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authorstephan <stephan@b9310e46-f624-0410-8ea1-cfbb3a30dc96>2009-05-26 10:05:37 +0000
committerstephan <stephan@b9310e46-f624-0410-8ea1-cfbb3a30dc96>2009-05-26 10:05:37 +0000
commitafe0d6f78d29e28505e712c15b39fa150ce3d331 (patch)
treefac00a33120fd6ef68466badbccd235a94711eb2 /linux/X/symbols/level5
parentd31d725e777f5bc5758109bb8182459853579b35 (diff)
rules-xml mit Neo-Optionen hinzugefügt
rules auch für evdev hinzugefügt Optionen für de(neo) werden nun von symbols/de anstatt von rules gehandhabt (Vorschlag von Erik: 141#comment:16 ) Levelnamen in types/level5 zurückgesetzt. git-svn-id: https://svn.neo-layout.org@1877 b9310e46-f624-0410-8ea1-cfbb3a30dc96
Diffstat (limited to '')
-rw-r--r--linux/X/symbols/level532
1 files changed, 16 insertions, 16 deletions
diff --git a/linux/X/symbols/level5 b/linux/X/symbols/level5
index 8bda615..35b8186 100644
--- a/linux/X/symbols/level5
+++ b/linux/X/symbols/level5
@@ -23,13 +23,13 @@ xkb_symbols "rctrl_switch" {
partial modifier_keys
xkb_symbols "lsgt_switch_numlock" {
- key <LVL3> {
+ key <MDSW> {
type[Group1] = "ONE_LEVEL",
vmods[Group1] = LevelFive,
symbols[Group1] = [ NoSymbol ],
actions[Group1] = [ SetMods(modifiers=LevelFive) ]
};
- modifier_map Mod3 { <LVL3> };
+ modifier_map Mod3 { <MDSW> };
key <LSGT> {
vmods= NumLock,
key.type[Group1] = "EIGHT_LEVEL",
@@ -41,13 +41,13 @@ xkb_symbols "lsgt_switch_numlock" {
partial modifier_keys
xkb_symbols "lwin_switch_numlock" {
- key <LVL3> {
+ key <MDSW> {
type[Group1] = "ONE_LEVEL",
vmods[Group1] = LevelFive,
symbols[Group1] = [ NoSymbol ],
actions[Group1] = [ SetMods(modifiers=LevelFive) ]
};
- modifier_map Mod3 { <LVL3> };
+ modifier_map Mod3 { <MDSW> };
key <LWIN> {
vmods= NumLock,
key.type[Group1] = "EIGHT_LEVEL",
@@ -59,13 +59,13 @@ xkb_symbols "lwin_switch_numlock" {
partial modifier_keys
xkb_symbols "ralt_switch_numlock" {
- key <LVL3> {
+ key <MDSW> {
type[Group1] = "ONE_LEVEL",
vmods[Group1] = LevelFive,
symbols[Group1] = [ NoSymbol ],
actions[Group1] = [ SetMods(modifiers=LevelFive) ]
};
- modifier_map Mod3 { <LVL3> };
+ modifier_map Mod3 { <MDSW> };
key <RALT> {
vmods= NumLock,
key.type[Group1] = "EIGHT_LEVEL",
@@ -77,13 +77,13 @@ xkb_symbols "ralt_switch_numlock" {
partial modifier_keys
xkb_symbols "rwin_switch_numlock" {
- key <LVL3> {
+ key <MDSW> {
type[Group1] = "ONE_LEVEL",
vmods[Group1] = LevelFive,
symbols[Group1] = [ NoSymbol ],
actions[Group1] = [ SetMods(modifiers=LevelFive) ]
};
- modifier_map Mod3 { <LVL3> };
+ modifier_map Mod3 { <MDSW> };
key <RWIN> {
vmods= NumLock,
key.type[Group1] = "EIGHT_LEVEL",
@@ -95,13 +95,13 @@ xkb_symbols "rwin_switch_numlock" {
partial modifier_keys
xkb_symbols "lsgt_switch_numlock_cancel" {
- key <LVL3> {
+ key <MDSW> {
type[Group1] = "ONE_LEVEL",
vmods[Group1] = LevelFive,
symbols[Group1] = [ NoSymbol ],
actions[Group1] = [ SetMods(modifiers=LevelFive) ]
};
- modifier_map Mod3 { <LVL3> };
+ modifier_map Mod3 { <MDSW> };
key <LSGT> {
vmods= NumLock,
key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS",
@@ -113,13 +113,13 @@ xkb_symbols "lsgt_switch_numlock_cancel" {
partial modifier_keys
xkb_symbols "lwin_switch_numlock_cancel" {
- key <LVL3> {
+ key <MDSW> {
type[Group1] = "ONE_LEVEL",
vmods[Group1] = LevelFive,
symbols[Group1] = [ NoSymbol ],
actions[Group1] = [ SetMods(modifiers=LevelFive) ]
};
- modifier_map Mod3 { <LVL3> };
+ modifier_map Mod3 { <MDSW> };
key <LWIN> {
vmods= NumLock,
key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS",
@@ -131,13 +131,13 @@ xkb_symbols "lwin_switch_numlock_cancel" {
partial modifier_keys
xkb_symbols "ralt_switch_numlock_cancel" {
- key <LVL3> {
+ key <MDSW> {
type[Group1] = "ONE_LEVEL",
vmods[Group1] = LevelFive,
symbols[Group1] = [ NoSymbol ],
actions[Group1] = [ SetMods(modifiers=LevelFive) ]
};
- modifier_map Mod3 { <LVL3> };
+ modifier_map Mod3 { <MDSW> };
key <RALT> {
vmods= NumLock,
key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS",
@@ -149,13 +149,13 @@ xkb_symbols "ralt_switch_numlock_cancel" {
partial modifier_keys
xkb_symbols "rwin_switch_numlock_cancel" {
- key <LVL3> {
+ key <MDSW> {
type[Group1] = "ONE_LEVEL",
vmods[Group1] = LevelFive,
symbols[Group1] = [ NoSymbol ],
actions[Group1] = [ SetMods(modifiers=LevelFive) ]
};
- modifier_map Mod3 { <LVL3> };
+ modifier_map Mod3 { <MDSW> };
key <RWIN> {
vmods= NumLock,
key.type[Group1] = "EIGHT_LEVEL_NEO_LOCKS",