From b60df56157ee1fd0bd4938799bac05a62fda91a1 Mon Sep 17 00:00:00 2001 From: lookshe Date: Sat, 14 Mar 2015 20:45:20 +0100 Subject: initial commit from working version --- .../node_modules/uglify-js/README.html | 981 +++++++++++++++++++++ 1 file changed, 981 insertions(+) create mode 100644 signaling-server/node_modules/socket.io/node_modules/socket.io-client/node_modules/uglify-js/README.html (limited to 'signaling-server/node_modules/socket.io/node_modules/socket.io-client/node_modules/uglify-js/README.html') diff --git a/signaling-server/node_modules/socket.io/node_modules/socket.io-client/node_modules/uglify-js/README.html b/signaling-server/node_modules/socket.io/node_modules/socket.io-client/node_modules/uglify-js/README.html new file mode 100644 index 0000000..5f37ac0 --- /dev/null +++ b/signaling-server/node_modules/socket.io/node_modules/socket.io-client/node_modules/uglify-js/README.html @@ -0,0 +1,981 @@ + + + + +UglifyJS – a JavaScript parser/compressor/beautifier + + + + + + + + + + + + + +
+ +
+ +
+

UglifyJS – a JavaScript parser/compressor/beautifier

+ + + + +
+

1 UglifyJS — a JavaScript parser/compressor/beautifier

+
+ + +

+This package implements a general-purpose JavaScript +parser/compressor/beautifier toolkit. It is developed on NodeJS, but it +should work on any JavaScript platform supporting the CommonJS module system +(and if your platform of choice doesn't support CommonJS, you can easily +implement it, or discard the exports.* lines from UglifyJS sources). +

+

+The tokenizer/parser generates an abstract syntax tree from JS code. You +can then traverse the AST to learn more about the code, or do various +manipulations on it. This part is implemented in parse-js.js and it's a +port to JavaScript of the excellent parse-js Common Lisp library from Marijn Haverbeke. +

+

+( See cl-uglify-js if you're looking for the Common Lisp version of +UglifyJS. ) +

+

+The second part of this package, implemented in process.js, inspects and +manipulates the AST generated by the parser to provide the following: +

+
    +
  • ability to re-generate JavaScript code from the AST. Optionally + indented—you can use this if you want to “beautify” a program that has + been compressed, so that you can inspect the source. But you can also run + our code generator to print out an AST without any whitespace, so you + achieve compression as well. + +
  • +
  • shorten variable names (usually to single characters). Our mangler will + analyze the code and generate proper variable names, depending on scope + and usage, and is smart enough to deal with globals defined elsewhere, or + with eval() calls or with{} statements. In short, if eval() or + with{} are used in some scope, then all variables in that scope and any + variables in the parent scopes will remain unmangled, and any references + to such variables remain unmangled as well. + +
  • +
  • various small optimizations that may lead to faster code but certainly + lead to smaller code. Where possible, we do the following: + +
      +
    • foo["bar"] ==> foo.bar + +
    • +
    • remove block brackets {} + +
    • +
    • join consecutive var declarations: + var a = 10; var b = 20; ==> var a=10,b=20; + +
    • +
    • resolve simple constant expressions: 1 +2 * 3 ==> 7. We only do the + replacement if the result occupies less bytes; for example 1/3 would + translate to 0.333333333333, so in this case we don't replace it. + +
    • +
    • consecutive statements in blocks are merged into a sequence; in many + cases, this leaves blocks with a single statement, so then we can remove + the block brackets. + +
    • +
    • various optimizations for IF statements: + +
        +
      • if (foo) bar(); else baz(); ==> foo?bar():baz(); +
      • +
      • if (!foo) bar(); else baz(); ==> foo?baz():bar(); +
      • +
      • if (foo) bar(); ==> foo&&bar(); +
      • +
      • if (!foo) bar(); ==> foo||bar(); +
      • +
      • if (foo) return bar(); else return baz(); ==> return foo?bar():baz(); +
      • +
      • if (foo) return bar(); else something(); ==> {if(foo)return bar();something()} + +
      • +
      + +
    • +
    • remove some unreachable code and warn about it (code that follows a + return, throw, break or continue statement, except + function/variable declarations). + +
    • +
    • act a limited version of a pre-processor (c.f. the pre-processor of + C/C++) to allow you to safely replace selected global symbols with + specified values. When combined with the optimisations above this can + make UglifyJS operate slightly more like a compilation process, in + that when certain symbols are replaced by constant values, entire code + blocks may be optimised away as unreachable. +
    • +
    + +
  • +
+ + + +
+ +
+

1.1 Unsafe transformations

+
+ + +

+The following transformations can in theory break code, although they're +probably safe in most practical cases. To enable them you need to pass the +--unsafe flag. +

+ +
+ +
+

1.1.1 Calls involving the global Array constructor

+
+ + +

+The following transformations occur: +

+ + + +
new Array(1, 2, 3, 4)  => [1,2,3,4]
+Array(a, b, c)         => [a,b,c]
+new Array(5)           => Array(5)
+new Array(a)           => Array(a)
+
+ + +

+These are all safe if the Array name isn't redefined. JavaScript does allow +one to globally redefine Array (and pretty much everything, in fact) but I +personally don't see why would anyone do that. +

+

+UglifyJS does handle the case where Array is redefined locally, or even +globally but with a function or var declaration. Therefore, in the +following cases UglifyJS doesn't touch calls or instantiations of Array: +

+ + + +
// case 1.  globally declared variable
+  var Array;
+  new Array(1, 2, 3);
+  Array(a, b);
+
+  // or (can be declared later)
+  new Array(1, 2, 3);
+  var Array;
+
+  // or (can be a function)
+  new Array(1, 2, 3);
+  function Array() { ... }
+
+// case 2.  declared in a function
+  (function(){
+    a = new Array(1, 2, 3);
+    b = Array(5, 6);
+    var Array;
+  })();
+
+  // or
+  (function(Array){
+    return Array(5, 6, 7);
+  })();
+
+  // or
+  (function(){
+    return new Array(1, 2, 3, 4);
+    function Array() { ... }
+  })();
+
+  // etc.
+
+ + +
+ +
+ +
+

1.1.2 obj.toString() ==> obj+“”

+
+ + +
+
+ +
+ +
+

1.2 Install (NPM)

+
+ + +

+UglifyJS is now available through NPM — npm install uglify-js should do +the job. +

+
+ +
+ +
+

1.3 Install latest code from GitHub

+
+ + + + + +
## clone the repository
+mkdir -p /where/you/wanna/put/it
+cd /where/you/wanna/put/it
+git clone git://github.com/mishoo/UglifyJS.git
+
+## make the module available to Node
+mkdir -p ~/.node_libraries/
+cd ~/.node_libraries/
+ln -s /where/you/wanna/put/it/UglifyJS/uglify-js.js
+
+## and if you want the CLI script too:
+mkdir -p ~/bin
+cd ~/bin
+ln -s /where/you/wanna/put/it/UglifyJS/bin/uglifyjs
+  # (then add ~/bin to your $PATH if it's not there already)
+
+ + +
+ +
+ +
+

1.4 Usage

+
+ + +

+There is a command-line tool that exposes the functionality of this library +for your shell-scripting needs: +

+ + + +
uglifyjs [ options... ] [ filename ]
+
+ + +

+filename should be the last argument and should name the file from which +to read the JavaScript code. If you don't specify it, it will read code +from STDIN. +

+

+Supported options: +

+
    +
  • -b or --beautify — output indented code; when passed, additional + options control the beautifier: + +
      +
    • -i N or --indent N — indentation level (number of spaces) + +
    • +
    • -q or --quote-keys — quote keys in literal objects (by default, + only keys that cannot be identifier names will be quotes). + +
    • +
    + +
  • +
  • --ascii — pass this argument to encode non-ASCII characters as + \uXXXX sequences. By default UglifyJS won't bother to do it and will + output Unicode characters instead. (the output is always encoded in UTF8, + but if you pass this option you'll only get ASCII). + +
  • +
  • -nm or --no-mangle — don't mangle names. + +
  • +
  • -nmf or --no-mangle-functions – in case you want to mangle variable + names, but not touch function names. + +
  • +
  • -ns or --no-squeeze — don't call ast_squeeze() (which does various + optimizations that result in smaller, less readable code). + +
  • +
  • -mt or --mangle-toplevel — mangle names in the toplevel scope too + (by default we don't do this). + +
  • +
  • --no-seqs — when ast_squeeze() is called (thus, unless you pass + --no-squeeze) it will reduce consecutive statements in blocks into a + sequence. For example, "a = 10; b = 20; foo();" will be written as + "a=10,b=20,foo();". In various occasions, this allows us to discard the + block brackets (since the block becomes a single statement). This is ON + by default because it seems safe and saves a few hundred bytes on some + libs that I tested it on, but pass --no-seqs to disable it. + +
  • +
  • --no-dead-code — by default, UglifyJS will remove code that is + obviously unreachable (code that follows a return, throw, break or + continue statement and is not a function/variable declaration). Pass + this option to disable this optimization. + +
  • +
  • -nc or --no-copyright — by default, uglifyjs will keep the initial + comment tokens in the generated code (assumed to be copyright information + etc.). If you pass this it will discard it. + +
  • +
  • -o filename or --output filename — put the result in filename. If + this isn't given, the result goes to standard output (or see next one). + +
  • +
  • --overwrite — if the code is read from a file (not from STDIN) and you + pass --overwrite then the output will be written in the same file. + +
  • +
  • --ast — pass this if you want to get the Abstract Syntax Tree instead + of JavaScript as output. Useful for debugging or learning more about the + internals. + +
  • +
  • -v or --verbose — output some notes on STDERR (for now just how long + each operation takes). + +
  • +
  • -d SYMBOL[=VALUE] or --define SYMBOL[=VALUE] — will replace + all instances of the specified symbol where used as an identifier + (except where symbol has properly declared by a var declaration or + use as function parameter or similar) with the specified value. This + argument may be specified multiple times to define multiple + symbols - if no value is specified the symbol will be replaced with + the value true, or you can specify a numeric value (such as + 1024), a quoted string value (such as ="object"= or + ='https://github.com'), or the name of another symbol or keyword (such as =null or document). + This allows you, for example, to assign meaningful names to key + constant values but discard the symbolic names in the uglified + version for brevity/efficiency, or when used wth care, allows + UglifyJS to operate as a form of conditional compilation + whereby defining appropriate values may, by dint of the constant + folding and dead code removal features above, remove entire + superfluous code blocks (e.g. completely remove instrumentation or + trace code for production use). + Where string values are being defined, the handling of quotes are + likely to be subject to the specifics of your command shell + environment, so you may need to experiment with quoting styles + depending on your platform, or you may find the option + --define-from-module more suitable for use. + +
  • +
  • -define-from-module SOMEMODULE — will load the named module (as + per the NodeJS require() function) and iterate all the exported + properties of the module defining them as symbol names to be defined + (as if by the --define option) per the name of each property + (i.e. without the module name prefix) and given the value of the + property. This is a much easier way to handle and document groups of + symbols to be defined rather than a large number of --define + options. + +
  • +
  • --unsafe — enable other additional optimizations that are known to be + unsafe in some contrived situations, but could still be generally useful. + For now only these: + +
      +
    • foo.toString() ==> foo+"" +
    • +
    • new Array(x,…) ==> [x,…] +
    • +
    • new Array(x) ==> Array(x) + +
    • +
    + +
  • +
  • --max-line-len (default 32K characters) — add a newline after around + 32K characters. I've seen both FF and Chrome croak when all the code was + on a single line of around 670K. Pass –max-line-len 0 to disable this + safety feature. + +
  • +
  • --reserved-names — some libraries rely on certain names to be used, as + pointed out in issue #92 and #81, so this option allow you to exclude such + names from the mangler. For example, to keep names require and $super + intact you'd specify –reserved-names "require,$super". + +
  • +
  • --inline-script – when you want to include the output literally in an + HTML <script> tag you can use this option to prevent </script from + showing up in the output. + +
  • +
  • --lift-vars – when you pass this, UglifyJS will apply the following + transformations (see the notes in API, ast_lift_variables): + +
      +
    • put all var declarations at the start of the scope +
    • +
    • make sure a variable is declared only once +
    • +
    • discard unused function arguments +
    • +
    • discard unused inner (named) functions +
    • +
    • finally, try to merge assignments into that one var declaration, if + possible. +
    • +
    + +
  • +
+ + + +
+ +
+

1.4.1 API

+
+ + +

+To use the library from JavaScript, you'd do the following (example for +NodeJS): +

+ + + +
var jsp = require("uglify-js").parser;
+var pro = require("uglify-js").uglify;
+
+var orig_code = "... JS code here";
+var ast = jsp.parse(orig_code); // parse code and get the initial AST
+ast = pro.ast_mangle(ast); // get a new AST with mangled names
+ast = pro.ast_squeeze(ast); // get an AST with compression optimizations
+var final_code = pro.gen_code(ast); // compressed code here
+
+ + +

+The above performs the full compression that is possible right now. As you +can see, there are a sequence of steps which you can apply. For example if +you want compressed output but for some reason you don't want to mangle +variable names, you would simply skip the line that calls +pro.ast_mangle(ast). +

+

+Some of these functions take optional arguments. Here's a description: +

+
    +
  • jsp.parse(code, strict_semicolons) – parses JS code and returns an AST. + strict_semicolons is optional and defaults to false. If you pass + true then the parser will throw an error when it expects a semicolon and + it doesn't find it. For most JS code you don't want that, but it's useful + if you want to strictly sanitize your code. + +
  • +
  • pro.ast_lift_variables(ast) – merge and move var declarations to the + scop of the scope; discard unused function arguments or variables; discard + unused (named) inner functions. It also tries to merge assignments + following the var declaration into it. + +

    + If your code is very hand-optimized concerning var declarations, this + lifting variable declarations might actually increase size. For me it + helps out. On jQuery it adds 865 bytes (243 after gzip). YMMV. Also + note that (since it's not enabled by default) this operation isn't yet + heavily tested (please report if you find issues!). +

    +

    + Note that although it might increase the image size (on jQuery it gains + 865 bytes, 243 after gzip) it's technically more correct: in certain + situations, dead code removal might drop variable declarations, which + would not happen if the variables are lifted in advance. +

    +

    + Here's an example of what it does: +

  • +
+ + + + + +
function f(a, b, c, d, e) {
+    var q;
+    var w;
+    w = 10;
+    q = 20;
+    for (var i = 1; i < 10; ++i) {
+        var boo = foo(a);
+    }
+    for (var i = 0; i < 1; ++i) {
+        var boo = bar(c);
+    }
+    function foo(){ ... }
+    function bar(){ ... }
+    function baz(){ ... }
+}
+
+// transforms into ==>
+
+function f(a, b, c) {
+    var i, boo, w = 10, q = 20;
+    for (i = 1; i < 10; ++i) {
+        boo = foo(a);
+    }
+    for (i = 0; i < 1; ++i) {
+        boo = bar(c);
+    }
+    function foo() { ... }
+    function bar() { ... }
+}
+
+ + +
    +
  • pro.ast_mangle(ast, options) – generates a new AST containing mangled + (compressed) variable and function names. It supports the following + options: + +
      +
    • toplevel – mangle toplevel names (by default we don't touch them). +
    • +
    • except – an array of names to exclude from compression. +
    • +
    • defines – an object with properties named after symbols to + replace (see the --define option for the script) and the values + representing the AST replacement value. + +
    • +
    + +
  • +
  • pro.ast_squeeze(ast, options) – employs further optimizations designed + to reduce the size of the code that gen_code would generate from the + AST. Returns a new AST. options can be a hash; the supported options + are: + +
      +
    • make_seqs (default true) which will cause consecutive statements in a + block to be merged using the "sequence" (comma) operator + +
    • +
    • dead_code (default true) which will remove unreachable code. + +
    • +
    + +
  • +
  • pro.gen_code(ast, options) – generates JS code from the AST. By + default it's minified, but using the options argument you can get nicely + formatted output. options is, well, optional :-) and if you pass it it + must be an object and supports the following properties (below you can see + the default values): + +
      +
    • beautify: false – pass true if you want indented output +
    • +
    • indent_start: 0 (only applies when beautify is true) – initial + indentation in spaces +
    • +
    • indent_level: 4 (only applies when beautify is true) -- + indentation level, in spaces (pass an even number) +
    • +
    • quote_keys: false – if you pass true it will quote all keys in + literal objects +
    • +
    • space_colon: false (only applies when beautify is true) – wether + to put a space before the colon in object literals +
    • +
    • ascii_only: false – pass true if you want to encode non-ASCII + characters as \uXXXX. +
    • +
    • inline_script: false – pass true to escape occurrences of + </script in strings +
    • +
    + +
  • +
+ + +
+ +
+ +
+

1.4.2 Beautifier shortcoming – no more comments

+
+ + +

+The beautifier can be used as a general purpose indentation tool. It's +useful when you want to make a minified file readable. One limitation, +though, is that it discards all comments, so you don't really want to use it +to reformat your code, unless you don't have, or don't care about, comments. +

+

+In fact it's not the beautifier who discards comments — they are dumped at +the parsing stage, when we build the initial AST. Comments don't really +make sense in the AST, and while we could add nodes for them, it would be +inconvenient because we'd have to add special rules to ignore them at all +the processing stages. +

+
+ +
+ +
+

1.4.3 Use as a code pre-processor

+
+ + +

+The --define option can be used, particularly when combined with the +constant folding logic, as a form of pre-processor to enable or remove +particular constructions, such as might be used for instrumenting +development code, or to produce variations aimed at a specific +platform. +

+

+The code below illustrates the way this can be done, and how the +symbol replacement is performed. +

+ + + +
CLAUSE1: if (typeof DEVMODE === 'undefined') {
+    DEVMODE = true;
+}
+
+CLAUSE2: function init() {
+    if (DEVMODE) {
+        console.log("init() called");
+    }
+    ....
+    DEVMODE &amp;&amp; console.log("init() complete");
+}
+
+CLAUSE3: function reportDeviceStatus(device) {
+    var DEVMODE = device.mode, DEVNAME = device.name;
+    if (DEVMODE === 'open') {
+        ....
+    }
+}
+
+ + +

+When the above code is normally executed, the undeclared global +variable DEVMODE will be assigned the value true (see CLAUSE1) +and so the init() function (CLAUSE2) will write messages to the +console log when executed, but in CLAUSE3 a locally declared +variable will mask access to the DEVMODE global symbol. +

+

+If the above code is processed by UglifyJS with an argument of +--define DEVMODE=false then UglifyJS will replace DEVMODE with the +boolean constant value false within CLAUSE1 and CLAUSE2, but it +will leave CLAUSE3 as it stands because there DEVMODE resolves to +a validly declared variable. +

+

+And more so, the constant-folding features of UglifyJS will recognise +that the if condition of CLAUSE1 is thus always false, and so will +remove the test and body of CLAUSE1 altogether (including the +otherwise slightly problematical statement false = true; which it +will have formed by replacing DEVMODE in the body). Similarly, +within CLAUSE2 both calls to console.log() will be removed +altogether. +

+

+In this way you can mimic, to a limited degree, the functionality of +the C/C++ pre-processor to enable or completely remove blocks +depending on how certain symbols are defined - perhaps using UglifyJS +to generate different versions of source aimed at different +environments +

+

+It is recommmended (but not made mandatory) that symbols designed for +this purpose are given names consisting of UPPER_CASE_LETTERS to +distinguish them from other (normal) symbols and avoid the sort of +clash that CLAUSE3 above illustrates. +

+
+
+ +
+ +
+

1.5 Compression – how good is it?

+
+ + +

+Here are updated statistics. (I also updated my Google Closure and YUI +installations). +

+

+We're still a lot better than YUI in terms of compression, though slightly +slower. We're still a lot faster than Closure, and compression after gzip +is comparable. +

+ + ++ + + + + + + + + + +
FileUglifyJSUglifyJS+gzipClosureClosure+gzipYUIYUI+gzip
jquery-1.6.2.js91001 (0:01.59)3189690678 (0:07.40)31979101527 (0:01.82)34646
paper.js142023 (0:01.65)43334134301 (0:07.42)42495173383 (0:01.58)48785
prototype.js88544 (0:01.09)2668086955 (0:06.97)2632692130 (0:00.79)28624
thelib-full.js (DynarchLIB)251939 (0:02.55)72535249911 (0:09.05)72696258869 (0:01.94)76584
+ + +
+ +
+ +
+

1.6 Bugs?

+
+ + +

+Unfortunately, for the time being there is no automated test suite. But I +ran the compressor manually on non-trivial code, and then I tested that the +generated code works as expected. A few hundred times. +

+

+DynarchLIB was started in times when there was no good JS minifier. +Therefore I was quite religious about trying to write short code manually, +and as such DL contains a lot of syntactic hacks1 such as “foo == bar ? a += 10 : b = 20”, though the more readable version would clearly be to use +“if/else”. +

+

+Since the parser/compressor runs fine on DL and jQuery, I'm quite confident +that it's solid enough for production use. If you can identify any bugs, +I'd love to hear about them (use the Google Group or email me directly). +

+
+ +
+ +
+

1.7 Links

+
+ + + + + +
+ +
+ +
+

1.8 License

+
+ + +

+UglifyJS is released under the BSD license: +

+ + + +
Copyright 2010 (c) Mihai Bazon <mihai.bazon@gmail.com>
+Based on parse-js (http://marijn.haverbeke.nl/parse-js/).
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+    * Redistributions of source code must retain the above
+      copyright notice, this list of conditions and the following
+      disclaimer.
+
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials
+      provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
+OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
+TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
+THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGE.
+
+ + +
+

Footnotes:

+
+

1 I even reported a few bugs and suggested some fixes in the original + parse-js library, and Marijn pushed fixes literally in minutes. +

+
+
+ +
+
+
+ +
+

Date: 2011-12-09 14:59:08 EET

+

Author: Mihai Bazon

+

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+Validate XHTML 1.0 + +
+ + -- cgit v1.2.3