partial default xkb_types "default" { // Definition for a key type used for the czech keymap, for instance. // Defines style a with four level shift. It is similar to three_level // type used for iso9995 but it lets the shift key behave "normally". virtual_modifiers LevelThree,ScrollLock,LevelFive; type "EIGHT_LEVEL" { modifiers = Shift+LevelThree+LevelFive; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[LevelFive] = Level5; map[Shift+LevelFive] = Level6; map[LevelThree+LevelFive] = Level7; map[Shift+LevelThree+LevelFive] = Level8; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; level_name[Level5] = "X"; level_name[Level6] = "X Shift"; level_name[Level7] = "X Alt Base"; level_name[Level8] = "X Shift Alt"; }; // type "EIGHT_LEVEL_ALPHABETIC" { // modifiers = Shift+Lock+LevelThree+LevelFive; // map[None] = Level1; // map[Shift] = Level2; // map[Lock] = Level2; // map[LevelThree] = Level3; // map[Shift+LevelThree] = Level4; // map[Lock+LevelThree] = Level4; // map[Lock+Shift+LevelThree] = Level3; // // map[LevelFive] = Level5; // map[Shift+LevelFive] = Level6; // map[Lock+LevelFive] = Level6; // map[LevelThree+LevelFive] = Level7; // map[Shift+LevelThree+LevelFive] = Level8; // map[Lock+LevelThree+LevelFive] = Level8; // map[Lock+Shift+LevelThree+LevelFive] = Level7; // // level_name[Level1] = "Base"; // level_name[Level2] = "Shift"; // level_name[Level3] = "Alt Base"; // level_name[Level4] = "Shift Alt"; // level_name[Level5] = "X"; // level_name[Level6] = "X Shift"; // level_name[Level7] = "X Alt Base"; // level_name[Level8] = "X Shift Alt"; // }; // type "EIGHT_LEVEL_SEMIALPHABETIC" { // modifiers = Shift+Lock+LevelThree+LevelFive; // map[None] = Level1; // map[Shift] = Level2; // map[Lock] = Level2; // map[LevelThree] = Level3; // map[Shift+LevelThree] = Level4; // map[Lock+LevelThree] = Level3; // map[Lock+Shift+LevelThree] = Level4; // // map[LevelFive] = Level5; // map[Shift+LevelFive] = Level6; // map[Lock+LevelFive] = Level6; // map[LevelThree+LevelFive] = Level7; // map[Shift+LevelThree+LevelFive] = Level8; // map[Lock+LevelThree+LevelFive] = Level7; // map[Lock+Shift+LevelThree+LevelFive] = Level8; // // preserve[Lock+LevelThree] = Lock; // preserve[Lock+Shift+LevelThree] = Lock; // preserve[Lock+LevelFive] = Lock; // preserve[Lock+Shift+LevelFive] = Lock; // preserve[Lock+LevelThree+LevelFive] = Lock; // preserve[Lock+Shift+LevelThree+LevelFive] = Lock; // // level_name[Level1] = "Base"; // level_name[Level2] = "Shift"; // level_name[Level3] = "Alt Base"; // level_name[Level4] = "Shift Alt"; // level_name[Level5] = "X"; // level_name[Level6] = "X Shift"; // level_name[Level7] = "X Alt Base"; // level_name[Level8] = "X Shift Alt"; // }; type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" { // Level5-Lock is implemented by using NumLock, because a real modifier // is required. modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[LevelThree+Shift] = Level4; map[LevelFive] = Level5; map[LevelFive+Shift] = Level6; map[LevelFive+LevelThree] = Level7; map[LevelFive+LevelThree+Shift] = Level8; map[NumLock] = Level5; map[NumLock+Shift] = Level6; map[NumLock+LevelThree] = Level7; map[NumLock+LevelThree+Shift] = Level8; map[NumLock+LevelFive] = Level1; map[NumLock+LevelFive+Shift] = Level2; map[NumLock+LevelFive+LevelThree] = Level3; map[NumLock+LevelFive+LevelThree+Shift] = Level4; // Lock has no effect map[Lock] = Level1; map[Lock+Shift] = Level2; map[Lock+LevelThree] = Level3; map[Lock+LevelThree+Shift] = Level4; map[Lock+LevelFive] = Level5; map[Lock+LevelFive+Shift] = Level6; map[Lock+LevelFive+LevelThree] = Level7; map[Lock+LevelFive+LevelThree+Shift] = Level8; map[Lock+NumLock] = Level5; map[Lock+NumLock+Shift] = Level6; map[Lock+NumLock+LevelThree] = Level7; map[Lock+NumLock+LevelThree+Shift] = Level8; map[Lock+NumLock+LevelFive] = Level1; map[Lock+NumLock+LevelFive+Shift] = Level2; map[Lock+NumLock+LevelFive+LevelThree] = Level3; map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4; preserve[LevelFive+Shift] = Shift; preserve[NumLock+Shift] = Shift; preserve[Lock+LevelFive+Shift] = Shift; preserve[Lock+NumLock+Shift] = Shift; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; level_name[Level5] = "X"; level_name[Level6] = "X Shift"; level_name[Level7] = "X Alt Base"; level_name[Level8] = "X Shift Alt"; }; type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" { // Level5-Lock is implemented by using NumLock, because a real modifier // is required. modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[LevelThree+Shift] = Level4; map[LevelFive] = Level5; map[LevelFive+Shift] = Level6; map[LevelFive+LevelThree] = Level7; map[LevelFive+LevelThree+Shift] = Level8; map[NumLock] = Level5; map[NumLock+Shift] = Level6; map[NumLock+LevelThree] = Level7; map[NumLock+LevelThree+Shift] = Level8; map[NumLock+LevelFive] = Level1; map[NumLock+LevelFive+Shift] = Level2; map[NumLock+LevelFive+LevelThree] = Level3; map[NumLock+LevelFive+LevelThree+Shift] = Level4; // Lock interchanges Level1 and Level2 map[Lock] = Level2; map[Lock+Shift] = Level1; map[Lock+LevelThree] = Level3; map[Lock+LevelThree+Shift] = Level4; map[Lock+LevelFive] = Level5; map[Lock+LevelFive+Shift] = Level6; map[Lock+LevelFive+LevelThree] = Level7; map[Lock+LevelFive+LevelThree+Shift] = Level8; map[Lock+NumLock] = Level5; map[Lock+NumLock+Shift] = Level6; map[Lock+NumLock+LevelThree] = Level7; map[Lock+NumLock+LevelThree+Shift] = Level8; map[Lock+NumLock+LevelFive] = Level2; map[Lock+NumLock+LevelFive+Shift] = Level1; map[Lock+NumLock+LevelFive+LevelThree] = Level4; map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3; preserve[LevelFive+Shift] = Shift; preserve[NumLock+Shift] = Shift; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; level_name[Level5] = "X"; level_name[Level6] = "X Shift"; level_name[Level7] = "X Alt Base"; level_name[Level8] = "X Shift Alt"; }; };