From b60df56157ee1fd0bd4938799bac05a62fda91a1 Mon Sep 17 00:00:00 2001 From: lookshe Date: Sat, 14 Mar 2015 20:45:20 +0100 Subject: initial commit from working version --- .../com/hurlant/crypto/symmetric/DESKey.as | 365 +++++++++++++++++++++ 1 file changed, 365 insertions(+) create mode 100644 signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/symmetric/DESKey.as (limited to 'signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/symmetric/DESKey.as') diff --git a/signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/symmetric/DESKey.as b/signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/symmetric/DESKey.as new file mode 100644 index 0000000..4a0b755 --- /dev/null +++ b/signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/symmetric/DESKey.as @@ -0,0 +1,365 @@ +/** + * DESKey + * + * An Actionscript 3 implementation of the Data Encryption Standard (DES) + * Copyright (c) 2007 Henri Torgemane + * + * Derived from: + * The Bouncy Castle Crypto package, + * Copyright (c) 2000-2004 The Legion Of The Bouncy Castle + * (http://www.bouncycastle.org) + * + * See LICENSE.txt for full license information. + */ +package com.hurlant.crypto.symmetric +{ + import flash.utils.ByteArray; + import com.hurlant.util.Hex; + import com.hurlant.util.Memory; + + public class DESKey implements ISymmetricKey + { + /** + * what follows is mainly taken from "Applied Cryptography", by Bruce + * Schneier, however it also bears great resemblance to Richard + * Outerbridge's D3DES... + */ + + private static const Df_Key:Array = [ 0x01, 0x23, 0x45, 0x67, 0x89, 0xab, 0xcd, 0xef, 0xfe, 0xdc, 0xba, 0x98, 0x76, 0x54, 0x32, + 0x10, 0x89, 0xab, 0xcd, 0xef, 0x01, 0x23, 0x45, 0x67 ]; + + private static const bytebit:Array = [ 128, 64, 32, 16, 8, 4, 2, 1 ]; + + private static const bigbyte:Array = [ 0x800000, 0x400000, 0x200000, 0x100000, 0x80000, 0x40000, 0x20000, 0x10000, 0x8000, + 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100, 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1 ]; + + /* + * Use the key schedule specified in the Standard (ANSI X3.92-1981). + */ + + private static const pc1:Array = [ 56, 48, 40, 32, 24, 16, 8, 0, 57, 49, 41, 33, 25, 17, 9, 1, 58, 50, 42, 34, 26, 18, 10, 2, + 59, 51, 43, 35, 62, 54, 46, 38, 30, 22, 14, 6, 61, 53, 45, 37, 29, 21, 13, 5, 60, 52, 44, 36, 28, 20, 12, + 4, 27, 19, 11, 3 ]; + + private static const totrot:Array = [ 1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 19, 21, 23, 25, 27, 28 ]; + + private static const pc2:Array = [ 13, 16, 10, 23, 0, 4, 2, 27, 14, 5, 20, 9, 22, 18, 11, 3, 25, 7, 15, 6, 26, 19, 12, 1, 40, + 51, 30, 36, 46, 54, 29, 39, 50, 44, 32, 47, 43, 48, 38, 55, 33, 52, 45, 41, 49, 35, 28, 31 ]; + + private static const SP1:Array = [ 0x01010400, 0x00000000, 0x00010000, 0x01010404, 0x01010004, 0x00010404, 0x00000004, + 0x00010000, 0x00000400, 0x01010400, 0x01010404, 0x00000400, 0x01000404, 0x01010004, 0x01000000, 0x00000004, + 0x00000404, 0x01000400, 0x01000400, 0x00010400, 0x00010400, 0x01010000, 0x01010000, 0x01000404, 0x00010004, + 0x01000004, 0x01000004, 0x00010004, 0x00000000, 0x00000404, 0x00010404, 0x01000000, 0x00010000, 0x01010404, + 0x00000004, 0x01010000, 0x01010400, 0x01000000, 0x01000000, 0x00000400, 0x01010004, 0x00010000, 0x00010400, + 0x01000004, 0x00000400, 0x00000004, 0x01000404, 0x00010404, 0x01010404, 0x00010004, 0x01010000, 0x01000404, + 0x01000004, 0x00000404, 0x00010404, 0x01010400, 0x00000404, 0x01000400, 0x01000400, 0x00000000, 0x00010004, + 0x00010400, 0x00000000, 0x01010004 ]; + + private static const SP2:Array = [ 0x80108020, 0x80008000, 0x00008000, 0x00108020, 0x00100000, 0x00000020, 0x80100020, + 0x80008020, 0x80000020, 0x80108020, 0x80108000, 0x80000000, 0x80008000, 0x00100000, 0x00000020, 0x80100020, + 0x00108000, 0x00100020, 0x80008020, 0x00000000, 0x80000000, 0x00008000, 0x00108020, 0x80100000, 0x00100020, + 0x80000020, 0x00000000, 0x00108000, 0x00008020, 0x80108000, 0x80100000, 0x00008020, 0x00000000, 0x00108020, + 0x80100020, 0x00100000, 0x80008020, 0x80100000, 0x80108000, 0x00008000, 0x80100000, 0x80008000, 0x00000020, + 0x80108020, 0x00108020, 0x00000020, 0x00008000, 0x80000000, 0x00008020, 0x80108000, 0x00100000, 0x80000020, + 0x00100020, 0x80008020, 0x80000020, 0x00100020, 0x00108000, 0x00000000, 0x80008000, 0x00008020, 0x80000000, + 0x80100020, 0x80108020, 0x00108000 ]; + + private static const SP3:Array = [ 0x00000208, 0x08020200, 0x00000000, 0x08020008, 0x08000200, 0x00000000, 0x00020208, + 0x08000200, 0x00020008, 0x08000008, 0x08000008, 0x00020000, 0x08020208, 0x00020008, 0x08020000, 0x00000208, + 0x08000000, 0x00000008, 0x08020200, 0x00000200, 0x00020200, 0x08020000, 0x08020008, 0x00020208, 0x08000208, + 0x00020200, 0x00020000, 0x08000208, 0x00000008, 0x08020208, 0x00000200, 0x08000000, 0x08020200, 0x08000000, + 0x00020008, 0x00000208, 0x00020000, 0x08020200, 0x08000200, 0x00000000, 0x00000200, 0x00020008, 0x08020208, + 0x08000200, 0x08000008, 0x00000200, 0x00000000, 0x08020008, 0x08000208, 0x00020000, 0x08000000, 0x08020208, + 0x00000008, 0x00020208, 0x00020200, 0x08000008, 0x08020000, 0x08000208, 0x00000208, 0x08020000, 0x00020208, + 0x00000008, 0x08020008, 0x00020200 ]; + + private static const SP4:Array = [ 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802080, 0x00800081, 0x00800001, + 0x00002001, 0x00000000, 0x00802000, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00800080, 0x00800001, + 0x00000001, 0x00002000, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002001, 0x00002080, 0x00800081, + 0x00000001, 0x00002080, 0x00800080, 0x00002000, 0x00802080, 0x00802081, 0x00000081, 0x00800080, 0x00800001, + 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00000000, 0x00802000, 0x00002080, 0x00800080, 0x00800081, + 0x00000001, 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802081, 0x00000081, 0x00000001, 0x00002000, + 0x00800001, 0x00002001, 0x00802080, 0x00800081, 0x00002001, 0x00002080, 0x00800000, 0x00802001, 0x00000080, + 0x00800000, 0x00002000, 0x00802080 ]; + + private static const SP5:Array = [ 0x00000100, 0x02080100, 0x02080000, 0x42000100, 0x00080000, 0x00000100, 0x40000000, + 0x02080000, 0x40080100, 0x00080000, 0x02000100, 0x40080100, 0x42000100, 0x42080000, 0x00080100, 0x40000000, + 0x02000000, 0x40080000, 0x40080000, 0x00000000, 0x40000100, 0x42080100, 0x42080100, 0x02000100, 0x42080000, + 0x40000100, 0x00000000, 0x42000000, 0x02080100, 0x02000000, 0x42000000, 0x00080100, 0x00080000, 0x42000100, + 0x00000100, 0x02000000, 0x40000000, 0x02080000, 0x42000100, 0x40080100, 0x02000100, 0x40000000, 0x42080000, + 0x02080100, 0x40080100, 0x00000100, 0x02000000, 0x42080000, 0x42080100, 0x00080100, 0x42000000, 0x42080100, + 0x02080000, 0x00000000, 0x40080000, 0x42000000, 0x00080100, 0x02000100, 0x40000100, 0x00080000, 0x00000000, + 0x40080000, 0x02080100, 0x40000100 ]; + + private static const SP6:Array = [ 0x20000010, 0x20400000, 0x00004000, 0x20404010, 0x20400000, 0x00000010, 0x20404010, + 0x00400000, 0x20004000, 0x00404010, 0x00400000, 0x20000010, 0x00400010, 0x20004000, 0x20000000, 0x00004010, + 0x00000000, 0x00400010, 0x20004010, 0x00004000, 0x00404000, 0x20004010, 0x00000010, 0x20400010, 0x20400010, + 0x00000000, 0x00404010, 0x20404000, 0x00004010, 0x00404000, 0x20404000, 0x20000000, 0x20004000, 0x00000010, + 0x20400010, 0x00404000, 0x20404010, 0x00400000, 0x00004010, 0x20000010, 0x00400000, 0x20004000, 0x20000000, + 0x00004010, 0x20000010, 0x20404010, 0x00404000, 0x20400000, 0x00404010, 0x20404000, 0x00000000, 0x20400010, + 0x00000010, 0x00004000, 0x20400000, 0x00404010, 0x00004000, 0x00400010, 0x20004010, 0x00000000, 0x20404000, + 0x20000000, 0x00400010, 0x20004010 ]; + + private static const SP7:Array = [ 0x00200000, 0x04200002, 0x04000802, 0x00000000, 0x00000800, 0x04000802, 0x00200802, + 0x04200800, 0x04200802, 0x00200000, 0x00000000, 0x04000002, 0x00000002, 0x04000000, 0x04200002, 0x00000802, + 0x04000800, 0x00200802, 0x00200002, 0x04000800, 0x04000002, 0x04200000, 0x04200800, 0x00200002, 0x04200000, + 0x00000800, 0x00000802, 0x04200802, 0x00200800, 0x00000002, 0x04000000, 0x00200800, 0x04000000, 0x00200800, + 0x00200000, 0x04000802, 0x04000802, 0x04200002, 0x04200002, 0x00000002, 0x00200002, 0x04000000, 0x04000800, + 0x00200000, 0x04200800, 0x00000802, 0x00200802, 0x04200800, 0x00000802, 0x04000002, 0x04200802, 0x04200000, + 0x00200800, 0x00000000, 0x00000002, 0x04200802, 0x00000000, 0x00200802, 0x04200000, 0x00000800, 0x04000002, + 0x04000800, 0x00000800, 0x00200002 ]; + + private static const SP8:Array = [ 0x10001040, 0x00001000, 0x00040000, 0x10041040, 0x10000000, 0x10001040, 0x00000040, + 0x10000000, 0x00040040, 0x10040000, 0x10041040, 0x00041000, 0x10041000, 0x00041040, 0x00001000, 0x00000040, + 0x10040000, 0x10000040, 0x10001000, 0x00001040, 0x00041000, 0x00040040, 0x10040040, 0x10041000, 0x00001040, + 0x00000000, 0x00000000, 0x10040040, 0x10000040, 0x10001000, 0x00041040, 0x00040000, 0x00041040, 0x00040000, + 0x10041000, 0x00001000, 0x00000040, 0x10040040, 0x00001000, 0x00041040, 0x10001000, 0x00000040, 0x10000040, + 0x10040000, 0x10040040, 0x10000000, 0x00040000, 0x10001040, 0x00000000, 0x10041040, 0x00040040, 0x10000040, + 0x10040000, 0x10001000, 0x10001040, 0x00000000, 0x10041040, 0x00041000, 0x00041000, 0x00001040, 0x00001040, + 0x00040040, 0x10000000, 0x10041000 ]; + + + protected var key:ByteArray; + protected var encKey:Array; + protected var decKey:Array; + + + public function DESKey(key:ByteArray) { + this.key = key; + this.encKey = generateWorkingKey(true, key, 0); + this.decKey = generateWorkingKey(false, key, 0); + } + + public function getBlockSize():uint + { + return 8; + } + + public function decrypt(block:ByteArray, index:uint=0):void + { + desFunc(decKey, block, index, block, index); + } + + public function dispose():void + { + var i:uint=0; + for (i=0;i>> 3)] & bytebit[l & 07]) != 0); + } + + for (var i:uint = 0; i < 16; i++) + { + var m:uint; + var n:uint; + + if (encrypting) + { + m = i << 1; + } + else + { + m = (15 - i) << 1; + } + + n = m + 1; + newKey[m] = newKey[n] = 0; + + for (j = 0; j < 28; j++) + { + l = j + totrot[i]; + if (l < 28) + { + pcr[j] = pc1m[l]; + } + else + { + pcr[j] = pc1m[l - 28]; + } + } + + for (j = 28; j < 56; j++) + { + l = j + totrot[i]; + if (l < 56) + { + pcr[j] = pc1m[l]; + } + else + { + pcr[j] = pc1m[l - 28]; + } + } + + for (j = 0; j < 24; j++) + { + if (pcr[pc2[j]]) + { + newKey[m] |= bigbyte[j]; + } + + if (pcr[pc2[j + 24]]) + { + newKey[n] |= bigbyte[j]; + } + } + } + + // + // store the processed key + // + for (i = 0; i != 32; i += 2) + { + var i1:uint; + var i2:uint; + + i1 = newKey[i]; + i2 = newKey[i + 1]; + + newKey[i] = ((i1 & 0x00fc0000) << 6) | ((i1 & 0x00000fc0) << 10) | ((i2 & 0x00fc0000) >>> 10) + | ((i2 & 0x00000fc0) >>> 6); + + newKey[i + 1] = ((i1 & 0x0003f000) << 12) | ((i1 & 0x0000003f) << 16) | ((i2 & 0x0003f000) >>> 4) + | (i2 & 0x0000003f); + } + return newKey; + } + + /** + * the DES engine. + */ + protected function desFunc(wKey:Array, inp:ByteArray, inOff:uint, out:ByteArray, outOff:uint):void + { + var work:uint; + var right:uint; + var left:uint; + + left = (inp[inOff + 0] & 0xff) << 24; + left |= (inp[inOff + 1] & 0xff) << 16; + left |= (inp[inOff + 2] & 0xff) << 8; + left |= (inp[inOff + 3] & 0xff); + + right = (inp[inOff + 4] & 0xff) << 24; + right |= (inp[inOff + 5] & 0xff) << 16; + right |= (inp[inOff + 6] & 0xff) << 8; + right |= (inp[inOff + 7] & 0xff); + + work = ((left >>> 4) ^ right) & 0x0f0f0f0f; + right ^= work; + left ^= (work << 4); + work = ((left >>> 16) ^ right) & 0x0000ffff; + right ^= work; + left ^= (work << 16); + work = ((right >>> 2) ^ left) & 0x33333333; + left ^= work; + right ^= (work << 2); + work = ((right >>> 8) ^ left) & 0x00ff00ff; + left ^= work; + right ^= (work << 8); + right = ((right << 1) | ((right >>> 31) & 1)) & 0xffffffff; + work = (left ^ right) & 0xaaaaaaaa; + left ^= work; + right ^= work; + left = ((left << 1) | ((left >>> 31) & 1)) & 0xffffffff; + + for (var round:uint = 0; round < 8; round++) + { + var fval:uint; + + work = (right << 28) | (right >>> 4); + work ^= wKey[round * 4 + 0]; + fval = SP7[work & 0x3f]; + fval |= SP5[(work >>> 8) & 0x3f]; + fval |= SP3[(work >>> 16) & 0x3f]; + fval |= SP1[(work >>> 24) & 0x3f]; + work = right ^ wKey[round * 4 + 1]; + fval |= SP8[work & 0x3f]; + fval |= SP6[(work >>> 8) & 0x3f]; + fval |= SP4[(work >>> 16) & 0x3f]; + fval |= SP2[(work >>> 24) & 0x3f]; + left ^= fval; + work = (left << 28) | (left >>> 4); + work ^= wKey[round * 4 + 2]; + fval = SP7[work & 0x3f]; + fval |= SP5[(work >>> 8) & 0x3f]; + fval |= SP3[(work >>> 16) & 0x3f]; + fval |= SP1[(work >>> 24) & 0x3f]; + work = left ^ wKey[round * 4 + 3]; + fval |= SP8[work & 0x3f]; + fval |= SP6[(work >>> 8) & 0x3f]; + fval |= SP4[(work >>> 16) & 0x3f]; + fval |= SP2[(work >>> 24) & 0x3f]; + right ^= fval; + } + + right = (right << 31) | (right >>> 1); + work = (left ^ right) & 0xaaaaaaaa; + left ^= work; + right ^= work; + left = (left << 31) | (left >>> 1); + work = ((left >>> 8) ^ right) & 0x00ff00ff; + right ^= work; + left ^= (work << 8); + work = ((left >>> 2) ^ right) & 0x33333333; + right ^= work; + left ^= (work << 2); + work = ((right >>> 16) ^ left) & 0x0000ffff; + left ^= work; + right ^= (work << 16); + work = ((right >>> 4) ^ left) & 0x0f0f0f0f; + left ^= work; + right ^= (work << 4); + + out[outOff + 0] = ((right >>> 24) & 0xff); + out[outOff + 1] = ((right >>> 16) & 0xff); + out[outOff + 2] = ((right >>> 8) & 0xff); + out[outOff + 3] = (right & 0xff); + out[outOff + 4] = ((left >>> 24) & 0xff); + out[outOff + 5] = ((left >>> 16) & 0xff); + out[outOff + 6] = ((left >>> 8) & 0xff); + out[outOff + 7] = (left & 0xff); + } + + + public function toString():String { + return "des"; + } + + + + } +} \ No newline at end of file -- cgit v1.2.3