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+// $XKeyboardConfig$
+// $XFree86: xc/programs/xkbcomp/types/extra,v 1.3 2002/11/26 02:14:02 dawes Exp $
+
+partial default xkb_types "default" {
+ // Definition for a key type used for the czech keymap, for instance.
+ // Defines style a with four level shift. It is similar to three_level
+ // type used for iso9995 but it lets the shift key behave "normally".
+
+ virtual_modifiers LevelThree,ScrollLock,LevelFive;
+
+ type "EIGHT_LEVEL" {
+ modifiers = Shift+LevelThree+LevelFive;
+ map[None] = Level1;
+ map[Shift] = Level2;
+ map[LevelThree] = Level3;
+ map[Shift+LevelThree] = Level4;
+ map[LevelFive] = Level5;
+ map[Shift+LevelFive] = Level6;
+ map[LevelThree+LevelFive] = Level7;
+ map[Shift+LevelThree+LevelFive] = Level8;
+ level_name[Level1] = "Base";
+ level_name[Level2] = "Shift";
+ level_name[Level3] = "Alt Base";
+ level_name[Level4] = "Shift Alt";
+ level_name[Level5] = "X";
+ level_name[Level6] = "X Shift";
+ level_name[Level7] = "X Alt Base";
+ level_name[Level8] = "X Shift Alt";
+ };
+
+ type "EIGHT_LEVEL_ALPHABETIC" {
+ modifiers = Shift+Lock+LevelThree+LevelFive;
+ map[None] = Level1;
+ map[Shift] = Level2;
+ map[Lock] = Level2;
+ map[LevelThree] = Level3;
+ map[Shift+LevelThree] = Level4;
+ map[Lock+LevelThree] = Level4;
+ map[Lock+Shift+LevelThree] = Level3;
+
+ map[LevelFive] = Level5;
+ map[Shift+LevelFive] = Level6;
+ map[Lock+LevelFive] = Level6;
+ map[LevelThree+LevelFive] = Level7;
+ map[Shift+LevelThree+LevelFive] = Level8;
+ map[Lock+LevelThree+LevelFive] = Level8;
+ map[Lock+Shift+LevelThree+LevelFive] = Level7;
+
+ level_name[Level1] = "Base";
+ level_name[Level2] = "Shift";
+ level_name[Level3] = "Alt Base";
+ level_name[Level4] = "Shift Alt";
+ level_name[Level5] = "X";
+ level_name[Level6] = "X Shift";
+ level_name[Level7] = "X Alt Base";
+ level_name[Level8] = "X Shift Alt";
+ };
+
+ type "EIGHT_LEVEL_NEO_LOCKS" {
+ // 'NumLock' is used for the (Neo-)Mod4-Lock.
+ modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
+
+ preserve[LevelFive+Shift] = Shift;
+ preserve[NumLock+Shift] = Shift;
+ preserve[Lock+LevelFive+Shift] = Shift;
+ preserve[Lock+NumLock+Shift] = Shift;
+
+ map[None] = Level1;
+ map[Shift] = Level2;
+ map[LevelThree] = Level3;
+ map[LevelThree+Shift] = Level4;
+
+ map[LevelFive] = Level5;
+ map[LevelFive+Shift] = Level6;
+ map[LevelFive+LevelThree] = Level7;
+ map[LevelFive+LevelThree+Shift] = Level8;
+
+ map[NumLock] = Level5;
+ map[NumLock+Shift] = Level6;
+ map[NumLock+LevelThree] = Level7;
+ map[NumLock+LevelThree+Shift] = Level8;
+
+ map[NumLock+LevelFive] = Level1;
+ map[NumLock+LevelFive+Shift] = Level2;
+ map[NumLock+LevelFive+LevelThree] = Level3;
+ map[NumLock+LevelFive+LevelThree+Shift] = Level4;
+
+ // Lock has no effect
+ map[Lock] = Level1;
+ map[Lock+Shift] = Level2;
+ map[Lock+LevelThree] = Level3;
+ map[Lock+LevelThree+Shift] = Level4;
+
+ map[Lock+LevelFive] = Level5;
+ map[Lock+LevelFive+Shift] = Level6;
+ map[Lock+LevelFive+LevelThree] = Level7;
+ map[Lock+LevelFive+LevelThree+Shift] = Level8;
+
+ map[Lock+NumLock] = Level5;
+ map[Lock+NumLock+Shift] = Level6;
+ map[Lock+NumLock+LevelThree] = Level7;
+ map[Lock+NumLock+LevelThree+Shift] = Level8;
+
+ map[Lock+NumLock+LevelFive] = Level1;
+ map[Lock+NumLock+LevelFive+Shift] = Level2;
+ map[Lock+NumLock+LevelFive+LevelThree] = Level3;
+ map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;
+
+ level_name[Level1] = "Neo Level1";
+ level_name[Level2] = "Neo Level2";
+ level_name[Level3] = "Neo Level3";
+ level_name[Level4] = "Neo Level5";
+ level_name[Level5] = "Neo Level4";
+ level_name[Level6] = "Neo Level4 Shift";
+ level_name[Level7] = "Neo Level6";
+ level_name[Level8] = "Neo Level6 Shift";
+ };
+
+ type "EIGHT_LEVEL_NEO_LOCKS_QUARTERALPHABETIC" {
+ // 'NumLock' is used for the (Neo-)Mod4-Lock.
+ modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
+
+ preserve[LevelFive+Shift] = Shift;
+ preserve[NumLock+Shift] = Shift;
+
+ map[None] = Level1;
+ map[Shift] = Level2;
+ map[LevelThree] = Level3;
+ map[LevelThree+Shift] = Level4;
+
+ map[LevelFive] = Level5;
+ map[LevelFive+Shift] = Level6;
+ map[LevelFive+LevelThree] = Level7;
+ map[LevelFive+LevelThree+Shift] = Level8;
+
+ map[NumLock] = Level5;
+ map[NumLock+Shift] = Level6;
+ map[NumLock+LevelThree] = Level7;
+ map[NumLock+LevelThree+Shift] = Level8;
+
+ map[NumLock+LevelFive] = Level1;
+ map[NumLock+LevelFive+Shift] = Level2;
+ map[NumLock+LevelFive+LevelThree] = Level3;
+ map[NumLock+LevelFive+LevelThree+Shift] = Level4;
+
+ // Lock interchanges Level1 and Level2
+ map[Lock] = Level2;
+ map[Lock+Shift] = Level1;
+ map[Lock+LevelThree] = Level3;
+ map[Lock+LevelThree+Shift] = Level4;
+
+ map[Lock+LevelFive] = Level5;
+ map[Lock+LevelFive+Shift] = Level6;
+ map[Lock+LevelFive+LevelThree] = Level7;
+ map[Lock+LevelFive+LevelThree+Shift] = Level8;
+
+ map[Lock+NumLock] = Level5;
+ map[Lock+NumLock+Shift] = Level6;
+ map[Lock+NumLock+LevelThree] = Level7;
+ map[Lock+NumLock+LevelThree+Shift] = Level8;
+
+ map[Lock+NumLock+LevelFive] = Level2;
+ map[Lock+NumLock+LevelFive+Shift] = Level1;
+ map[Lock+NumLock+LevelFive+LevelThree] = Level3;
+ map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;
+
+ level_name[Level1] = "Neo Level1";
+ level_name[Level2] = "Neo Level2";
+ level_name[Level3] = "Neo Level3";
+ level_name[Level4] = "Neo Level5";
+ level_name[Level5] = "Neo Level4";
+ level_name[Level6] = "Neo Level4 Shift";
+ level_name[Level7] = "Neo Level6";
+ level_name[Level8] = "Neo Level6 Shift";
+ };
+
+ type "EIGHT_LEVEL_SEMIALPHABETIC" {
+ modifiers = Shift+Lock+LevelThree+LevelFive;
+ map[None] = Level1;
+ map[Shift] = Level2;
+ map[Lock] = Level2;
+ map[LevelThree] = Level3;
+ map[Shift+LevelThree] = Level4;
+ map[Lock+LevelThree] = Level3;
+ map[Lock+Shift+LevelThree] = Level4;
+
+ map[LevelFive] = Level5;
+ map[Shift+LevelFive] = Level6;
+ map[Lock+LevelFive] = Level6;
+ map[LevelThree+LevelFive] = Level7;
+ map[Shift+LevelThree+LevelFive] = Level8;
+ map[Lock+LevelThree+LevelFive] = Level7;
+ map[Lock+Shift+LevelThree+LevelFive] = Level8;
+
+ preserve[Lock+LevelThree] = Lock;
+ preserve[Lock+Shift+LevelThree] = Lock;
+ preserve[Lock+LevelFive] = Lock;
+ preserve[Lock+Shift+LevelFive] = Lock;
+ preserve[Lock+LevelThree+LevelFive] = Lock;
+ preserve[Lock+Shift+LevelThree+LevelFive] = Lock;
+
+ level_name[Level1] = "Base";
+ level_name[Level2] = "Shift";
+ level_name[Level3] = "Alt Base";
+ level_name[Level4] = "Shift Alt";
+ level_name[Level5] = "X";
+ level_name[Level6] = "X Shift";
+ level_name[Level7] = "X Alt Base";
+ level_name[Level8] = "X Shift Alt";
+ };
+
+};
+