summaryrefslogtreecommitdiffstats
path: root/linux/X/level5
blob: 9a6b22a46c686213e4af43979800a52d4ab2d68e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
// $XKeyboardConfig$
// $XFree86: xc/programs/xkbcomp/types/extra,v 1.3 2002/11/26 02:14:02 dawes Exp $

partial default xkb_types "default" {
    // Definition for a key type used for the czech keymap, for instance.
    // Defines style a with four level shift. It is similar to three_level
    // type used for iso9995 but it lets the shift key behave "normally".

    virtual_modifiers LevelThree,ScrollLock,LevelFive;

    type "EIGHT_LEVEL" {
        modifiers = Shift+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";  
	level_name[Level4] = "Shift Alt";  
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

    type "EIGHT_LEVEL_ALPHABETIC" {
	modifiers = Shift+Lock+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock]  = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] =  Level4;
        map[Lock+Shift+LevelThree] = Level3;

	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[Lock+LevelFive]  = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	map[Lock+LevelThree+LevelFive] =  Level8;
        map[Lock+Shift+LevelThree+LevelFive] = Level7;

	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Shift Alt";
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

    type "EIGHT_LEVEL_NEO_LOCKS" {
        // 'NumLock' is used for the (Neo-)Mod4-Lock.
        modifiers = Shift + LevelThree + NumLock + LevelFive;

        map[None]                                        = Level1;
        map[Shift]                                       = Level2;
        map[LevelThree]                                  = Level3;
        map[LevelThree+Shift]                            = Level4;
        map[NumLock]                                     = Level3;
        map[NumLock+Shift]                               = Level4;
        map[NumLock+LevelThree]                          = Level1;
        map[NumLock+LevelThree+Shift]                    = Level2;
        map[LevelFive]                                   = Level5;
        map[LevelFive+Shift]                             = Level6;
        map[LevelFive+LevelThree]                        = Level7;
        map[LevelFive+LevelThree+Shift]                  = Level8;
        map[LevelFive+NumLock]                           = Level7;
        map[LevelFive+NumLock+Shift]                     = Level8;
        map[LevelFive+NumLock+LevelThree]                = Level5;
        map[LevelFive+NumLock+LevelThree+Shift]          = Level6;

        level_name[Level1] = "Neo Level1";
        level_name[Level2] = "Neo Level2";
        level_name[Level3] = "Neo Level4";
        level_name[Level4] = "Neo Level4 Shift";
        level_name[Level5] = "Neo Level3";
        level_name[Level6] = "Neo Level5";
        level_name[Level7] = "Neo Level6";
        level_name[Level8] = "Neo Level6 Shift";
    };

    type "EIGHT_LEVEL_NEO_LOCKS_QUATERALPHABETIC" {
        // 'NumLock' is used for the (Neo-)Mod4-Lock.
        modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;

        map[None]                                        = Level1;
        map[Shift]                                       = Level2;
        map[LevelThree]                                  = Level3;
        map[LevelThree+Shift]                            = Level4;
        map[NumLock]                                     = Level3;
        map[NumLock+Shift]                               = Level4;
        map[NumLock+LevelThree]                          = Level1;
        map[NumLock+LevelThree+Shift]                    = Level2;
        map[LevelFive]                                   = Level5;
        map[LevelFive+Shift]                             = Level6;
        map[LevelFive+LevelThree]                        = Level7;
        map[LevelFive+LevelThree+Shift]                  = Level8;
        map[LevelFive+NumLock]                           = Level7;
        map[LevelFive+NumLock+Shift]                     = Level8;
        map[LevelFive+NumLock+LevelThree]                = Level5;
        map[LevelFive+NumLock+LevelThree+Shift]          = Level6;
        // Lock interchanges Level1 and Level2
        map[Lock]                                        = Level2;
        map[Lock+Shift]                                  = Level1;
        map[Lock+LevelThree]                             = Level3;
        map[Lock+LevelThree+Shift]                       = Level4;
        map[Lock+NumLock]                                = Level3;
        map[Lock+NumLock+Shift]                          = Level4;
        map[Lock+NumLock+LevelThree]                     = Level2;
        map[Lock+NumLock+LevelThree+Shift]               = Level1;
        map[Lock+LevelFive]                              = Level5;
        map[Lock+LevelFive+Shift]                        = Level6;
        map[Lock+LevelFive+LevelThree]                   = Level7;
        map[Lock+LevelFive+LevelThree+Shift]             = Level8;
        map[Lock+LevelFive+NumLock]                      = Level7;
        map[Lock+LevelFive+NumLock+Shift]                = Level8;
        map[Lock+LevelFive+NumLock+LevelThree]           = Level5;
        map[Lock+LevelFive+NumLock+LevelThree+Shift]     = Level6;

        level_name[Level1] = "Neo Level1";
        level_name[Level2] = "Neo Level2";
        level_name[Level3] = "Neo Level4";
        level_name[Level4] = "Neo Level4 Shift";
        level_name[Level5] = "Neo Level3";
        level_name[Level6] = "Neo Level5";
        level_name[Level7] = "Neo Level6";
        level_name[Level8] = "Neo Level6 Shift";
    };

    type "EIGHT_LEVEL_SEMIALPHABETIC" {
	modifiers = Shift+Lock+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock]  = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] =  Level3;
        map[Lock+Shift+LevelThree] = Level4;

	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[Lock+LevelFive]  = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	map[Lock+LevelThree+LevelFive] =  Level7;
        map[Lock+Shift+LevelThree+LevelFive] = Level8;

	preserve[Lock+LevelThree] = Lock;
	preserve[Lock+Shift+LevelThree] = Lock;
	preserve[Lock+LevelFive] = Lock;
	preserve[Lock+Shift+LevelFive] = Lock;
	preserve[Lock+LevelThree+LevelFive] = Lock;
	preserve[Lock+Shift+LevelThree+LevelFive] = Lock;

	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Shift Alt";
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

};