From b60df56157ee1fd0bd4938799bac05a62fda91a1 Mon Sep 17 00:00:00 2001 From: lookshe Date: Sat, 14 Mar 2015 20:45:20 +0100 Subject: initial commit from working version --- .../socket.io-client/lib/transports/flashsocket.js | 191 +++++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/transports/flashsocket.js (limited to 'signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/transports/flashsocket.js') diff --git a/signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/transports/flashsocket.js b/signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/transports/flashsocket.js new file mode 100644 index 0000000..a1c29fa --- /dev/null +++ b/signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/transports/flashsocket.js @@ -0,0 +1,191 @@ + +/** + * socket.io + * Copyright(c) 2011 LearnBoost + * MIT Licensed + */ + +(function (exports, io) { + + /** + * Expose constructor. + */ + + exports.flashsocket = Flashsocket; + + /** + * The FlashSocket transport. This is a API wrapper for the HTML5 WebSocket + * specification. It uses a .swf file to communicate with the server. If you want + * to serve the .swf file from a other server than where the Socket.IO script is + * coming from you need to use the insecure version of the .swf. More information + * about this can be found on the github page. + * + * @constructor + * @extends {io.Transport.websocket} + * @api public + */ + + function Flashsocket () { + io.Transport.websocket.apply(this, arguments); + }; + + /** + * Inherits from Transport. + */ + + io.util.inherit(Flashsocket, io.Transport.websocket); + + /** + * Transport name + * + * @api public + */ + + Flashsocket.prototype.name = 'flashsocket'; + + /** + * Disconnect the established `FlashSocket` connection. This is done by adding a + * new task to the FlashSocket. The rest will be handled off by the `WebSocket` + * transport. + * + * @returns {Transport} + * @api public + */ + + Flashsocket.prototype.open = function () { + var self = this + , args = arguments; + + WebSocket.__addTask(function () { + io.Transport.websocket.prototype.open.apply(self, args); + }); + return this; + }; + + /** + * Sends a message to the Socket.IO server. This is done by adding a new + * task to the FlashSocket. The rest will be handled off by the `WebSocket` + * transport. + * + * @returns {Transport} + * @api public + */ + + Flashsocket.prototype.send = function () { + var self = this, args = arguments; + WebSocket.__addTask(function () { + io.Transport.websocket.prototype.send.apply(self, args); + }); + return this; + }; + + /** + * Disconnects the established `FlashSocket` connection. + * + * @returns {Transport} + * @api public + */ + + Flashsocket.prototype.close = function () { + WebSocket.__tasks.length = 0; + io.Transport.websocket.prototype.close.call(this); + return this; + }; + + /** + * The WebSocket fall back needs to append the flash container to the body + * element, so we need to make sure we have access to it. Or defer the call + * until we are sure there is a body element. + * + * @param {Socket} socket The socket instance that needs a transport + * @param {Function} fn The callback + * @api private + */ + + Flashsocket.prototype.ready = function (socket, fn) { + function init () { + var options = socket.options + , port = options['flash policy port'] + , path = [ + 'http' + (options.secure ? 's' : '') + ':/' + , options.host + ':' + options.port + , options.resource + , 'static/flashsocket' + , 'WebSocketMain' + (socket.isXDomain() ? 'Insecure' : '') + '.swf' + ]; + + // Only start downloading the swf file when the checked that this browser + // actually supports it + if (!Flashsocket.loaded) { + if (typeof WEB_SOCKET_SWF_LOCATION === 'undefined') { + // Set the correct file based on the XDomain settings + WEB_SOCKET_SWF_LOCATION = path.join('/'); + } + + if (port !== 843) { + WebSocket.loadFlashPolicyFile('xmlsocket://' + options.host + ':' + port); + } + + WebSocket.__initialize(); + Flashsocket.loaded = true; + } + + fn.call(self); + } + + var self = this; + if (document.body) return init(); + + io.util.load(init); + }; + + /** + * Check if the FlashSocket transport is supported as it requires that the Adobe + * Flash Player plug-in version `10.0.0` or greater is installed. And also check if + * the polyfill is correctly loaded. + * + * @returns {Boolean} + * @api public + */ + + Flashsocket.check = function () { + if ( + typeof WebSocket == 'undefined' + || !('__initialize' in WebSocket) || !swfobject + ) return false; + + return swfobject.getFlashPlayerVersion().major >= 10; + }; + + /** + * Check if the FlashSocket transport can be used as cross domain / cross origin + * transport. Because we can't see which type (secure or insecure) of .swf is used + * we will just return true. + * + * @returns {Boolean} + * @api public + */ + + Flashsocket.xdomainCheck = function () { + return true; + }; + + /** + * Disable AUTO_INITIALIZATION + */ + + if (typeof window != 'undefined') { + WEB_SOCKET_DISABLE_AUTO_INITIALIZATION = true; + } + + /** + * Add the transport to your public io.transports array. + * + * @api private + */ + + io.transports.push('flashsocket'); +})( + 'undefined' != typeof io ? io.Transport : module.exports + , 'undefined' != typeof io ? io : module.parent.exports +); -- cgit v1.2.3