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diff --git a/signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/vendor/web-socket-js/web_socket.js b/signaling-server/node_modules/socket.io/node_modules/socket.io-client/lib/vendor/web-socket-js/web_socket.js
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+// Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
+// License: New BSD License
+// Reference: http://dev.w3.org/html5/websockets/
+// Reference: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol
+
+(function() {
+
+ if ('undefined' == typeof window || window.WebSocket) return;
+
+ var console = window.console;
+ if (!console || !console.log || !console.error) {
+ console = {log: function(){ }, error: function(){ }};
+ }
+
+ if (!swfobject.hasFlashPlayerVersion("10.0.0")) {
+ console.error("Flash Player >= 10.0.0 is required.");
+ return;
+ }
+ if (location.protocol == "file:") {
+ console.error(
+ "WARNING: web-socket-js doesn't work in file:///... URL " +
+ "unless you set Flash Security Settings properly. " +
+ "Open the page via Web server i.e. http://...");
+ }
+
+ /**
+ * This class represents a faux web socket.
+ * @param {string} url
+ * @param {array or string} protocols
+ * @param {string} proxyHost
+ * @param {int} proxyPort
+ * @param {string} headers
+ */
+ WebSocket = function(url, protocols, proxyHost, proxyPort, headers) {
+ var self = this;
+ self.__id = WebSocket.__nextId++;
+ WebSocket.__instances[self.__id] = self;
+ self.readyState = WebSocket.CONNECTING;
+ self.bufferedAmount = 0;
+ self.__events = {};
+ if (!protocols) {
+ protocols = [];
+ } else if (typeof protocols == "string") {
+ protocols = [protocols];
+ }
+ // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
+ // Otherwise, when onopen fires immediately, onopen is called before it is set.
+ setTimeout(function() {
+ WebSocket.__addTask(function() {
+ WebSocket.__flash.create(
+ self.__id, url, protocols, proxyHost || null, proxyPort || 0, headers || null);
+ });
+ }, 0);
+ };
+
+ /**
+ * Send data to the web socket.
+ * @param {string} data The data to send to the socket.
+ * @return {boolean} True for success, false for failure.
+ */
+ WebSocket.prototype.send = function(data) {
+ if (this.readyState == WebSocket.CONNECTING) {
+ throw "INVALID_STATE_ERR: Web Socket connection has not been established";
+ }
+ // We use encodeURIComponent() here, because FABridge doesn't work if
+ // the argument includes some characters. We don't use escape() here
+ // because of this:
+ // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
+ // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
+ // preserve all Unicode characters either e.g. "\uffff" in Firefox.
+ // Note by wtritch: Hopefully this will not be necessary using ExternalInterface. Will require
+ // additional testing.
+ var result = WebSocket.__flash.send(this.__id, encodeURIComponent(data));
+ if (result < 0) { // success
+ return true;
+ } else {
+ this.bufferedAmount += result;
+ return false;
+ }
+ };
+
+ /**
+ * Close this web socket gracefully.
+ */
+ WebSocket.prototype.close = function() {
+ if (this.readyState == WebSocket.CLOSED || this.readyState == WebSocket.CLOSING) {
+ return;
+ }
+ this.readyState = WebSocket.CLOSING;
+ WebSocket.__flash.close(this.__id);
+ };
+
+ /**
+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
+ *
+ * @param {string} type
+ * @param {function} listener
+ * @param {boolean} useCapture
+ * @return void
+ */
+ WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
+ if (!(type in this.__events)) {
+ this.__events[type] = [];
+ }
+ this.__events[type].push(listener);
+ };
+
+ /**
+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
+ *
+ * @param {string} type
+ * @param {function} listener
+ * @param {boolean} useCapture
+ * @return void
+ */
+ WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
+ if (!(type in this.__events)) return;
+ var events = this.__events[type];
+ for (var i = events.length - 1; i >= 0; --i) {
+ if (events[i] === listener) {
+ events.splice(i, 1);
+ break;
+ }
+ }
+ };
+
+ /**
+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
+ *
+ * @param {Event} event
+ * @return void
+ */
+ WebSocket.prototype.dispatchEvent = function(event) {
+ var events = this.__events[event.type] || [];
+ for (var i = 0; i < events.length; ++i) {
+ events[i](event);
+ }
+ var handler = this["on" + event.type];
+ if (handler) handler(event);
+ };
+
+ /**
+ * Handles an event from Flash.
+ * @param {Object} flashEvent
+ */
+ WebSocket.prototype.__handleEvent = function(flashEvent) {
+ if ("readyState" in flashEvent) {
+ this.readyState = flashEvent.readyState;
+ }
+ if ("protocol" in flashEvent) {
+ this.protocol = flashEvent.protocol;
+ }
+
+ var jsEvent;
+ if (flashEvent.type == "open" || flashEvent.type == "error") {
+ jsEvent = this.__createSimpleEvent(flashEvent.type);
+ } else if (flashEvent.type == "close") {
+ // TODO implement jsEvent.wasClean
+ jsEvent = this.__createSimpleEvent("close");
+ } else if (flashEvent.type == "message") {
+ var data = decodeURIComponent(flashEvent.message);
+ jsEvent = this.__createMessageEvent("message", data);
+ } else {
+ throw "unknown event type: " + flashEvent.type;
+ }
+
+ this.dispatchEvent(jsEvent);
+ };
+
+ WebSocket.prototype.__createSimpleEvent = function(type) {
+ if (document.createEvent && window.Event) {
+ var event = document.createEvent("Event");
+ event.initEvent(type, false, false);
+ return event;
+ } else {
+ return {type: type, bubbles: false, cancelable: false};
+ }
+ };
+
+ WebSocket.prototype.__createMessageEvent = function(type, data) {
+ if (document.createEvent && window.MessageEvent && !window.opera) {
+ var event = document.createEvent("MessageEvent");
+ event.initMessageEvent("message", false, false, data, null, null, window, null);
+ return event;
+ } else {
+ // IE and Opera, the latter one truncates the data parameter after any 0x00 bytes.
+ return {type: type, data: data, bubbles: false, cancelable: false};
+ }
+ };
+
+ /**
+ * Define the WebSocket readyState enumeration.
+ */
+ WebSocket.CONNECTING = 0;
+ WebSocket.OPEN = 1;
+ WebSocket.CLOSING = 2;
+ WebSocket.CLOSED = 3;
+
+ WebSocket.__flash = null;
+ WebSocket.__instances = {};
+ WebSocket.__tasks = [];
+ WebSocket.__nextId = 0;
+
+ /**
+ * Load a new flash security policy file.
+ * @param {string} url
+ */
+ WebSocket.loadFlashPolicyFile = function(url){
+ WebSocket.__addTask(function() {
+ WebSocket.__flash.loadManualPolicyFile(url);
+ });
+ };
+
+ /**
+ * Loads WebSocketMain.swf and creates WebSocketMain object in Flash.
+ */
+ WebSocket.__initialize = function() {
+ if (WebSocket.__flash) return;
+
+ if (WebSocket.__swfLocation) {
+ // For backword compatibility.
+ window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
+ }
+ if (!window.WEB_SOCKET_SWF_LOCATION) {
+ console.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
+ return;
+ }
+ var container = document.createElement("div");
+ container.id = "webSocketContainer";
+ // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
+ // Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
+ // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
+ // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
+ // the best we can do as far as we know now.
+ container.style.position = "absolute";
+ if (WebSocket.__isFlashLite()) {
+ container.style.left = "0px";
+ container.style.top = "0px";
+ } else {
+ container.style.left = "-100px";
+ container.style.top = "-100px";
+ }
+ var holder = document.createElement("div");
+ holder.id = "webSocketFlash";
+ container.appendChild(holder);
+ document.body.appendChild(container);
+ // See this article for hasPriority:
+ // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
+ swfobject.embedSWF(
+ WEB_SOCKET_SWF_LOCATION,
+ "webSocketFlash",
+ "1" /* width */,
+ "1" /* height */,
+ "10.0.0" /* SWF version */,
+ null,
+ null,
+ {hasPriority: true, swliveconnect : true, allowScriptAccess: "always"},
+ null,
+ function(e) {
+ if (!e.success) {
+ console.error("[WebSocket] swfobject.embedSWF failed");
+ }
+ });
+ };
+
+ /**
+ * Called by Flash to notify JS that it's fully loaded and ready
+ * for communication.
+ */
+ WebSocket.__onFlashInitialized = function() {
+ // We need to set a timeout here to avoid round-trip calls
+ // to flash during the initialization process.
+ setTimeout(function() {
+ WebSocket.__flash = document.getElementById("webSocketFlash");
+ WebSocket.__flash.setCallerUrl(location.href);
+ WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
+ for (var i = 0; i < WebSocket.__tasks.length; ++i) {
+ WebSocket.__tasks[i]();
+ }
+ WebSocket.__tasks = [];
+ }, 0);
+ };
+
+ /**
+ * Called by Flash to notify WebSockets events are fired.
+ */
+ WebSocket.__onFlashEvent = function() {
+ setTimeout(function() {
+ try {
+ // Gets events using receiveEvents() instead of getting it from event object
+ // of Flash event. This is to make sure to keep message order.
+ // It seems sometimes Flash events don't arrive in the same order as they are sent.
+ var events = WebSocket.__flash.receiveEvents();
+ for (var i = 0; i < events.length; ++i) {
+ WebSocket.__instances[events[i].webSocketId].__handleEvent(events[i]);
+ }
+ } catch (e) {
+ console.error(e);
+ }
+ }, 0);
+ return true;
+ };
+
+ // Called by Flash.
+ WebSocket.__log = function(message) {
+ console.log(decodeURIComponent(message));
+ };
+
+ // Called by Flash.
+ WebSocket.__error = function(message) {
+ console.error(decodeURIComponent(message));
+ };
+
+ WebSocket.__addTask = function(task) {
+ if (WebSocket.__flash) {
+ task();
+ } else {
+ WebSocket.__tasks.push(task);
+ }
+ };
+
+ /**
+ * Test if the browser is running flash lite.
+ * @return {boolean} True if flash lite is running, false otherwise.
+ */
+ WebSocket.__isFlashLite = function() {
+ if (!window.navigator || !window.navigator.mimeTypes) {
+ return false;
+ }
+ var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
+ if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) {
+ return false;
+ }
+ return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
+ };
+
+ if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
+ if (window.addEventListener) {
+ window.addEventListener("load", function(){
+ WebSocket.__initialize();
+ }, false);
+ } else {
+ window.attachEvent("onload", function(){
+ WebSocket.__initialize();
+ });
+ }
+ }
+
+})();