_argb), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "q0", "q1", "q2" // Clobber List - ); -} -#endif // HAS_ARGB4444TOARGBROW_NEON - -#ifdef HAS_ARGBTORGB24ROW_NEON -void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int pix) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v1.8b-v4.8b}, [%0], #32 \n" // load 8 pixels of ARGB. - "subs %2, %2, #8 \n" // 8 processed per loop. - MEMACCESS(1) - "st3 {v1.8b-v3.8b}, [%1], #24 \n" // store 8 pixels of RGB24. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_rgb24), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List - ); -} -#endif // HAS_ARGBTORGB24ROW_NEON - -#ifdef HAS_ARGBTORAWROW_NEON -void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int pix) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v1.8b-v4.8b}, [%0], #32 \n" // load b g r a - "subs %2, %2, #8 \n" // 8 processed per loop. - "mov v4.8b, v2.8b \n" // mov g - "mov v5.8b, v1.8b \n" // mov b - MEMACCESS(1) - "st3 {v3.8b-v5.8b}, [%1], #24 \n" // store r g b - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_raw), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v1", "v2", "v3", "v4", "v5" // Clobber List - ); -} -#endif // HAS_ARGBTORAWROW_NEON - -#ifdef HAS_YUY2TOYROW_NEON -void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int pix) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld2 {v0.16b, v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2. - "subs %2, %2, #16 \n" // 16 processed per loop. - MEMACCESS(1) - "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y. - "bgt 1b \n" - : "+r"(src_yuy2), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v0", "v1" // Clobber List - ); -} -#endif // HAS_YUY2TOYROW_NEON - -#ifdef HAS_UYVYTOYROW_NEON -void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int pix) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld2 {v0.16b, v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY. - "subs %2, %2, #16 \n" // 16 processed per loop. - MEMACCESS(1) - "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y. - "bgt 1b \n" - : "+r"(src_uyvy), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v0", "v1" // Clobber List - ); -} -#endif // HAS_UYVYTOYROW_NEON - -#ifdef HAS_YUY2TOUV422ROW_NEON -void YUY2ToUV422Row_NEON(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v, - int pix) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 16 pixels of YUY2. - "subs %3, %3, #16 \n" // 16 pixels = 8 UVs. - MEMACCESS(1) - "st1 {v1.8b}, [%1], #8 \n" // store 8 U. - MEMACCESS(2) - "st1 {v3.8b}, [%2], #8 \n" // store 8 V. - "bgt 1b \n" - : "+r"(src_yuy2), // %0 - "+r"(dst_u), // %1 - "+r"(dst_v), // %2 - "+r"(pix) // %3 - : - : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List - ); -} -#endif // HAS_YUY2TOUV422ROW_NEON - -#ifdef HAS_UYVYTOUV422ROW_NEON -void UYVYToUV422Row_NEON(const uint8* src_uyvy, uint8* dst_u, uint8* dst_v, - int pix) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 16 pixels of UYVY. - "subs %3, %3, #16 \n" // 16 pixels = 8 UVs. - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // store 8 U. - MEMACCESS(2) - "st1 {v2.8b}, [%2], #8 \n" // store 8 V. - "bgt 1b \n" - : "+r"(src_uyvy), // %0 - "+r"(dst_u), // %1 - "+r"(dst_v), // %2 - "+r"(pix) // %3 - : - : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List - ); -} -#endif // HAS_UYVYTOUV422ROW_NEON - -#ifdef HAS_YUY2TOUVROW_NEON -void YUY2ToUVRow_NEON(const uint8* src_yuy2, int stride_yuy2, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %x1, %x0, %w1, sxtw \n" // stride + src_yuy2 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 16 pixels of YUY2. - "subs %4, %4, #16 \n" // 16 pixels = 8 UVs. - MEMACCESS(1) - "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load next row YUY2. - "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U - "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V - MEMACCESS(2) - "st1 {v1.8b}, [%2], #8 \n" // store 8 U. - MEMACCESS(3) - "st1 {v3.8b}, [%3], #8 \n" // store 8 V. - "bgt 1b \n" - : "+r"(src_yuy2), // %0 - "+r"(stride_yuy2), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7" // Clobber List - ); -} -#endif // HAS_YUY2TOUVROW_NEON - -#ifdef HAS_UYVYTOUVROW_NEON -void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %x1, %x0, %w1, sxtw \n" // stride + src_uyvy - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 16 pixels of UYVY. - "subs %4, %4, #16 \n" // 16 pixels = 8 UVs. - MEMACCESS(1) - "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load next row UYVY. - "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U - "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V - MEMACCESS(2) - "st1 {v0.8b}, [%2], #8 \n" // store 8 U. - MEMACCESS(3) - "st1 {v2.8b}, [%3], #8 \n" // store 8 V. - "bgt 1b \n" - : "+r"(src_uyvy), // %0 - "+r"(stride_uyvy), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7" // Clobber List - ); -} -#endif // HAS_UYVYTOUVROW_NEON - -#ifdef HAS_HALFROW_NEON -void HalfRow_NEON(const uint8* src_uv, int src_uv_stride, - uint8* dst_uv, int pix) { - asm volatile ( - // change the stride to row 2 pointer - "add %x1, %x0, %w1, sxtw \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.16b}, [%0], #16 \n" // load row 1 16 pixels. - "subs %3, %3, #16 \n" // 16 processed per loop - MEMACCESS(1) - "ld1 {v1.16b}, [%1], #16 \n" // load row 2 16 pixels. - "urhadd v0.16b, v0.16b, v1.16b \n" // average row 1 and 2 - MEMACCESS(2) - "st1 {v0.16b}, [%2], #16 \n" - "bgt 1b \n" - : "+r"(src_uv), // %0 - "+r"(src_uv_stride), // %1 - "+r"(dst_uv), // %2 - "+r"(pix) // %3 - : - : "cc", "memory", "v0", "v1" // Clobber List - ); -} -#endif // HAS_HALFROW_NEON - -// Select 2 channels from ARGB on alternating pixels. e.g. BGBGBGBG -#ifdef HAS_ARGBTOBAYERROW_NEON -void ARGBToBayerRow_NEON(const uint8* src_argb, uint8* dst_bayer, - uint32 selector, int pix) { - asm volatile ( - "mov v2.s[0], %w3 \n" // selector - "1: \n" - MEMACCESS(0) - "ld1 {v0.16b, v1.16b}, [%0], 32 \n" // load row 8 pixels. - "subs %2, %2, #8 \n" // 8 processed per loop - "tbl v4.8b, {v0.16b}, v2.8b \n" // look up 4 pixels - "tbl v5.8b, {v1.16b}, v2.8b \n" // look up 4 pixels - "trn1 v4.4s, v4.4s, v5.4s \n" // combine 8 pixels - MEMACCESS(1) - "st1 {v4.8b}, [%1], #8 \n" // store 8. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_bayer), // %1 - "+r"(pix) // %2 - : "r"(selector) // %3 - : "cc", "memory", "v0", "v1", "v2", "v4", "v5" // Clobber List - ); -} -#endif // HAS_ARGBTOBAYERROW_NEON - -// Select G channels from ARGB. e.g. GGGGGGGG -#ifdef HAS_ARGBTOBAYERGGROW_NEON -void ARGBToBayerGGRow_NEON(const uint8* src_argb, uint8* dst_bayer, - uint32 /*selector*/, int pix) { - asm volatile ( - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load row 8 pixels. - "subs %2, %2, #8 \n" // 8 processed per loop - MEMACCESS(1) - "st1 {v1.8b}, [%1], #8 \n" // store 8 G's. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_bayer), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List - ); -} -#endif // HAS_ARGBTOBAYERGGROW_NEON - -// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA. -#ifdef HAS_ARGBSHUFFLEROW_NEON -void ARGBShuffleRow_NEON(const uint8* src_argb, uint8* dst_argb, - const uint8* shuffler, int pix) { - asm volatile ( - MEMACCESS(3) - "ld1 {v2.16b}, [%3] \n" // shuffler - "1: \n" - MEMACCESS(0) - "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels. - "subs %2, %2, #4 \n" // 4 processed per loop - "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels - MEMACCESS(1) - "st1 {v1.16b}, [%1], #16 \n" // store 4. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_argb), // %1 - "+r"(pix) // %2 - : "r"(shuffler) // %3 - : "cc", "memory", "v0", "v1", "v2" // Clobber List - ); -} -#endif // HAS_ARGBSHUFFLEROW_NEON - -#ifdef HAS_I422TOYUY2ROW_NEON -void I422ToYUY2Row_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_yuy2, int width) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys - "mov v2.8b, v1.8b \n" - MEMACCESS(1) - "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us - MEMACCESS(2) - "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs - "subs %4, %4, #16 \n" // 16 pixels - MEMACCESS(3) - "st4 {v0.8b-v3.8b}, [%3], #32 \n" // Store 8 YUY2/16 pixels. - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_yuy2), // %3 - "+r"(width) // %4 - : - : "cc", "memory", "v0", "v1", "v2", "v3" - ); -} -#endif // HAS_I422TOYUY2ROW_NEON - -#ifdef HAS_I422TOUYVYROW_NEON -void I422ToUYVYRow_NEON(const uint8* src_y, - const uint8* src_u, - const uint8* src_v, - uint8* dst_uyvy, int width) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld2 {v1.8b, v2.8b}, [%0], #16 \n" // load 16 Ys - "mov v3.8b, v2.8b \n" - MEMACCESS(1) - "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us - MEMACCESS(2) - "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs - "subs %4, %4, #16 \n" // 16 pixels - MEMACCESS(3) - "st4 {v0.8b-v3.8b}, [%3], #32 \n" // Store 8 UYVY/16 pixels. - "bgt 1b \n" - : "+r"(src_y), // %0 - "+r"(src_u), // %1 - "+r"(src_v), // %2 - "+r"(dst_uyvy), // %3 - "+r"(width) // %4 - : - : "cc", "memory", "v0", "v1", "v2", "v3" - ); -} -#endif // HAS_I422TOUYVYROW_NEON - -#ifdef HAS_ARGBTORGB565ROW_NEON -void ARGBToRGB565Row_NEON(const uint8* src_argb, uint8* dst_rgb565, int pix) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB. - "subs %2, %2, #8 \n" // 8 processed per loop. - ARGBTORGB565 - MEMACCESS(1) - "vst1.8 {q0}, [%1]! \n" // store 8 pixels RGB565. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_rgb565), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "q0", "q8", "q9", "q10", "q11" - ); -} -#endif // HAS_ARGBTORGB565ROW_NEON - -#ifdef HAS_ARGBTOARGB1555ROW_NEON -void ARGBToARGB1555Row_NEON(const uint8* src_argb, uint8* dst_argb1555, - int pix) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB. - "subs %2, %2, #8 \n" // 8 processed per loop. - ARGBTOARGB1555 - MEMACCESS(1) - "vst1.8 {q0}, [%1]! \n" // store 8 pixels ARGB1555. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_argb1555), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "q0", "q8", "q9", "q10", "q11" - ); -} -#endif // HAS_ARGBTOARGB1555ROW_NEON - -#ifdef HAS_ARGBTOARGB4444ROW_NEON -void ARGBToARGB4444Row_NEON(const uint8* src_argb, uint8* dst_argb4444, - int pix) { - asm volatile ( - "vmov.u8 d4, #0x0f \n" // bits to clear with vbic. - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB. - "subs %2, %2, #8 \n" // 8 processed per loop. - ARGBTOARGB4444 - MEMACCESS(1) - "vst1.8 {q0}, [%1]! \n" // store 8 pixels ARGB4444. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_argb4444), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "q0", "q8", "q9", "q10", "q11" - ); -} -#endif // HAS_ARGBTOARGB4444ROW_NEON - -#ifdef HAS_ARGBTOYROW_NEON -void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) { - asm volatile ( - "movi v4.8b, #13 \n" // B * 0.1016 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #33 \n" // R * 0.2578 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels. - "subs %2, %2, #8 \n" // 8 processed per loop. - "umull v3.8h, v0.8b, v4.8b \n" // B - "umlal v3.8h, v1.8b, v5.8b \n" // G - "umlal v3.8h, v2.8b, v6.8b \n" // R - "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7" - ); -} -#endif // HAS_ARGBTOYROW_NEON - -#ifdef HAS_ARGBTOYJROW_NEON -void ARGBToYJRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) { - asm volatile ( - "movi v4.8b, #15 \n" // B * 0.11400 coefficient - "movi v5.8b, #75 \n" // G * 0.58700 coefficient - "movi v6.8b, #38 \n" // R * 0.29900 coefficient - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels. - "subs %2, %2, #8 \n" // 8 processed per loop. - "umull v3.8h, v0.8b, v4.8b \n" // B - "umlal v3.8h, v1.8b, v5.8b \n" // G - "umlal v3.8h, v2.8b, v6.8b \n" // R - "sqrshrun v0.8b, v3.8h, #7 \n" // 15 bit to 8 bit Y - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6" - ); -} -#endif // HAS_ARGBTOYJROW_NEON - -// 8x1 pixels. -#ifdef HAS_ARGBTOUV444ROW_NEON -void ARGBToUV444Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v, - int pix) { - asm volatile ( - "movi v24.8b, #112 \n" // UB / VR 0.875 coefficient - "movi v25.8b, #74 \n" // UG -0.5781 coefficient - "movi v26.8b, #38 \n" // UR -0.2969 coefficient - "movi v27.8b, #18 \n" // VB -0.1406 coefficient - "movi v28.8b, #94 \n" // VG -0.7344 coefficient - "movi v29.16b,#0x80 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels. - "subs %3, %3, #8 \n" // 8 processed per loop. - "umull v4.8h, v0.8b, v24.8b \n" // B - "umlsl v4.8h, v1.8b, v25.8b \n" // G - "umlsl v4.8h, v2.8b, v26.8b \n" // R - "add v4.8h, v4.8h, v29.8h \n" // +128 -> unsigned - - "umull v3.8h, v2.8b, v24.8b \n" // R - "umlsl v3.8h, v1.8b, v28.8b \n" // G - "umlsl v3.8h, v0.8b, v27.8b \n" // B - "add v3.8h, v3.8h, v29.8h \n" // +128 -> unsigned - - "uqshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit U - "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V - - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U. - MEMACCESS(2) - "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_u), // %1 - "+r"(dst_v), // %2 - "+r"(pix) // %3 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", - "v24", "v25", "v26", "v27", "v28", "v29" - ); -} -#endif // HAS_ARGBTOUV444ROW_NEON - -// 16x1 pixels -> 8x1. pix is number of argb pixels. e.g. 16. -#ifdef HAS_ARGBTOUV422ROW_NEON -void ARGBToUV422Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v, - int pix) { - asm volatile ( - "movi v20.8h, #112 / 2 \n" // UB / VR 0.875 coefficient - "movi v21.8h, #74 / 2 \n" // UG -0.5781 coefficient - "movi v22.8h, #38 / 2 \n" // UR -0.2969 coefficient - "movi v23.8h, #18 / 2 \n" // VB -0.1406 coefficient - "movi v24.8h, #94 / 2 \n" // VG -0.7344 coefficient - "movi v25.16b, #0x80 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.16b-v3.16b}, [%0], #64 \n" // load 16 ARGB pixels. - - "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. - - "subs %3, %3, #16 \n" // 16 processed per loop. - "mul v3.8h, v0.8h, v20.8h \n" // B - "mls v3.8h, v1.8h, v21.8h \n" // G - "mls v3.8h, v2.8h, v22.8h \n" // R - "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned - - "mul v4.8h, v2.8h, v20.8h \n" // R - "mls v4.8h, v1.8h, v24.8h \n" // G - "mls v4.8h, v0.8h, v23.8h \n" // B - "add v4.8h, v4.8h, v25.8h \n" // +128 -> unsigned - - "uqshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit U - "uqshrn v1.8b, v4.8h, #8 \n" // 16 bit to 8 bit V - - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U. - MEMACCESS(2) - "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_u), // %1 - "+r"(dst_v), // %2 - "+r"(pix) // %3 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", - "v20", "v21", "v22", "v23", "v24", "v25" - ); -} -#endif // HAS_ARGBTOUV422ROW_NEON - -// 32x1 pixels -> 8x1. pix is number of argb pixels. e.g. 32. -#ifdef HAS_ARGBTOUV411ROW_NEON -void ARGBToUV411Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v, - int pix) { - asm volatile ( - "movi v20.8h, #112 / 2 \n" // UB / VR 0.875 coefficient - "movi v21.8h, #74 / 2 \n" // UG -0.5781 coefficient - "movi v22.8h, #38 / 2 \n" // UR -0.2969 coefficient - "movi v23.8h, #18 / 2 \n" // VB -0.1406 coefficient - "movi v24.8h, #94 / 2 \n" // VG -0.7344 coefficient - "movi v25.16b, #0x80 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.16b-v3.16b}, [%0], #64 \n" // load 16 ARGB pixels. - "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts. - MEMACCESS(0) - "ld4 {v4.16b-v7.16b}, [%0], #64 \n" // load next 16 ARGB pixels. - "uaddlp v4.8h, v4.16b \n" // B 16 bytes -> 8 shorts. - "uaddlp v5.8h, v5.16b \n" // G 16 bytes -> 8 shorts. - "uaddlp v6.8h, v6.16b \n" // R 16 bytes -> 8 shorts. - - "addp v0.8h, v0.8h, v4.8h \n" // B 16 shorts -> 8 shorts. - "addp v1.8h, v1.8h, v5.8h \n" // G 16 shorts -> 8 shorts. - "addp v2.8h, v2.8h, v6.8h \n" // R 16 shorts -> 8 shorts. - - "urshr v0.8h, v0.8h, #1 \n" // 2x average - "urshr v1.8h, v1.8h, #1 \n" - "urshr v2.8h, v2.8h, #1 \n" - - "subs %3, %3, #32 \n" // 32 processed per loop. - "mul v3.8h, v0.8h, v20.8h \n" // B - "mls v3.8h, v1.8h, v21.8h \n" // G - "mls v3.8h, v2.8h, v22.8h \n" // R - "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned - "mul v4.8h, v2.8h, v20.8h \n" // R - "mls v4.8h, v1.8h, v24.8h \n" // G - "mls v4.8h, v0.8h, v23.8h \n" // B - "add v4.8h, v4.8h, v25.8h \n" // +128 -> unsigned - "uqshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit U - "uqshrn v1.8b, v4.8h, #8 \n" // 16 bit to 8 bit V - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U. - MEMACCESS(2) - "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_u), // %1 - "+r"(dst_v), // %2 - "+r"(pix) // %3 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", - "v20", "v21", "v22", "v23", "v24", "v25" - ); -} -#endif // HAS_ARGBTOUV411ROW_NEON - -// 16x2 pixels -> 8x1. pix is number of argb pixels. e.g. 16. -#define RGBTOUV(QB, QG, QR) \ - "vmul.s16 q8, " #QB ", q10 \n" /* B */ \ - "vmls.s16 q8, " #QG ", q11 \n" /* G */ \ - "vmls.s16 q8, " #QR ", q12 \n" /* R */ \ - "vadd.u16 q8, q8, q15 \n" /* +128 -> unsigned */ \ - "vmul.s16 q9, " #QR ", q10 \n" /* R */ \ - "vmls.s16 q9, " #QG ", q14 \n" /* G */ \ - "vmls.s16 q9, " #QB ", q13 \n" /* B */ \ - "vadd.u16 q9, q9, q15 \n" /* +128 -> unsigned */ \ - "vqshrn.u16 d0, q8, #8 \n" /* 16 bit to 8 bit U */ \ - "vqshrn.u16 d1, q9, #8 \n" /* 16 bit to 8 bit V */ - -// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr. -#ifdef HAS_ARGBTOUVROW_NEON -void ARGBToUVRow_NEON(const uint8* src_argb, int src_stride_argb, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %1, %0, %1 \n" // src_stride + src_argb - "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient - "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient - "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient - "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient - "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient - "vmov.u16 q15, #0x8080 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels. - MEMACCESS(0) - "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels. - "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts. - "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts. - "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts. - MEMACCESS(1) - "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ARGB pixels. - MEMACCESS(1) - "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ARGB pixels. - "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts. - "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts. - "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts. - - "vrshr.u16 q0, q0, #1 \n" // 2x average - "vrshr.u16 q1, q1, #1 \n" - "vrshr.u16 q2, q2, #1 \n" - - "subs %4, %4, #16 \n" // 32 processed per loop. - RGBTOUV(q0, q1, q2) - MEMACCESS(2) - "vst1.8 {d0}, [%2]! \n" // store 8 pixels U. - MEMACCESS(3) - "vst1.8 {d1}, [%3]! \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(src_stride_argb), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_ARGBTOUVROW_NEON - -// TODO(fbarchard): Subsample match C code. -#ifdef HAS_ARGBTOUVJROW_NEON -void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %1, %0, %1 \n" // src_stride + src_argb - "vmov.s16 q10, #127 / 2 \n" // UB / VR 0.500 coefficient - "vmov.s16 q11, #84 / 2 \n" // UG -0.33126 coefficient - "vmov.s16 q12, #43 / 2 \n" // UR -0.16874 coefficient - "vmov.s16 q13, #20 / 2 \n" // VB -0.08131 coefficient - "vmov.s16 q14, #107 / 2 \n" // VG -0.41869 coefficient - "vmov.u16 q15, #0x8080 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels. - MEMACCESS(0) - "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels. - "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts. - "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts. - "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts. - MEMACCESS(1) - "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ARGB pixels. - MEMACCESS(1) - "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ARGB pixels. - "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts. - "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts. - "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts. - - "vrshr.u16 q0, q0, #1 \n" // 2x average - "vrshr.u16 q1, q1, #1 \n" - "vrshr.u16 q2, q2, #1 \n" - - "subs %4, %4, #16 \n" // 32 processed per loop. - RGBTOUV(q0, q1, q2) - MEMACCESS(2) - "vst1.8 {d0}, [%2]! \n" // store 8 pixels U. - MEMACCESS(3) - "vst1.8 {d1}, [%3]! \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(src_stride_argb), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_ARGBTOUVJROW_NEON - -#ifdef HAS_BGRATOUVROW_NEON -void BGRAToUVRow_NEON(const uint8* src_bgra, int src_stride_bgra, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %1, %0, %1 \n" // src_stride + src_bgra - "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient - "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient - "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient - "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient - "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient - "vmov.u16 q15, #0x8080 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 BGRA pixels. - MEMACCESS(0) - "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 BGRA pixels. - "vpaddl.u8 q3, q3 \n" // B 16 bytes -> 8 shorts. - "vpaddl.u8 q2, q2 \n" // G 16 bytes -> 8 shorts. - "vpaddl.u8 q1, q1 \n" // R 16 bytes -> 8 shorts. - MEMACCESS(1) - "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more BGRA pixels. - MEMACCESS(1) - "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 BGRA pixels. - "vpadal.u8 q3, q7 \n" // B 16 bytes -> 8 shorts. - "vpadal.u8 q2, q6 \n" // G 16 bytes -> 8 shorts. - "vpadal.u8 q1, q5 \n" // R 16 bytes -> 8 shorts. - - "vrshr.u16 q1, q1, #1 \n" // 2x average - "vrshr.u16 q2, q2, #1 \n" - "vrshr.u16 q3, q3, #1 \n" - - "subs %4, %4, #16 \n" // 32 processed per loop. - RGBTOUV(q3, q2, q1) - MEMACCESS(2) - "vst1.8 {d0}, [%2]! \n" // store 8 pixels U. - MEMACCESS(3) - "vst1.8 {d1}, [%3]! \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_bgra), // %0 - "+r"(src_stride_bgra), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_BGRATOUVROW_NEON - -#ifdef HAS_ABGRTOUVROW_NEON -void ABGRToUVRow_NEON(const uint8* src_abgr, int src_stride_abgr, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %1, %0, %1 \n" // src_stride + src_abgr - "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient - "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient - "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient - "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient - "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient - "vmov.u16 q15, #0x8080 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ABGR pixels. - MEMACCESS(0) - "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ABGR pixels. - "vpaddl.u8 q2, q2 \n" // B 16 bytes -> 8 shorts. - "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts. - "vpaddl.u8 q0, q0 \n" // R 16 bytes -> 8 shorts. - MEMACCESS(1) - "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ABGR pixels. - MEMACCESS(1) - "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ABGR pixels. - "vpadal.u8 q2, q6 \n" // B 16 bytes -> 8 shorts. - "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts. - "vpadal.u8 q0, q4 \n" // R 16 bytes -> 8 shorts. - - "vrshr.u16 q0, q0, #1 \n" // 2x average - "vrshr.u16 q1, q1, #1 \n" - "vrshr.u16 q2, q2, #1 \n" - - "subs %4, %4, #16 \n" // 32 processed per loop. - RGBTOUV(q2, q1, q0) - MEMACCESS(2) - "vst1.8 {d0}, [%2]! \n" // store 8 pixels U. - MEMACCESS(3) - "vst1.8 {d1}, [%3]! \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_abgr), // %0 - "+r"(src_stride_abgr), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_ABGRTOUVROW_NEON - -#ifdef HAS_RGBATOUVROW_NEON -void RGBAToUVRow_NEON(const uint8* src_rgba, int src_stride_rgba, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %1, %0, %1 \n" // src_stride + src_rgba - "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient - "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient - "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient - "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient - "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient - "vmov.u16 q15, #0x8080 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 RGBA pixels. - MEMACCESS(0) - "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 RGBA pixels. - "vpaddl.u8 q0, q1 \n" // B 16 bytes -> 8 shorts. - "vpaddl.u8 q1, q2 \n" // G 16 bytes -> 8 shorts. - "vpaddl.u8 q2, q3 \n" // R 16 bytes -> 8 shorts. - MEMACCESS(1) - "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more RGBA pixels. - MEMACCESS(1) - "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 RGBA pixels. - "vpadal.u8 q0, q5 \n" // B 16 bytes -> 8 shorts. - "vpadal.u8 q1, q6 \n" // G 16 bytes -> 8 shorts. - "vpadal.u8 q2, q7 \n" // R 16 bytes -> 8 shorts. - - "vrshr.u16 q0, q0, #1 \n" // 2x average - "vrshr.u16 q1, q1, #1 \n" - "vrshr.u16 q2, q2, #1 \n" - - "subs %4, %4, #16 \n" // 32 processed per loop. - RGBTOUV(q0, q1, q2) - MEMACCESS(2) - "vst1.8 {d0}, [%2]! \n" // store 8 pixels U. - MEMACCESS(3) - "vst1.8 {d1}, [%3]! \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_rgba), // %0 - "+r"(src_stride_rgba), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_RGBATOUVROW_NEON - -#ifdef HAS_RGB24TOUVROW_NEON -void RGB24ToUVRow_NEON(const uint8* src_rgb24, int src_stride_rgb24, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %1, %0, %1 \n" // src_stride + src_rgb24 - "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient - "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient - "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient - "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient - "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient - "vmov.u16 q15, #0x8080 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RGB24 pixels. - MEMACCESS(0) - "vld3.8 {d1, d3, d5}, [%0]! \n" // load next 8 RGB24 pixels. - "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts. - "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts. - "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts. - MEMACCESS(1) - "vld3.8 {d8, d10, d12}, [%1]! \n" // load 8 more RGB24 pixels. - MEMACCESS(1) - "vld3.8 {d9, d11, d13}, [%1]! \n" // load last 8 RGB24 pixels. - "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts. - "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts. - "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts. - - "vrshr.u16 q0, q0, #1 \n" // 2x average - "vrshr.u16 q1, q1, #1 \n" - "vrshr.u16 q2, q2, #1 \n" - - "subs %4, %4, #16 \n" // 32 processed per loop. - RGBTOUV(q0, q1, q2) - MEMACCESS(2) - "vst1.8 {d0}, [%2]! \n" // store 8 pixels U. - MEMACCESS(3) - "vst1.8 {d1}, [%3]! \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_rgb24), // %0 - "+r"(src_stride_rgb24), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_RGB24TOUVROW_NEON - -#ifdef HAS_RAWTOUVROW_NEON -void RAWToUVRow_NEON(const uint8* src_raw, int src_stride_raw, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %1, %0, %1 \n" // src_stride + src_raw - "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient - "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient - "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient - "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient - "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient - "vmov.u16 q15, #0x8080 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RAW pixels. - MEMACCESS(0) - "vld3.8 {d1, d3, d5}, [%0]! \n" // load next 8 RAW pixels. - "vpaddl.u8 q2, q2 \n" // B 16 bytes -> 8 shorts. - "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts. - "vpaddl.u8 q0, q0 \n" // R 16 bytes -> 8 shorts. - MEMACCESS(1) - "vld3.8 {d8, d10, d12}, [%1]! \n" // load 8 more RAW pixels. - MEMACCESS(1) - "vld3.8 {d9, d11, d13}, [%1]! \n" // load last 8 RAW pixels. - "vpadal.u8 q2, q6 \n" // B 16 bytes -> 8 shorts. - "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts. - "vpadal.u8 q0, q4 \n" // R 16 bytes -> 8 shorts. - - "vrshr.u16 q0, q0, #1 \n" // 2x average - "vrshr.u16 q1, q1, #1 \n" - "vrshr.u16 q2, q2, #1 \n" - - "subs %4, %4, #16 \n" // 32 processed per loop. - RGBTOUV(q2, q1, q0) - MEMACCESS(2) - "vst1.8 {d0}, [%2]! \n" // store 8 pixels U. - MEMACCESS(3) - "vst1.8 {d1}, [%3]! \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_raw), // %0 - "+r"(src_stride_raw), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_RAWTOUVROW_NEON - -// 16x2 pixels -> 8x1. pix is number of argb pixels. e.g. 16. -#ifdef HAS_RGB565TOUVROW_NEON -void RGB565ToUVRow_NEON(const uint8* src_rgb565, int src_stride_rgb565, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %1, %0, %1 \n" // src_stride + src_argb - "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient - "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient - "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient - "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient - "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient - "vmov.u16 q15, #0x8080 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels. - RGB565TOARGB - "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts. - "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts. - "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts. - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // next 8 RGB565 pixels. - RGB565TOARGB - "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts. - "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts. - "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts. - - MEMACCESS(1) - "vld1.8 {q0}, [%1]! \n" // load 8 RGB565 pixels. - RGB565TOARGB - "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts. - "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts. - "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts. - MEMACCESS(1) - "vld1.8 {q0}, [%1]! \n" // next 8 RGB565 pixels. - RGB565TOARGB - "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts. - "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts. - "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts. - - "vrshr.u16 q4, q4, #1 \n" // 2x average - "vrshr.u16 q5, q5, #1 \n" - "vrshr.u16 q6, q6, #1 \n" - - "subs %4, %4, #16 \n" // 16 processed per loop. - "vmul.s16 q8, q4, q10 \n" // B - "vmls.s16 q8, q5, q11 \n" // G - "vmls.s16 q8, q6, q12 \n" // R - "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned - "vmul.s16 q9, q6, q10 \n" // R - "vmls.s16 q9, q5, q14 \n" // G - "vmls.s16 q9, q4, q13 \n" // B - "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned - "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U - "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V - MEMACCESS(2) - "vst1.8 {d0}, [%2]! \n" // store 8 pixels U. - MEMACCESS(3) - "vst1.8 {d1}, [%3]! \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_rgb565), // %0 - "+r"(src_stride_rgb565), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_RGB565TOUVROW_NEON - -// 16x2 pixels -> 8x1. pix is number of argb pixels. e.g. 16. -#ifdef HAS_ARGB1555TOUVROW_NEON -void ARGB1555ToUVRow_NEON(const uint8* src_argb1555, int src_stride_argb1555, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %1, %0, %1 \n" // src_stride + src_argb - "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient - "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient - "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient - "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient - "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient - "vmov.u16 q15, #0x8080 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels. - RGB555TOARGB - "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts. - "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts. - "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts. - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // next 8 ARGB1555 pixels. - RGB555TOARGB - "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts. - "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts. - "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts. - - MEMACCESS(1) - "vld1.8 {q0}, [%1]! \n" // load 8 ARGB1555 pixels. - RGB555TOARGB - "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts. - "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts. - "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts. - MEMACCESS(1) - "vld1.8 {q0}, [%1]! \n" // next 8 ARGB1555 pixels. - RGB555TOARGB - "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts. - "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts. - "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts. - - "vrshr.u16 q4, q4, #1 \n" // 2x average - "vrshr.u16 q5, q5, #1 \n" - "vrshr.u16 q6, q6, #1 \n" - - "subs %4, %4, #16 \n" // 16 processed per loop. - "vmul.s16 q8, q4, q10 \n" // B - "vmls.s16 q8, q5, q11 \n" // G - "vmls.s16 q8, q6, q12 \n" // R - "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned - "vmul.s16 q9, q6, q10 \n" // R - "vmls.s16 q9, q5, q14 \n" // G - "vmls.s16 q9, q4, q13 \n" // B - "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned - "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U - "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V - MEMACCESS(2) - "vst1.8 {d0}, [%2]! \n" // store 8 pixels U. - MEMACCESS(3) - "vst1.8 {d1}, [%3]! \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_argb1555), // %0 - "+r"(src_stride_argb1555), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_ARGB1555TOUVROW_NEON - -// 16x2 pixels -> 8x1. pix is number of argb pixels. e.g. 16. -#ifdef HAS_ARGB4444TOUVROW_NEON -void ARGB4444ToUVRow_NEON(const uint8* src_argb4444, int src_stride_argb4444, - uint8* dst_u, uint8* dst_v, int pix) { - asm volatile ( - "add %1, %0, %1 \n" // src_stride + src_argb - "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient - "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient - "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient - "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient - "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient - "vmov.u16 q15, #0x8080 \n" // 128.5 - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels. - ARGB4444TOARGB - "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts. - "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts. - "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts. - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // next 8 ARGB4444 pixels. - ARGB4444TOARGB - "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts. - "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts. - "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts. - - MEMACCESS(1) - "vld1.8 {q0}, [%1]! \n" // load 8 ARGB4444 pixels. - ARGB4444TOARGB - "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts. - "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts. - "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts. - MEMACCESS(1) - "vld1.8 {q0}, [%1]! \n" // next 8 ARGB4444 pixels. - ARGB4444TOARGB - "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts. - "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts. - "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts. - - "vrshr.u16 q4, q4, #1 \n" // 2x average - "vrshr.u16 q5, q5, #1 \n" - "vrshr.u16 q6, q6, #1 \n" - - "subs %4, %4, #16 \n" // 16 processed per loop. - "vmul.s16 q8, q4, q10 \n" // B - "vmls.s16 q8, q5, q11 \n" // G - "vmls.s16 q8, q6, q12 \n" // R - "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned - "vmul.s16 q9, q6, q10 \n" // R - "vmls.s16 q9, q5, q14 \n" // G - "vmls.s16 q9, q4, q13 \n" // B - "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned - "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U - "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V - MEMACCESS(2) - "vst1.8 {d0}, [%2]! \n" // store 8 pixels U. - MEMACCESS(3) - "vst1.8 {d1}, [%3]! \n" // store 8 pixels V. - "bgt 1b \n" - : "+r"(src_argb4444), // %0 - "+r"(src_stride_argb4444), // %1 - "+r"(dst_u), // %2 - "+r"(dst_v), // %3 - "+r"(pix) // %4 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", - "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" - ); -} -#endif // HAS_ARGB4444TOUVROW_NEON - -#ifdef HAS_RGB565TOYROW_NEON -void RGB565ToYRow_NEON(const uint8* src_rgb565, uint8* dst_y, int pix) { - asm volatile ( - "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient - "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient - "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient - "vmov.u8 d27, #16 \n" // Add 16 constant - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels. - "subs %2, %2, #8 \n" // 8 processed per loop. - RGB565TOARGB - "vmull.u8 q2, d0, d24 \n" // B - "vmlal.u8 q2, d1, d25 \n" // G - "vmlal.u8 q2, d2, d26 \n" // R - "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y - "vqadd.u8 d0, d27 \n" - MEMACCESS(1) - "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y. - "bgt 1b \n" - : "+r"(src_rgb565), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13" - ); -} -#endif // HAS_RGB565TOYROW_NEON - -#ifdef HAS_ARGB1555TOYROW_NEON -void ARGB1555ToYRow_NEON(const uint8* src_argb1555, uint8* dst_y, int pix) { - asm volatile ( - "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient - "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient - "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient - "vmov.u8 d27, #16 \n" // Add 16 constant - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels. - "subs %2, %2, #8 \n" // 8 processed per loop. - ARGB1555TOARGB - "vmull.u8 q2, d0, d24 \n" // B - "vmlal.u8 q2, d1, d25 \n" // G - "vmlal.u8 q2, d2, d26 \n" // R - "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y - "vqadd.u8 d0, d27 \n" - MEMACCESS(1) - "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y. - "bgt 1b \n" - : "+r"(src_argb1555), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13" - ); -} -#endif // HAS_ARGB1555TOYROW_NEON - -#ifdef HAS_ARGB4444TOYROW_NEON -void ARGB4444ToYRow_NEON(const uint8* src_argb4444, uint8* dst_y, int pix) { - asm volatile ( - "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient - "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient - "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient - "vmov.u8 d27, #16 \n" // Add 16 constant - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels. - "subs %2, %2, #8 \n" // 8 processed per loop. - ARGB4444TOARGB - "vmull.u8 q2, d0, d24 \n" // B - "vmlal.u8 q2, d1, d25 \n" // G - "vmlal.u8 q2, d2, d26 \n" // R - "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y - "vqadd.u8 d0, d27 \n" - MEMACCESS(1) - "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y. - "bgt 1b \n" - : "+r"(src_argb4444), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13" - ); -} -#endif // HAS_ARGB4444TOYROW_NEON - -#ifdef HAS_BGRATOYROW_NEON -void BGRAToYRow_NEON(const uint8* src_bgra, uint8* dst_y, int pix) { - asm volatile ( - "movi v4.8b, #33 \n" // R * 0.2578 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #13 \n" // B * 0.1016 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 pixels of BGRA. - "subs %2, %2, #8 \n" // 8 processed per loop. - "umull v16.8h, v1.8b, v4.8b \n" // R - "umlal v16.8h, v2.8b, v5.8b \n" // G - "umlal v16.8h, v3.8b, v6.8b \n" // B - "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "bgt 1b \n" - : "+r"(src_bgra), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16" - ); -} -#endif // HAS_BGRATOYROW_NEON - -#ifdef HAS_ABGRTOYROW_NEON -void ABGRToYRow_NEON(const uint8* src_abgr, uint8* dst_y, int pix) { - asm volatile ( - "movi v4.8b, #33 \n" // R * 0.2578 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #13 \n" // B * 0.1016 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 pixels of ABGR. - "subs %2, %2, #8 \n" // 8 processed per loop. - "umull v16.8h, v0.8b, v4.8b \n" // R - "umlal v16.8h, v1.8b, v5.8b \n" // G - "umlal v16.8h, v2.8b, v6.8b \n" // B - "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "bgt 1b \n" - : "+r"(src_abgr), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16" - ); -} -#endif // HAS_ABGRTOYROW_NEON - -#ifdef HAS_RGBATOYROW_NEON -void RGBAToYRow_NEON(const uint8* src_rgba, uint8* dst_y, int pix) { - asm volatile ( - "movi v4.8b, #13 \n" // B * 0.1016 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #33 \n" // R * 0.2578 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 pixels of RGBA. - "subs %2, %2, #8 \n" // 8 processed per loop. - "umull v16.8h, v1.8b, v4.8b \n" // B - "umlal v16.8h, v2.8b, v5.8b \n" // G - "umlal v16.8h, v3.8b, v6.8b \n" // R - "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "bgt 1b \n" - : "+r"(src_rgba), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16" - ); -} -#endif // HAS_RGBATOYROW_NEON - -#ifdef HAS_RGB24TOYROW_NEON -void RGB24ToYRow_NEON(const uint8* src_rgb24, uint8* dst_y, int pix) { - asm volatile ( - "movi v4.8b, #13 \n" // B * 0.1016 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #33 \n" // R * 0.2578 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld3 {v0.8b-v2.8b}, [%0], #24 \n" // load 8 pixels of RGB24. - "subs %2, %2, #8 \n" // 8 processed per loop. - "umull v16.8h, v0.8b, v4.8b \n" // B - "umlal v16.8h, v1.8b, v5.8b \n" // G - "umlal v16.8h, v2.8b, v6.8b \n" // R - "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "bgt 1b \n" - : "+r"(src_rgb24), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16" - ); -} -#endif // HAS_RGB24TOYROW_NEON - -#ifdef HAS_RAWTOYROW_NEON -void RAWToYRow_NEON(const uint8* src_raw, uint8* dst_y, int pix) { - asm volatile ( - "movi v4.8b, #33 \n" // R * 0.2578 coefficient - "movi v5.8b, #65 \n" // G * 0.5078 coefficient - "movi v6.8b, #13 \n" // B * 0.1016 coefficient - "movi v7.8b, #16 \n" // Add 16 constant - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld3 {v0.8b-v2.8b}, [%0], #24 \n" // load 8 pixels of RAW. - "subs %2, %2, #8 \n" // 8 processed per loop. - "umull v16.8h, v0.8b, v4.8b \n" // B - "umlal v16.8h, v1.8b, v5.8b \n" // G - "umlal v16.8h, v2.8b, v6.8b \n" // R - "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y - "uqadd v0.8b, v0.8b, v7.8b \n" - MEMACCESS(1) - "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y. - "bgt 1b \n" - : "+r"(src_raw), // %0 - "+r"(dst_y), // %1 - "+r"(pix) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16" - ); -} -#endif // HAS_RAWTOYROW_NEON - -// Bilinear filter 16x2 -> 16x1 -#ifdef HAS_INTERPOLATEROW_NEON -void InterpolateRow_NEON(uint8* dst_ptr, - const uint8* src_ptr, ptrdiff_t src_stride, - int dst_width, int source_y_fraction) { - int y1_fraction = source_y_fraction; - int y0_fraction = 256 - y1_fraction; - const uint8* src_ptr1 = src_ptr + src_stride; - asm volatile ( - "cmp %4, #0 \n" - "beq 100f \n" - "cmp %4, #64 \n" - "beq 75f \n" - "cmp %4, #128 \n" - "beq 50f \n" - "cmp %4, #192 \n" - "beq 25f \n" - - "dup v5.16b, %w4 \n" - "dup v4.16b, %w5 \n" - // General purpose row blend. - "1: \n" - MEMACCESS(1) - "ld1 {v0.16b}, [%1], #16 \n" - MEMACCESS(2) - "ld1 {v1.16b}, [%2], #16 \n" - "subs %3, %3, #16 \n" - "umull v2.8h, v0.8b, v4.8b \n" - "umull2 v3.8h, v0.16b, v4.16b \n" - "umlal v2.8h, v1.8b, v5.8b \n" - "umlal2 v3.8h, v1.16b, v5.16b \n" - "rshrn v0.8b, v2.8h, #8 \n" - "rshrn2 v0.16b, v3.8h, #8 \n" - MEMACCESS(0) - "st1 {v0.16b}, [%0], #16 \n" - "bgt 1b \n" - "b 99f \n" - - // Blend 25 / 75. - "25: \n" - MEMACCESS(1) - "ld1 {v0.16b}, [%1], #16 \n" - MEMACCESS(2) - "ld1 {v1.16b}, [%2], #16 \n" - "subs %3, %3, #16 \n" - "urhadd v0.16b, v0.16b, v1.16b \n" - "urhadd v0.16b, v0.16b, v1.16b \n" - MEMACCESS(0) - "st1 {v0.16b}, [%0], #16 \n" - "bgt 25b \n" - "b 99f \n" - - // Blend 50 / 50. - "50: \n" - MEMACCESS(1) - "ld1 {v0.16b}, [%1], #16 \n" - MEMACCESS(2) - "ld1 {v1.16b}, [%2], #16 \n" - "subs %3, %3, #16 \n" - "urhadd v0.16b, v0.16b, v1.16b \n" - MEMACCESS(0) - "st1 {v0.16b}, [%0], #16 \n" - "bgt 50b \n" - "b 99f \n" - - // Blend 75 / 25. - "75: \n" - MEMACCESS(1) - "ld1 {v1.16b}, [%1], #16 \n" - MEMACCESS(2) - "ld1 {v0.16b}, [%2], #16 \n" - "subs %3, %3, #16 \n" - "urhadd v0.16b, v0.16b, v1.16b \n" - "urhadd v0.16b, v0.16b, v1.16b \n" - MEMACCESS(0) - "st1 {v0.16b}, [%0], #16 \n" - "bgt 75b \n" - "b 99f \n" - - // Blend 100 / 0 - Copy row unchanged. - "100: \n" - MEMACCESS(1) - "ld1 {v0.16b}, [%1], #16 \n" - "subs %3, %3, #16 \n" - MEMACCESS(0) - "st1 {v0.16b}, [%0], #16 \n" - "bgt 100b \n" - - "99: \n" - : "+r"(dst_ptr), // %0 - "+r"(src_ptr), // %1 - "+r"(src_ptr1), // %2 - "+r"(dst_width), // %3 - "+r"(y1_fraction), // %4 - "+r"(y0_fraction) // %5 - : - : "cc", "memory", "v0", "v1", "v3", "v4", "v5" - ); -} -#endif // HAS_INTERPOLATEROW_NEON - -// dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr -#ifdef HAS_ARGBBLENDROW_NEON -void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1, - uint8* dst_argb, int width) { - asm volatile ( - "subs %3, %3, #8 \n" - "blt 89f \n" - // Blend 8 pixels. - "8: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 pixels of ARGB0. - MEMACCESS(1) - "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load 8 pixels of ARGB1. - "subs %3, %3, #8 \n" // 8 processed per loop. - "umull v16.8h, v4.8b, v3.8b \n" // db * a - "umull v17.8h, v5.8b, v3.8b \n" // dg * a - "umull v18.8h, v6.8b, v3.8b \n" // dr * a - "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8 - "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8 - "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8 - "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256) - "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256) - "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256) - "uqadd v0.8b, v0.8b, v4.8b \n" // + sb - "uqadd v1.8b, v1.8b, v5.8b \n" // + sg - "uqadd v2.8b, v2.8b, v6.8b \n" // + sr - "movi v3.8b, #255 \n" // a = 255 - MEMACCESS(2) - "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 pixels of ARGB. - "bge 8b \n" - - "89: \n" - "adds %3, %3, #8-1 \n" - "blt 99f \n" - - // Blend 1 pixels. - "1: \n" - MEMACCESS(0) - "ld4 {v0.b-v3.b}[0], [%0], #4 \n" // load 1 pixel ARGB0. - MEMACCESS(1) - "ld4 {v4.b-v7.b}[0], [%1], #4 \n" // load 1 pixel ARGB1. - "subs %3, %3, #1 \n" // 1 processed per loop. - "umull v16.8h, v4.8b, v3.8b \n" // db * a - "umull v17.8h, v5.8b, v3.8b \n" // dg * a - "umull v18.8h, v6.8b, v3.8b \n" // dr * a - "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8 - "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8 - "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8 - "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256) - "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256) - "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256) - "uqadd v0.8b, v0.8b, v4.8b \n" // + sb - "uqadd v1.8b, v1.8b, v5.8b \n" // + sg - "uqadd v2.8b, v2.8b, v6.8b \n" // + sr - "movi v3.8b, #255 \n" // a = 255 - MEMACCESS(2) - "st4 {v0.b-v3.b}[0], [%2], #4 \n" // store 1 pixel. - "bge 1b \n" - - "99: \n" - - : "+r"(src_argb0), // %0 - "+r"(src_argb1), // %1 - "+r"(dst_argb), // %2 - "+r"(width) // %3 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", - "v16", "v17", "v18" - ); -} -#endif // HAS_ARGBBLENDROW_NEON - -// Attenuate 8 pixels at a time. -#ifdef HAS_ARGBATTENUATEROW_NEON -void ARGBAttenuateRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) { - asm volatile ( - // Attenuate 8 pixels. - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 pixels of ARGB. - "subs %2, %2, #8 \n" // 8 processed per loop. - "umull v4.8h, v0.8b, v3.8b \n" // b * a - "umull v5.8h, v1.8b, v3.8b \n" // g * a - "umull v6.8h, v2.8b, v3.8b \n" // r * a - "uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8 - "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8 - "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8 - MEMACCESS(1) - "st4 {v0.8b-v3.8b}, [%1], #32 \n" // store 8 pixels of ARGB. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_argb), // %1 - "+r"(width) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6" - ); -} -#endif // HAS_ARGBATTENUATEROW_NEON - -// Quantize 8 ARGB pixels (32 bytes). -// dst = (dst * scale >> 16) * interval_size + interval_offset; -#ifdef HAS_ARGBQUANTIZEROW_NEON -void ARGBQuantizeRow_NEON(uint8* dst_argb, int scale, int interval_size, - int interval_offset, int width) { - asm volatile ( - "dup v4.8h, %w2 \n" - "ushr v4.8h, v4.8h, #1 \n" // scale >>= 1 - "dup v5.8h, %w3 \n" // interval multiply. - "dup v6.8h, %w4 \n" // interval add - - // 8 pixel loop. - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0] \n" // load 8 pixels of ARGB. - "subs %1, %1, #8 \n" // 8 processed per loop. - "uxtl v0.8h, v0.8b \n" // b (0 .. 255) - "uxtl v1.8h, v1.8b \n" - "uxtl v2.8h, v2.8b \n" - "sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale - "sqdmulh v1.8h, v1.8h, v4.8h \n" // g - "sqdmulh v2.8h, v2.8h, v4.8h \n" // r - "mul v0.8h, v0.8h, v5.8h \n" // b * interval_size - "mul v1.8h, v1.8h, v5.8h \n" // g - "mul v2.8h, v2.8h, v5.8h \n" // r - "add v0.8h, v0.8h, v6.8h \n" // b + interval_offset - "add v1.8h, v1.8h, v6.8h \n" // g - "add v2.8h, v2.8h, v6.8h \n" // r - "uqxtn v0.8b, v0.8h \n" - "uqxtn v1.8b, v1.8h \n" - "uqxtn v2.8b, v2.8h \n" - MEMACCESS(0) - "st4 {v0.8b-v3.8b}, [%0], #32 \n" // store 8 pixels of ARGB. - "bgt 1b \n" - : "+r"(dst_argb), // %0 - "+r"(width) // %1 - : "r"(scale), // %2 - "r"(interval_size), // %3 - "r"(interval_offset) // %4 - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6" - ); -} -#endif // HAS_ARGBQUANTIZEROW_NEON - -// Shade 8 pixels at a time by specified value. -// NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8. -// Rounding in vqrdmulh does +1 to high if high bit of low s16 is set. -#ifdef HAS_ARGBSHADEROW_NEON -void ARGBShadeRow_NEON(const uint8* src_argb, uint8* dst_argb, int width, - uint32 value) { - asm volatile ( - "dup v0.4s, %w3 \n" // duplicate scale value. - "zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb. - "ushr v0.8h, v0.8h, #1 \n" // scale / 2. - - // 8 pixel loop. - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v4.8b-v7.8b}, [%0], #32 \n" // load 8 pixels of ARGB. - "subs %2, %2, #8 \n" // 8 processed per loop. - "uxtl v4.8h, v4.8b \n" // b (0 .. 255) - "uxtl v5.8h, v5.8b \n" - "uxtl v6.8h, v6.8b \n" - "uxtl v7.8h, v7.8b \n" - "sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2 - "sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g - "sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r - "sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a - "uqxtn v4.8b, v4.8h \n" - "uqxtn v5.8b, v5.8h \n" - "uqxtn v6.8b, v6.8h \n" - "uqxtn v7.8b, v7.8h \n" - MEMACCESS(1) - "st4 {v4.8b-v7.8b}, [%1], #32 \n" // store 8 pixels of ARGB. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_argb), // %1 - "+r"(width) // %2 - : "r"(value) // %3 - : "cc", "memory", "v0", "v4", "v5", "v6", "v7" - ); -} -#endif // HAS_ARGBSHADEROW_NEON - -// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels -// Similar to ARGBToYJ but stores ARGB. -// C code is (15 * b + 75 * g + 38 * r + 64) >> 7; -#ifdef HAS_ARGBGRAYROW_NEON -void ARGBGrayRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) { - asm volatile ( - "movi v24.8b, #15 \n" // B * 0.11400 coefficient - "movi v25.8b, #75 \n" // G * 0.58700 coefficient - "movi v26.8b, #38 \n" // R * 0.29900 coefficient - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels. - "subs %2, %2, #8 \n" // 8 processed per loop. - "umull v4.8h, v0.8b, v24.8b \n" // B - "umlal v4.8h, v1.8b, v25.8b \n" // G - "umlal v4.8h, v2.8b, v26.8b \n" // R - "sqrshrun v0.8b, v4.8h, #7 \n" // 15 bit to 8 bit B - "mov v1.8b, v0.8b \n" // G - "mov v2.8b, v0.8b \n" // R - MEMACCESS(1) - "st4 {v0.8b-v3.8b}, [%1], #32 \n" // store 8 ARGB pixels. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_argb), // %1 - "+r"(width) // %2 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26" - ); -} -#endif // HAS_ARGBGRAYROW_NEON - -// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels. -// b = (r * 35 + g * 68 + b * 17) >> 7 -// g = (r * 45 + g * 88 + b * 22) >> 7 -// r = (r * 50 + g * 98 + b * 24) >> 7 - -#ifdef HAS_ARGBSEPIAROW_NEON -void ARGBSepiaRow_NEON(uint8* dst_argb, int width) { - asm volatile ( - "movi v20.8b, #17 \n" // BB coefficient - "movi v21.8b, #68 \n" // BG coefficient - "movi v22.8b, #35 \n" // BR coefficient - "movi v24.8b, #22 \n" // GB coefficient - "movi v25.8b, #88 \n" // GG coefficient - "movi v26.8b, #45 \n" // GR coefficient - "movi v28.8b, #24 \n" // BB coefficient - "movi v29.8b, #98 \n" // BG coefficient - "movi v30.8b, #50 \n" // BR coefficient - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0] \n" // load 8 ARGB pixels. - "subs %1, %1, #8 \n" // 8 processed per loop. - "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B - "umlal v4.8h, v1.8b, v21.8b \n" // G - "umlal v4.8h, v2.8b, v22.8b \n" // R - "umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G - "umlal v5.8h, v1.8b, v25.8b \n" // G - "umlal v5.8h, v2.8b, v26.8b \n" // R - "umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R - "umlal v6.8h, v1.8b, v29.8b \n" // G - "umlal v6.8h, v2.8b, v30.8b \n" // R - "uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B - "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G - "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R - MEMACCESS(0) - "st4 {v0.8b-v3.8b}, [%0], #32 \n" // store 8 ARGB pixels. - "bgt 1b \n" - : "+r"(dst_argb), // %0 - "+r"(width) // %1 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", - "v20", "v21", "v22", "v24", "v25", "v26", "v28", "v29", "v30" - ); -} -#endif // HAS_ARGBSEPIAROW_NEON - -// Tranform 8 ARGB pixels (32 bytes) with color matrix. -// TODO(fbarchard): Was same as Sepia except matrix is provided. This function -// needs to saturate. Consider doing a non-saturating version. -#ifdef HAS_ARGBCOLORMATRIXROW_NEON -void ARGBColorMatrixRow_NEON(const uint8* src_argb, uint8* dst_argb, - const int8* matrix_argb, int width) { - asm volatile ( - MEMACCESS(3) - "ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors. - "sxtl v0.8h, v2.8b \n" // B,G coefficients s16. - "sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16. - - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v16.8b-v19.8b}, [%0], #32 \n" // load 8 ARGB pixels. - "subs %2, %2, #8 \n" // 8 processed per loop. - "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit - "uxtl v17.8h, v17.8b \n" // g - "uxtl v18.8h, v18.8b \n" // r - "uxtl v19.8h, v19.8b \n" // a - "mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B - "mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G - "mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R - "mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A - "mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B - "mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G - "mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R - "mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A - "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B - "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G - "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R - "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A - "mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B - "mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G - "mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R - "mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A - "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B - "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G - "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R - "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A - "mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B - "mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G - "mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R - "mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A - "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B - "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G - "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R - "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A - "sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B - "sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G - "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R - "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A - MEMACCESS(1) - "st4 {v16.8b-v19.8b}, [%1], #32 \n" // store 8 ARGB pixels. - "bgt 1b \n" - : "+r"(src_argb), // %0 - "+r"(dst_argb), // %1 - "+r"(width) // %2 - : "r"(matrix_argb) // %3 - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17", - "v18", "v19", "v22", "v23", "v24", "v25" - ); -} -#endif // HAS_ARGBCOLORMATRIXROW_NEON - -// TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable. -// Multiply 2 rows of ARGB pixels together, 8 pixels at a time. -#ifdef HAS_ARGBMULTIPLYROW_NEON -void ARGBMultiplyRow_NEON(const uint8* src_argb0, const uint8* src_argb1, - uint8* dst_argb, int width) { - asm volatile ( - // 8 pixel loop. - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels. - MEMACCESS(1) - "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load 8 more ARGB pixels. - "subs %3, %3, #8 \n" // 8 processed per loop. - "umull v0.8h, v0.8b, v4.8b \n" // multiply B - "umull v1.8h, v1.8b, v5.8b \n" // multiply G - "umull v2.8h, v2.8b, v6.8b \n" // multiply R - "umull v3.8h, v3.8b, v7.8b \n" // multiply A - "rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B - "rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G - "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R - "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A - MEMACCESS(2) - "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 ARGB pixels. - "bgt 1b \n" - - : "+r"(src_argb0), // %0 - "+r"(src_argb1), // %1 - "+r"(dst_argb), // %2 - "+r"(width) // %3 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7" - ); -} -#endif // HAS_ARGBMULTIPLYROW_NEON - -// Add 2 rows of ARGB pixels together, 8 pixels at a time. -#ifdef HAS_ARGBADDROW_NEON -void ARGBAddRow_NEON(const uint8* src_argb0, const uint8* src_argb1, - uint8* dst_argb, int width) { - asm volatile ( - // 8 pixel loop. - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels. - MEMACCESS(1) - "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load 8 more ARGB pixels. - "subs %3, %3, #8 \n" // 8 processed per loop. - "uqadd v0.8b, v0.8b, v4.8b \n" - "uqadd v1.8b, v1.8b, v5.8b \n" - "uqadd v2.8b, v2.8b, v6.8b \n" - "uqadd v3.8b, v3.8b, v7.8b \n" - MEMACCESS(2) - "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 ARGB pixels. - "bgt 1b \n" - - : "+r"(src_argb0), // %0 - "+r"(src_argb1), // %1 - "+r"(dst_argb), // %2 - "+r"(width) // %3 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7" - ); -} -#endif // HAS_ARGBADDROW_NEON - -// Subtract 2 rows of ARGB pixels, 8 pixels at a time. -#ifdef HAS_ARGBSUBTRACTROW_NEON -void ARGBSubtractRow_NEON(const uint8* src_argb0, const uint8* src_argb1, - uint8* dst_argb, int width) { - asm volatile ( - // 8 pixel loop. - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld4 {v0.8b-v3.8b}, [%0], #32 \n" // load 8 ARGB pixels. - MEMACCESS(1) - "ld4 {v4.8b-v7.8b}, [%1], #32 \n" // load 8 more ARGB pixels. - "subs %3, %3, #8 \n" // 8 processed per loop. - "uqsub v0.8b, v0.8b, v4.8b \n" - "uqsub v1.8b, v1.8b, v5.8b \n" - "uqsub v2.8b, v2.8b, v6.8b \n" - "uqsub v3.8b, v3.8b, v7.8b \n" - MEMACCESS(2) - "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 ARGB pixels. - "bgt 1b \n" - - : "+r"(src_argb0), // %0 - "+r"(src_argb1), // %1 - "+r"(dst_argb), // %2 - "+r"(width) // %3 - : - : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7" - ); -} -#endif // HAS_ARGBSUBTRACTROW_NEON - -// Adds Sobel X and Sobel Y and stores Sobel into ARGB. -// A = 255 -// R = Sobel -// G = Sobel -// B = Sobel -#ifdef HAS_SOBELROW_NEON -void SobelRow_NEON(const uint8* src_sobelx, const uint8* src_sobely, - uint8* dst_argb, int width) { - asm volatile ( - "movi v3.8b, #255 \n" // alpha - // 8 pixel loop. - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx. - MEMACCESS(1) - "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely. - "subs %3, %3, #8 \n" // 8 processed per loop. - "uqadd v0.8b, v0.8b, v1.8b \n" // add - "mov v1.8b, v0.8b \n" - "mov v2.8b, v0.8b \n" - MEMACCESS(2) - "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 ARGB pixels. - "bgt 1b \n" - : "+r"(src_sobelx), // %0 - "+r"(src_sobely), // %1 - "+r"(dst_argb), // %2 - "+r"(width) // %3 - : - : "cc", "memory", "v0", "v1", "v2", "v3" - ); -} -#endif // HAS_SOBELROW_NEON - -// Adds Sobel X and Sobel Y and stores Sobel into plane. -#ifdef HAS_SOBELTOPLANEROW_NEON -void SobelToPlaneRow_NEON(const uint8* src_sobelx, const uint8* src_sobely, - uint8* dst_y, int width) { - asm volatile ( - // 16 pixel loop. - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx. - MEMACCESS(1) - "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely. - "subs %3, %3, #16 \n" // 16 processed per loop. - "uqadd v0.16b, v0.16b, v1.16b \n" // add - MEMACCESS(2) - "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels. - "bgt 1b \n" - : "+r"(src_sobelx), // %0 - "+r"(src_sobely), // %1 - "+r"(dst_y), // %2 - "+r"(width) // %3 - : - : "cc", "memory", "v0", "v1" - ); -} -#endif // HAS_SOBELTOPLANEROW_NEON - -// Mixes Sobel X, Sobel Y and Sobel into ARGB. -// A = 255 -// R = Sobel X -// G = Sobel -// B = Sobel Y -#ifdef HAS_SOBELXYROW_NEON -void SobelXYRow_NEON(const uint8* src_sobelx, const uint8* src_sobely, - uint8* dst_argb, int width) { - asm volatile ( - "movi v3.8b, #255 \n" // alpha - // 8 pixel loop. - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx. - MEMACCESS(1) - "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely. - "subs %3, %3, #8 \n" // 8 processed per loop. - "uqadd v1.8b, v0.8b, v2.8b \n" // add - MEMACCESS(2) - "st4 {v0.8b-v3.8b}, [%2], #32 \n" // store 8 ARGB pixels. - "bgt 1b \n" - : "+r"(src_sobelx), // %0 - "+r"(src_sobely), // %1 - "+r"(dst_argb), // %2 - "+r"(width) // %3 - : - : "cc", "memory", "v0", "v1", "v2", "v3" - ); -} -#endif // HAS_SOBELXYROW_NEON - -// SobelX as a matrix is -// -1 0 1 -// -2 0 2 -// -1 0 1 -#ifdef HAS_SOBELXROW_NEON -void SobelXRow_NEON(const uint8* src_y0, const uint8* src_y1, - const uint8* src_y2, uint8* dst_sobelx, int width) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.8b}, [%0],%5 \n" // top - MEMACCESS(0) - "ld1 {v1.8b}, [%0],%6 \n" - "usubl v0.8h, v0.8b, v1.8b \n" - MEMACCESS(1) - "ld1 {v2.8b}, [%1],%5 \n" // center * 2 - MEMACCESS(1) - "ld1 {v3.8b}, [%1],%6 \n" - "usubl v1.8h, v2.8b, v3.8b \n" - "add v0.8h, v0.8h, v1.8h \n" - "add v0.8h, v0.8h, v1.8h \n" - MEMACCESS(2) - "ld1 {v2.8b}, [%2],%5 \n" // bottom - MEMACCESS(2) - "ld1 {v3.8b}, [%2],%6 \n" - "subs %4, %4, #8 \n" // 8 pixels - "usubl v1.8h, v2.8b, v3.8b \n" - "add v0.8h, v0.8h, v1.8h \n" - "abs v0.8h, v0.8h \n" - "uqxtn v0.8b, v0.8h \n" - MEMACCESS(3) - "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx - "bgt 1b \n" - : "+r"(src_y0), // %0 - "+r"(src_y1), // %1 - "+r"(src_y2), // %2 - "+r"(dst_sobelx), // %3 - "+r"(width) // %4 - : "r"(2), // %5 - "r"(6) // %6 - : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List - ); -} -#endif // HAS_SOBELXROW_NEON - -// SobelY as a matrix is -// -1 -2 -1 -// 0 0 0 -// 1 2 1 -#ifdef HAS_SOBELYROW_NEON -void SobelYRow_NEON(const uint8* src_y0, const uint8* src_y1, - uint8* dst_sobely, int width) { - asm volatile ( - ".p2align 2 \n" - "1: \n" - MEMACCESS(0) - "ld1 {v0.8b}, [%0],%4 \n" // left - MEMACCESS(1) - "ld1 {v1.8b}, [%1],%4 \n" - "usubl v0.8h, v0.8b, v1.8b \n" - MEMACCESS(0) - "ld1 {v2.8b}, [%0],%4 \n" // center * 2 - MEMACCESS(1) - "ld1 {v3.8b}, [%1],%4 \n" - "usubl v1.8h, v2.8b, v3.8b \n" - "add v0.8h, v0.8h, v1.8h \n" - "add v0.8h, v0.8h, v1.8h \n" - MEMACCESS(0) - "ld1 {v2.8b}, [%0],%5 \n" // right - MEMACCESS(1) - "ld1 {v3.8b}, [%1],%5 \n" - "subs %3, %3, #8 \n" // 8 pixels - "usubl v1.8h, v2.8b, v3.8b \n" - "add v0.8h, v0.8h, v1.8h \n" - "abs v0.8h, v0.8h \n" - "uqxtn v0.8b, v0.8h \n" - MEMACCESS(2) - "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely - "bgt 1b \n" - : "+r"(src_y0), // %0 - "+r"(src_y1), // %1 - "+r"(dst_sobely), // %2 - "+r"(width) // %3 - : "r"(1), // %4 - "r"(6) // %5 - : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List - ); -} -#endif // HAS_SOBELYROW_NEON -#endif // !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__) - -#ifdef __cplusplus -} // extern "C" -} // namespace libyuv -#endif |