// $XKeyboardConfig$ // $XFree86: xc/programs/xkbcomp/types/extra,v 1.3 2002/11/26 02:14:02 dawes Exp $ partial default xkb_types "default" { // Definition for a key type used for the czech keymap, for instance. // Defines style a with four level shift. It is similar to three_level // type used for iso9995 but it lets the shift key behave "normally". virtual_modifiers LevelThree,ScrollLock,LevelFive; type "EIGHT_LEVEL" { modifiers = Shift+LevelThree+LevelFive; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[LevelFive] = Level5; map[Shift+LevelFive] = Level6; map[LevelThree+LevelFive] = Level7; map[Shift+LevelThree+LevelFive] = Level8; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; level_name[Level5] = "X"; level_name[Level6] = "X Shift"; level_name[Level7] = "X Alt Base"; level_name[Level8] = "X Shift Alt"; }; type "EIGHT_LEVEL_ALPHABETIC" { modifiers = Shift+Lock+LevelThree+LevelFive; map[None] = Level1; map[Shift] = Level2; map[Lock] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level4; map[Lock+Shift+LevelThree] = Level3; map[LevelFive] = Level5; map[Shift+LevelFive] = Level6; map[Lock+LevelFive] = Level6; map[LevelThree+LevelFive] = Level7; map[Shift+LevelThree+LevelFive] = Level8; map[Lock+LevelThree+LevelFive] = Level8; map[Lock+Shift+LevelThree+LevelFive] = Level7; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; level_name[Level5] = "X"; level_name[Level6] = "X Shift"; level_name[Level7] = "X Alt Base"; level_name[Level8] = "X Shift Alt"; }; type "EIGHT_LEVEL_NEO_LOCKS" { // 'NumLock' is used for the (Neo-)Mod4-Lock. modifiers = Shift + LevelThree + NumLock + LevelFive; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[LevelThree+Shift] = Level4; map[NumLock] = Level3; map[NumLock+Shift] = Level4; map[NumLock+LevelThree] = Level1; map[NumLock+LevelThree+Shift] = Level2; map[LevelFive] = Level5; map[LevelFive+Shift] = Level6; map[LevelFive+LevelThree] = Level7; map[LevelFive+LevelThree+Shift] = Level8; map[LevelFive+NumLock] = Level7; map[LevelFive+NumLock+Shift] = Level8; map[LevelFive+NumLock+LevelThree] = Level5; map[LevelFive+NumLock+LevelThree+Shift] = Level6; level_name[Level1] = "Neo Level1"; level_name[Level2] = "Neo Level2"; level_name[Level3] = "Neo Level4"; level_name[Level4] = "Neo Level4 Shift"; level_name[Level5] = "Neo Level3"; level_name[Level6] = "Neo Level5"; level_name[Level7] = "Neo Level6"; level_name[Level8] = "Neo Level6 Shift"; }; type "EIGHT_LEVEL_NEO_LOCKS_QUARTERALPHABETIC" { // 'NumLock' is used for the (Neo-)Mod4-Lock. modifiers = Shift + Lock + LevelThree + NumLock + LevelFive; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[LevelThree+Shift] = Level4; map[NumLock] = Level3; map[NumLock+Shift] = Level4; map[NumLock+LevelThree] = Level1; map[NumLock+LevelThree+Shift] = Level2; map[LevelFive] = Level5; map[LevelFive+Shift] = Level6; map[LevelFive+LevelThree] = Level7; map[LevelFive+LevelThree+Shift] = Level8; map[LevelFive+NumLock] = Level7; map[LevelFive+NumLock+Shift] = Level8; map[LevelFive+NumLock+LevelThree] = Level5; map[LevelFive+NumLock+LevelThree+Shift] = Level6; // Lock interchanges Level1 and Level2 map[Lock] = Level2; map[Lock+Shift] = Level1; map[Lock+LevelThree] = Level3; map[Lock+LevelThree+Shift] = Level4; map[Lock+NumLock] = Level3; map[Lock+NumLock+Shift] = Level4; map[Lock+NumLock+LevelThree] = Level2; map[Lock+NumLock+LevelThree+Shift] = Level1; map[Lock+LevelFive] = Level5; map[Lock+LevelFive+Shift] = Level6; map[Lock+LevelFive+LevelThree] = Level7; map[Lock+LevelFive+LevelThree+Shift] = Level8; map[Lock+LevelFive+NumLock] = Level7; map[Lock+LevelFive+NumLock+Shift] = Level8; map[Lock+LevelFive+NumLock+LevelThree] = Level5; map[Lock+LevelFive+NumLock+LevelThree+Shift] = Level6; level_name[Level1] = "Neo Level1"; level_name[Level2] = "Neo Level2"; level_name[Level3] = "Neo Level4"; level_name[Level4] = "Neo Level4 Shift"; level_name[Level5] = "Neo Level3"; level_name[Level6] = "Neo Level5"; level_name[Level7] = "Neo Level6"; level_name[Level8] = "Neo Level6 Shift"; }; type "EIGHT_LEVEL_SEMIALPHABETIC" { modifiers = Shift+Lock+LevelThree+LevelFive; map[None] = Level1; map[Shift] = Level2; map[Lock] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level3; map[Lock+Shift+LevelThree] = Level4; map[LevelFive] = Level5; map[Shift+LevelFive] = Level6; map[Lock+LevelFive] = Level6; map[LevelThree+LevelFive] = Level7; map[Shift+LevelThree+LevelFive] = Level8; map[Lock+LevelThree+LevelFive] = Level7; map[Lock+Shift+LevelThree+LevelFive] = Level8; preserve[Lock+LevelThree] = Lock; preserve[Lock+Shift+LevelThree] = Lock; preserve[Lock+LevelFive] = Lock; preserve[Lock+Shift+LevelFive] = Lock; preserve[Lock+LevelThree+LevelFive] = Lock; preserve[Lock+Shift+LevelThree+LevelFive] = Lock; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "Alt Base"; level_name[Level4] = "Shift Alt"; level_name[Level5] = "X"; level_name[Level6] = "X Shift"; level_name[Level7] = "X Alt Base"; level_name[Level8] = "X Shift Alt"; }; };